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Sunday, Sep 12, 1999

  

New Hexen32

Saw on Doomworld that a new version 0.2.2 of Hexen32, a Win32 Hexen source port, is now available on its newly-relocated homepage. In semi-related Raven Windows port news, I also see on DW that it's looking like the wHeretic project may be at an end, though even if that is the case, another version of the port will still be released.

Starlancer FAQ

A brand-new unofficial StarLancer FAQ is now online, asking and answering all sorts of questions about Digital Anvil's upcoming space opera. There is also an officially Unofficial FAQ on Lanced.Net.

New Ęstats

The Ęstats Page has been updated with a new version 4.19 of the ĘStats log parser for 3D shooter games. Among the changes in the new version is new Unreal v2.25f support and Hexen II support.

Action Quake2 Bot

The maXtron main site has the debut release of Licensed To Kill for Action Quake2, which adds an AI bot to this popular Quake II mod. The early version is based on the ACEBot source code (and the name is indeed an homage to James Bond), and is described as having a lot to learn, but apparently aim is not one of them (the quote was "it shoots nice :)").

New ZDoom

The ZDoom page has a new version 1.18a of ZDoom, a freely distributed Win32 port of Doom. The new release is purely a bug-fix for a couple of glitches with version 1.18, and offers no new features. Thanks Frans at 3D Action Gamers.

Half-Life Game Launcher

Planet Half-Life has word of beta version 3.0 of the Half-Life Game Launcher, a front-end for Half-Life, Valve's "game of the year" shooter.

Wombat Wins Ground ZERO

Well, the finals are over at Ground ZERO, the CPL event that ran throughout the weekend, and stx-wombat has walked away with the $10,000 purse (thanks Cache). The full stats from the event are up at NetGames USA's Ground ZERO site, and they're pretty interesting to look at - this was definitely a surprise filled tournament, with Rix, DieharD and Sujoy all getting knocked out of the finals.

3dfx Interview

The Pulpit chats with Gary Tarolli, talking with 3dfx' CTO about a variety of current events topics related to 3dfx and 3D acceleration in general.

N64 Daikatana Preview & Shot

Saw on StormTroopers that Nintendojo's N64 Daikatana preview was posted semi-recently with a look ahead at the Nintendo 64 version of ION Storm's upcoming era-spanning Quake II-engine shooter. Though, as Planet Daikatana points out not all the info in the piece is accurate (one reference is to a PSX port, which has apparently never been mentioned elsewhere, so it's either inaccurate or a scoop), the piece does offer a new screenshot.

AMD Updates

Jeff from the AMD Zone sends along a few tidbits related to AMD: AMD cuts chip prices is a ZDNN article on price slashing, AMD's guide to building a computer with the Athlon processor is online to help with your homebrew needs, and the sometimes very accurate and sometimes less-so THE REGISTER has word that AMD's K8 to be re-engineered K7, speculating on the nature of AMD's yet-to-be-announced next processor.

Wheel of Time Screenshots

Voodoo Extreme has posted three new screenshots from Wheel of Time showing off Legend's upcoming Unreal-engine action/adventure/strategy offering.

Starlancer Shot

There's a new Starlancer Pic of the Week feature over on GameRush.Com that offers a new peak ahead at this upcoming space sim from Warthog, and as the name suggests, it looks like they will be following this up with a new shot on a weekly basis (Source: email. Err, thanks AGN3D).

Kingpin FAQ

A half-dozen new questions have been added to the I.am-KingPin Kingpin FAQ, fortunately along with the corresponding answers (I guess technically a Frequently Asked Question really does just need the questions, right?). The document attempt to be a comprehensive listing of what's what in Xatrix' life of crime shooter. Thanks Frans at 3D Action Gamers.

More Kingpin Editing

Also on the Kingpin front, IPlayGames Kingpin Map Tutorial - Part 4 is up, adding to their ever-blossoming Kingpin Mapping Guide. The new chapter offers tips on how to make platforms using Kingpin Radiant (and presumably other editors that support Kingpin entities), and "how to make use of the surface and content properties of a brush to make your environment more realistic." Previous chapters include tutorials on the basics, expanding your map, and complex doors.

New TRIBES SpoonBot

As promised, another new release of the SpoonBot is now available after a quiet period in the development of this server-side mod that adds improved AI opponents for Starsiege TRIBES. The new version 0.5d offers more aggressive bots, optimized treefile calculation (takes minutes instead of hours), a new demolition bot behavior, bug fixes, and more. Thanks Bot Epidemic.

MDK2 Preview

Sharky Extreme's ECTS Report on MDK2 gives a look ahead at Bioware's upcoming sequel to Shiny's quirky single player third (and first) person action title. The preview is based on checking out the game at this year's ECTS, which just concluded in London. MDK, of course, stands for Missing Dumb Komment.

Space Sim Chat Log

There's a chat log on A Talent for War with the outcome of last night's chat session with the developers of a bunch of upcoming space sims, including Tachyon, Parsec, and Jumpgate (apparently Starlancer, Starfleet Command, and Klingon Academy were trapped in the neutral zone, unable to attend).

3D Specs Wars

Well the cards involved aren't available yet, but that's not stopping Thresh's FiringSquad from making a recommendation between the Savage2000 or the GeForce 256, referring to their comparison, as a shootout between the next-generation specs of both cards. Unfortunately, once again we are deprived of benchmarks showing how the press releases for both products perform head-to-head (since they are the only physical components of the new accelerators currently available). The piece does include some Q&A with S3's PR Manager Paul Crossley and 3D Architect Raja Koduri.

Reviews

Follow-up

An article linked yesterday about an overclocked PIII-550 running at 668 MHz originally called the CPU's original clockspeed as 350 MHz, which would have been quite the newsworthy piece of overclocking. Thanks to the many that wrote in with the correction on that, and our apologies for any confusion this caused.

etc.

  • Word on the Assimilation home is to expect a new version 3.0 of this Quake II mod next Monday, to be distributed after an IRC soiree. A confirmation of the day should be out soon...
  • Seems the Dreamcast may turn out to be sophisticated enough to hack into. This Slashdot Article describes on intrepid geek's discovery that you can actually telnet into a Dreamcast, though an applicable username and password have not yet been doped out (perhaps the NSA knows it). Thanks James. Update: Seems this turns out to have been an error or a hoax...
  • Quake Shakes Manhattan is a TechWeb article on the festivities at Ground ZERO, currently taking place. Thanks Bakkteria...
  • ATFW's ECTS '99 Cheesecake Awards...

Out of the Blue

MrsBlue reminded me we had tickets for a show last night. For whatever reason I was not optimistic (I recall saying something about planning on napping), but I had such a great time I want to make a recommendation in case you have a chance to see the show or the performers in action. It was a comedy called Thwak (currently in Manhattan's small Minetta Lane Theater), and the performers call themselves the Umbilical Brothers (not really related, they are a pair of Aussies named David Collins and Shane Dundas), and it's clever and inventive beyond description. I wouldn't be surprised to see a lot more from these two, at least I certainly hope to.

Link of the Day: Punch John Tesh, from the people who brought you punch Bill Gates, Michael Jackson, and Captain Kirk. Thanks David LaPort. This is just a simulation, no actual photos of celebrities were punched in the creation of the site.
Bonus Link: ThinkGeek Caffeine Scheduled Delivery. Thanks David Hamilton. Cue Homer: Hmmm, a Bawls subscription...



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