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Archived News:
A new version of Mesa, the 3D graphics
API for Linux that acts as sort of an alternative to GL (it's not GL, but most
applications can use it without any code rewrites - including the Quake titles)
has been released. This version is 3.1 beta 3, and is available for download
at the official FTP site (thanks
Eric Jensema).
Jonric of the Vault Network sends
word that Origin has officially announced Ultima Online 2, a 3D sequel to the
phenomenally popular Ultima Online. This sequel features a 3D engine, "communication
software" (no word as of yet if this is some kind of speech software),
tutorials, and monsters and characters designed by comics guru Todd McFarlane.
You can check out the official site at http://www.UO2.com.
GameSpot has posted
a six page preview of Zombie's SpecOps 2: Green Berets, offering a look at this
tactical shooter. The preview is chock full of screenshots as well. Thanks to
Frans at 3DGamers for the tip.
Big Daikatana doings: Daikatana.com has
posted a couple of brand new screenshots showing off visuals from Daikatana,
along with descriptions from John Romero on the shots. The big news, however,
is over on the ION Storm Daily
Informant, where they have word from ION’s Vice President of Marketing and
Business Development Mike Breslin that ION's long awaited shooter will be on
shelves in time for Christmas. Here's the word on the releases of all the
upcoming Daikatana variations:
Planet Tribes has posted three
nifty new screenshots showing off gameplay from TRIBES Extreme, the upcoming
follow-up to Starsiege TRIBES that will add single-player play to the game's
multiplayer capabilities. Thanks CiKoTiC. In addition to the shots, they have
word from the TRIBES team about the stories circulating (story)
that the Dynamix brand (under which TRIBES was published) would be another
casualty of the recent reorganizations at Sierra (story),
quoting both Nels "Nailz" Bruckner and Scott "Captain
America" Rudi on the subject, with Nels saying "To the best of my
knowledge any rumors of 'Dynamix being dissolved' are unfounded."
The Adrenaline Vault News
reports: "New Publisher for Babylon 5 Possible," giving hope to all
the B5 and space sim fans unhappy with the games recent cancellation (story).
Here's a small clip from the report:
Mark Rein made a post to GT's
Unreal Tournament forum with a brief update as to the status of the D3D
version of the Unreal Tournament demo (thanks evilash):
GamePen
has posted their preview of Nocturne, Terminal Reality's spook-fest that should
be arriving around Halloween (coincidence? Of course not). Thanks Billy "spooky"
Wilson.
A Linux port of CounterStrike,
the popular anti-terrorist mod for Half-Life has been released, and is available
for download on its official site.
This file is for server admins only, as there is no Linux client for Half-Life.
3DColony has posted a brief Q&A with Epic's
Tim Sweeney and Carlo Vogelsang, talking about the 3D sound API support that's
in Unreal Tournament. Here's a snippit:
Silicon
Secrets: Playing 20 Questions with Transmeta is an article on Pathfinder
that attempts to figure out what's going on behind the veil of secrecy at Transmeta,
the company where Linux creator Linus Torvalds is currently at, and which boasts funding from
Paul Allen (co-founder of Microsoft) and even employs former id and Crack.com
guru Dave Taylor (thanks John Nevaquaya). So what are they working on?
Nobody has any clue (an announcement isnt expected until Comdex in November),
but here's what the article speculates (and remember, there has been no announcement,
so this really is pure speculation):
Duke Nukem (or at least someone who looks like him, anyway) is making some
in store appearances at Toys R Us and Blockbuster Video locations throughout the Toronto area. If you've
ever wanted to meet the big lug (who now endorses
Monster Cable) you might want to check out this
list of locations.
AmigaExtreme
has posted an interview with an unnamed representative for Hyperion Software,
talking about their Amiga port of Shogo: Mobile Armor Division (thanks PlanetShogo).
In addition to Shogo, Hyperion is also working on an Amiga port of Raven's Heretic
II.
sCary's Shack has posted a 3 question
Q&A with id's Graeme Devine, talking about the changes planned in the next
version of Q3Test, 1.09. Here's an excerpt:
Computer
and Videogames News has posted some news on Sierra's SWAT 3, including word
that the game will not be shipping with multiplayer capability (thanks news
hoes). That's expected to be released to retail in the first quarter of 2000.
Even with that snafu, CVG has posted some positive things about the game based
on a new build they received, as well as this quote from Koren Buckner, the
game's product manager, who is confident that the game will hold its own against
Red Storm's Rogue Spear:
PC.IGN has posted two MP3 files
showing off the music from Nihilistic's Vampire: The Masquerade - Redemption,
which they describe as "one part Eric Satie and one part Eazy-E".
If that means anything to you, go check 'em out (just don't call it the "Symphony
of the Night").
Easy has posted a massive guide to the Unreal Tournament demo on his site,
Ez Unreal. The guide features
an in-depth guide to all of the weapons, an introduction to CTF, and even a
complete list of aliases (thanks Preacher).
Korean hardware site Korea
Bench has posted benchmarks from a Creative Labs GeForce 256 card, pitting
it up against a TNT2 Ultra board in Quake II, Q3Test, and Kingpin. These are
real benchmarks, not speculation based on press release claims (thanks Russell
Schultz for the tip).
GameSpot
has posted an excellent article by Geoff Keighley which takes a look back at
Trilobyte, Graeme Devine's old company, and the creators of 7th Guest and the
11th Hour (thanks to former T-Byter Sherman Archibald for the tip). The piece
chronicles the whole saga from the company's inception all the way up through
Extreme Warfare, their planned multiplayer first person shooter.
Croation developer CroTeam has announced
a new FPS titled Serious Sam, which makes extensive use of portal technology.
The official site has posted a slew of
screenshots, and a new MPEG movie from the game as well. The game is set for
a second quarter 2000 release, and has an impressive feature list that includes
such things as bump-mapping, LOD, 100 square mile levels, and of course, a full
multiplayer game.
FGNOnline has posted
word from an "ION Storm representative" who responds to the rumors
flying around that the GameBoy Color version of Daikatana would be shipping
before the PC game. Here's the quote:
Tim Sweeney made a massive update to the Unreal
Technology Page with word that the Direct3D version of the UT demo is in
final testing now, some thoughts on OpenGL support (it's still in the works),
and some advice for Voodoo 3 3500 TV users who are experiencing Internet problems
(thanks Frans). Here's the status on the
demo:
GASource has
posted an interview with Craig Sparks, the President and CEO of NetGames USA,
talking about their uber-cool ngWorldStats system that's been implemented into
Unreal Tournament. It's a good interview, and Craig discusses NetGames' creation,
the services they offer to developers, and their future plans as well.
GSC GameWorld has posted a large AVI from their Vital-engine powered title
Venom. It's available directly
from their FTP site, or as a ZIP archive from 3D
Action Gamers. Frans at 3DGamers also sends word that he's had an e-mail
exchange with GSC's Sergey Zabaryansky, and that the demo that was supposed
to be released on September 1st has been delayed to October/November so they
can implement changes based on feedback from ECTS.
Saw on Descent3D that the Outrage Technology
page has been updated with a new zip to aid in the creation of rooms and
models for Descent 3. The zip includes a Descent format exporter plug-in for 3D
Studio Max and a utility to convert .p3d files into .oof format.
The Surreal Tech Page has been
updated with word from Stu on the next patch. Thanks Apache.
It's pretty short, so here's the whole deal:
Volition, Inc.'s FreeSpace2 Page has a
few bits related to the completion of the game, including a rundown on the final
stages of development, and photos of their going gold party. There are also two
more new ships in their "ship of the week" dealie, as well as a new
music .mp3.
On the heels of their initial release, the Blast Chamber
page has a new 16 player DM map for Quake II, and the release of Extreme!PAK
for Quake II, which adds new weapons, items, power-ups, armor, HUD, sounds, and
more, all for the price of a 12 MB download.
New 3D Hitchhiker's Game Announced
is a Next-Generation Online story
with a bit more detail about something mentioned last week, a new upcoming
game based on the famed Douglas Adams Novel. On a related note, though
unrelated to gaming, Excite UK
reports "The Hitchikers Guide is real" with word that advances in
technology have brought us to the point that an actual guide will be available
soon, complete with "Don't Panic" cover, and all.
Wally's Home has a new version
1.42 of the Wally texture tool. Among the changes in the new release is the
addition of Sin support to the program's Quake II support, which uses Q2's
native .wal format.
The 2015 Jobs page has details of job
openings at 2015 for a level designer, and for a 3D engine programmer.
The Friday Knights Network Gaming Group
have started registration for Octoberfest, a limited seating (50) LAN party
slated for October 22-23. There will be a Q3Test one-on-one tournament and the
prize will be a Q3A jersey, with other tournaments to be announced.
Thanks Frans for pointing out
the European Outcast patches mentioned yesterday (story)
are far from new. Also, the Windows security dealie posted yesterday
(story), is for WinNT only, the Win95/98 patches will be released soon (thanks
Gary).
As usual, thanks Frans at 3D Action
Gamers for many of these:
Whee! I'm back on my "normal" (read terribly abnormal) hours, so until
I manage to screw my body clock up again, the first update of the evening should
be in it's intended time again (not too long after midnight). Boy, the Unreal
Tournament demo is fun to play. I gotta say, though, the auto-taunt is one
innovation I personally could do without, MrCoffee and I have taken to calling
it the Auto-Jerk, because that's what it seems like, a way of automating the
process of being a jerk, which is enough of a problem when it requires manual methods.
I mentioned last week that Jeremy from AGN was in the hospital, and that it sounded serious. To follow-up on that, Jeremy posted this update on his situation, which certainly confirms just how serious it may be. Again, I urge any who are so inclined to send along some words of encouragement, jokes, or whatever, to the email address in the update (jeremy@agn3d.com), as I imagine it will be especially helpful now that he has Internet access in the hospital. On another serious note, Taiwan Earthquake Relief on Sharky's is a page listing info for parties interested in helping after the recent quake in Taiwan. Link of the Day: Gallery of Obscure Patents. That's right, from the Gravity Powered Shoe Air Conditioner to the Flushable Vehicle Spittoon, science marches on. |
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