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Archived News:
Mark Rein sent this e-mail to Unreality,
explaining the current status of the Unreal Tournament demo, as well as with
Epic in general (in light of the hurricane that's headed their way). Here's
what he had to say:
Hey! Dynamix sent along another one of those
TRIBES Extreme update dealies, this time giving a bunch of designer Scott
Rudi's background in games gone by and more (including the fact that his dad is
in fact ex major-league baseball player Joe Rudi!). Here's a quote:
GameSpot's Starsiege
TRIBES demo page is now up, giving the deal on the demo mentioned below.
Here's the poop:
Though it's not yet noted on the Starsiege TRIBES - Tribes Players
page , Frans points the way to a Starsiege: TRIBES demo that he's mirrored
on 3D Action Gamers' Archive.
There's no word on what's the deal with the demo yet, but it's a 20-something MB
download.
Word from Microsoft is that Ensemble Studios' Age of Empires II Age of Kings
has gone gold. Here's the poop on availability and other pimpage they sent
along:
Red Storm's Rogue
Spear Support page has been updated with three new Q&As dealing with
technical issues associated with the Rogue Spear demo (and presumably the full
version as well). Rogue Spear has gone gold, and is expected in stores next
week. Thanks Frans at 3DGamers for the
tip.
Yesterday's Darkstone patch (story)
has been recalled (thanks Squick). Apparently there were some giant, show stopping
bugs included by accident, and the patch cannot be uninstalled, so don't download
or run the patch if you've got it.
3DWars has posted an
interview with John Cook, lead programmer on Team Fortress 2 for Valve. The
brief interview deals with John's background, as well as some basic TF2 issues,
such as the changes they've made to the engine since Half-Life.
This week's Wheel of Time update has been posted to the
official site (thanks Infiniti). The update kicks off with, "we're
not far away from putting this bad boy on shelves (relatively, anyway)"
and proceeds to talk about a number of issues related to finishing up the game.
There's two new screenshots, as well as images of the swanky new WoT t-shirt
they've had made up.
Version 0.65 of the Jumbot
for Half-Life has been released, and is available for download (thanks Brian
Jackowski). This version is said to be, "the most stable and reliable"
release to date.
3dfxGamers has posted
five more movies from Unreal Tournament in MPEG format. These
should keep you occupied until they release the demo (hopefully later today).
Creative
Labs has posted version 1.20 beta of the unified drivers for their Graphics
Blaster TNT and 3D Blaster RIVA TNT2 Ultra video cards (thanks MyDrivers).
This version features chroma key fixes, as well as optimizations for several
games.
UK Gamer has
posted an interview with Bernd Lehahn, a designer on X: Beyond the Frontier.
The interview deals with the storytelling in the game, the buggy version released
in Germany, and even hints about EgoSoft's future projects.
GameSpot
UK has posted a preview of Legend's Unreal-engine strategy/RPG game Wheel
of Time (thanks Octane). While the preview
itself is fairly short, there's a number of impressive screenshots from the
game that appear to be new.
GASource
has posted an interview with Giovanni Caturano, lead development leader for
Zetha gameZ, whose first title, DroneZ is a surreal, sci-fi third person action
game (and judging by the title, may have been influenced by such notable "Z"
films as AntZ and eXistenZ). There are nine accompanying screenshots, three
of which are brand new.
sCary's Shack has posted a brief e-mail he
received from John Carmack, which confirms that the new skeletal animation system
that is being implemented into the Quake III: Arena engine will not in fact
be included in the next Q3Test release (1.09), as well as word that the next
version is still "a bit off". In other words, don't expect a release anytime soon.
The Playing Fields, the location
for the ECTS Unreal Tournament party, has posted four AVI movies from UT, showing
off the massive Redeemer weapon, the new Flak Cannon, plenty of DM mayhem, and
a whole lot more.
GameSpot
UK has posted a preview of Westwood Studios' top down RPG, Nox (although
they're quick to point out that, "that's like describing Tiberian Sun as
a top-down strategy game"). The preview is chock full of details, and illustrated
with plenty of screenshots.
Force One has posted an interview with
Jake Simpson, talking about the force feedback support that will be in Soldier
of Fortune, as well as word that the OEM version of SoF will be completed
next week. Here's an excerpt for you:
PlanetQuake
has posted an interview with Stevie "Killcreek" Case, talking to the
Daikatana level designer (and Playboy model) about female gaming, and her job
at ION Storm. The interview was conducted by Hellchick, a finalist at the Female
Frag Fest, where the interview took place.
While you're waiting for the demo to be released, Unrealism
has posted 15 impressive screenshots from Unreal Tournament, which were taken
at The Playing Fields' UT party at ECTS.
Beta 2.5 of Action Half-Life, the
popular mod for Half-Life that adds realistic deathmatching to the game has
been released, and is available for download. This version fixes the "say"
command that was broken in the last release, and adds a number of new features
as well. The Linux version isn't available as of yet, but should be released
tonight or early tomorrow, according to the web site.
The official Delta Force
2 page has been updated, and now features eight new screenshots (on the
screenshots page), as well as a DF2 FAQ (which mentions an October 21st release
date). Thanks to the always astute Frans
for the tip.
3dfx has launched 3dfxgamers.com, a
site for well, 3dfx games and stuff (here's the
press release with the announcement). They've kicked off the launch with
some exclusive Unreal Tournament screenshots, and word that they'll be posting
the exclusive UT demo soon (thanks Frans).
MacGamer's
Ledge has posted some coverage of the Quake III: Arena tour, following it
on the Bellevue and Tacoma stops (it would appear that they stalked the bus,
as they followed it on the highway!). There's a lot of pictures, including some
blurry ones of the new maps.
The humor site Penny Arcade has posted a fairly serious (and impressive) new screenshot from Dynamix' Starsiege: TRIBES 2, showing off some cool looking new buildings and environmental effects.
The Adrenaline Vault Previews Loose Cannon
looking ahead at this upcoming game of driving and shooting (as well as the
occasional getting out of the car and shooting) from Microsoft and Digital Anvil.
The preview gives a good feel for the game, and offers a
half-dozen spiffy screenshots. Here's some more on that getting out of the
car bit:
Mod Central Unreal has
posted some info about the mutators (game types) to be included with the
imminent Unreal Tournament demo from Epic's Cliff Bleszinski, who points out
they will be discouraging (which I read as disallowing) user mods of the demo.
Word is the demo will offer Insta Gib, Low Gravity, Pulse Arena, Rocket Launcher
Arena, and Shock Arena mutators.
IPlayGames Kingpin Map Tutorial - Part 5
is on line covering clipping (a 15 yard penalty), giving a short rundown on
making "odd" shaped brushes.
Thanks Frans:
Wow was I feeling 100% again yesterday. In fact, my frisky fired-up self decided
to run into Manhattan in search of some parts to build that NT machine I've
been planning on building (I mentioned this a while back as my plan to cure the
low system resources in Win98 my use of Eudora, in particular seems to
provoke--more on this in a moment). Now, as loony noted here when he went on his
Slocket adapter hunt, New York City is not a hotbed of cutting-edge PC hardware,
but after considerable hunting, I managed to uncover the exact dual-CPU
motherboard I wanted, and then proceeded to search fruitlessly for a copy of NT
Workstation in the city's lone CompUSA, and a dozen stores surrounding it (who
all suggested going to CompUSA). Murphy's law had me come home with a lone CPU,
and Murphy's sister's law had it turn out to be defective of all things, so my
project is not really moving along towards the immediate gratification I
envisioned when bypassing the mail-order route for this. In a related soap
opera, turns out loony worked out the Eudora to Outlook conversion by exporting to Outlook
Express first. Now he says he can't figure out how to selectively download large
attachments. Like my nanna, nanna Rosanadana used to say.... if it's not one
thing, it's another.
Link of the Day: Proptronics, Inc.. Home of those cardboard home entertainment systems. There's got to be a fun use for these things if they got into the right hands. Thanks Awea Kinkesch and Shadowstar. |
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