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Archived News:
Pandemic's official Battlezone
II site has been updated, and now contains two new units: the ISDF and Scion
Assault Tanks (thanks GhostFire).
As with previous units, there's a full description and rotating model shot of
each on the page.
PC.IGN has posted an interview
with Yoshi Maruyama and Jay Fong, the Vice Chairman and Software Engineer for
Square Electronic Arts, talking about the PC version of Square's Final Fantasy
VIII. It looks like they're addressing a lot of the problems with the previous
title with this one, including (hopefully) making the movies high-resolution
this time around.
The Quake III Tour Bus swung by the C|Net offices today, and official Blue's News
whipping boy Bill "Crash" McClendon has posted
a writeup over at Gamecenter, complete with photos (thanks Frans).
Epic's Mark Rein made a massive update to the
official Unreal Tournament web site, with a general status report on all
things UT (thanks Frans). Amongst the
topics covered is word that listen servers will appear in the server browser
as of the next version, lots of Direct3D issues, and this general update:
Aliens vs Predator.com
has posted an interview with Alastair Halsby, lead artist and producer at Rebellion
on Aliens vs. Predator. There's a lot of ground covered in the interview, including
his background in the industry, a ton of AvP specific issues, and Rebellion's
other projects (including the Playstation version of Rainbow Six).
3D Realms' Chris Hargrove made a
post to their forums, talking about the scripting in their Unreal-engine
title Duke Nukem Forever, and how it compares to that of Unreal's (thanks 3DPortal,
by way of Unreal Universe). Here's
an excerpt:
Redwood over at Stomped has posted two
new images from Quake III: Arena, showing off Paul Jaquays' Q3DM11 map (thanks
redman). The images are available on Stomped's
news page, or in Redwood's
Q3 Status Article from the other day.
Gearbox Software's Randy Pitchford updated his
.plan with an update on the Team Fortress Classic contest that WON.net is
throwing:
AVault
has posted a demo version of NovaLogic's Tachyon: The Fringe, showing off five
single player missions from this space combat game.
Gamasutra
has posted a profile of Ronald Kee, the man behind the cutscenes of Nihilistic's
Vampire: The Masquerade - Redemption (thanks Vampire
Central). The profile is brief, and hardly even qualifies as a Q&A,
let alone an interview, but if you're curious who's making the cutscenes for
the game, you'll be interested.
Volition's site has been updated
with this bit of news that should be of the highest importance to Freespace
2 players (thanks Billy):
Tonight's edition of Lilith
& Eve, the real media show that's, "by women, for women" (although
men presumably won't be turned away) has the ladies chatting it up with Unreal
Tournament designer Cliff Bleszinski (including footage of him handing out a
smackdown to them in UT). You can ask questions by joining their IRC chat at
chat.pseudo.com #allgames, and don't forget to point out that both myself and
Blue are ahead of him in ngWorldStats. The fun starts at 7:00 EDT this evening.
Acclaim has released the car editor for their toy car racing game Re-Volt (which
is really a lot of fun). Here's the appropriately small press release:
C|Net
has posted an article talking about AMD's upcoming K8 processor, which according
to the article is a competitor to Intel's upcoming Merced chip (thanks Duane
Pemberton). Both are expected to be discussed at next week's Microprocessor
Forum in San Jose. There's not much in the way of detail, but there is this
quote:
Greg MacMartin, lead designer on Cavedog's first person shooter made a
post to the Cavedog forums with an update on why a large portion of the
design team was let go (thanks Billy "totallyannhiliated"
Wilson):
NovaLogic's Delta
Force 2 FAQ has been updated with new information about this upcoming
tactical shooter, including word on system requirements, hardware supported and
multiplayer requirements. Thanks Frans ("Just the FAQs") at 3D Action
Gamers.
Microsoft sends word that Asheron's Call, their massive online multiplayer RPG,
will begin public beta testing next week, as the November issue of Computer
Games magazine hits the newsstands, which will contain a beta copy of the game
on the enclosed CD (the issue will be recognizable with Asheron's call the cover
story). The beta will be playable for free over the MSN Gaming Zone. Word is that rather than a pared down version of the game, the beta will offer
the entirety of Asheron's Call's 500 square mile virtual world.
Some new video drivers coming down the wire in this morning's bits:
Unreal4Ever has posted a mod for
the Unreal Tournament Demo called U4E, which adds a bunch of new and refined
weapons to the demo. They have also posted another couple of mutators for the UT
Demo to accompany the mod, U4E Arena, which lets you play UT with only U4E
weapons, and U4E Random Arena, which lets you play with a random collection of
all of the weapons in both UT and U4E.
Info Design interviews David Sawyer
talking with the Valve level designer (author of the famed CanalZone map), talking
mostly about being a professional designer, rather than specifics about
TFC or TeamFortress2.
GA-Source's FirstLook
at ROCK offers a preview of this upcoming game, described as a
"first-person action Hybrid," in a piece that includes several
screenshots. Here's a bit to describe what they hope will set this game apart:
The wHeretic site has a new
build 4 of this Win32 Port of Heretic. Thanks Frans at 3D Action Gamers' Archive.
The TriCon page has a new
version 2.2 of TriCon, the remote console administration tool for Starsiege
TRIBES. the new release fixes some bugs, and adds a few enhancements, like a
badass custom kick mode that shoots the player to be kicked 500 feet in the air
before booting them (the type of thing that can get folks kicked for no good
reason just to watch 'em fly...).
Insomniax.Net's Dark Reign II
Interview talks with Pandemic Studios' Greg Borrund about this upcoming 3D
RTS sequel.
Thanks Frans at 3D Action Gamers
for a huge list o' reviews:
As related in yesterday's emergency post, the FM incident mentioned in
yesterday's OotB actually expanded at one point and had both loony and I offline
completely. Our ISP is working desperately hard at scratching their heads in
mystification at why just one website would be inaccessible on one of their
access numbers, but not the other (and doing a good job of it too, I really do
believe they are mystified), so we'll see if they are able to clear it up. Now
it also seems I need to reconnect to the Internet ever five minutes or so, or my
connection fails as well (ugh!). I've had barely a lick of trouble with my ISP in over
two years with them, but this is a trying time. Obviously enough my schedule
never got back on track this week (it defies reason how long this morning's
update took with all the technical difficulties), oh well, as Scarlett said, tomorrow is
another day.
Link of the Day: The Think Tank Brain Sculpture from The Edge Company.
Thanks Troy Fisher. "This is your brain. This is your brain in a four-foot
tank." |
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