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Archived News:
PC.IGN.COM previews Werewolf:
The Apocalypse with a hands-off, but very detailed look ahead at ASC Games' upcoming first-person shooter based on the pen-and-paper "world of darkness" role-playing
game. The preview is accompanied by a bunch of new screenshots.
Stomped has posted
three Q&A sessions with members of Gearbox Software, with Randy Pitchford,
Brian Martel and John Faulkenbury talking about their work on Half-Life: Opposing
Force. The interviews are illustrated with new screenshots as well.
We received this e-mail from the CPL's head honcho Angel Munoz, letting us
know that there will not be any walk-in traffic allowed at The Frag 3, so if
you're planning on going, make
sure you register:
This was just added to the list of issues with the Unreal Tournament demo over
at Epic's Unreal Technology site
(thanks Frans): A list of mirrors is available below if you need to download the full demo.
Thresh's FiringSquad
has posted a Q&A with John Carmack, talking about the changes he's implemented
into Quake III: Arena as outlined in his .plan update this morning (story).
Topics discussed include the new max_fps limit, the new turning delay, and naturally,
more.
GamesMania
has posted their preview of Tomb Raider: The Last Revelation, offering a look
at an alpha version of the fourth adventure of the fabulous Ms. Lara Croft (thanks
Frans).
Themasquerade.org has posted a new
exclusive screenshot from Nihilistic's upcoming third-person vampire game, Vampire The Masquerade--Redemption,
showing off a cool mirror effect that was mentioned in a recent development
update by Rob Huebner.
The GameSpy 3D site now has version 2.16
of the GameSpy3D server browser for download, which adds the ability to find
Unreal Tournament Demo servers on the Internet to the list of games the program
supports. The new release is for registered users only, a shareware release is
expected "in a few days." The new version also adds Deer Hunter 3
support, so you can stop gathering names on that petition.
The folks over at The Adrenaline Vault,
who've clearly been dipping into the coffee stash lately, have posted word of
delays from Microsoft, saying that "no titles from Digital Anvil will be
shipping in 1999. Starlancer, previously a Christmas title, is now slated for an
early 2000 launch. After Starlancer, Loose Cannon will ship in the spring or
summer, then Conquest: Frontier Wars in the summer or fall, then Freelancer in
the fall or winter."
The Unreal Technology page has been
updated with a list of known issues with the demo. Thanks Frans at 3D Action
Gamers. Here's the deal:
In case the (cough) unlimited bandwidth isn't enough for you, here's a
list of mirrors for the Unreal Tournament demo. We'll be updating as more come
in, and screening them to make sure they're the right version: Full Demo: Patch:
The Unreal Tournament site
has been updated with news of the release of the eagerly-anticipated full demo
for Unreal Tournament. The
changelog posted on the Unreal Technology
page has word on what's new in the new release, which is 55 MB, and
available as a Gigex download
here, and as a downloadable installer on
this page (again, using that theoretical "unlimited bandwidth").
The 10 MB patch for the Glide version of the demo is
available here (Gigex), and
here (for download). Here's the word from Mark Rein's update:
Updating the story that's dominating today's news, Brandon
"RainbowMarine" Reinhart made an update to the Unreal Technology
page with the latest status report on the new version of the Unreal
Tournament Demo, due today, along with an explanation of all the non-legit
versions of the patch being posted by sites with itchy trigger fingers. Here's
the deal:
Mike Wilson updated his
.plan with details on several Gathering of Developers' projects, including word that Nocturne
is code-complete and will be in stores on Halloween weekend, and will (finally!)
run on Voodoo 3 cards as soon as 3dfx releases their next set of drivers (which he says are expected
on October 1st, or so). Here's the scoop:
We contacted Epic's Brandon "GreenMarine" Reinhart to see if he could
clear up the confusion resulting from a version of the patch for the Glide
Unreal Tournament that has popped up on a few sites. It turns out this is not the
actual patch for the Glide release, word is that while this patch will update the demo to the new version, it does not contain the new map,
DM-Tempest. Brandon says Tim is compiling the proper patch right now, so unless
something unforeseen occurs, the wait should be pretty short.
John Carmack updated his
.plan stating that they're currently working on the single player version
of Quake III: Arena, which is why there hasn't been a Q3Test release, as well
as a big ol' worklog. Here's the big ol' list, since it's loaded with interesting
stuff:
Brandon
"Burnt SiennaMarine" Reinhart updated his .plan with more on
getting the Unreal Tournament Demo Linux dedicated server running properly:
Activision's
FTP site has a new movie showing off cinematics from Interstate '82, the big
A's upcoming sequel to the funky driving and shooting game, Interstate '76. The
avi-format movies each show the same movie, but one is 7.5 MB and the other
5.9 MB (using a more aggressive form of compression). Thanks Frans, who has
mirrored the larger movie (though zipped to a smaller size than the unzipped larger one) on 3D Action
Gamers.
A significant update to the frequently-updated Outcast
FAQ & Walkthrough brings it up to version 1.0. The Outcast walkthrough
is now complete, to help those stuck in Appeal and Infrogrames' third-person
action title. Thanks Frans at 3D Action
Gamers.
The King of the Server page has a
new version 4.1 of the King of the Server modification for Quake II. The new
release adds a bunch of features and changes prompted by the recent KOTS chat
session which provided the KOTS team with feedback on the mod. There is also a
newer version already in the works with even more changes.
Looking for a demo to play while waiting for the updated Unreal Tourney Demo?
There's a Rally 2000 demo
on 3DFiles.com which offers racing action for rally enthusiasts, all for the
cost of a 19 MB download.
The official Tomb
Raider: The Last Revelation site has added five new images to their screenshots
section. Thanks to Frans for the tip,
although he points out that two of the shots appear to be duplicates.
A report on The Adrenaline Vault
has word that the eagerly-anticipated full version of the Unreal Tournament demo
is being uploaded to GT's servers even as I write these words. Word is that
there should be no problems with downloading this because there will be
"unlimited bandwidth" for downloads. No, really...
The Rogue Squadron Update
page has an updated version 1.2 patch for this Star Wars space shooter.
Confusingly, the patch name hasn't been changed, and the filesize has not been
updated, but the always sharp-eyed Frans at 3D Action
Gamers points out that the new file is double the size of the previous
version 1.2 patch, up to about 2.5 MB from about 1.25 MB. There is no word on
what's different in the new version of the patch.
AVault
has posted fifteen more screenshots from The Collective's third person Unreal
engine title Star Trek: Deep Space Nine - The Fallen (including some shots of
the station itself), as well as the news that they will be releasing a single
player demo sometime in November. There is also news there that a second DS9 game is in development
at Simon & Schuster (the game's publisher) which will be released in late
2000, and will be able to import ships from Starship Creator Deluxe.
Epic's Brandon "GreenMarine" Reinhart updated his
.plan with an explanation for a common problem with the recently released
Linux Unreal Tournament demo server:
The Lanapalooza Rogue Spear Server List
is now online with a live list of active Rogue Spear servers on the Internet.
The web-based list can be sorted, and you can join the server you want simply by
double-clicking on it. It should be pointed out I had trouble browsing this
site, but it seemed to be an ActiveX security issue on my browser, rather than a
problem with the site.
A post on NovaCentral details the
multiplayer game types that will be included in the full release of NovaLogic's
upcoming sequel to Delta Force, their voxel-powered tactical first-person
shooter. In addition to traditional DM, teamplay and CTF options, there are also
King of the Hill variants, a game called "search and destroy," and
makes mention of four team colors (Red, Blue, Yellow, and Violet).
A couple of new releases aimed at curtailing those nasty client-side auto-aim
bots. Version 1.66 of BW-Admin,
a "transparent" .dll that adds ZBot detection and kicking (with
logging to file) to any existing Quake II modification, along with rate
and 'cl_maxfps' capping, IP and name banning, MOTD and other admin options.
Also, the Q2Admin Workbench
has version 1.1 of Q2Admin, which likewise can equip any Quake II mod with ZBot
detection and banning (multiple ways to detect Zbot users, including those using
common hacks) along with their own advanced banning and logging features, and
other administrative functions. Thanks BaygonŽ.
A new version of the Quake III Arena Server Snooper
is now available, updating this Q3Test server browser for Mac OS X. The new
release fixes the windows dragging code, and includes the program's
long-promised source code.
the Weapons Factory page
has a new version 4.25 of the Weapons Factory mod for Quake II that adds
TeamFortress-inspired class-based teamplay to Quake II. The client files on the
new release are divided into an essential portion that's required to use the
mod, and an optional portion that adds scripts, sounds, and other nonessential,
but recommended portions of the mod.
Part three of PC.IGN.COM's
Planescape: Torment interview is online offering more conversation with the
team working on Planescape Torment, the upcoming fantasy game that uses the
Baldur's Gate engine.
There are a
half-dozen new Gabriel Knight 3 Screenshots on The Adrenaline Vault where
they're reporting plans for the game to go gold on October 15 (I didn't know you
could plan these things). In addition to the shots and the gold date prediction,
the story also offers a load of detail on what's planned for the game.
The Official Heavy Gear II Tournament
offers a pretty nifty $5,000 in prizes. Thanks Cataclysm. Also, Clan World Ladder
is sporting a brand-new upgraded high-tech ladder system to all 80+ of their
ladders. The new system is meant to be more balanced, and offers a revised
system for presenting challenges.
Voodoo
Extreme's Shiny/Messiah Contest offers the chance to win a signed copy of
Shiny's Messiah when it's available by unscrambling a sentence made up of
letters hidden is Messiah screenshots that will be posted over the next couple
of months.
Thanks as usual to Frans for
reviewing so many of these reviews:
Well, no updated Unreal Tournament demo yesterday, but it sounds like it's
coming today. I'm really looking forward to the return of the statistical
rankings, I'm very curious to see what kind of results they will show after a
few days of play (I was a terribly avid baseball fan back in the past, and love
statistics. Anybody else play SSI Computer Baseball way back when?).
Link of the Day: Grit's Ninja Rap, Vanilla Ice Page. Yes, it seems sincere. Proof there's a fan page for everything on the Internet (and worth the visit just to check out the logo). Thanks Aslan. |
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