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Thursday, Sep 30, 1999

  

Nerf Interview

PC.IGN has posted an interview with Dave Walls, one of the developers of Hasbro Interactive's Nerf Arena Blast, talking about their happy-sunshine first person shooter (which is actually a ton of fun). According to the interview, the game will be shipping in the first week of November.

Nocturne Developer's Diary

GameSpot's Nocturne Developer's diary has been updated, and now features Jeff Mills' experiences with the beta test of this spooky adventure game that should be shipping soon (thanks Frans).

On TRIBES Rumors

Dynamix' Dave Meddish updated his .plan, addressing some of the rumors that have been floating around about the company, and their two games in development, Starsiege: TRIBES 2 and TRIBES Extreme, as well as the shocking truth that he is not in fact "shacking up" with Jeri Ryan. Here's what he had to say:

In lieu of the recent events here in sunny (for now) Eugene, OR, I thought I'd take a moment to clear up some potential misconceptions and quash those nasty rumors floating around.

"TRIBES 2 will be cancelled."
No, we're still on track for a Q1 2000 release. There is discussion of a possible TRIBES 3. And TRIBES Extreme is chugging along nicely, so be sure to put that in your letters to Santa.

In fact, ol' dBack has almost finished something like a gajillion missions for TX (well, it sure seems like a gajillion...I'm starting to see the Terrain Editor in my sleep). For those itching for new missions to play, TX oughta be your bag.

"Sierra is closing Dynamix down and moving it lock, stock and barrel to Seattle."
As far as I know, we're not going anywhere. Say what you will about Eugene, but it is cheaper than the other Emerald City (although far-more hippie-infested).

"Dave is shacking up with Jeri Ryan from Star Trek: Voyager."
Sadly, this rumor is untrue as well.

"Dynamix was eaten by a 60-foot radioactive squirrel."
This, believe it or not, is true! We got pictures to prove it! (http://tribesforum.sierra.com/tubb/Forum1/HTML/004993.html)! Oh, the humanity!

And if Blake comes near me with a vacuum, I'm gonna break out the whuppin' stick...the things I gotta put up with, I swear...

FAKK2 Interview

AGN3D has posted an interview with Ritual's Berenger "Zor" Fish, talking about his duties as level designer on their Quake III: Arena engine title Heavy Metal: FAKK2 (thanks Frans).

Q3Test 1.09 Report

sCary has posted his hands-on report with Q3Test version 1.09, which he was lucky enough to try out over at his ShugaShack. The new version has a number of changes, including a decreased weapon switch time (450ms down from 600), a new animated machine gun (with reduced damage), a new Railgun effect, and more.

Werewolf Clarification

We received an e-mail from ASC Games' Joel Reiff regarding the news posted here the other night that their Unreal-engine title Werewolf: The Apocalypse had been put on hiatus (story). According to him, the news was a misunderstanding, and the game has been delayed, not cancelled, and is currently shooting for a 1st quarter 2000 release.

Unreal Tournament Bug Update

The always alert Frans sends word that Epic has updated their UT demo bug list with a new networking bug. Here's the scoop:

The remote server admin will crash your server with the error "failed to find object 'Class Any.None" if you attempt to admin a server running the "Entry" level. Entry is a special level which is loaded when no other map is loaded. Be sure to start your ucc server command line with a map filename as outlined here, and you won't have any problems.

Battlezone II Shot

Pandemic Studios has released this week's Battlezone II Shot of the Week, and this week's image shows off the previously unseen "Dark Planet". Woo...creepy. Thanks to BZ2.com for the tip.

Soldier of Fortune Site

Activision's official Soldier of Fortune site has gone live, and sports a number of screenshots from Raven's upcoming Quake II engine title (I'm not entirely sure how many, if any are actually new, but they look new to me). Thanks Jacob.

Nox Preview

GameFan has posted a hands-on preview of Westwood Studios' 3D action/adventure game Nox, complete with a number of new screenshots.

Odium Demo

Monolith's official Odium site has posted the demo for this adventure game, which is known overseas as Gorky 17 (thanks Frans). The demo is a whopping 80 meg, and includes a large portion of the first episode in the game.

FM Update

The FM described in this morning's Out of the Blue has spread, and currently none of loony's or my access numbers are working (it's just a little more FM that allows me to make this update now). We're working like crazy on the situation to get it fixed (or at least yelling like crazy on the phone at the people who are working like crazy on the situation to get it fixed), and with a little luck, hopefully normal updates will resume shortly.

Force 21 Patch

AVault has posted a version 1.01 patch for Force 21, Red Storm's 3D strategy game. For such a small numerical increment, the patch is loaded with fixes and improvements, so be sure to download it if you plan on playing the game.

Deep Space Nine Previews

Computer Games Online has posted a preview of The Collective's third person, Unreal engine title, Star Trek: Deep Space Nine - The Fallen, complete with several new screenshots. Also of note is GA-Source's preview, which contains high-resolution images of the character designs, which are pretty impressive looking, even to a jaded trekkie like myself.

Sin: The Movie

Ritual's Mark Dochtermann updated his .plan with an update on that Sin anime movie that was announced a long time ago (hey, traditional animation takes time, you know):

Yesterday we received a small package from our good friends ADVFilms containing the latest trailer of the Sin Anime. I can't tell you how cool it was for the entire Sin team to sit in the TV room and watch the carnage unfold on the screen. There is nothing quite like Anime when it comes to futuristic battles with hot animated babes and guys heads being blown apart. Even though the crowd was well tempered by other Anime like Akira and Urotsukidoji, there were a few scenes in the trailer that had everyone in the room going, "Ooooh!" in unison, so you know it has to be good.

The movie is due out in the November/December timeframe and has a few twists of its own compared to the original game. Blade, having been gunned down as an innocent bystander years ago, is now half man, half machine. You won't have any trouble picking him out though, because he still looks like Blade and kicks some major Ass. Of course Elexis is still his chief nemesis, but now she is joined by a very sexy looking "companion"/"assistant." I think you know what that means. Here is the biggest shocker of them all, JC is a girl. That's right, the original JC gets picked off early in the film (no cheers from the crowd please ;) ) and his cousin, also called JC stands next to Blade, out for revenge.

As we get closer, we will be sure to update you but if you are into Anime, I highly recommend checking out http://www.advfilms.com/ for all your Anime needs.

More Unreal Tournament Bugs

Another update to the Unreal Technology page adds two new bugs (thanks Frans). Here they are:

Direct3D

  • We've seen very poor performance on TNTs in systems with only 64MB RAM. The Direct3D driver appears to be using a lot of memory and is causing the game to continously swap. We are working on a solution to this. Please keep an eye on the Tech Page for updates.
Networking
  • On some machines - usually with a Voodoo Banshee, non-dedicated servers will return to the desktop at the end of the game, when the server attempts to process and upload the ngWorldStats for the game. The only solution at the moment is to turn off ngStats for the server, from the Stats menu.

Mac Quake II

Stomped has posted news that version 1.02 of Quake II for the Macintosh is available on Logicware's FTP. The new version reworks the mouse code yet again, as well as adding a bunch of other fixes. Thanks Squonkamatic. Word is a version 1.03 with integrated GameRanger support should be released soon.

Unreal Tech Update

Epic's Tim Sweeney updated the Unreal Technology page again with this bit on hardware troubleshooting:

More Hardware Troubleshooting

  • We received some more confirmations of Unreal working better on TNT's with the Creative Labs unified drivers using Glide than Direct3D. If you have a Creative Labs TNT card and have having performance problems, try that. Especially if you have under 128 megs of RAM.
  • Lots of reports of slowdowns from users with Monster Sound's who have enabled the "Advanced Options / Audio / Use3DHardware". If you're having this slowdown, disable Use3DHardware and try again. Then please email utbugs@epicgames.com and let us know whether that helped. I've seen three confirmations from users that their problems (huge slow down) went away after disabling this.
  • Jack and I have been tracking down the performance problems with the TNT on 64-meg (and lower) machines. To our great surprise, it appears that the TNT is keeping duplicate system memory copies of all our textures--we saw system memory grow and shrink in almost exact proportion to our "supposed" video memory texture allocations. Thus the game uses an extra 12-26 megabytes of system memory--a very inefficient allocation of resources. This is a big surprise, because the NVidia guys has always told us this isn't the case.

    Problem in my code? I don't think so, but I'd love to be proven wrong. I'll follow up with our henchmen at NVidia and Microsoft and see if we can track this down...

New NOP

A new version 3.0 of the NOP log parser is now available. The new version adds several new twists to this program that can output stats from deathmatch servers in various forms. In addition to new functions and features, the new release adds Unreal Tournament support to the program's Q3Test support.

More UT Mutators

Mod Central Unreal has posted some more mutators to add game types to the Unreal Tournament Demo. The one described as the "biggie" is a mod called Soul Harvest, which causes a "soul" to rise from a fragged player that can be collected for an extra point. One of the side effects of this DM variation is that it discourages camping, since it's not so easy to collect those souls from sniping points.

More Kingpin Mapping

IPlayGames Kingpin Map tutorial Part 6 is online, following up the previous five chapters in this guide to making levels for Xatrix' Quake II-engine life of crime shooter.

C&C Renegade Preview

PC.IGN.COM previews Command and Conquer: Renegade looking at Westwood's upcoming third-person action shooter in the C&C universe. Thanks Ant. Here's a little bit that outlines the hurdles that the game must overcome:

The ability of a license to transcend its original genre has been a topic of discussion around here for a while. X-Com's Interceptor attempted it with mixed results and the recent Warcraft Adventures was finally cancelled. If anything, this proves that the ability to cross over into new fields is apparently beyond the reach of most genre bound franchises. The key is in preserving the concept of the original while adjusting the gameplay to suit the limitations and possibilities of the new game's style. It looks like Renegade will do just that.

AM Tech Bits

Unreal in Newsday

Playing With the Big Kids is the online version of an article that appeared in yesterday's print Newsday (New York area newspaper) discussing the Unreal engine, licensing arrangements, Unreal Tournament, and more. Thanks James.

Team Fortress Classic Maps

The extensive map archive on I.Am.Team Fortress Classic has been updated with 40 more new maps for the Team Fortress Classic add-on for Half-Life. The maps are viewable though an interface that allows you to sort the file listing.

Doom TC for Quake

The DooM forever page has the debut public release of this conversion that attempts to recreate Doom using the Quake engine. Thanks Jacek Fedoryński. The first release focuses on multiplayer play, rather than single-player, and seems to offer bot support(!).

Parsec Updates

The Parsec Homepage has been updated with a new Gallery section with screenshots from this upcoming space shooter, as well as a FAQ answering questions about the game.

Contest

The Blast Chamber Mapping Contest is underway, looking to inspire map designers to create levels for this Quake II mod.

Competition

There are two new Homeworld ladders on Clanladder.com, a one-on-one ladder, and a teamplay ladder.

Reviews

etc.

Out of the Blue

On occasion I've been able to share some stories of encounters with F.M., the dreaded F'ing Magic that so often seems to be the cause, or cure, of PC difficulties. Now I have come up with a new one that loony and I feel is a defining moment in FM history: At some point last night I was unable to get the site in a web-browser, and I assumed the server was down, even going so far as to request a reboot. When I spoke to loony, however, it became clear that the problem was on my end, because the site came up fine for him. After a bunch of experimentation, it turns out that I am only able to reach the site by using one of my ISP's ISDN lines in particular. If I use the number I've previously used, I am unable to reach Blue's News, but I can seemingly hit every other site on the Internet. The really odd part? None of this seems to be happening on loony's end, and we live scant blocks away from each other, and yup, use the same ISP. F.M., I tell you.

Link of the Day: MAMBO #5. Thanks MxM. A little bit of midi, in my life... C'mon, crank up the volume and whack out co-workers. you know you want to.
Image of the Day: Pyrite got a Quake III Arena symbol shaved in his head. Again, the report offers no insight into the hairdos impact upon dating prospects. Thanks Ryan.
Bonus Link:
ZDNN 'Jesux' site called a hoax, following up on yesterday's Bonus Link: "The Jesux page author, who claims to be a Unix administrator, goes on to say that "Jesux was not intended as a slam on anybody." He adds that he is a Christian himself." Thanks Tim Kerby (first of many with this one).

Wednesday, Sep 29, 1999

Homeworld Patch

AVault has posted a version 1.03 patch for Sierra's Homeworld. Here's what it does for you:

  • A problem with auto-detecting firewalls was fixed. Previously it would always detect that you were behind a firewall.
  • Previously, OpenGL was not available for any of the Nvidia TNT cards under Windows9x. This was disabled due to driver problems under Win95. OpenGL is now available for Win98 but not Win95.
  • The Intel i740 is now more reliable under Direct 3D.
  • To fix problems associated with Voodoo2 SLI configurations, gamers need to visit http://www.glsetup.com/where.htm and download version 1.0.0.107 of GLSetup. Homeworld ships with 1.06 but it does not help with SLI users.. 1.07 does.

Werewolf on Hold?

Despite the fact that they just posted a new preview of the game...well, yesterday, PC.IGN is reporting that ASC Games' planned Unreal-engine title Werewolf: The Apocalypse has been "put on hold indefinitely, due to delays with game pushing it to next march." Expect more to this story soon.

Kingpin 1.21 Patch Released

Xatrix' Ryan "Ridah" Feltrin sent along an e-mail letting us know that he's released the version 1.21 patch and SDK for Kingpin (they're available for download at 3DGamers). Here's what he had to say:

The Kingpin v1.21 patch and SDK is now available.

While this is an official patch, it may not work it's way onto the "official" Kingpin page at Interplay, due to circumstances out of my control. So please spread the good word my friends.

Unfortunately my Linux box is unavailable at this time, so the Linux port will be somewhat delayed.

On Unreal Tournament D3D Problems

An update to the Unreal Technology Page explains some of the Direct3D anomalies that people have been running into (thanks Unreal Universe). Here's what it says:

We've been looking at the feedback on Direct3D performance and investigating some strange reports. Recently, we've mainly been testing on 96-meg and 128-meg machines (I have a Celeron 400, Jack Porter has a K6-2 450). On these machines, TNT1 performance is good -- average 28 fps at 648x480, 25 fps at 800x600. The TNT2 performance is significantly better.

However, upon removing some RAM and testing Direct3D on a 64-meg K6-2, the "precache" time increased by about 5X, and performance dropped to a few frames per second. These performance drops don't occur in the software renderer, and don't occur in Glide. Something is going wrong between Unreal, Direct3D, and the TNT's Direct3D driver, and we're investigating.

Overall, the feedback indicates a very wide variance in performance among TNT users, much more so than with any other card. Our internal testing has indicated this too; for example, we've found (and worked around) a lot of driver bugs that only happen on one machine, and not others with otherwise similar configurations.

Don't Try This At Home Dept.: Some TNT users have reported that tweaking their BIOS's "AGP Aperture Size" improves performance on 64-meg machines. We have tried this and couldn't find any differences on our 64-meg test machine. Others report that the Creative Labs unified drivers (with TNT Glide support) outperform Direct3D on their cards. If anybody finds definite improvements or workarounds, or has insight into what's happening, please email utbugs@epicgames.com and let us know.

New Tread Marks Demo Released

Frans of 3DGamers sends word that the second Tread Marks demo has been released, and is available for download at the official site. This demo (which the site stresses is not a finished demo, but rather a publicly available test) features two maps, and two tank types. 3DGamers has a mirror up if the main download link is too slow for you.

Zoid on Quake III CTF

id's David "Zoid" Kirsch made an appearance on IRC this evening to gauge reactions to the announcement earlier that Quake III: Arena CTF wouldn't be shipping with the grappling hook enabled (although again, the code is in there). A full log is up on Elite Strike, and here's a quick explanation of the decision (which wasn't made lightly):

No instant weapon switching--no grapple. Grapple worked in Quake because you could chase--switch, launch, switch fire. You can't in Q2. I didn't like how the grapple turned out in Q2. You couldn't chase grapple monkeys--they were just gone if you didn't kill them immediately.

Updated Shadow Company Demo

The Shadow Company: Left For Dead demo page has a newer version of the playable demo for Shadow Company than the one previously released. There's no word on what's different in the new version, but its possibly substantial, since the new file, at 39 MB is 7 MB larger than the previous release. Thanks again Frans at 3D Action Gamers.

Unreal Tournament Bug Page

Frans noticed the UT Demo-Known Bugs list has moved to a separate page on the Epic site, and has had a single item added to it about the server browser flicker:

Networking
* People have noticed that the server browser now flashes the screenshot and the server title every 5 seconds. This is the server being repinged every 5 seconds. The 3dfx version did this as well but it did not cause flicker. It only does this while browser is visible. It is NOT repinging servers once the browser is no longer visible.

Rogue Spear FAQ Update

The Rogue Spear support page has been updated, and now has three more frequently asked questions (thanks Frans). The questions deal with Riva 128 and Permidia 2 cards, as well as other sound and video issues.

Ritual Interview

EuroGamer has posted an interview with Ritual Entertainment's Robert Atkins and Tom Mustaine, talking to the art director and level designer for Heavy Metal: FAKK 2 about their Quake III: Arena engine title. The interview also contains three new screenshots from the game.

Drakan Patch Released

3DFiles has posted the massive Drakan patch. This patch is jam packed with features, including the new winsock based networking (instead of DirectPlay), and tons of gameplay tweaks and fixes. The full list is posted along with the download.

Mail Bag

Okay, so it's a little late, but here's this week's Mail Bag! In this week's thrilling installment are comments about the Unreal Tournament demo, more on consoles vs. PCs, that GeForce 256 card that should be out soon, the cancelled Babylon 5 game, and of course, whole bunches more. Swing over and take a read.

StarCraft Patch

Blizzard has released patches for both StarCraft, and StarCraft: Brood War (Brood War owners need only download the second patch, not both). You can snag them from Blizzard's site, through the Battle.net auto-update, or at AVault, where they have local copies of both files. No details are available, but it's a safe assumption that these patches fix bugs n' stuff.

Graeme Devine Interview

3D GameForce has posted an entertaining interview with the divine Graeme of id Software, talking about (surprise, surprise) Quake III: Arena (you know, that game they're working on over there instead of sleeping). There's a few goofy answers in here, including this one which gave me a headache trying to figure out (and yes, I've seen Twin Peaks):

Mark: Any specific novel features you can now reveal?, any more details on how the single player side of Q3A will work?

Graeme: The owls are not what they seem.

Gabriel Knight III Preview

GameSpot UK has posted their preview of Gabriel Knight: Blood of the Sacred, Blood of the Damned, offering a look at this fully 3D adventure game from Sierra, complete with a number of new screenshots.

Graeme Grapples With CTF

id's Graeme Devine updated his .plan with some thoughts on the grappling hook and its relationship to Quake III: Arena CTF as well as word that Jan Paul, author of the Gladiator bot is helping out with the bot code in Q3A. You'll note that he says the code for the grappling hook is in there, but that the levels shipping with the game don't use it. Here's what he had to say:

Ah, grappling hook hoopla – when I read about the hoopla over UT grapple CTF I knew we’d have a similar impact (BTW, believe it or not, there is room for both games in the universe!). The grapple code is still going to be in Q3A (through bot reachability and so forth), it’s just not on the maps we’re shipping with the product. The CTF maps we have in there are designed for non-grapple use. CTF and grapple are not tied implicitly together.

Mr. Elusive (aka Jan Paul) is over here from The Netherlands helping finalize the game. He is of course the famed author of the Gladiator bot for Quake II. As some of you have been guessing he’s been working with John Cash on the bots in Q3A. We’re very pleased to have Jan’s expertise on Q3A.

Carmack on GL Display Lists

id's John Carmack updated his .plan with his response to a question posted to a Mac OpenGL programmer's mailing list dealing with "display lists" and how OpenGL handles them. It's very technical in nature, but here's an excerpt that explains a bit of what he's talking about:

In a busy Q3 battle, the triangle count may be split roughly evenly between character models and world geometry. Going from an empty scene to a pitched battle can result in a 50% performance drop if you are triangle limited. Not great, but livable.

If we kept the same ratios and designed for geometry acceleration with all the static world geometry in display lists, then the empty scene could have 4x the geometry and still be running the same speed. However, current OpenGL display lists can't really accelerate high quality skinned characters, so when an equal number of character polygons was in scene and passed through normal direct rendering, the performance would drop to 20% of the original. Unacceptable.

So, either you would have to use significantly different polygon counts in characters and the world, or some new API features would need to be defined. Nvidia has a skinning extension that gives some benefit, but still requires a character to be broken up into one static list per bone pair, instead of a single list for the entire character.

Roger Wilco: Over and Out

This HearMe Press Release announces that Mpath has acquired Resounding Technology, the Massachusetts-based developer of Roger Wilco, the software that can add real-time voice chat to any multiplayer game played over the Internet. In recognition of the impact of the acquisition, Mpath is changing its name to HearMe (www.hearme.com), and this quote from the press release makes it clear that they view this as a move not just aimed at the world of gaming:

The acquisition of Resounding and the accompanying name change from Mpath Interactive to HearMe better position the company to capitalize on significant trends in the Internet industry that are opening the door for mass consumer adoption of live voice. First, HearMe will take advantage of an evolving area of Web usage focused on communications, collaboration, and community that is already being driven by the increasing popularity of e-mail, chat and instant messaging.

There is also word on the Roger Wilco page that a program called Rapman for Roger Wilco is now available, offering buddy lists for RW users. Thanks ripsaw.

Halo Screenshots

There are four new Halo screenshots on Halo.Bungie.Org that seem to be scans of shots that appeared in a print version of Computer Gaming World. Saw that on The Shugashack. Halo is Bungie's upcoming third-person multiplayer action game.

On Q3Test

Redwood's Quake 3 Arena Status is a hands-on report after a few more hours playtesting a more recent build of Q3Test than the public version during a visit to id software. The article describes what's new and different, including the newly-added music, though he points out that "Q3Test 1.09 hasn't even been built yet in any form so it's not really close to coming out."

Tweaking Q3Test

nV News' Tweaking Quake 3 Test Graphics has been updated with info on how changes in version 1.08 of Q3Test impact performance compared to 1.07, along with all the latest intelligence on how to improve your Q3Test framerate.

Unreal Tournament Editorial

Thresh's FiringSquad's "What's right with UT" is an editorial talking about what's got them so impressed about Unreal Tournament from playing the demo, examining the demo's strengths, and making some comparisons to Q3Test.

AM Tech Bits

New Netscape and Winamp

Though not reflected on the Netscape Netcenter as of this writing, this Netscape FTP directory has version 4.7 of Netscape Communicator. Also, while the Winamp.com homepage similarly does not mention it, this NullSoft FTP directory has version 2.5d of the now-freeware Winamp mp3 player. Thanks Mike Rutkas.

Reviews

etc.

  • Word on the Qtracker Homepage is that this server-browser is no longer shareware, but has reverted to freeware...
  • Act Two - No. 84 is the new Diablo II screenshot of the week showing off a Barbarian, Amazon, and Necromancer fighting over a dozen skeletons in a shot that shows off the lighting effect in the new Town Portal animation...
  • GameSpot's Command & Conquer: Tiberian Sun Game Guide is online to help if you're stuck for S' in this RTS. Thanks Frans at 3D Action Gamers...
  • NameMaker offers an on-line resource to create extended ASCII names for games that support them. The website is done up in an amusing news site send-up style...
  • There's a new Need for Speed High Stakes car for download. Vroom! Thanks Moondog...

Out of the Blue

Ooops, another late start, got a little too caught up in playing the new UT demo last night (I should try and cover up, but they have those darn stats online making an alibi difficult to pull off). Fun stuff.

Link of the Day: Nitrous Express 15lb. Bottle Explosion. As John Guajardo, who sent this along, comments: "This guy has Darwin Award written all over him."
Story of the Day: Tobacco giant tells smokers it loves them. Thanks Eric "Rush" Bennett. "The recorded message, while proclaiming its love for B&W consumers, also uses the line to take a swipe at its competitors. 'By the way, the other tobacco companies hate you and think you're ugly,' the voice says. 'They told us so.'"
Bonus Story: (Almost on-topic): Here's Linux for fundamentalists. Yup, Jesux. Thanks AllanOne and marley.



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