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Archived News:
Saw on Doomworld that a new version
0.2.2 of Hexen32, a Win32
Hexen source port, is now available on its newly-relocated homepage. In
semi-related Raven Windows port news, I also see on DW
that it's looking like the wHeretic
project may be at an end, though even if that is the case, another version of
the port will still be released.
A brand-new unofficial StarLancer FAQ
is now online, asking and answering all sorts of questions about Digital Anvil's
upcoming space opera. There is also an officially Unofficial FAQ
on Lanced.Net.
The Ęstats Page has been
updated with a new version 4.19 of the ĘStats log parser for 3D shooter games.
Among the changes in the new version is new Unreal v2.25f support and Hexen
II support.
The maXtron main site has the
debut release of Licensed To Kill for Action Quake2,
which adds an AI bot to this popular Quake II mod. The early version is based on
the ACEBot source code (and the name is indeed an homage to James Bond), and is
described as having a lot to learn, but apparently aim is not one of them (the
quote was "it shoots nice :)").
The ZDoom page has a new version 1.18a of
ZDoom, a freely distributed Win32 port of Doom. The new release is purely a
bug-fix for a couple of glitches with version 1.18, and offers no new features. Thanks Frans at 3D Action
Gamers.
Planet Half-Life has word of beta
version 3.0 of the Half-Life Game Launcher,
a front-end for Half-Life, Valve's "game of the year" shooter.
Well, the finals are over at Ground ZERO,
the CPL event that ran throughout the weekend, and stx-wombat has walked away
with the $10,000 purse (thanks Cache). The
full stats from the event are up at NetGames USA's Ground ZERO site, and they're
pretty interesting to look at - this was definitely a surprise filled tournament,
with Rix, DieharD and Sujoy all getting knocked out of the finals.
The Pulpit chats with Gary
Tarolli, talking with 3dfx' CTO about a variety of current events topics
related to 3dfx and 3D acceleration in general.
Saw on StormTroopers that Nintendojo's
N64 Daikatana preview was posted semi-recently with a look ahead at the Nintendo
64 version of ION Storm's upcoming era-spanning Quake II-engine shooter. Though,
as Planet Daikatana points out not
all the info in the piece is accurate (one reference is to a PSX port, which has
apparently never been mentioned elsewhere, so it's either inaccurate or a
scoop), the piece does offer a new screenshot.
Jeff from the AMD Zone sends along a few
tidbits related to AMD: AMD cuts chip prices
is a ZDNN article on price slashing, AMD's
guide to building a computer with the Athlon processor is online to help
with your homebrew needs, and the sometimes very accurate and sometimes less-so THE REGISTER
has word that AMD's K8 to be re-engineered K7,
speculating on the nature of AMD's yet-to-be-announced next processor.
Voodoo Extreme has posted three new
screenshots from Wheel of Time showing off Legend's upcoming Unreal-engine
action/adventure/strategy offering.
There's a new Starlancer
Pic of the Week feature over on GameRush.Com
that offers a new peak ahead at this upcoming space sim from Warthog,
and as the name suggests, it looks like they will be following this up with a
new shot on a weekly basis (
A half-dozen new questions have been added to the I.am-KingPin
Kingpin FAQ, fortunately along with the corresponding answers (I guess
technically a Frequently Asked Question really does just need the questions,
right?). The document attempt to be a comprehensive listing of what's what in
Xatrix' life of crime shooter. Thanks Frans at 3D Action
Gamers.
Also on the Kingpin front, IPlayGames Kingpin Map Tutorial - Part 4
is up, adding to their ever-blossoming Kingpin Mapping Guide.
The new chapter offers tips on how to make platforms using Kingpin Radiant (and presumably
other editors that support Kingpin entities), and "how to make use of the
surface and content properties of a brush to make your environment more
realistic." Previous chapters include tutorials on the basics, expanding
your map, and complex doors.
As promised, another new release of the SpoonBot
is now available after a quiet period in the development of this server-side mod
that adds improved AI opponents for Starsiege TRIBES. The new version 0.5d
offers more aggressive bots, optimized treefile
calculation (takes minutes instead of hours), a new demolition bot behavior, bug
fixes, and more. Thanks Bot Epidemic.
Sharky Extreme's
ECTS Report on MDK2 gives a look ahead at Bioware's upcoming sequel to
Shiny's quirky single player third (and first) person action title. The preview
is based on checking out the game at this year's ECTS, which just concluded in
London. MDK, of course, stands for Missing Dumb Komment.
There's a chat log
on A Talent for War with the outcome of last night's chat session with the
developers of a bunch of upcoming space sims, including Tachyon, Parsec,
and Jumpgate (apparently Starlancer, Starfleet Command, and Klingon Academy were
trapped in the neutral zone, unable to attend).
Well the cards involved aren't available yet, but that's not stopping Thresh's FiringSquad
from making a recommendation between the Savage2000 or the GeForce 256,
referring to their comparison, as a shootout between the
next-generation specs of both cards. Unfortunately, once again we are deprived
of benchmarks showing how the press releases for both products perform
head-to-head (since they are the only physical components of the new
accelerators currently available). The piece does include some Q&A with S3's
PR Manager Paul Crossley and 3D Architect Raja Koduri.
An article linked yesterday about an overclocked PIII-550 running at 668 MHz
originally called the CPU's original clockspeed as 350 MHz, which would have
been quite the newsworthy piece of overclocking. Thanks to the many that wrote
in with the correction on that, and our apologies for any confusion this caused.
MrsBlue reminded me we had tickets for a show last night. For whatever reason I
was not optimistic (I recall saying something about planning on napping), but I
had such a great time I want to make a recommendation in case you have a chance
to see the show or the performers in action. It was a comedy called Thwak (currently in Manhattan's small Minetta Lane Theater),
and the performers call themselves the Umbilical Brothers (not really related,
they are a pair of Aussies named David Collins and Shane Dundas), and it's
clever and inventive beyond description. I wouldn't be surprised to see a lot
more from these two, at least I certainly hope to.
Link of the Day: Punch John Tesh,
from the people who brought you punch Bill
Gates, Michael Jackson,
and Captain Kirk. Thanks
David LaPort. This is just a simulation, no actual photos of celebrities were
punched in the creation of the site. |
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