Archived News:
PC.IGN.COM previews Werewolf:
The Apocalypse with a hands-off, but very detailed look ahead at ASC Games' upcoming first-person shooter based on the pen-and-paper "world of darkness" role-playing
game. The preview is accompanied by a bunch of new screenshots.
Stomped has posted
three Q&A sessions with members of Gearbox Software, with Randy Pitchford,
Brian Martel and John Faulkenbury talking about their work on Half-Life: Opposing
Force. The interviews are illustrated with new screenshots as well.
We received this e-mail from the CPL's head honcho Angel Munoz, letting us
know that there will not be any walk-in traffic allowed at The Frag 3, so if
you're planning on going, make
sure you register: With almost 700 confirmed registrations and over
30 days still left for FRAG 3, the CPL is urging everyone that is planning to
attend the event to register online as soon as possible. The CPL has decided
not to allow walk-ins or accept any third party free passes for FRAG 3. The
unprecedented number of confirmed registrations has even prompted the CPL to
cancel an advertising campaign that was scheduled to launch next week in the
Dallas market, which was geared to drive walk-in traffic to the event. Please
register today at www.frag3.com/register.shtml
This was just added to the list of issues with the Unreal Tournament demo over
at Epic's Unreal Technology site
(thanks Frans): Due to an oversight,
the patch does not add the OpenGL or S3 Metal rendering drivers. If you have
patched the 3dfx demo and really want to try these drivers, you will need to
download the full 55MB demo. You are still best off using Glide for your 3dfx
card, or Direct3D for all other cards except S3s.
A list
of mirrors is available below if you need to download the full demo.
Thresh's FiringSquad
has posted a Q&A with John Carmack, talking about the changes he's implemented
into Quake III: Arena as outlined in his .plan update this morning ( story).
Topics discussed include the new max_fps limit, the new turning delay, and naturally,
more.
GamesMania
has posted their preview of Tomb Raider: The Last Revelation, offering a look
at an alpha version of the fourth adventure of the fabulous Ms. Lara Croft (thanks
Frans).
Themasquerade.org has posted a new
exclusive screenshot from Nihilistic's upcoming third-person vampire game, Vampire The Masquerade--Redemption,
showing off a cool mirror effect that was mentioned in a recent development
update by Rob Huebner.
The GameSpy 3D site now has version 2.16
of the GameSpy3D server browser for download, which adds the ability to find
Unreal Tournament Demo servers on the Internet to the list of games the program
supports. The new release is for registered users only, a shareware release is
expected "in a few days." The new version also adds Deer Hunter 3
support, so you can stop gathering names on that petition.
The folks over at The Adrenaline Vault,
who've clearly been dipping into the coffee stash lately, have posted word of
delays from Microsoft, saying that "no titles from Digital Anvil will be
shipping in 1999. Starlancer, previously a Christmas title, is now slated for an
early 2000 launch. After Starlancer, Loose Cannon will ship in the spring or
summer, then Conquest: Frontier Wars in the summer or fall, then Freelancer in
the fall or winter."
The Unreal Technology page has been
updated with a list of known issues with the demo. Thanks Frans at 3D Action
Gamers. Here's the deal: Known Issues With The Demo
Direct3D
- You need DirectX7 to use Direct3D. Get it on Microsoft's Download
Page.
- Some users of Windows 98 + Sound Blaster live cards + NVidia video cards
are finding the demo locks up on exit, sometimes with the music looping.
Restarting the computer or killing the TournamentDemo.exe application gets
you free.
- In 16-bit color, weapons may interpenetrate walls when you get real close.
- If you have any problems, make sure you have the latest Direct3D
drivers for your card.
Networking
- Occasionally when the server switches levels, users with high-ping
connections may see the "Connecting..." screen appear twice, and
reconnect to the server twice.
- When picking up a weapon, sometimes the animations flicker.
- In 3dfx Glide, if you alt-tab away from Unreal while connected to a
server, you will time out and be disconnected. If running a listen server,
all other clients will time out.
- We have many reports that internet gameplay performance sucks with all
games for users with WebTV installed (particularly the version bundled with
the Voodoo3 3500). Uninstall it.
Audio
- A3D support is back. For A3D support to work properly, you need the latest
drivers from Aureal.
- EAX support is back.
Cosmetic
- Ping doesn't always align right in the scoreboard.
- Ping doesn't show up in scoreboard if resolution X size is less than 640.
In case the ( cough) unlimited bandwidth isn't enough for you, here's a
list of mirrors for the Unreal Tournament demo. We'll be updating as more come
in, and screening them to make sure they're the right version:
Full Demo:
Patch:
The Unreal Tournament site
has been updated with news of the release of the eagerly-anticipated full demo
for Unreal Tournament. The
changelog posted on the Unreal Technology
page has word on what's new in the new release, which is 55 MB, and
available as a Gigex download
here, and as a downloadable installer on
this page (again, using that theoretical "unlimited bandwidth").
The 10 MB patch for the Glide version of the demo is
available here (Gigex), and
here (for download). Here's the word from Mark Rein's update: The
full version of the new demo (55Mb) is now released. Modem users can download it
from Gigex here - this is
a resumable download so if your modem connection dies during the 55Mb download
you can still get the file without starting the whole download over. Those using
really fast connections and those behind firewalls should try here
which is a more normal FTP-style download.
The patch for the existing 3DFX demo (10Mb) is also available now. Modem users
can download it from Gigex at here
- this is a resumable download so if your modem connection dies during the 10Mb
download you can still get the file without starting the whole download over.
Those using really fast connections and those behind firewalls should try here
which is a more normal FTP-style download.
Win some UT goodies: If you download either version through Gigex, and provide
your email address, you could be one of 50 lucky winners (chosen at random) to
receive a long-sleeve, black UT T-shirt or be the one lucky winner to get a very
exclusive Unreal Tournament leather jacket! Details appear with the download.
An incorrect version of the patch is floating around. A 7Mb version we
distributed earlier for testing purposes only seems to have appeared on some
sites - do not download this. It does not contain the new deathmatch map, DM-TempestDEMO.
The proper name of the patch is UTDemo338cPatch.exe (note the "c"
between 338 and Patch) and it's 10Mb rather than 7Mb.
Updating the story that's dominating today's news, Brandon
"RainbowMarine" Reinhart made an update to the Unreal Technology
page with the latest status report on the new version of the Unreal
Tournament Demo, due today, along with an explanation of all the non-legit
versions of the patch being posted by sites with itchy trigger fingers. Here's
the deal: A few versions of the final demo that were not intended for
release have been released on various news sites. We made these builds of the
demo so that server operators could set up servers. Unfortunately, a few
unscrupulous server operators decided to release these builds on webpages. This
only causes to create confusion. We have been working with GT on synchronizing a
release and have been working on final issues with the demo. Specifically, a
test patch for upgrading the 3dfx only version of the demo was made available.
This patch worked, but lacked the new DeathMatch map being released with the
final demo. We pulled the patch, but various news sites had already made it
available without our authorization.
Finally, a version of the demo "338a" has been going around that is
also not legitimate. This version was built by the Epic team last night to test
for a server map change problem (that was fixed). This version was mistakenly
copied to the server operator's ftp, somebody downloaded and put it up for
download.
Following me still? Here are the file names of the final demo and the file
sizes. Demo version 338a will not work with the final demo. It is not new and
you shouldn't download it if you find it.
File: UTDemo338.exe Size: 55,603,712 bytes Description: This is the final demo.
Website administrators, please make sure the version you end up mirroring
matches this.
File: UTDemo338cPatch.exe Size: 9,892,864 bytes Description: This is the patch
to update the 3dfx demo to the final demo.
Please don't mirror anything else. It only serves to confuse the end user. We
apologize for the confusion and the difficulty.
Mike Wilson updated his
.plan with details on several Gathering of Developers' projects, including word that Nocturne
is code-complete and will be in stores on Halloween weekend, and will (finally!)
run on Voodoo 3 cards as soon as 3dfx releases their next set of drivers (which he says are expected
on October 1st, or so). Here's the scoop: All that's on my mind
right now is how amazing our next two releases are looking... and the fact that
they are both on schedule to hit their release dates... whoever heard of that?!
Epic/Triumph's Age of Wonders is slated to be in stores everywhere by the weekend
of Nov 12, and if you haven't yet, the demo is available on Gamespot, IGN, and
about 8 million other sites. (it's on Gamespot's front page today if you're
lazy)
And then there is Nocturne... code complete and in testing. Looking better every
day, which is saying alot since it's looked incredible for a long time now.
The system requirements are getting lower every day (Mark Randel is the most
underrated lead programmer alive, by the way) and I hear that 3DFX will be releasing
their new Voodoo 3 drivers on Oct 1 or so, which makes Nocturne run just dandy.
(it really was a hardware issue, not a software issue). There will be a new
demo on PC Gamer's Nov CD, and that demo will be online about 10 days after
that. In stores everywhere for Halloween weekend.
We're planning quite a bit of coolness surrounding these launches, so keep your
eyes peeled. If you haven't seen the 2 avi's we've released so far, check them
out on www.nocturnegame.com. Just a tease of what is to come.
We contacted Epic's Brandon "GreenMarine" Reinhart to see if he could
clear up the confusion resulting from a version of the patch for the Glide
Unreal Tournament that has popped up on a few sites. It turns out this is not the
actual patch for the Glide release, word is that while this patch will update the demo to the new version, it does not contain the new map,
DM-Tempest. Brandon says Tim is compiling the proper patch right now, so unless
something unforeseen occurs, the wait should be pretty short.
John Carmack updated his
.plan stating that they're currently working on the single player version
of Quake III: Arena, which is why there hasn't been a Q3Test release, as well
as a big ol' worklog. Here's the big ol' list, since it's loaded with interesting
stuff: * weapon switch animations at 20hz instead of 15hz
cuts switch time from 600 msec to 450 msec
* initial spawn flag for single player
* finished new fog code
* fixed walking underwater friction problems
* autosprite2 now selects the longest axis to pivot on, and allows any texture
mapping, not just unity
* fixed autosprite on entities
* fixed lurching during low timescale
* reduced machinegun damage
* set clamp mode on 2D pics
* take hostname off of single player connect
* remvoed dlighting on skies and solid lava
* fixed lower body twitch when copytobodyque with a motion
* always show your score in second box if not in first
* sarge as default model
* com_blood 0 option for no gibs and no blood on hits
* mouse click aborts cinematic
* show tourney scores in all games, add fraglimit
* removed tripple bunny-hop protection, it was too arbitrary and didn't accomplish
it's goal
* pump event loop during level loading
* added pass count to shaderlist
* default to CGEN_IDENTITY / CGEN_IDENTITY_LIGHTING based on blendSrc
* optional simplified blendfuncs: blendfunc
* new shader command: deformVertexes normal
* new shader command: tcgen vector ( ) ( )
* fixed fog on alpha tested surfaces
* reduced com_maxfps to 85
* defined shaders for menu and console backgrounds
* reset players on clientinfo transitions
* windows icons
* fixed powerups on spinning barrels
* removed some latency from lightning endpoint
* fixed lightning bolt drawing too far
* removed color clamping from entity lighting
* moved all 2D drawing to shader pipeline
* r_printShaders tool
* moved dlighting into world node descent
* pause when menu is up in single player
* fixed double EV_FIRE_WEAPON
* r_singleShader optimization tool
* some renderer optimizations
* better multitexture collapsing
Brandon
"Burnt SiennaMarine" Reinhart updated his .plan with more on
getting the Unreal Tournament Demo Linux dedicated server running properly:
Update:
It is not necessary to run the Linux dedicated server as root and you should not
do this.
If you have difficulty starting remote web administration, edit the
UnrealTournament.ini
and change the UT Web Server's ServerPort to something other than 80. For
example you
might change it to ServerPort=8080 and then connect in Netscape using this URL:
http://127.0.0.1:8080/ServerAdmin/
Activision's
FTP site has a new movie showing off cinematics from Interstate '82, the big
A's upcoming sequel to the funky driving and shooting game, Interstate '76. The
avi-format movies each show the same movie, but one is 7.5 MB and the other
5.9 MB (using a more aggressive form of compression). Thanks Frans, who has
mirrored the larger movie (though zipped to a smaller size than the unzipped larger one) on 3D Action
Gamers.
A significant update to the frequently-updated Outcast
FAQ & Walkthrough brings it up to version 1.0. The Outcast walkthrough
is now complete, to help those stuck in Appeal and Infrogrames' third-person
action title. Thanks Frans at 3D Action
Gamers.
The King of the Server page has a
new version 4.1 of the King of the Server modification for Quake II. The new
release adds a bunch of features and changes prompted by the recent KOTS chat
session which provided the KOTS team with feedback on the mod. There is also a
newer version already in the works with even more changes.
Looking for a demo to play while waiting for the updated Unreal Tourney Demo?
There's a Rally 2000 demo
on 3DFiles.com which offers racing action for rally enthusiasts, all for the
cost of a 19 MB download.
The official Tomb
Raider: The Last Revelation site has added five new images to their screenshots
section. Thanks to Frans for the tip,
although he points out that two of the shots appear to be duplicates.
A report on The Adrenaline Vault
has word that the eagerly-anticipated full version of the Unreal Tournament demo
is being uploaded to GT's servers even as I write these words. Word is that
there should be no problems with downloading this because there will be
"unlimited bandwidth" for downloads. No, really...
The Rogue Squadron Update
page has an updated version 1.2 patch for this Star Wars space shooter.
Confusingly, the patch name hasn't been changed, and the filesize has not been
updated, but the always sharp-eyed Frans at 3D Action
Gamers points out that the new file is double the size of the previous
version 1.2 patch, up to about 2.5 MB from about 1.25 MB. There is no word on
what's different in the new version of the patch.
AVault
has posted fifteen more screenshots from The Collective's third person Unreal
engine title Star Trek: Deep Space Nine - The Fallen (including some shots of
the station itself), as well as the news that they will be releasing a single
player demo sometime in November. There is also news there that a second DS9 game is in development
at Simon & Schuster (the game's publisher) which will be released in late
2000, and will be able to import ships from Starship Creator Deluxe.
Epic's Brandon "GreenMarine" Reinhart updated his
.plan with an explanation for a common problem with the recently released
Linux Unreal Tournament demo server: If you run the Linux server and
get an immediate segmentation fault, it probably means your machine is using libc5. The Linux server requires glibc. I have no
plans to make a libc5 version. Upgrade!
The Lanapalooza Rogue Spear Server List
is now online with a live list of active Rogue Spear servers on the Internet.
The web-based list can be sorted, and you can join the server you want simply by
double-clicking on it. It should be pointed out I had trouble browsing this
site, but it seemed to be an ActiveX security issue on my browser, rather than a
problem with the site.
A post on NovaCentral details the
multiplayer game types that will be included in the full release of NovaLogic's
upcoming sequel to Delta Force, their voxel-powered tactical first-person
shooter. In addition to traditional DM, teamplay and CTF options, there are also
King of the Hill variants, a game called "search and destroy," and
makes mention of four team colors (Red, Blue, Yellow, and Violet).
A couple of new releases aimed at curtailing those nasty client-side auto-aim
bots. Version 1.66 of BW-Admin,
a "transparent" .dll that adds ZBot detection and kicking (with
logging to file) to any existing Quake II modification, along with rate
and 'cl_maxfps' capping, IP and name banning, MOTD and other admin options.
Also, the Q2Admin Workbench
has version 1.1 of Q2Admin, which likewise can equip any Quake II mod with ZBot
detection and banning (multiple ways to detect Zbot users, including those using
common hacks) along with their own advanced banning and logging features, and
other administrative functions. Thanks BaygonŽ.
A new version of the Quake III Arena Server Snooper
is now available, updating this Q3Test server browser for Mac OS X. The new
release fixes the windows dragging code, and includes the program's
long-promised source code.
the Weapons Factory page
has a new version 4.25 of the Weapons Factory mod for Quake II that adds
TeamFortress-inspired class-based teamplay to Quake II. The client files on the
new release are divided into an essential portion that's required to use the
mod, and an optional portion that adds scripts, sounds, and other nonessential,
but recommended portions of the mod.
Part three of PC.IGN.COM's
Planescape: Torment interview is online offering more conversation with the
team working on Planescape Torment, the upcoming fantasy game that uses the
Baldur's Gate engine.
There are a
half-dozen new Gabriel Knight 3 Screenshots on The Adrenaline Vault where
they're reporting plans for the game to go gold on October 15 (I didn't know you
could plan these things). In addition to the shots and the gold date prediction,
the story also offers a load of detail on what's planned for the game.
The Official Heavy Gear II Tournament
offers a pretty nifty $5,000 in prizes. Thanks Cataclysm. Also, Clan World Ladder
is sporting a brand-new upgraded high-tech ladder system to all 80+ of their
ladders. The new system is meant to be more balanced, and offers a revised
system for presenting challenges.
Voodoo
Extreme's Shiny/Messiah Contest offers the chance to win a signed copy of
Shiny's Messiah when it's available by unscrambling a sentence made up of
letters hidden is Messiah screenshots that will be posted over the next couple
of months.
Thanks as usual to Frans for
reviewing so many of these reviews:
Well, no updated Unreal Tournament demo yesterday, but it sounds like it's
coming today. I'm really looking forward to the return of the statistical
rankings, I'm very curious to see what kind of results they will show after a
few days of play (I was a terribly avid baseball fan back in the past, and love
statistics. Anybody else play SSI Computer Baseball way back when?).
Link of the Day: Grit's Ninja Rap, Vanilla Ice Page.
Yes, it seems sincere. Proof there's a fan page for everything on the Internet
(and worth the visit just to check out the logo). Thanks Aslan.
Epic's Brandon "*.Marine" Reinhart updated his
plan this evening with word that the Linux Unreal Tournament (demo) server
has been released, as well as posting the release notes for the download. Here's
what he had to say: Okay, the UT full demo linux server will start showing
up on various sites for you to download now. I'm spreading it to some various
sites for distribution and I'm sure it'll find its way around the net.
In the morning we'll release the UT full demo.
Note: The full demo is not network compatible with previous versions. You _must_
upgrade. ngWorldStats will go online and only accept stats from updated servers.
There will be a 7 meg patch available for people with the 3dfx demo.Here are
the notes for the linux dedicated server. This doesn't include any UT 338 release
notes. I'll see if we can get those on unreal.epicgames.com soon.
This doesn't include the linux client which will be released later.
It's been posted at Unreal Universe, and we'll try to get a local copy up here ASAP.
Voodoo3.net has posted
a Q&A with 3dfx' Brian Burke, talking about their hardware (including what
video card he's got in his own system - a Voodoo 3 3000), their FXT1 technology,
and more.
Mark Rein updated the official Unreal
Tournament page with this update on the demo (thanks Frans):
Our plans right now are to release the Linux Server-only version of the
Unreal Tournament Demo tonight, do some exhaustive overnight testing (and potentially
a bug fix if it's needed) and then give the demo to GT to release tomorrow morning
if everything goes OK. There are still a few known issues (Tim Sweeney will
post a list tonight on the Unreal Technology Site) that won't get addressed
in time for the demo release but otherwise we think it will be pretty solid
and D3D users should be pleased.
Version 2.0, build 1035 of Webdog, the news
and .plan tracking software has been released, and is available for download at
its homepage. This version adds all kinds
of new features, including the ability to make links to any file or web page in
the program, and syncing with IE favorites. If you're already using Webdog version
2.0, it will automatically download and install it.
Daiktana.com has posted an
interview with John Romero in Real Audio format. Amongst the topics covered
in the interview, which is posted in an odd Q&A format, are the press demo
(which again, is not a downloadable thing, but rather a demonstration), the
game's AI, the sidekicks, and more.
The official site for American McGee's Alice
has been updated, and contains a new riddle, as well as the answer to the previous
one (which says that the first bosses you fight are Tweedledee and Tweedledum).
Thanks beachbum. Although I'm sure it
can't hurt to try, a looking glass is not required for viewing the web site
(the Macromedia Flash plugin, however,
is).
The French
and German
version 1.2 patches for Mechwarrior 3 have been released (the English version
has been out for some time now). The official Mechwarrior site hasn't been updated
yet, but they are available from the
FTP site nonetheless. Thanks Frans, who has the files mirrored at 3DGamers.
The Croft
Times has posted an interview with Richard Morton, the lead level designer
on Tomb Raider: The Last Revelation at Core Design (thanks Octane).
The interview deals with his background in the industry, his level design philosophy
and inspiration, and lots more.
A post on FGN Online
echoes the post on The Adrenaline Vault
last week ( story)
quoting Babylon 5 programmer Dan Foy saying the game still could live, if
someone is willing to buy the rights from Sierra. Moving right along, this Adrenaline Vault Editorial is on the subject of the currently-cancelled space sim ( story), titled "What Do We Learn From This?"
Stomped has word that Amen: The
Awakening, originally scheduled to be released this year, has a new tentative
completion date of "mid-2000." The post here Saturday describing the availability
of the level designers formerly working on Cavedog's upcoming first-person
shooter ( story)
did not go into detail on the current state of the project other than to say
"they are still working on their engine technology, and simply didn't have
work for us." The Stomped story adds
some information gleaned from a follow-up correspondence with Brandon Smith, the
communications director at Cavedog, who describes the cuts as "unfortunate," but makes it reasonably clear that part of the game's original
concept and engine are being re-worked, saying of the original project,
"...we might have underestimated how ambitious it was."
The French Frag Factory Unreal Tournament Aliases
is an English translation of the French Frag Factory Unreal Tournament votre config au poil,
which in either language is a guide to creating a quality config file for the
Unreal Tournament Demo.
A report on The Adrenaline Vault
announces that Lionhead Studios, Peter Molyneux's software company, has
announced a publishing deal with Activision to publish games by Big Blue Box and
Intrepid, two of Lionhead's development teams.
GameProWorld
has posted a preview of Hired Guns, Psygnosis' 3D update of the classic action/strategy
title which utilizes the Unreal engine in a unique split screen format (thanks
Frans). The preview is illustrated with
screenshots, which appear to be new.
PlanetUnreal has posted a half-dozen
screenshots showing of the new level to be included in the next release of the
Unreal Tournament Demo (which could take place as early as today). The level is
called DM-Tempest, and the shots are in 1600x1200 resolution in both .jpg and
.bmp formats.
Now that it's clear that Epic isn't upset about modifications for the Unreal
Tournament Demo, Unreal4Ever has
posted a mod that adds a pair of new weapons to the Unreal Tournament demo. The
weapons are from their mod for the original Unreal, and work is underway right
now to modify the remainder of the mod's weapons to work with the demo. There
are also a pair of new mutators for the UT demo on Mod Central Unreal,
one called Control Arena (just bullet weapons), and the other TeamCTF, which is
class-based. Finally, Unreal Universe
has a new UT Demo mutator called "boing boing" that gives all the
players permanent anti-gravity boots.
Valve's Gabe Newell sends along word that Valve is looking to hire a programmer to
do some console development. Since the subject of the email was "No, we're
not announcing anything," I won't speculate what this is about, and just
pass along the message: We're thinking about doing some console
development, but that will depend upon finding a senior programmer who wants to
do console work here at Valve. We're scratching our heads a bit about how to
find such a person, and I figured we could put the word out to you and see if
anyone were interested. Anyone who'd like to talk to us should send email to billvb@valvesoftware.com.
The Qtracker Homepage has a new
version 2.3 beta 10 of the Qtracker server-browser program. The new release adds
the Unreal Tournament Demo to the many multiplayer games supported by the
program, as well as a PlayerWatch feature to help find when your buddies are
online.
SpYze TecHsiTe has
version 0.48 of TweeQ3, a new program to help build configuration files for
Q3Test. The program is in its early stages, and the author is eager for
feedback.
There's a BattleTech 3025
chat log on Wewp! Entertainment with info from the developers on this
upcoming Mech combat game. Wewp! Entertainment
has also posted what's described as "a pretty raw chat log from the Babylon
5 developers chat on IRC". Finally, Nice One
has a log of a chat with the developers of the upcoming Grant Theft Auto II.
The Future Technologies site has a
new version 0.81 of this mod that looks to make Quake II more "realistic
and futuristic," offering 11 new or modified weapons, and new usable items
(currently there are three).
Okay, so maybe I wasn't feeling as chipper as I thought yesterday, I made a
whack duplicate post about the Myscha interview that loony had already posted
that said he still worked for Epic. Not my finest moment, thanks to all who
spotted the obvious errors and wrote in, and apologies for the sloppiness.
A couple of other portions of
the record to set straight before they're forgotten: I commented on the movie on
Showtime the other night that featured a twitchy woman playing Unreal. It turns
out this was actually The Happy Face Murders. Also, the mention of the
Unreal Tournament preview ( story)
turned out to be a preview of the full version of the demo, not of the game.
Finally, yesterday had a visitation of the traditional format pop culture
game (seemed silly to offset it below Out of the Blue since it was already in
this section), and was from A Clockwork Orange, a P.C.G. standby. Matt
Godlaski's reply quote from the movie is "Nobody's got anything on me,
Brother Sir. I've been out of the rookers of the milicents for a long time
now." That has to be honorable mention though, as Rogue13's is perfect for
the occasion... a clear winner: "Sorry about the pain. Using the gulliver to much like maybe? Giving
orders and disciplining and such perhaps. You sure the pain is gone? You sure
you might be happier back in bed?"
| Link of the Day: |
Beard research.
Thanks Steve Beiting. If you think the photo of Mr. Hickey with half his beard
shaved off is wild, check out the link to the photo of him six weeks later.
There's no comment on the effect his research had on his dating prospects. |
| Story of the Day: |
eBay sells for $1.25 in bogus auction.
"We're worth every cent," said eBay spokesman Kevin Pursglove. Thanks
Dan Glockenrock. |
| Image of the Day: |
Microsoft runs out of cash? A photo on the Glide Underground suggests just that.
Thanks James Boswell. |
|