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Archived News:

Tuesday, Sep 28, 1999

  

Werewolf Preview

PC.IGN.COM previews Werewolf: The Apocalypse with a hands-off, but very detailed look ahead at ASC Games' upcoming first-person shooter based on the pen-and-paper "world of darkness" role-playing game. The preview is accompanied by a bunch of new screenshots.

OpFor Preview

Stomped has posted three Q&A sessions with members of Gearbox Software, with Randy Pitchford, Brian Martel and John Faulkenbury talking about their work on Half-Life: Opposing Force. The interviews are illustrated with new screenshots as well.

The Frag 3: No Walk-ins

We received this e-mail from the CPL's head honcho Angel Munoz, letting us know that there will not be any walk-in traffic allowed at The Frag 3, so if you're planning on going, make sure you register:

With almost 700 confirmed registrations and over 30 days still left for FRAG 3, the CPL is urging everyone that is planning to attend the event to register online as soon as possible. The CPL has decided not to allow walk-ins or accept any third party free passes for FRAG 3. The unprecedented number of confirmed registrations has even prompted the CPL to cancel an advertising campaign that was scheduled to launch next week in the Dallas market, which was geared to drive walk-in traffic to the event. Please register today at www.frag3.com/register.shtml

Unreal Tournament Demo Patch Issue

This was just added to the list of issues with the Unreal Tournament demo over at Epic's Unreal Technology site (thanks Frans):

Due to an oversight, the patch does not add the OpenGL or S3 Metal rendering drivers. If you have patched the 3dfx demo and really want to try these drivers, you will need to download the full 55MB demo. You are still best off using Glide for your 3dfx card, or Direct3D for all other cards except S3s.

A list of mirrors is available below if you need to download the full demo.

Carmack Q&A

Thresh's FiringSquad has posted a Q&A with John Carmack, talking about the changes he's implemented into Quake III: Arena as outlined in his .plan update this morning (story). Topics discussed include the new max_fps limit, the new turning delay, and naturally, more.

Tomb Raider 4 Preview

GamesMania has posted their preview of Tomb Raider: The Last Revelation, offering a look at an alpha version of the fourth adventure of the fabulous Ms. Lara Croft (thanks Frans).

Vampire Screenshot

Themasquerade.org has posted a new exclusive screenshot from Nihilistic's upcoming third-person vampire game, Vampire The Masquerade--Redemption, showing off a cool mirror effect that was mentioned in a recent development update by Rob Huebner.

New GameSpy with UT Support

The GameSpy 3D site now has version 2.16 of the GameSpy3D server browser for download, which adds the ability to find Unreal Tournament Demo servers on the Internet to the list of games the program supports. The new release is for registered users only, a shareware release is expected "in a few days." The new version also adds Deer Hunter 3 support, so you can stop gathering names on that petition.

Digital Anvil Delays

The folks over at The Adrenaline Vault, who've clearly been dipping into the coffee stash lately, have posted word of delays from Microsoft, saying that "no titles from Digital Anvil will be shipping in 1999. Starlancer, previously a Christmas title, is now slated for an early 2000 launch. After Starlancer, Loose Cannon will ship in the spring or summer, then Conquest: Frontier Wars in the summer or fall, then Freelancer in the fall or winter."

Unreal Tournament Demo Issues

The Unreal Technology page has been updated with a list of known issues with the demo. Thanks Frans at 3D Action Gamers. Here's the deal:

Known Issues With The Demo

Direct3D

  • You need DirectX7 to use Direct3D. Get it on Microsoft's Download Page.
  • Some users of Windows 98 + Sound Blaster live cards + NVidia video cards are finding the demo locks up on exit, sometimes with the music looping. Restarting the computer or killing the TournamentDemo.exe application gets you free.
  • In 16-bit color, weapons may interpenetrate walls when you get real close.
  • If you have any problems, make sure you have the latest Direct3D drivers for your card.
Networking
  • Occasionally when the server switches levels, users with high-ping connections may see the "Connecting..." screen appear twice, and reconnect to the server twice.
  • When picking up a weapon, sometimes the animations flicker.
  • In 3dfx Glide, if you alt-tab away from Unreal while connected to a server, you will time out and be disconnected. If running a listen server, all other clients will time out.
  • We have many reports that internet gameplay performance sucks with all games for users with WebTV installed (particularly the version bundled with the Voodoo3 3500). Uninstall it.
Audio
  • A3D support is back. For A3D support to work properly, you need the latest drivers from Aureal.
  • EAX support is back.
Cosmetic
  • Ping doesn't always align right in the scoreboard.
  • Ping doesn't show up in scoreboard if resolution X size is less than 640.

Unreal Tournament Demo Mirrors

In case the (cough) unlimited bandwidth isn't enough for you, here's a list of mirrors for the Unreal Tournament demo. We'll be updating as more come in, and screening them to make sure they're the right version:

Full Demo: Patch:

Full Unreal Tournament Demo Released

The Unreal Tournament site has been updated with news of the release of the eagerly-anticipated full demo for Unreal Tournament. The changelog posted on the Unreal Technology page has word on what's new in the new release, which is 55 MB, and available as a Gigex download here, and as a downloadable installer on this page (again, using that theoretical "unlimited bandwidth"). The 10 MB patch for the Glide version of the demo is available here (Gigex), and here (for download). Here's the word from Mark Rein's update:

The full version of the new demo (55Mb) is now released. Modem users can download it from Gigex here - this is a resumable download so if your modem connection dies during the 55Mb download you can still get the file without starting the whole download over. Those using really fast connections and those behind firewalls should try here which is a more normal FTP-style download.

The patch for the existing 3DFX demo (10Mb) is also available now. Modem users can download it from Gigex at here - this is a resumable download so if your modem connection dies during the 10Mb download you can still get the file without starting the whole download over. Those using really fast connections and those behind firewalls should try here which is a more normal FTP-style download.

Win some UT goodies: If you download either version through Gigex, and provide your email address, you could be one of 50 lucky winners (chosen at random) to receive a long-sleeve, black UT T-shirt or be the one lucky winner to get a very exclusive Unreal Tournament leather jacket! Details appear with the download.

An incorrect version of the patch is floating around. A 7Mb version we distributed earlier for testing purposes only seems to have appeared on some sites - do not download this. It does not contain the new deathmatch map, DM-TempestDEMO. The proper name of the patch is UTDemo338cPatch.exe (note the "c" between 338 and Patch) and it's 10Mb rather than 7Mb.

Unreal Tournament Demo Status Update

Updating the story that's dominating today's news, Brandon "RainbowMarine" Reinhart made an update to the Unreal Technology page with the latest status report on the new version of the Unreal Tournament Demo, due today, along with an explanation of all the non-legit versions of the patch being posted by sites with itchy trigger fingers. Here's the deal:

A few versions of the final demo that were not intended for release have been released on various news sites. We made these builds of the demo so that server operators could set up servers. Unfortunately, a few unscrupulous server operators decided to release these builds on webpages. This only causes to create confusion. We have been working with GT on synchronizing a release and have been working on final issues with the demo. Specifically, a test patch for upgrading the 3dfx only version of the demo was made available. This patch worked, but lacked the new DeathMatch map being released with the final demo. We pulled the patch, but various news sites had already made it available without our authorization.

Finally, a version of the demo "338a" has been going around that is also not legitimate. This version was built by the Epic team last night to test for a server map change problem (that was fixed). This version was mistakenly copied to the server operator's ftp, somebody downloaded and put it up for download.

Following me still? Here are the file names of the final demo and the file sizes. Demo version 338a will not work with the final demo. It is not new and you shouldn't download it if you find it.

File: UTDemo338.exe Size: 55,603,712 bytes Description: This is the final demo. Website administrators, please make sure the version you end up mirroring matches this.

File: UTDemo338cPatch.exe Size: 9,892,864 bytes Description: This is the patch to update the 3dfx demo to the final demo.

Please don't mirror anything else. It only serves to confuse the end user. We apologize for the confusion and the difficulty.

GOD Update

Mike Wilson updated his .plan with details on several Gathering of Developers' projects, including word that Nocturne is code-complete and will be in stores on Halloween weekend, and will (finally!) run on Voodoo 3 cards as soon as 3dfx releases their next set of drivers (which he says are expected on October 1st, or so). Here's the scoop:

All that's on my mind right now is how amazing our next two releases are looking... and the fact that they are both on schedule to hit their release dates... whoever heard of that?!

Epic/Triumph's Age of Wonders is slated to be in stores everywhere by the weekend of Nov 12, and if you haven't yet, the demo is available on Gamespot, IGN, and about 8 million other sites. (it's on Gamespot's front page today if you're lazy)

And then there is Nocturne... code complete and in testing. Looking better every day, which is saying alot since it's looked incredible for a long time now. The system requirements are getting lower every day (Mark Randel is the most underrated lead programmer alive, by the way) and I hear that 3DFX will be releasing their new Voodoo 3 drivers on Oct 1 or so, which makes Nocturne run just dandy. (it really was a hardware issue, not a software issue). There will be a new demo on PC Gamer's Nov CD, and that demo will be online about 10 days after that. In stores everywhere for Halloween weekend.

We're planning quite a bit of coolness surrounding these launches, so keep your eyes peeled. If you haven't seen the 2 avi's we've released so far, check them out on www.nocturnegame.com. Just a tease of what is to come.

On the UT Patch

We contacted Epic's Brandon "GreenMarine" Reinhart to see if he could clear up the confusion resulting from a version of the patch for the Glide Unreal Tournament that has popped up on a few sites. It turns out this is not the actual patch for the Glide release, word is that while this patch will update the demo to the new version, it does not contain the new map, DM-Tempest. Brandon says Tim is compiling the proper patch right now, so unless something unforeseen occurs, the wait should be pretty short.

Carmack's Worklog

John Carmack updated his .plan stating that they're currently working on the single player version of Quake III: Arena, which is why there hasn't been a Q3Test release, as well as a big ol' worklog. Here's the big ol' list, since it's loaded with interesting stuff:

* weapon switch animations at 20hz instead of 15hz cuts switch time from 600 msec to 450 msec
* initial spawn flag for single player
* finished new fog code
* fixed walking underwater friction problems
* autosprite2 now selects the longest axis to pivot on, and allows any texture mapping, not just unity
* fixed autosprite on entities
* fixed lurching during low timescale
* reduced machinegun damage
* set clamp mode on 2D pics
* take hostname off of single player connect
* remvoed dlighting on skies and solid lava
* fixed lower body twitch when copytobodyque with a motion
* always show your score in second box if not in first
* sarge as default model
* com_blood 0 option for no gibs and no blood on hits
* mouse click aborts cinematic
* show tourney scores in all games, add fraglimit
* removed tripple bunny-hop protection, it was too arbitrary and didn't accomplish it's goal
* pump event loop during level loading
* added pass count to shaderlist
* default to CGEN_IDENTITY / CGEN_IDENTITY_LIGHTING based on blendSrc
* optional simplified blendfuncs: blendfunc
* new shader command: deformVertexes normal
* new shader command: tcgen vector ( ) ( )
* fixed fog on alpha tested surfaces
* reduced com_maxfps to 85
* defined shaders for menu and console backgrounds
* reset players on clientinfo transitions
* windows icons
* fixed powerups on spinning barrels
* removed some latency from lightning endpoint
* fixed lightning bolt drawing too far
* removed color clamping from entity lighting
* moved all 2D drawing to shader pipeline
* r_printShaders tool
* moved dlighting into world node descent
* pause when menu is up in single player
* fixed double EV_FIRE_WEAPON
* r_singleShader optimization tool
* some renderer optimizations
* better multitexture collapsing

More Linux UT Troubleshooting

Brandon "Burnt SiennaMarine" Reinhart updated his .plan with more on getting the Unreal Tournament Demo Linux dedicated server running properly:

Update:

It is not necessary to run the Linux dedicated server as root and you should not do this.
If you have difficulty starting remote web administration, edit the UnrealTournament.ini
and change the UT Web Server's ServerPort to something other than 80. For example you
might change it to ServerPort=8080 and then connect in Netscape using this URL:
http://127.0.0.1:8080/ServerAdmin/

Interstate '82 Movie

Activision's FTP site has a new movie showing off cinematics from Interstate '82, the big A's upcoming sequel to the funky driving and shooting game, Interstate '76. The avi-format movies each show the same movie, but one is 7.5 MB and the other 5.9 MB (using a more aggressive form of compression). Thanks Frans, who has mirrored the larger movie (though zipped to a smaller size than the unzipped larger one) on 3D Action Gamers.

Outcast FAQ & Walkthrough

A significant update to the frequently-updated Outcast FAQ & Walkthrough brings it up to version 1.0. The Outcast walkthrough is now complete, to help those stuck in Appeal and Infrogrames' third-person action title. Thanks Frans at 3D Action Gamers.

New King of the Server

The King of the Server page has a new version 4.1 of the King of the Server modification for Quake II. The new release adds a bunch of features and changes prompted by the recent KOTS chat session which provided the KOTS team with feedback on the mod. There is also a newer version already in the works with even more changes.

Rally 2000 Demo

Looking for a demo to play while waiting for the updated Unreal Tourney Demo? There's a Rally 2000 demo on 3DFiles.com which offers racing action for rally enthusiasts, all for the cost of a 19 MB download.

Tomb Raider 4 Shots

The official Tomb Raider: The Last Revelation site has added five new images to their screenshots section. Thanks to Frans for the tip, although he points out that two of the shots appear to be duplicates.

Unreal Tournament Demo Status

A report on The Adrenaline Vault has word that the eagerly-anticipated full version of the Unreal Tournament demo is being uploaded to GT's servers even as I write these words. Word is that there should be no problems with downloading this because there will be "unlimited bandwidth" for downloads. No, really...

Rogue Squadron Patch

The Rogue Squadron Update page has an updated version 1.2 patch for this Star Wars space shooter. Confusingly, the patch name hasn't been changed, and the filesize has not been updated, but the always sharp-eyed Frans at 3D Action Gamers points out that the new file is double the size of the previous version 1.2 patch, up to about 2.5 MB from about 1.25 MB. There is no word on what's different in the new version of the patch.

Deep Space Nine Screenshots

AVault has posted fifteen more screenshots from The Collective's third person Unreal engine title Star Trek: Deep Space Nine - The Fallen (including some shots of the station itself), as well as the news that they will be releasing a single player demo sometime in November. There is also news there that a second DS9 game is in development at Simon & Schuster (the game's publisher) which will be released in late 2000, and will be able to import ships from Starship Creator Deluxe.

Unreal Tournament Linux Server Issue

Epic's Brandon "GreenMarine" Reinhart updated his .plan with an explanation for a common problem with the recently released Linux Unreal Tournament demo server:

If you run the Linux server and get an immediate segmentation fault, it probably means your machine is using libc5. The Linux server requires glibc. I have no plans to make a libc5 version. Upgrade!

Rogue Spear Server List

The Lanapalooza Rogue Spear Server List is now online with a live list of active Rogue Spear servers on the Internet. The web-based list can be sorted, and you can join the server you want simply by double-clicking on it. It should be pointed out I had trouble browsing this site, but it seemed to be an ActiveX security issue on my browser, rather than a problem with the site.

Delta Force 2 Game Types

A post on NovaCentral details the multiplayer game types that will be included in the full release of NovaLogic's upcoming sequel to Delta Force, their voxel-powered tactical first-person shooter. In addition to traditional DM, teamplay and CTF options, there are also King of the Hill variants, a game called "search and destroy," and makes mention of four team colors (Red, Blue, Yellow, and Violet).

Beating the Bots

A couple of new releases aimed at curtailing those nasty client-side auto-aim bots. Version 1.66 of BW-Admin, a "transparent" .dll that adds ZBot detection and kicking (with logging to file) to any existing Quake II modification, along with rate and 'cl_maxfps' capping, IP and name banning, MOTD and other admin options. Also, the Q2Admin Workbench has version 1.1 of Q2Admin, which likewise can equip any Quake II mod with ZBot detection and banning (multiple ways to detect Zbot users, including those using common hacks) along with their own advanced banning and logging features, and other administrative functions. Thanks BaygonŽ.

AM Tech Bits

Mac OS X Q3Test Browser

A new version of the Quake III Arena Server Snooper is now available, updating this Q3Test server browser for Mac OS X. The new release fixes the windows dragging code, and includes the program's long-promised source code.

New Weapons Factory

the Weapons Factory page has a new version 4.25 of the Weapons Factory mod for Quake II that adds TeamFortress-inspired class-based teamplay to Quake II. The client files on the new release are divided into an essential portion that's required to use the mod, and an optional portion that adds scripts, sounds, and other nonessential, but recommended portions of the mod.

Planescape Torment Interview

Part three of PC.IGN.COM's Planescape: Torment interview is online offering more conversation with the team working on Planescape Torment, the upcoming fantasy game that uses the Baldur's Gate engine.

Gabriel Knight 3 Screenshots

There are a half-dozen new Gabriel Knight 3 Screenshots on The Adrenaline Vault where they're reporting plans for the game to go gold on October 15 (I didn't know you could plan these things). In addition to the shots and the gold date prediction, the story also offers a load of detail on what's planned for the game.

Competitions

The Official Heavy Gear II Tournament offers a pretty nifty $5,000 in prizes. Thanks Cataclysm. Also, Clan World Ladder is sporting a brand-new upgraded high-tech ladder system to all 80+ of their ladders. The new system is meant to be more balanced, and offers a revised system for presenting challenges.

Contest

Voodoo Extreme's Shiny/Messiah Contest offers the chance to win a signed copy of Shiny's Messiah when it's available by unscrambling a sentence made up of letters hidden is Messiah screenshots that will be posted over the next couple of months.

Reviews

etc.

Out of the Blue

Well, no updated Unreal Tournament demo yesterday, but it sounds like it's coming today. I'm really looking forward to the return of the statistical rankings, I'm very curious to see what kind of results they will show after a few days of play (I was a terribly avid baseball fan back in the past, and love statistics. Anybody else play SSI Computer Baseball way back when?).

Link of the Day: Grit's Ninja Rap, Vanilla Ice Page. Yes, it seems sincere. Proof there's a fan page for everything on the Internet (and worth the visit just to check out the logo). Thanks Aslan.



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