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Archived News:
There are six Rogue Spear
screenshots on 24 Hour Gamer, or actually five screenshots and a shot of the
main menu, showing off action from the upcoming full version of Rainbow Six:
Rogue Spear, the sequel to the tactics-based first-person shooter Rainbow Six.
Those wascawwy wabbits over at PlanetUnreal
have posted a tip on how to play deathmatch on two of the non-DM maps in the Unreal Tournament demo. Here's
the trick: Word is if you don't do this, but join a server that has followed this procedure, UT will auto-download the maps for you.
The Licensed To Kill site
has a new beta 0.11 of this mod for Action Quake 2 that adds bot teammates and
opponents to this Quake II mod. The new version has been updated to use the AQ2
1.52 source code, adds a new node storage structure, and fixes some bugs.
There's a new MDK2 Development
Update on MDK2.com giving
the latest word from BioWare's Greg Zeschuk on development on the sequel to
Shiny's quirky mostly third-person action game. MDK, of course, stands for Merry
Danny Kaye.
The Unreal Tournament demo is Glide only, but Davis Lentz sends word that
creating a blank text file called Glide2x.dll in your Windows\System directory
will allow the game to be played in software mode, which, depending on the
horsepower in your system, may just allow you to check out a bit of what the
demo is like, or even allow you to play (sCary
confirmed for me that it can be playable). Also, since the demo is actually
Glide-only, rather than 3dfx-only, many owners of Creative Labs-based TNT2-cards
are reporting excellent results playing the demo using Creative's unified
drivers, which, of course, support Glide.
Kokak's Hexen Page has
version 0.9 of GLHexen, an OpenGL compatible version of Hexen based on WinHexen
that shares an OpenGL engine with DoomGL
& GLHeretic (all
of which, of course, are based on the publicly-available source codes for the
original versions of the games). Word on GLHexen is that, though bugs may still
occur, all the features from the original Hexen should be present. Thanks Frans
at 3D Action Gamers.
The Unreal Technology page has been
updated with word from Epic Programmer Jack "Mek" Porter that he's
created a fix for problems server admins are having with the remote
administration tool. Thanks Del "DrDemento" Dhanoa. As for local
copies of this file and other UT stuff (like the demo itself), I'll try to get
some of that stuff going now that I'm back online (spent most of yesterday with
machines scattered in parts on the floor around me). Here's the update on the
fix:
Speaking of TRIBES (following story), S.A.S's Guide to
TRIBES has been updated with more tips on how to cap the flag and frag like
a champion in Dynamix' online, multiplayer, teamplay shooter. They are also
interested in assistance creating strategy guides for each of the game's maps,
so if you are up to it, drop them a line.
3D Unlimited
interviews Tim Gift looking Mr. Gift's horse straight in the mouth to
inquire of the Dynamix programmer about the state of progress on TRIBES2, the
upcoming sequel to Starsiege TRIBES, the Earthsiege series, Starsiege, and
presumably the upcoming TRIBES Extreme as well (a contender for "sequel to
most games," one would imagine). The Q&A covers Tim's background, his
history at Dynamix, and of course, TRIBES2.
If you downloaded the wrong version of the Unreal Tournament demo (version
321 is the incorrect one), Epic has released a patch for you so you don't have
to download the whole giant file all over again (thanks PlanetUnreal).
Here's the dirt fresh from the Unreal Tech page:
The newly opened Kingpin site Poisonville has posted an
interview with Ryan "Ridah" Feltrin of Xatrix, talking about violence
in games, programming, and of course, Kingpin. In other Kingpin news, The
Wastelands, a Kingpin editing site, has posted an editorial to help would-be
map authors set up Worldcraft to work with the game.
GameSpot
has posted the box artwork from Nocturne, Terminal Reality and the Gathering
of Developer's spooky third person adventure game (thanks GA-Source).
The box, if I do say so, is pretty cool looking, and sort of resembles the original
poster for the Blair Witch Project.
As always, thanks to Frans o' 3DGamers
for these.
So the Unreal Tournament demo has finally been released, and I was able to
pull myself away from Final Fantasy VIII and Sonic Adventure long enough to
try it out. I'm impressed with it...I'll hold off from making any comments about
the game until I've had a chance to really play it a bit, but it's definitely
fun. What impressed me the most about the demo, however, was NetGames USA's
ngWorldStats. This is simply amazing
stuff...if you remember the original plan for QuakeWorld, this delivers it,
and it delivers it really well. It's definitely worth downloading just for that.
Link of the Day: God to License Unreal Engine for Creation (thanks Martin Cracauer). |
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