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Sunday, Sep 19, 1999 Talk Like a Pirate Day. Arrr!

  

Starlancer Screenshot of the Week

There's a new StarLancer Weekly Screenshot on Gamerush showing off another look ahead at this upcoming space sim from Microsoft, Digital Anvil, and Warthog. This week's shot shows off a view of a ship flying using the "warp cam" (and quite a lovely shade of blue it all is).

BattleCruiser 3000 AD Updates

In other space sim news, the BattleCruiser 3000 has been updated with a new appendix for download that explains in detail what's added to BC3KAD with the version 2.08 update including Tactical Operations Command. Also, the BC3020AD Shots page has been updated with a bunch of new screenshots.

Expanded Free Quake/Quake II on Mplayer

The Quake and Quake 2 News page on Mplayer has the news that Mplayer is expanding the free services they are offering Quake and Quake II players to included games on Mplayer hosted servers. Benefits to players will now included guaranteed private matches and automatic player rankings.

Miscellaneous Soldier of Fortune Stuff

Its cricket-chirping quiet again today (is everyone off playing the UT demo?), so since Kenn Hoekstra specifically mentions helping out on the slow news day in his .plan update it would be a shame to pass it up. The update covers a lot of bases, including some assorted Soldier of Fortune bits, mentioning a new Soldier of Fortune message board and stuff that, again, suggests the game is in its final stages of development:

Soldier of Fortune is trucking along... I've been doing a lot of writing lately for the installer, the manual, the readme and a few other miscellaneous odds and ends. It's not exactly like turning out a best seller, but I'll take it where I can get it. When I'm not writing, I'm playtesting... And as fast as I can report the "features" that I find, the programmers and designers fix them and all is right with the world. Probably the nicest part about my new Project Administrator position is being able to contribute to the project in so many ways. It's a good feeling...

UT Demo Master List Fix

3DGameGeek's David "MoneyLuv" Gaspar has posted a workaround for getting a dedicated server on the UT master list if you're running a multihomed system on Win98 SE or NT Proxy. Here's the scoop:

Below is how it looks in the guide and how it should look in your *.bat or run command line.

Does not work: C:TournamentDemoSystem> ucc.exe server mapname.unr?game=GameType [port=portnum] [ini=inifilename] [log=logfilename] [multihome=ipaddress]

This is how it should read: C:TournamentDemoSystem> ucc.exe server mapname.unr?game=GameType [port=portnum][multihome=ipaddress] [ini=inifilename] [log=logfilename]

Note how the multihome IP line is BEFORE the *.ini= line this is important!! Now run your l33t bat file and look for your server in the UT gui on your gaming machine.

New Game Name Builder

The Game Name Builder Official Homepage has a new version 1.44 of this utility to create colored and fun (animated) names in games that support them. The program currently has support for Quake, QuakeWorld, Q3Test, Hexen 2, HexenWorld, and any other game which utilizes ASCII characters (Windows, DOS, and proprietary fonts).

PM Tech Bits

  • NT Game Palace sends word that they've posted fixes to enable Glide with Banshee/Voodoo3 under Windows 2000 RC2. These fixes are for Glide only ("Direct3D will be disabled").
  • Sharky Extreme's A-Trend ATC3970 Savage4 Pro Review looks at this bargain-prices Saveage4 Pro-based board. Also previewing S3 hardware is 3D Alpha Hardware Station's S3 Savage 2000 preview, a hands-off look at the features in this upcoming product.
  • The Storm Platinum Drivers page has new version 2036a drivers for these Xitel sound cards. Thanks TonyT.
  • Oops, loony said this was going in the AM Tech bits yesterday, but it seems to have fallen through a crack. A post to the Silicon Investor Messageboard quotes 3dfx' Scott Sellers as saying the Napalm technology (often speculated to be Voodoo4) is in danger of not being released fourth quarter this year, though of course, it won't be late at that, since it hasn't actually been announced. Thanks Roscoe A., Sincero.

GreenMarine Interview

There's an interview with Brandon "<color>Marine" Reinhart on Unrealtournament.co.uk (the same interview is also on Qamex Games Centre). The Q&A is from tracking down the Epic programmer at the UT tourney at The Playing Fields at this year's ECTS to discuss the state of Unreal Tournament.

On UT 3D Sound & More

An update to the Unreal Technology page gives the sound thinking behind 3D audio support in the Glide UT demo (or lack thereof, though it will be in the next demo). There is also some helpful info there for server administrators:

A3D and EAX Support

3D sound acceleration is absent from the Unreal Tournament 3dfx demo while we sort out some recent code changes, but will be in the full demo coming next week. A big thanks to the A3D guys, Skip McIlvane and Scott Etherton for helping us get the code back up and running.

-Tim

Quick Note to Server Admins

Server administrators - Please turn off the "Tournament Mode" checkbox. It forces the game to wait for all the player connections to fill up before the game starts. This is very frustrating for players when the Max Players is set to 16.

Also, if you're getting DNS errors trying to connect to the remote server administration, you might want to check Advanced Options. Under Webserver, be sure your ServerName is BLANK. This setting is used by the webserver and is not related to the server name as it appears in the Server Browser. This corresponds to the ServerName entry in UnrealTournament.ini under the [UWeb.Webserver] section.

NetGames UT Stats Offline

Brandon "GreenMarine" Reinhart updated his .plan with word that the uber-cool NetGames stat output for the Unreal Tournament demo is going to be offline until the release of the next version of the demo (should be "a couple of days," according to the update) to iron out the "multiple-UID problem" (though it might just be to upgrade "the keep CliffyB at the top of the lists" algorithm).

F.A.K.K.2 & RS Themes

AEon's HM F.A.K.K. 2 Kollage is a new desktop wallpaper created using images from previously-released screenshots of Ritual's upcoming third-person action/fantasy game based on the upcoming film based on Kevin Eastman's Heavy Metal magazine characters. To accompany the collage, which is spelled with a "K" because the page is in German, is also a German-language preview of Heavy Metal F.A.K.K. 2. As always, a fair translation can be found at AltaVista Translations. Also, there's a new Rogue Spear desktop theme on FilePlanet.

Rogue Spear Preview

Sharky Extreme's Rogue Spear Preview is up, looking ahead to the second installment in the shooter inspired by the Tom Clancy novel, Rainbow Six. You gotta love the gang over in the Shark Tank, dig this intro: "The French Prime Minister's daughter is being held hostage by Egyptian terrorists. You've been charged with saving her with a minimum loss of life. What do you do? What do you do? Well, if you were Neo, you'd run in guns blazing while bending the non-existent spoon. Too bad you're not Neo." Sharky Extreme's NOX First Glimpse is up as well, with a short rundown on this upcoming game from Westwood they describe as "a Diablo II challenger."

MDK2 Preview

IPlayGames First Look at MDK2 is another look ahead at the upcoming sequel to Shiny's MDK currently in production at BioWare. The profile gives a rundown on what's expected from gameplay in the third-person action game, as well as a sense for its nutty plot. MDK, of course, stands for Musty, Damp, and Kold.

Quake II Teamplay Maps & Mod

KT-imPAKt's Homepage has released a new map-pack for Quake II offering eight levels of various sizes, along with a server-side teamplay mod that offers map voting. The page has screenshots of the maps, as well as more information about the mod, which has been in development for some time now (delayed by real-life considerations).

New QuakeStarter

QuakeStarter's Official Homepage posted a new version 0.73b (on Friday) of this front-end for the Quake family of games. Thanks Voodoo Extreme by way of Demo News.

Team Fortress Classic Training Demos

An update to the i.am.Team Fortress Classic adds a collection of 50 new demos showing off different skills and techniques useful to various Team Fortress Classic classes as a training aid. The site is also sporting a redesign to make finding your way through content like that easier.

Titanium Angels Extravaganza

GA-Source's New Titanium Angels Screenshots and More offers new screenshots, artwork, box art, and even an in-game movie from SCI's upcoming "3D action adventure where you control a futuristic bounty hunter." The movie is about 70 MB, and apparently shows off a lot of the goodies in the game that screenshots don't do justice.

Software NT UT Demo

Malcontent sends word that he got the Unreal Tournament demo working in Software under Windows NT in a similar method to the one described yesterday for Windows 98 (story), "but in this case put the bogus Glide2x.dll under Winnt\System32."

Reviews

etc.

  • The RadioActive Software Chronicles page has word that this upcoming Half-Life single-player add-on is nearing completion, and that they will be seeking a small number of beta testers soon...
  • Word on Gibbed.Com is they are "closing for an indefinite amount of time." Thanks Nick "Meaties" Wilson...
  • Birdman's Lair, home of all things SpaceOrb, has posted a modified version of the Unreal SpOrb patch for Unreal that works with Unreal Tournament...
  • Hmm... gotta be a good sign that Pat Lipo's .plan talks of the Raven programmer working on the installer for their upcoming Quake II-engine shooter, Soldier of Fortune...

Out of the Blue

It was nice that yesterday was quiet, as it gave a good chance to check out the Unreal Tournament demo, but certainly a shot at playing was all I needed, the quietest news day in recent memory was certainly more than was required (be careful what you ask for, you may get it). The demo is an awful lot of fun to play, with a lot of neat detail. Also, the netgames stats stuff is really tremendous, it's too bad a bug has it off line for the moment, I'm looking forward to seeing some of the stats accumulate (I love that sort of thing).

Link of the Day: User Friendly the Comic Strip, yesterday's edition was Quake-related (and a strategy guide, to boot!). Thanks Dr. Bunsen.
News Story of the Day: ABCNEWS.com Mad or Rad When (Gummi) Bears Go Bad, relating some experiments reminiscent of the peep torture tests in a past Link of the Day. Apparently some light is being cast upon the theory of "herd immunity" to disease among the little beasties. No, really. Thanks Geoff.

Saturday, Sep 18, 1999

Rogue Spear Screenshots

There are six Rogue Spear screenshots on 24 Hour Gamer, or actually five screenshots and a shot of the main menu, showing off action from the upcoming full version of Rainbow Six: Rogue Spear, the sequel to the tactics-based first-person shooter Rainbow Six.

More Unreal Tourney DM Maps

Those wascawwy wabbits over at PlanetUnreal have posted a tip on how to play deathmatch on two of the non-DM maps in the Unreal Tournament demo. Here's the trick:

1. Make copies of CTF-CoretDEMO and DOM-SesmarDEMO. These are located in the C:\TournamentDemo\Maps folder.

2. Rename the copies to DM-CoretDEMO and DM-SesmarDEMO.

3. Now you can join any server that is running these maps in DM mode.

Word is if you don't do this, but join a server that has followed this procedure, UT will auto-download the maps for you.

LTK AQ2 Bot

The Licensed To Kill site has a new beta 0.11 of this mod for Action Quake 2 that adds bot teammates and opponents to this Quake II mod. The new version has been updated to use the AQ2 1.52 source code, adds a new node storage structure, and fixes some bugs.

MDK2 Diary

There's a new MDK2 Development Update on MDK2.com giving the latest word from BioWare's Greg Zeschuk on development on the sequel to Shiny's quirky mostly third-person action game. MDK, of course, stands for Merry Danny Kaye.

Checking out the UT Demo

The Unreal Tournament demo is Glide only, but Davis Lentz sends word that creating a blank text file called Glide2x.dll in your Windows\System directory will allow the game to be played in software mode, which, depending on the horsepower in your system, may just allow you to check out a bit of what the demo is like, or even allow you to play (sCary confirmed for me that it can be playable). Also, since the demo is actually Glide-only, rather than 3dfx-only, many owners of Creative Labs-based TNT2-cards are reporting excellent results playing the demo using Creative's unified drivers, which, of course, support Glide.

New GLHexen

Kokak's Hexen Page has version 0.9 of GLHexen, an OpenGL compatible version of Hexen based on WinHexen that shares an OpenGL engine with DoomGL & GLHeretic (all of which, of course, are based on the publicly-available source codes for the original versions of the games). Word on GLHexen is that, though bugs may still occur, all the features from the original Hexen should be present. Thanks Frans at 3D Action Gamers.

UT Demo Remote Admin Fix

The Unreal Technology page has been updated with word from Epic Programmer Jack "Mek" Porter that he's created a fix for problems server admins are having with the remote administration tool. Thanks Del "DrDemento" Dhanoa. As for local copies of this file and other UT stuff (like the demo itself), I'll try to get some of that stuff going now that I'm back online (spent most of yesterday with machines scattered in parts on the floor around me). Here's the update on the fix:

I've made a fix for the WWW-based Remote Administration - In version 322 this seems to crash some machines instantly and works fine on others. One of my machines had no problems but the other would crash as soon as I logged in. If you're a Server Administrator you should download this file and extract it into your TournamentDemo\System directory. Server administrators only, please. No-one else needs this fix.

TRIBES Guide

Speaking of TRIBES (following story), S.A.S's Guide to TRIBES has been updated with more tips on how to cap the flag and frag like a champion in Dynamix' online, multiplayer, teamplay shooter. They are also interested in assistance creating strategy guides for each of the game's maps, so if you are up to it, drop them a line.

Tim Gift Interview

3D Unlimited interviews Tim Gift looking Mr. Gift's horse straight in the mouth to inquire of the Dynamix programmer about the state of progress on TRIBES2, the upcoming sequel to Starsiege TRIBES, the Earthsiege series, Starsiege, and presumably the upcoming TRIBES Extreme as well (a contender for "sequel to most games," one would imagine). The Q&A covers Tim's background, his history at Dynamix, and of course, TRIBES2.

Unreal Tournament Demo Patch

If you downloaded the wrong version of the Unreal Tournament demo (version 321 is the incorrect one), Epic has released a patch for you so you don't have to download the whole giant file all over again (thanks PlanetUnreal). Here's the dirt fresh from the Unreal Tech page:

There is now a patch available for users who have downloaded the older 321 version from sites which accidently posted it earlier today. This patch updates your version of the demo to 322.   You only need this patch if your version of the demo says "Version 321" in the top right corner.   The patch is available here. The file is 5.35 MB (5,612,778 bytes).

Kingpin News

The newly opened Kingpin site Poisonville has posted an interview with Ryan "Ridah" Feltrin of Xatrix, talking about violence in games, programming, and of course, Kingpin. In other Kingpin news, The Wastelands, a Kingpin editing site, has posted an editorial to help would-be map authors set up Worldcraft to work with the game.

Nocturne Box Art

GameSpot has posted the box artwork from Nocturne, Terminal Reality and the Gathering of Developer's spooky third person adventure game (thanks GA-Source). The box, if I do say so, is pretty cool looking, and sort of resembles the original poster for the Blair Witch Project.

AM Tech Bits

Reviews

etc.

  • FilePlanet has a brand new look, and now sports a new custom e-mail feature, which mails you the latest updates from whatever sections of the site you select.
  • BetaBites has posted more of their Asheron's Call journal, with a huge rundown of what's going on in this massively multiplayer RPG currently in beta.
  • Wired has posted an article on LAN Parties, that starts off by saying, "cancel the kegger". Thanks [SOG]Nataraj (and everyone else who sent that in).
  • According to AVault, Sega's planned Internet networking is not delayed, as has been reported elsewhere, and they're anticipating full online gaming by Q3 2000, complete with 12 online titles including Half-Life.
  • Also from AVault is word that Douglas Adams is working on a new real-time 3D title featuring Arthur Dent. I'd say it's a safe assumption that his towel will make an appearance as well.

Fruit of the loon

So the Unreal Tournament demo has finally been released, and I was able to pull myself away from Final Fantasy VIII and Sonic Adventure long enough to try it out. I'm impressed with it...I'll hold off from making any comments about the game until I've had a chance to really play it a bit, but it's definitely fun. What impressed me the most about the demo, however, was NetGames USA's ngWorldStats. This is simply amazing stuff...if you remember the original plan for QuakeWorld, this delivers it, and it delivers it really well. It's definitely worth downloading just for that.

Link of the Day: God to License Unreal Engine for Creation (thanks Martin Cracauer).



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