|
|
 |
Archived News:
PC.IGN has posted a bunch
of new screenshots and a giant (56 meg!) MPEG movie from Interstate '82, the
sequel to Interstate '76.The movie appears to be the same thing as the ones
previously released, but of a higher quality. Thanks Billy " pass
the dutchie" Wilson for the tip.
Red Orb's Prince of Persia 3D
page has the release of the promised patch for their just-released 3D sequel
to the side-scrolling Prince of Persia series. Thanks Billy
"Iran" Wilson. Here's word on what the patch fixes: Among
the items that are improved with this patch: load/save, collision and force
issues (swimming in currents or being pushed by objects), combat and AI, and a
faster look cam. Also, this patch will auto-save your game at the start of every
level. You may load the auto-saved game as you would any other game - press ESC,
then select load game. You will see the auto-saved game among the list of games
you have saved.
If you are experiencing problems running the game with an SLI configuration (two
linked Voodoo cards), please check the ReadMe.txt file, after you have installed
Patch 1.0, for the fix. The ReadMe.txt file is updated by the Patch and can be
found in the directory that you previously installed Prince of Persia 3D
to.
The DiabloII.Net Network passes along
word they've received from Blizzard Entertainment clarifying the current state
of Diablo II development, and the status of a beta test: "We are
working very diligently to get the game out this year, and by shifting the beta
date until the end of October, we hope to be able to finish the game before
year's end. I can assure you that there will be a beta, and by finishing Act II,
Act III and the finale sooner rather than later, we will be better positioned to
implement user suggestions."
Tom Clancy On Games, Rogue Spear And
Terrorism on CheckOut Games discussing Red Storm Entertainment, and their
tactical shooters Rainbow Six, and the upcoming Rainbow Six: Rogue Spear.
GodLike: The Q3A Strategy Guide for Quad Gods
offers you the chance to achieve deity status in a few easy lessons, breaking
down their Q3Test tips into beginner, intermediate, and advanced tips, so you
can learn at your own pace (student loans available for those who qualify).
Interplay has been e-mailing Freespace fans with word that Freespace 2 has
gone gold and will be shipping "soon" (thanks Justin Kehoe). There
have been a number of "Freespace 2 gold" stories flying around for
several days now, but this is the first to come directly from Interplay, so
I'd assume it's true. Here's an excerpt from the letter: Freespace 2
has now gone gold!! That's right, the game that took the space-combat market
by storm last year is back and better than ever. Freespace 2, developed by Volition
and published by Tantrum, is the sequel to the Descent: Freespace series. It
has gone gold and will be shipping soon... so order your copy now! Many people
may be waiting for other high-profile games to come out, and we all know that
those games will probably be delayed... but Freespace 2 is definitely shipping
soon!
- AMDZone is reporting that AMD is going to be cutting prices on their current Athlon chips when they introduce their new 700 Mhz version early next month.
- In other AMD news, the company has
announced their new mobile processors, which boast a 100 Mhz bus speed,
and processor speeds of up to 475 Mhz (thanks again to AMDZone).
- CombatSim.com
has posted an interview with 3dfx' Scott Sellers, talking about upcoming technologies,
what he thinks of the competition, and of course, fill rate, fill rate and
more fill rate (thanks *Extreme).
- Creative Labs has posted new drivers for their 3D Blaster TNT2 card (thanks 3DFiles.com).
PlanetUnreal has a post up from
Epic's Mark Rein giving the "final" word on the idea of adding a
grappling hook to Unreal CTF, which sounds like it just isn't going to happen.
Here's part of the post that further outlines their reasoning: First of
all we're NOT doing a grappling hook. Period. We've discussed it to death and
decided it's not our thing. We like the translocator and we think you'll learn
to like it too. We've got lots of heavy-duty CTF players at Epic and DE and
we've played and played and played and played UT's CTF to ensure it's right. You
guys are going to love some of the other CTF maps. But remember we're trying to
do things our way not copy someone else's game. If you really love games you'll
learn to appreciate the variety available to you not chastise it.
As for a grappling hook for UT - we'll leave that to the mod-makers if they feel
it's necessary. I personally think you guys will get more than used the
Translocator and it's particular uses and quirks. You love it or hate it the
same way you love or hate the grappling hook in other games. You'll learn it's
ins and outs the same way you learned the other tools in the other games.
PC Gamer Online has posted the
official Delta Force 2 demo for download. There are no details on the
download page about the demo, except that it's 31 MB, and requires DirectX 6.1.
DF2 is NovaLogic's upcoming sequel to Delta Force their Voxel-powered, tactical
first-person shooter.
Captured.Com's Quick & Dirty Guide to UTDemo CTF
offers tips to help you get up to speed with the version of CTF included in the
Unreal Tournament demo, describing how to properly set yourself up, and giving
general gameplay strategies for commanding bot teammates, and a short guide to the use of that tricky Translocator.
The much-lauded Dteam 3d Design Guild
has released a new deathmatch map for the Zaero
Quake II mission pack said to be optimal for 2-4 player play.
Saw on Gone Gold that a new patch is now
available for Talonsoft's Jagged Alliance 2
on their JA2 Downloads
page. The patch brings this action/strategy RPG up to version 1.05r, and
seems to be all bug fixes.
Apache sends word he's posted some new Omikron screenshots on GameFan showing off action from a preview build of this upcoming action/RPG from Eidos that will feature David Bowie. Word is to expect a full
hands-on preview this week.
The newly-opened PlanetBattlezone
(indeed brought to you by the PlanetPlanet
gang) sends word that their grand opening extravaganza includes a new Battlezone FAQ
and a new Battlezone 2 FAQ,
as well as some
new screenshots from BattleZone2, Pandemic Studios' upcoming sequel to the
cult-favorite action/strategy hybrid. In addition, they are also holding a BattleZone
Gold Contest giving away five copies of the just-released enhanced version
of the original BattleZone for the PC (not to be confused with the original
arcade game).
This teaser page on the Cyberathlete
site is where you can go tomorrow evening at 6:00 PM CDT (7:00 PM EDT) and
register for the event. Registration does not have a cut-off date, but, if you
plan on bringing your own computer, or enter the $10,000 Q3Test tournament, you
will probably want to get there early on, because those both will be accepting
only a limited number of registrants. The FRAG3, will be held in Dallas, TX
October 29-31, 1999.
Gone Gold previews SWAT 3: Close Quarters Battle
taking a hands-on look at the upcoming installment in the tactical police
operations series that began with the PoliceQuest games. An interesting twist to this preview is that Gone Gold's Rich, who wrote it, is
actually a police officer himself, which certainly adds an interesting
perspective, though clearly the game is being discussed on its merits as a game,
rather than just its accuracy as a simulation. The game ends up getting high
marks for both, however, as this quote demonstrates: The Artificial
Intelligence of your team members is outstanding even in this early build of the
game. I ordered my Element to clear a room (It was a bar in the hotel our
mission took place.) and the men moved in cautiously. They moved in quite
professionally and used excellent tactics to clear the room. As I stood there
and watched them do their job, they actually leaned around corners protecting
themselves from exposing a full body shot. Once they were sure the room was
cleared, they message you with an "All Clear" communication.
The way it was handled really brought a smile to my face because these on screen
Police Officers were doing the job correctly. Outstanding.
The Adrenaline Vault
X Downloads Page has posted a bunch of 1.9 patches to update the retail
German version of X: Beyond the Frontier. The have no information to offer on
what the patch does.
GameSlice's
"The Gist List", A.K.A. The Big Eight: Hot Fall Games, is online
after a considerable gap between updates (once weekly. the last editorial prior
to this is from January). The update, as the title suggests, takes a look at
eight titles author Geoff Keighley views as hot items for the fall season,
covering Soldier of Fortune, Indiana Jones and the Infernal Machine, Gabriel
Knight III, Unreal Tournament, Homeworld, Quake III Arena, Half-Life: Opposing
Force, and Age of Empires II: Age of Kings. The blurb on each game includes some
screenshots, and I believe the three shots with the Soldier of Fortune piece are
brand-new.
Pa-Hom.Com interviews Mike Harrington
in an English translation of their
Spanish language interview, actually Mike's an English-speaking type, so the
Spanish version is probably the translation. In any event, the conversation with
the Valve co-founder discusses Team Fortress 2, specifically discussing
modifications to the engine, the voice communication system, and even mentioning
the possibility of a Half-Life movie.
EuroGamer has posted their
coverage of the UKPCGC, a massive competition that took place last weekend,
where gamers competed in eight (!!) games spread across four categories: action,
strategy, driving and sports. Some of the games played were Unreal Tournament
(a beta version, of course), Q3Test, Age of Empires II (beta), and Total Annihiliation:
Kingdoms.
UnrealTournament.co.uk
has posted a really wacky article that doesn't provide strategy for the weapons
in the UT demo, but rather explains the principles behind how they work (thanks
UnrealNation). If you've ever wondered
how the Bio Rifle works, or considered making your own (not a good idea, you'd
probably be killed the second it started up) you should probably read this article.
For the record, Blue's News doesn't condone making your own weapons...unless of course
they're uber-powered
potato guns.
"Sony goes on a Rampage" is the name of a
story on Variety's web site (and in today's edition of the paper), which
goes into detail about the Redneck Rampage movie (yes, you read that correctly).
According to the story, Tall Trees Productions plans to make the movie, with
Betty Thomas (Private Parts) directing. The film is to be a comedy, but will,
"not be any more violent than Men in Black". No script has been written
as of yet, so the film may never happen...but it's still a strange turn of events. Redneck Rampage, of course, is a build-engine series of games by Xatrix (the people behind Kingpin).
A post to the GT Forum
by Epic's Brandon "GreenMarine" Reinhart (spotted by Unreal Universe,
thanks Billy) goes into detail on
why there is no grappling hook in Unreal Tournament CTF, here's a portion of the
post: There will not be a grapple in UT. There are a few reasons why.
The first is that while grappling hooks give a player a lot of manouverability,
they detract from gameplay. When you give the flag runner a grapple, he becomes
a one man army. You might as well throw team tactics out the window. Instead of
requiring the aid of your teammates to blow through a hallway blockade, you can
just swing past. In Q2CTF or LMCTF, its easy for a single individual to grapple
into even a heavily defended enemy base, hit the flag, and grapple out. I know
because I've done it.
We feel that removes a lot of the teamplay element from CTF. Heroism is a nice
thing, but should never be the focus of a team oriented game.
The translocator allows players to move into good sniping positions and to
quickly get to areas they couldn't on foot. At the same time, it restricts
players from quickly escaping the enemy base with the flag.
There's a new Nocturne Preview
on Well Rounded Entertainment with a hands-on look at a preview version of
this upcoming third-person action horror thriller set in the Lovecraftian '30s
(or, as they put it, "when pulp fiction was still read by flashlight and
there was a menace around every corner"). The preview includes a bunch of in-game
screenshots.
The Adrenaline Vault Previews The Wheel of Time
looking ahead at Legend's upcoming Unreal-engine action/strategy/adventure game.
The detailed preview is capped off by a
page of 3dfx screenshots.
CTNews interviews Joel Huenick
of 4DRulers about their upcoming first-person shooter, Gore. Here's a little
clip asking the musical question, why Gore? Q. Why the title
"Gore"? Kinda a stupid question, but will there be lots of err..
"Gore" in the game?
A. We named the game Gore because we wanted something catchy and easy to
remember that we could fit into our existing story, which was a "Galactic
blood bath battle over a new energy source known as ore", thus the war was
dubbed Gore. It all made sense, and will be explained more in detail when we
release the official story of the game. The game will also be pretty gory, but
in more subtle ways, like pain face expressions on characters, twitching,
convulsions and painful shouts of dying monsters, etc.
The Adrenaline Vault Editorials
asks "What's in the Water?," discussing a possibly alarming trend in
gaming websites, expressing concern that a growing number of sites are owned
behind the scenes by ecommerce-based businesses, which can be viewed as a
potential conflict of interest. The article raises what I would call some valid
concerns, some that I can certainly say I share myself, and suggests that sites
make a declaration of their ties to commerce: For the record, there
are no "silent partners" here at Blue's News, which is 100% owned by
me. There's an advertisement for an ecommerce site, here, but it's just that --
an ad.
More GeForce 256 screenshots in the bits this morning.
CliffyB made a post to the GT
Unreal Forum for those failing to grasp the impact of the Impact Hammer,
which is clearly more useful than most melee weapons in these types of games (I
got three frags in a row with it the first time I figured it out). Thanks
Firehawke at Unreal Universe.
Here's the post, which should help if you're having problems with this beast:
Okay, I go onto a lot of servers and I see people not knowing how to use
this gun. It is covered in the tutorial that ships with UT, which we did not
include in the demo, so you get to hear it straight from me on how to use it.
1. Press fire.
2. Hold fire. (KEEP IT HELD! NEVER LET GO!)
3. Walk up to and touch someone.
4. POP!
There.
Now, the alt fire can deflect projectiles, but it is extremely hard to do. If
you're starting off I'd suggest using the regular fire for offense.
You can charge the regular fire of the hammer and look down, release, and jump
to get a nice impact jump. This is how you get the Damage Amp in Turbine.
5thD team homepage has the first
release of their new Quake II mod that unashamedly tries to recreate the
class-based gameplay of Team Fortress Quake (and QuakeWorld).
The just-announced Legacy Explorer
is a new program that offers an interesting concept, allowing the management and
manipulation of saved game files to allow for the use of more saves than save
slots in the game, as well as other stuff like downloading and exchanging save
game files. The initial version of the program supports about 20 games.
The results of the TotalMayhem Q3test tournament
are online, offering results of one of the first online Q3Test tourneys. The
Stickmen defeated Kiss My Ass in the finals.
Including some cool cases (literally and figuratively):
- A short
post on Unrealtournament.co.uk gives the UT Demo equivalents of a few
useful QuakeWorld console commands, as sort of a quick guide to help Quake
players adjust...
- Undulation has word of
a variation on a chain-mapping project, where artists each add a texture to
a texture file...
- There's a big ole rant on the Glide Underground
complaining about Microsoft's (semi-)secret upcoming console project. Thanks
SailorScout...
- I'm sad to report that Wadasia, home to game servers with that attracted
some high quality players, seems to have shut down. Thanks Wicked Lester.
It's possible there's some confusion here, but as of now their
website just says "Play Nintendo" before forwarding to the
Nintendo homepage. Too bad, this was a favorite place to play the Quake
series, as well as TRIBES, and others (I even saw they had been running a UT
demo server)...
Looking forward to getting back in the swing of things this week after
disrupting myself pretty badly all last week playing around with hardware. The
good news is, everything is running great here again, the bad (or at least odd)
news, after all this trouble, is I still don't have NT installed(!). Oh well, I
think I'll leave well enough alone at the moment and not break anything else for
now (sometimes the technical difficulties just beat you into submission).
Link of the Day: Lip Balm Anonymous Home Page.
Thanks Dan and Miller.
|