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Archived News:
There are no confirmations from Valve or Sierra, but a blurb on Next-Generation Online
quotes "insiders at Sega" as saying an "Internet
capable version of Sierra’s Half Life will appear on Dreamcast in the
near future." Word is Sierra could not be reached for comment on the rumor
at the time the story went up. DREAMCAST.IGN.COM
is even more confident, calling the word from Sega a confirmation:
The RS Toolkit Homepage
has the release of version 1.0 of the RS Toolkit, which is a new version of the
former R6 (Rainbow Six) Toolkit that also supports the Rogue Spear demo (and RS
conveniently stands for both games). The toolkit is in effect a front-end,
offering automation of several useful functions within the demo. Word is a
version with support for the full game will be released when the full game is.
The story on The Adrenaline Vault News
about Billy Zelsnack joining Valve as a contract employee that originally
referred to Team Fortress 2 as being "at least a year off" (story),
has been amended to reflect updated information they've received from Sierra on
this, saying:
Pandemic Studios' Official Battlezone II Site
has posted a pair of new shots of more units from BattleZone II, the upcoming
combo action/strategy sequel. Thanks Battlezone Nav Beacon.
This week's units are the ISDF
Walker and the Scion
Walker, and there's a
new screenshot of an ISDF Mortar Bike in trouble.
Excited about Diablo II, Blizzard's upcoming sequel to their smash-hit RPG
Diablo, but afraid you won't know what to look for in the stores when it's
released? Never fear this Diablo II Box
Art Shot, and this shot of the
Diablo II box itself just posted on GameSpot
can serve as mug shots to track it down. Thanks Ant.
Oops, actually there is an explanation for the missing DF2 demo (next story) on The Adrenaline Vault News,
where they say it turned out to be "an internal demo not intended for
public consumption -- even though it was posted on their public ftp site."
Word is the demo should be out September 20.
There aren't any details to explain why, but The Adrenaline Vault
Downloads page that previously had the Delta Force 2 demo for download (story)
has been updated simply saying the demo was pulled at the request of the
publisher. Thanks Jack Allen Beck Jr.
A
chat log from Blizzard's first chat session for WarCraft III, held earlier
this evening on Battle.net has been posted on The
Unofficial Diablo II Site. The half hour chat provided new information on
"hardware support, units for land, water and air, the ECTS Cinematic,
ladder system and much more."
Okay, so the demo isn't out yet, but that doesn't mean you can't patch it when
it does get released, right? Well, that's the reasoning behind Brandon Reinhart's
.plan
update that features this
link to a fix for the ngStats bug posted earlier. When the demo is released,
just copy this .exe over the one that's installed by default.
Digital Theatre has
posted an interview with John Folliard, a programmer for Dynamix on Starsiege:
TRIBES and TRIBES 2. The interview covers his background, the wild and wacky
world of programming, and even his thoughts on Quake.
GameSpot's Legacy of Kain Soul Reaver
Demo page has a new playable demo of this third-person vampire game from
Eidos. The demo is 16.3 MB, and there's word on the page about issues with RIVA
128 and ATI Rage Pro accelerators. Thanks Frans at 3D Action
Gamers. Here's a bit on what the game is all about:
Epic's Brandon
Reinhart updated his .plan once again with more on the imminent Glide
version of the Unreal Tournament demo, describing a problem, and its equally-imminent
solution with the included release of ngStats, as well as a bit about the proper
use of the demo's skill levels:
Beyond 3D interviews
Nick Caddick of S3 in a conversation that took place towards the end of the
recently-completed ECTS in London. The interview discusses sales of the
Savage4, the upcoming Savage 2000, and their marriage to Diamond., among other
things.
Happy Puppy's Septerra Core: Legacy of the Creator
preview is online, offering a look ahead at Monolith's
upcoming role-playing game, based on some hands-on experience with a beta
version. Thanks Frans at 3D Action
Gamers.
Brandon "BlueMarine" Reinhart updated
his .plan with word on the status of the 3dfx Glide Unreal Tournament demo,
as well as word on some stuff for server admins once it's available:
Also, if it wasn't obvious that the initially Glide-only aspect of this demo was a sponsorship dealie, GA-Source has a confirmation from Mark Rein that it is related to the "lucrative bundling deal" with UT and Voodoo3s from a while back.
AnandTech
interviews Scott Sellers talking to the 3dfx CTO about the current sate of
the graphics accelerator market, reflecting on what's known about the newly announced
cards from S3 and NVIDIA. Here's a bit on the quest for the title of fastest accelerator,
and a seemingly newfound emphasis from 3dfx on running "color depths that
gamers demand":
3DRealms' Joe Siegler updated his
.plan with word that he's posted the commercial for Duke Nukem: Zero Hour
on the 3D Realms site in both MPEG and
Real Video formats. The commercial features a live action Duke (woo!) in addition
to plenty of in-game footage from this Nintendo 64 title.
A Warcraft III - Scroll of Knowledge (Frequently Asked Questions)
is now online to help those having problems understanding the concept of this upcoming cross-genre game.
IMG's Chat Transcript with Descent 3's Duane Johnson
is up, the "official" log from the event's organizers. The log is of a
recent chat with this rocket scientist (his day job is with NASA), who
moonlights as a programmer on the upcoming Mac port of the latest in the Descent
series of flying shooters.
The Official Soldier of Fortune FAQ at Soldier-of-Fortune.com has been updated with some new Qs and As about
Raven's upcoming Quake II engine shooter. Thanks Frans at 3D Action
Gamers, who says there are various changes, including an update to reflect
the game's expected November 1999 street date.
Saw on PlanetUnreal that the official
Unreal Tournament site has word
from Mark Reign that the 28.8 modem is again working in the Epic offices and
that the Unreal Tournament Demo may yet be released today as planned:
Gamers Central's
MDK2 preview is up, offering a look at BioWare's upcoming sequel to Shiny's
quirky first and third-person action game. The article discusses some of the
distinguishing aspects of the original game, and looks ahead at what might do
the same for the follow-up. MDK, of course, stands for Meshuganah Damn Kids(!).
We're not exactly in the hurricane belt here in New York, but it is the
eastern seaboard, and this is the season, so with Floyd making his run up the
coast things are getting a bit rough even up here. I just got word from loony
that while his ISDN is holding out, his voice line just went down, so I wanted
to mention the off chance that this situation would deteriorate and knock us
both off line. It doesn't seem like that's going to be the case, but hey, you
never know (now where did I leave that bilge pump?).
A bunch o' bits, including a bunch of ways to keep those hot components cool:
Epic's Alan Willard wrote in with a status update on Epic and the Unreal Tournament
demo in general (looks like the wrath of Floyd passed them by):
Thresh's Firing Squad
has posted a hands on preview of Unreal Tournament, which is based on a beta
build of the game. The piece is by Dennis "Thresh" Fong, and in typical
Thresh fashion it's very detailed, and loaded with lots of in-depth analysis
from someone who eats, breathes, and sleeps in deathmatch.
A 3.1 beta patch for CounterStrike,
the popular anti-terrorist mod for Half-Life has been released, and is available
for download at the official CounterStrike
page. This patch is purely a bug fix update, and you must have beta 3 already
installed before running it (thanks Stretch-E).
A new version of ZDoom, an enhanced
version of Doom based on the source code release from a while back has been
released (thanks Frans). This version
is labeled 1.18b.
A new version 0.7 of the Jumbot
for Half-Life has been released. This version has a great deal of new features,
including the ability for bots to run away if they feel they're at a disadvantage
in combat, and a whole bunch of other AI improvements and tweaks.
The Adrenaline Vault News
has posted seven new screenshots from Activision and Presto Studios' upcoming
Star Trek: Hidden Evil, an action/adventure game set following the Star Trek:
Insurrection movie.
The Adrenaline Vault Downloads Demo
has a 31 MB playable demo from NovaLogic's upcoming Delta Force 2, the sequel to
their voxelated first-person shooter that emphasizes tactics. Here's the word on
what this release can, and can't handle, as far as video:
The Adrenaline Vault News
is reporting that programmer Billy Zelsnack has been contracted by Valve
Software to work on TeamFortress 2. Here's a bit of the update which describes
that, and also describes TeamFortress2 as being a year away, which, if it is the
case, is the first indication that the title is that far off:
Relic News sends word that they've
received a confirmation from Relic's Alex Garden that Homeworld is gold, and
this strategy/space sim should be available in stores in about two weeks.
Kickass Gaming Network Interviews
George Collins, director of BattleZone2 team about this upcoming sequel to
Activision's BattleZone, the 3D action/strategy homage to the arcade classic.
The article takes a very general approach to the game.
PC.IGN.COM previews Wheel of Time
looking ahead at Legend's Unreal-engine game saying, "It looks great, but
how does it play? We do some deathmatch, and give you the complete spell list."
The Thief Gold
website has some new screenshots of this upcoming follow-up to Thief, the
sneaky, stealthy shooter. Thanks GA-Source,
where they also have the shots posted.
Yup... thanks Frans at 3D Action
Gamers:
Well, I got my CPU returned, a matched pair on mail order to replace it. I got
what sounded like good advice to buy SMP CPUs simultaneously to avoid potential
problems, though I got advice on what looked like the best prices from mail
order after I ordered, so I'll save that for next time. I also finally
found a copy of NT (eight billion miniature Statues of Liberty in New York, and
one copy of Windows NT). It's finally getting through my thick skull that it's
historically always a soap opera when I go out hardware shopping, inevitably
requiring at least one return trip to the store, so I think I'm going to stick
to mail order from now on, which I've generally found much more reliable.
Thankfully, at least, for the first time in the history of this site, such a
saga (and this is easily at least the third time this has happened) didn't
result in a few days of spotty updates, as loony has been doing a great job of
keeping up as I've been gallivanting about buying components.
Link of the Day: Mitchell, South Dakota
Corn Palace. The world's only. No... really! Thanks toast.
Mark Rein sent this e-mail to Unreality,
explaining the current status of the Unreal Tournament demo, as well as with
Epic in general (in light of the hurricane that's headed their way). Here's
what he had to say:
Hey! Dynamix sent along another one of those
TRIBES Extreme update dealies, this time giving a bunch of designer Scott
Rudi's background in games gone by and more (including the fact that his dad is
in fact ex major-league baseball player Joe Rudi!). Here's a quote:
GameSpot's Starsiege
TRIBES demo page is now up, giving the deal on the demo mentioned below.
Here's the poop:
Though it's not yet noted on the Starsiege TRIBES - Tribes Players
page , Frans points the way to a Starsiege: TRIBES demo that he's mirrored
on 3D Action Gamers' Archive.
There's no word on what's the deal with the demo yet, but it's a 20-something MB
download.
Word from Microsoft is that Ensemble Studios' Age of Empires II Age of Kings
has gone gold. Here's the poop on availability and other pimpage they sent
along:
Red Storm's Rogue
Spear Support page has been updated with three new Q&As dealing with
technical issues associated with the Rogue Spear demo (and presumably the full
version as well). Rogue Spear has gone gold, and is expected in stores next
week. Thanks Frans at 3DGamers for the
tip.
Yesterday's Darkstone patch (story)
has been recalled (thanks Squick). Apparently there were some giant, show stopping
bugs included by accident, and the patch cannot be uninstalled, so don't download
or run the patch if you've got it.
3DWars has posted an
interview with John Cook, lead programmer on Team Fortress 2 for Valve. The
brief interview deals with John's background, as well as some basic TF2 issues,
such as the changes they've made to the engine since Half-Life.
This week's Wheel of Time update has been posted to the
official site (thanks Infiniti). The update kicks off with, "we're
not far away from putting this bad boy on shelves (relatively, anyway)"
and proceeds to talk about a number of issues related to finishing up the game.
There's two new screenshots, as well as images of the swanky new WoT t-shirt
they've had made up.
Version 0.65 of the Jumbot
for Half-Life has been released, and is available for download (thanks Brian
Jackowski). This version is said to be, "the most stable and reliable"
release to date.
3dfxGamers has posted
five more movies from Unreal Tournament in MPEG format. These
should keep you occupied until they release the demo (hopefully later today).
Creative
Labs has posted version 1.20 beta of the unified drivers for their Graphics
Blaster TNT and 3D Blaster RIVA TNT2 Ultra video cards (thanks MyDrivers).
This version features chroma key fixes, as well as optimizations for several
games.
UK Gamer has
posted an interview with Bernd Lehahn, a designer on X: Beyond the Frontier.
The interview deals with the storytelling in the game, the buggy version released
in Germany, and even hints about EgoSoft's future projects.
GameSpot
UK has posted a preview of Legend's Unreal-engine strategy/RPG game Wheel
of Time (thanks Octane). While the preview
itself is fairly short, there's a number of impressive screenshots from the
game that appear to be new.
GASource
has posted an interview with Giovanni Caturano, lead development leader for
Zetha gameZ, whose first title, DroneZ is a surreal, sci-fi third person action
game (and judging by the title, may have been influenced by such notable "Z"
films as AntZ and eXistenZ). There are nine accompanying screenshots, three
of which are brand new.
sCary's Shack has posted a brief e-mail he
received from John Carmack, which confirms that the new skeletal animation system
that is being implemented into the Quake III: Arena engine will not in fact
be included in the next Q3Test release (1.09), as well as word that the next
version is still "a bit off". In other words, don't expect a release anytime soon.
The Playing Fields, the location
for the ECTS Unreal Tournament party, has posted four AVI movies from UT, showing
off the massive Redeemer weapon, the new Flak Cannon, plenty of DM mayhem, and
a whole lot more.
GameSpot
UK has posted a preview of Westwood Studios' top down RPG, Nox (although
they're quick to point out that, "that's like describing Tiberian Sun as
a top-down strategy game"). The preview is chock full of details, and illustrated
with plenty of screenshots.
Force One has posted an interview with
Jake Simpson, talking about the force feedback support that will be in Soldier
of Fortune, as well as word that the OEM version of SoF will be completed
next week. Here's an excerpt for you:
PlanetQuake
has posted an interview with Stevie "Killcreek" Case, talking to the
Daikatana level designer (and Playboy model) about female gaming, and her job
at ION Storm. The interview was conducted by Hellchick, a finalist at the Female
Frag Fest, where the interview took place.
While you're waiting for the demo to be released, Unrealism
has posted 15 impressive screenshots from Unreal Tournament, which were taken
at The Playing Fields' UT party at ECTS.
Beta 2.5 of Action Half-Life, the
popular mod for Half-Life that adds realistic deathmatching to the game has
been released, and is available for download. This version fixes the "say"
command that was broken in the last release, and adds a number of new features
as well. The Linux version isn't available as of yet, but should be released
tonight or early tomorrow, according to the web site.
The official Delta Force
2 page has been updated, and now features eight new screenshots (on the
screenshots page), as well as a DF2 FAQ (which mentions an October 21st release
date). Thanks to the always astute Frans
for the tip.
3dfx has launched 3dfxgamers.com, a
site for well, 3dfx games and stuff (here's the
press release with the announcement). They've kicked off the launch with
some exclusive Unreal Tournament screenshots, and word that they'll be posting
the exclusive UT demo soon (thanks Frans).
MacGamer's
Ledge has posted some coverage of the Quake III: Arena tour, following it
on the Bellevue and Tacoma stops (it would appear that they stalked the bus,
as they followed it on the highway!). There's a lot of pictures, including some
blurry ones of the new maps.
The humor site Penny Arcade has posted a fairly serious (and impressive) new screenshot from Dynamix' Starsiege: TRIBES 2, showing off some cool looking new buildings and environmental effects.
The Adrenaline Vault Previews Loose Cannon
looking ahead at this upcoming game of driving and shooting (as well as the
occasional getting out of the car and shooting) from Microsoft and Digital Anvil.
The preview gives a good feel for the game, and offers a
half-dozen spiffy screenshots. Here's some more on that getting out of the
car bit:
Mod Central Unreal has
posted some info about the mutators (game types) to be included with the
imminent Unreal Tournament demo from Epic's Cliff Bleszinski, who points out
they will be discouraging (which I read as disallowing) user mods of the demo.
Word is the demo will offer Insta Gib, Low Gravity, Pulse Arena, Rocket Launcher
Arena, and Shock Arena mutators.
IPlayGames Kingpin Map Tutorial - Part 5
is on line covering clipping (a 15 yard penalty), giving a short rundown on
making "odd" shaped brushes.
Thanks Frans:
Wow was I feeling 100% again yesterday. In fact, my frisky fired-up self decided
to run into Manhattan in search of some parts to build that NT machine I've
been planning on building (I mentioned this a while back as my plan to cure the
low system resources in Win98 my use of Eudora, in particular seems to
provoke--more on this in a moment). Now, as loony noted here when he went on his
Slocket adapter hunt, New York City is not a hotbed of cutting-edge PC hardware,
but after considerable hunting, I managed to uncover the exact dual-CPU
motherboard I wanted, and then proceeded to search fruitlessly for a copy of NT
Workstation in the city's lone CompUSA, and a dozen stores surrounding it (who
all suggested going to CompUSA). Murphy's law had me come home with a lone CPU,
and Murphy's sister's law had it turn out to be defective of all things, so my
project is not really moving along towards the immediate gratification I
envisioned when bypassing the mail-order route for this. In a related soap
opera, turns out loony worked out the Eudora to Outlook conversion by exporting to Outlook
Express first. Now he says he can't figure out how to selectively download large
attachments. Like my nanna, nanna Rosanadana used to say.... if it's not one
thing, it's another.
Link of the Day: Proptronics, Inc.. Home of those cardboard home entertainment systems. There's got to be a fun use for these things if they got into the right hands. Thanks Awea Kinkesch and Shadowstar. |
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