Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Monday, Sep 27, 1999

  

Unreal Tournament Linux Server

Epic's Brandon "*.Marine" Reinhart updated his plan this evening with word that the Linux Unreal Tournament (demo) server has been released, as well as posting the release notes for the download. Here's what he had to say:

Okay, the UT full demo linux server will start showing up on various sites for you to download now. I'm spreading it to some various sites for distribution and I'm sure it'll find its way around the net.

In the morning we'll release the UT full demo.

Note: The full demo is not network compatible with previous versions. You _must_ upgrade. ngWorldStats will go online and only accept stats from updated servers. There will be a 7 meg patch available for people with the 3dfx demo.Here are the notes for the linux dedicated server. This doesn't include any UT 338 release notes. I'll see if we can get those on unreal.epicgames.com soon.

This doesn't include the linux client which will be released later.

It's been posted at Unreal Universe, and we'll try to get a local copy up here ASAP.

3dfx Q&A

Voodoo3.net has posted a Q&A with 3dfx' Brian Burke, talking about their hardware (including what video card he's got in his own system - a Voodoo 3 3000), their FXT1 technology, and more.

Unreal Tournament Demo Status

Mark Rein updated the official Unreal Tournament page with this update on the demo (thanks Frans):

Our plans right now are to release the Linux Server-only version of the Unreal Tournament Demo tonight, do some exhaustive overnight testing (and potentially a bug fix if it's needed) and then give the demo to GT to release tomorrow morning if everything goes OK. There are still a few known issues (Tim Sweeney will post a list tonight on the Unreal Technology Site) that won't get addressed in time for the demo release but otherwise we think it will be pretty solid and D3D users should be pleased.

New Webdog

Version 2.0, build 1035 of Webdog, the news and .plan tracking software has been released, and is available for download at its homepage. This version adds all kinds of new features, including the ability to make links to any file or web page in the program, and syncing with IE favorites. If you're already using Webdog version 2.0, it will automatically download and install it.

Romero Interview

Daiktana.com has posted an interview with John Romero in Real Audio format. Amongst the topics covered in the interview, which is posted in an odd Q&A format, are the press demo (which again, is not a downloadable thing, but rather a demonstration), the game's AI, the sidekicks, and more.

Alice Update

The official site for American McGee's Alice has been updated, and contains a new riddle, as well as the answer to the previous one (which says that the first bosses you fight are Tweedledee and Tweedledum). Thanks beachbum. Although I'm sure it can't hurt to try, a looking glass is not required for viewing the web site (the Macromedia Flash plugin, however, is).

Mechwarrior 3 Patches

The French and German version 1.2 patches for Mechwarrior 3 have been released (the English version has been out for some time now). The official Mechwarrior site hasn't been updated yet, but they are available from the FTP site nonetheless. Thanks Frans, who has the files mirrored at 3DGamers.

Tomb Raider Interview

The Croft Times has posted an interview with Richard Morton, the lead level designer on Tomb Raider: The Last Revelation at Core Design (thanks Octane). The interview deals with his background in the industry, his level design philosophy and inspiration, and lots more.

More Babylon 5

A post on FGN Online echoes the post on The Adrenaline Vault last week (story) quoting Babylon 5 programmer Dan Foy saying the game still could live, if someone is willing to buy the rights from Sierra. Moving right along, this Adrenaline Vault Editorial is on the subject of the currently-cancelled space sim (story), titled "What Do We Learn From This?"

Amen Delayed

Stomped has word that Amen: The Awakening, originally scheduled to be released this year, has a new tentative completion date of "mid-2000." The post here Saturday describing the availability of the level designers formerly working on Cavedog's upcoming first-person shooter (story) did not go into detail on the current state of the project other than to say "they are still working on their engine technology, and simply didn't have work for us." The Stomped story adds some information gleaned from a follow-up correspondence with Brandon Smith, the communications director at Cavedog, who describes the cuts as "unfortunate," but makes it reasonably clear that part of the game's original concept and engine are being re-worked, saying of the original project, "...we might have underestimated how ambitious it was."

Unreal Tournament Demo Configs

The French Frag Factory Unreal Tournament Aliases is an English translation of the French Frag Factory Unreal Tournament votre config au poil, which in either language is a guide to creating a quality config file for the Unreal Tournament Demo.

Lionhead & Activision

A report on The Adrenaline Vault announces that Lionhead Studios, Peter Molyneux's software company, has announced a publishing deal with Activision to publish games by Big Blue Box and Intrepid, two of Lionhead's development teams.

Hired Guns Preview

GameProWorld has posted a preview of Hired Guns, Psygnosis' 3D update of the classic action/strategy title which utilizes the Unreal engine in a unique split screen format (thanks Frans). The preview is illustrated with screenshots, which appear to be new.

UT Demo Level Shots

PlanetUnreal has posted a half-dozen screenshots showing of the new level to be included in the next release of the Unreal Tournament Demo (which could take place as early as today). The level is called DM-Tempest, and the shots are in 1600x1200 resolution in both .jpg and .bmp formats.

New Unreal Tournament Demo Weapons & More

Now that it's clear that Epic isn't upset about modifications for the Unreal Tournament Demo, Unreal4Ever has posted a mod that adds a pair of new weapons to the Unreal Tournament demo. The weapons are from their mod for the original Unreal, and work is underway right now to modify the remainder of the mod's weapons to work with the demo. There are also a pair of new mutators for the UT demo on Mod Central Unreal, one called Control Arena (just bullet weapons), and the other TeamCTF, which is class-based. Finally, Unreal Universe has a new UT Demo mutator called "boing boing" that gives all the players permanent anti-gravity boots.

Valve Hiring for Console Development

Valve's Gabe Newell sends along word that Valve is looking to hire a programmer to do some console development. Since the subject of the email was "No, we're not announcing anything," I won't speculate what this is about, and just pass along the message:

We're thinking about doing some console development, but that will depend upon finding a senior programmer who wants to do console work here at Valve. We're scratching our heads a bit about how to find such a person, and I figured we could put the word out to you and see if anyone were interested. Anyone who'd like to talk to us should send email to billvb@valvesoftware.com.

AM Tech Bits

New Qtracker

The Qtracker Homepage has a new version 2.3 beta 10 of the Qtracker server-browser program. The new release adds the Unreal Tournament Demo to the many multiplayer games supported by the program, as well as a PlayerWatch feature to help find when your buddies are online.

Q3Test Config Program

SpYze TecHsiTe has version 0.48 of TweeQ3, a new program to help build configuration files for Q3Test. The program is in its early stages, and the author is eager for feedback.

Chat Logs

There's a BattleTech 3025 chat log on Wewp! Entertainment with info from the developers on this upcoming Mech combat game. Wewp! Entertainment has also posted what's described as "a pretty raw chat log from the Babylon 5 developers chat on IRC". Finally, Nice One has a log of a chat with the developers of the upcoming Grant Theft Auto II.

Quake II Future Technologies

The Future Technologies site has a new version 0.81 of this mod that looks to make Quake II more "realistic and futuristic," offering 11 new or modified weapons, and new usable items (currently there are three).

Reviews

etc.

Out of the Blue

Okay, so maybe I wasn't feeling as chipper as I thought yesterday, I made a whack duplicate post about the Myscha interview that loony had already posted that said he still worked for Epic. Not my finest moment, thanks to all who spotted the obvious errors and wrote in, and apologies for the sloppiness. A couple of other portions of the record to set straight before they're forgotten: I commented on the movie on Showtime the other night that featured a twitchy woman playing Unreal. It turns out this was actually The Happy Face Murders. Also, the mention of the Unreal Tournament preview (story) turned out to be a preview of the full version of the demo, not of the game.

Finally, yesterday had a visitation of the traditional format pop culture game (seemed silly to offset it below Out of the Blue since it was already in this section), and was from A Clockwork Orange, a P.C.G. standby. Matt Godlaski's reply quote from the movie is "Nobody's got anything on me, Brother Sir. I've been out of the rookers of the milicents for a long time now." That has to be honorable mention though, as Rogue13's is perfect for the occasion... a clear winner: "Sorry about the pain. Using the gulliver to much like maybe? Giving orders and disciplining and such perhaps. You sure the pain is gone? You sure you might be happier back in bed?"

Link of the Day: Beard research. Thanks Steve Beiting. If you think the photo of Mr. Hickey with half his beard shaved off is wild, check out the link to the photo of him six weeks later. There's no comment on the effect his research had on his dating prospects.
Story of the Day: eBay sells for $1.25 in bogus auction. "We're worth every cent," said eBay spokesman Kevin Pursglove. Thanks Dan Glockenrock.
Image of the Day: Microsoft runs out of cash? A photo on the Glide Underground suggests just that. Thanks James Boswell.

Sunday, Sep 26, 1999

New QBind

QWare Software News has a new version of 0.83 QBind, the freeware tool to aid in getting you properly bound up when ropes and Aunt Martha's biscuits just wont cut it, helping to created configuration files for all the Quake family games, all the way from Quake/QuakeWorld through Q3Test. The new release is mainly bug-fixes, but there is word there of an upcoming "Pro" version of the program that will add new features.

Myscha Q&A

Unreality has posted a Q&A with T. Elliot Cannon (or Myscha the Sled Dog, as he's known to some), talking about his current gig as lead level designer at The Collective (developers of the Unreal engine title Star Trek: Deep Space Nine - The Fallen) as well as some background questions.

Wages of Sin CTF

Ritualistic has posted the first beta version of Wages of Sin CTF, a CTF add-on for the Wages of Sin mission pack for Sin. The 9 meg download includes three new maps, and new runes as well.

New UT Demo Mutator & Unreal Editing

PlanetUnreal has word up of another new mutator for the UT demo on The Mutation Device called The Weapon Arena, that adds Rocket Arena functionality to the demo by replacing all the weapons with weapons of a single type (and all ammo with the ammo which corresponds to the weapon type), allowing the server operator to choose the weapon which will be used in the Arena match, which can include any of the Unreal Tournament weapons, or third-party weapons. There's also word there that an update to the Unreal Map Designer's Diary has been updated with a new lighting tutorial covering the basics of static lighting, with a lesson on how to create "the corona effect." The update also includes some comments on Unreal Tournament editing.

Unreal Tournament Demo Preview & Shots

There's an Unreal Tournament Preview on Unreal Universe looking ahead at the upcoming full version of the demo of Epic's first-person shooter. In addition to the preview, the piece offers a load of screenshots running under DirectX and a bunch more using OpenGL to give a feel for how the demo looks on non-Glide accelerators.

UT Demo Weapons Guide

Unreal Universe UT Demo Weapons Guide is also now online, offering tips and tricks on which end to point at the bad guys when using the various weapons in the Unreal Tournament Demo. In addition to detailing each weapon's primary and secondary fire modes, the article also gives details on how much damage each one inflicts.

Vampire Update

Rob "Innerloop" Huebner posted a development update on the Nihilistic Bulletin Boards giving word on progress on Vampire The Masquerade-Redemption, their upcoming horror action/RPG. Thanks Masquerade.org. The update mentions the updates to the official Vampire-The Masquerade site, and here's a good chunk of the update discussing the game's unique multiplayer experience, non-weapon hand item holding, and more detail on cool stuff to be watch out for when the game is complete (or in screenshots):

The biggest area of programming work lately has been multiplayer. Now that our deal with WON.net has been finalized and announced, we've gone full-bore into implementing the core features of the multiplayer storyteller mode. Even at a fairly early stage, its obvious this is going to be a LOT of fun. Being able to create new items at will and place them in the world as the players are playing, or to jump into the "skin" (so to speak) of an enemy and taunt the players in real time is just a great experience. We've got some preliminary interfaces running for the storyteller now, but already we're learning more about how a game like this actually functions and what features are important for storytelling to flow smoothly, so I expect some interface revisions. Its very exciting to play with this stuff, because you really realize that you are playing a type of game over the 'net that really has never existed before. The pain of re-working a few interfaces is worth the pleasure of forging a whole new genre of game, right? Still a lot of work and debugging to be done here, but now that we have played out first few experimental rounds of multiplayer VtM, everyone is pretty excited by just how much fun this is going to be. And at the moment, we can honestly say that we are the best VtM On-line storytellers in the entire world.. so there!

On the art side, we added a cool feature that allows players to hold any item in their non-weapon hand, like a torch or a lantern. With all the possible weapon/shield/held item combinations we're probably well past 50 unique animations per character. That's because every different type of weapon has its own walk, run, stand, and attack animations, and each of those has variations depending on whether or not you are holding an item or a shield.. Its pretty insane but the artists keep cranking them out.

Other stuff to watch for (gotta summarize because this post is rambling): cool new skies, awesome new "Boss" characters with killer animations, tons of new weapons (esp. in the modern day), our first cinematic cutscene, and tons of new art and textures all over the place. Keep on eye on the screenshot releases to spot this stuff..

Kingpin Map Extravaganza

I.am-Kingpin has redesigned their map area to accommodate the over 50 new multiplayer maps for they've posted for download for use with Xatrix' Quake II engine gangsta-shooter, Kingpin: Life of Crime. They've also posted some new sections: Kingpin Addons (including new animated Kingpin crosshairs), Kingpin Movies, and even Kingpin Music! The old sections of the site have also been revised and updated ("including the complete Walkthroughs for both the demo and retail versions of Kingpin, ALL cheats, a huge FAQ, weapons guides, multiplayer tips, and performance tweaks -- plus a complete, categorized list of all console commands and variables!").

Gabriel Knight 3 Interview & Shots

Meant to mention Friday that Sidney has an exclusive interview with Adam Bormann, the design assistant of Gabriel Knight III talking about the upcoming third installment in this adventure game series with the design assistant on the project. Also, are also a few new Gabriel Knight 3 screenshots on New Reality Gaming (which reminded me of the forgotten interview).

Allegiance Shot

Allied Command has posted a screenshot from Microsoft's upcoming space sim Allegiance. Word is this is the first of five consecutive Sundays when they will be posting a screenshot or piece of concept art from the game.

Competitions

Teamplay.Net has word of their inaugural Q3Test deathmatch tournament. The competition is four-on-four, open ping, played on Q3Test1. More details are on the site.

Reviews

etc.

  • This page has some photos from a visit to id Software by Alex Caceres, including some nice stalker's-eye view shots of the cool rides in the parking lot...
  • There are five more new Grand Theft Auto 2 screenshots on Nice One...
  • Games Inferno has set up 27 new UK-based QW servers "for those people who just REFUSE to let QW wither and die." Word is that all games can be accessed via the Internet, or via their "10,000 line FREE 0845 dialup number."...
  • Hey, a Daily review of Microsoft Antitrust Trial transcripts. It's like court TV for geeks. Thanks murmer.

Out of the Blue

Sorry to the night owls for the late start this morning, I was feeling some aches and pains last night and decided to crap out (or rather my body decided to crap out on me) before updating as a preventive measure here in what the commercials will remind us is cold and flu season, and loony was off doing whatever it is he does on Saturdays ("Well, like he says. It's mostly odd jobs he does... helping like, here and there as it might be."), so I couldn't foist off the update on him. I'm feeling quite chipper now, though... maybe sleep isn't so over-rated?

Link of the Day: Quake 4 Quaker. Thanks Mopar (Acrobat reader required). "...artificial intelligence so smart they construct free verse about the nature of love while fragging you. And standing on one foot. And reading the Starr report."
News Story of the Day: Italian Gov't 'Arrests' Cloned Bull. Dolly, get my lawyer on the phone! Thanks Cannelbrae.



Blue's News logo