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Sunday, Sep 26, 1999

  

New QBind

QWare Software News has a new version of 0.83 QBind, the freeware tool to aid in getting you properly bound up when ropes and Aunt Martha's biscuits just wont cut it, helping to created configuration files for all the Quake family games, all the way from Quake/QuakeWorld through Q3Test. The new release is mainly bug-fixes, but there is word there of an upcoming "Pro" version of the program that will add new features.

Myscha Q&A

Unreality has posted a Q&A with T. Elliot Cannon (or Myscha the Sled Dog, as he's known to some), talking about his current gig as lead level designer at The Collective (developers of the Unreal engine title Star Trek: Deep Space Nine - The Fallen) as well as some background questions.

Wages of Sin CTF

Ritualistic has posted the first beta version of Wages of Sin CTF, a CTF add-on for the Wages of Sin mission pack for Sin. The 9 meg download includes three new maps, and new runes as well.

New UT Demo Mutator & Unreal Editing

PlanetUnreal has word up of another new mutator for the UT demo on The Mutation Device called The Weapon Arena, that adds Rocket Arena functionality to the demo by replacing all the weapons with weapons of a single type (and all ammo with the ammo which corresponds to the weapon type), allowing the server operator to choose the weapon which will be used in the Arena match, which can include any of the Unreal Tournament weapons, or third-party weapons. There's also word there that an update to the Unreal Map Designer's Diary has been updated with a new lighting tutorial covering the basics of static lighting, with a lesson on how to create "the corona effect." The update also includes some comments on Unreal Tournament editing.

Unreal Tournament Demo Preview & Shots

There's an Unreal Tournament Preview on Unreal Universe looking ahead at the upcoming full version of the demo of Epic's first-person shooter. In addition to the preview, the piece offers a load of screenshots running under DirectX and a bunch more using OpenGL to give a feel for how the demo looks on non-Glide accelerators.

UT Demo Weapons Guide

Unreal Universe UT Demo Weapons Guide is also now online, offering tips and tricks on which end to point at the bad guys when using the various weapons in the Unreal Tournament Demo. In addition to detailing each weapon's primary and secondary fire modes, the article also gives details on how much damage each one inflicts.

Vampire Update

Rob "Innerloop" Huebner posted a development update on the Nihilistic Bulletin Boards giving word on progress on Vampire The Masquerade-Redemption, their upcoming horror action/RPG. Thanks Masquerade.org. The update mentions the updates to the official Vampire-The Masquerade site, and here's a good chunk of the update discussing the game's unique multiplayer experience, non-weapon hand item holding, and more detail on cool stuff to be watch out for when the game is complete (or in screenshots):

The biggest area of programming work lately has been multiplayer. Now that our deal with WON.net has been finalized and announced, we've gone full-bore into implementing the core features of the multiplayer storyteller mode. Even at a fairly early stage, its obvious this is going to be a LOT of fun. Being able to create new items at will and place them in the world as the players are playing, or to jump into the "skin" (so to speak) of an enemy and taunt the players in real time is just a great experience. We've got some preliminary interfaces running for the storyteller now, but already we're learning more about how a game like this actually functions and what features are important for storytelling to flow smoothly, so I expect some interface revisions. Its very exciting to play with this stuff, because you really realize that you are playing a type of game over the 'net that really has never existed before. The pain of re-working a few interfaces is worth the pleasure of forging a whole new genre of game, right? Still a lot of work and debugging to be done here, but now that we have played out first few experimental rounds of multiplayer VtM, everyone is pretty excited by just how much fun this is going to be. And at the moment, we can honestly say that we are the best VtM On-line storytellers in the entire world.. so there!

On the art side, we added a cool feature that allows players to hold any item in their non-weapon hand, like a torch or a lantern. With all the possible weapon/shield/held item combinations we're probably well past 50 unique animations per character. That's because every different type of weapon has its own walk, run, stand, and attack animations, and each of those has variations depending on whether or not you are holding an item or a shield.. Its pretty insane but the artists keep cranking them out.

Other stuff to watch for (gotta summarize because this post is rambling): cool new skies, awesome new "Boss" characters with killer animations, tons of new weapons (esp. in the modern day), our first cinematic cutscene, and tons of new art and textures all over the place. Keep on eye on the screenshot releases to spot this stuff..

Kingpin Map Extravaganza

I.am-Kingpin has redesigned their map area to accommodate the over 50 new multiplayer maps for they've posted for download for use with Xatrix' Quake II engine gangsta-shooter, Kingpin: Life of Crime. They've also posted some new sections: Kingpin Addons (including new animated Kingpin crosshairs), Kingpin Movies, and even Kingpin Music! The old sections of the site have also been revised and updated ("including the complete Walkthroughs for both the demo and retail versions of Kingpin, ALL cheats, a huge FAQ, weapons guides, multiplayer tips, and performance tweaks -- plus a complete, categorized list of all console commands and variables!").

Gabriel Knight 3 Interview & Shots

Meant to mention Friday that Sidney has an exclusive interview with Adam Bormann, the design assistant of Gabriel Knight III talking about the upcoming third installment in this adventure game series with the design assistant on the project. Also, are also a few new Gabriel Knight 3 screenshots on New Reality Gaming (which reminded me of the forgotten interview).

Allegiance Shot

Allied Command has posted a screenshot from Microsoft's upcoming space sim Allegiance. Word is this is the first of five consecutive Sundays when they will be posting a screenshot or piece of concept art from the game.

Competitions

Teamplay.Net has word of their inaugural Q3Test deathmatch tournament. The competition is four-on-four, open ping, played on Q3Test1. More details are on the site.

Reviews

etc.

  • This page has some photos from a visit to id Software by Alex Caceres, including some nice stalker's-eye view shots of the cool rides in the parking lot...
  • There are five more new Grand Theft Auto 2 screenshots on Nice One...
  • Games Inferno has set up 27 new UK-based QW servers "for those people who just REFUSE to let QW wither and die." Word is that all games can be accessed via the Internet, or via their "10,000 line FREE 0845 dialup number."...
  • Hey, a Daily review of Microsoft Antitrust Trial transcripts. It's like court TV for geeks. Thanks murmer.

Out of the Blue

Sorry to the night owls for the late start this morning, I was feeling some aches and pains last night and decided to crap out (or rather my body decided to crap out on me) before updating as a preventive measure here in what the commercials will remind us is cold and flu season, and loony was off doing whatever it is he does on Saturdays ("Well, like he says. It's mostly odd jobs he does... helping like, here and there as it might be."), so I couldn't foist off the update on him. I'm feeling quite chipper now, though... maybe sleep isn't so over-rated?

Link of the Day: Quake 4 Quaker. Thanks Mopar (Acrobat reader required). "...artificial intelligence so smart they construct free verse about the nature of love while fragging you. And standing on one foot. And reading the Starr report."
News Story of the Day: Italian Gov't 'Arrests' Cloned Bull. Dolly, get my lawyer on the phone! Thanks Cannelbrae.



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