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Monday, Sep 13, 1999

  

Omikron Shots

GASource has posted five new screenshots from Eidos and Quantic Dreams' third person adventure title, Omikron, showing off a variety of different locales from the game.

3dfx' Texture Technology

As part of their new technology, 3dfx has unveiled their new FXT1 texture compression (thanks Dennis Smith). This is an open source technology, meaning anyone can download the source code, and it works under Glide, OpenGL, and Direct3D (meaning it's not limited to 3dfx cards). Here's an excerpt from their developer's site that explains it somewhat.

FXT1 texture compression provides equal to or better compression ratios than any available hardware compression scheme and is supported on all future 3dfx products. With up to four compression schemes used in the encoding of each texture, FXT1 provides the most accurate texture compression available, providing little or no loss in image quality. Decoding FXT1 textures can be done transparently in the 3D hardware at run-time, or decoded in software and converted to another hardware-supported texture format.

New Battlecruiser 3000 AD

A new version (2.08) of Battlecruiser 3000 AD has been released, and is available for download on its official site. This version has over 20 enhancements and fixes, including more fully populated planets, new dogfighting AI, new personnel AI, and lots more.

Nerf Preview

PC.IGN has posted a preview of one of the strangest (and yet most entertaining) first person shooters to come along in a long time, Nerf Arena Blast. The preview is based on the author's trip to Hasbro, and is quite detailed (and illustrated with a whole boatload of screenshots).

New Skout Demo

A new version (1.02) of the Skout demo has been released, as has a patch for the German retail version of the game. This patch is said to fix errors with ATI Rage 128 cards, as well as CD music errors. Thanks Frans, who's posted mirrors of both files at 3DGamers.

Tomb Raider 4 Shots

The official Tomb Raider site has posted five new screenshots (well, kind of new - they look to be higher quality versions of images that are in several magazines this month) from Tomb Raider: The Last Revelation, and moved the older images to a new location (thanks Frans).

New Jumbot

A new version 0.6 of The Jumbot for Half-Life is now available. In the new version the bots can now use turrets when available; bots have individual stats for accuracy, etc.; there's a new random bot function; improved underwater waypoint navigation, and more.

New WONSwap

Word from WONSwap high command is that they've beefed up this service that allows easy uploading and downloading of custom maps, skins, models, etc. so that it's now even faster and more reliable to search. The service now boasts over 3,700 available files for Half-Life; Starsiege TRIBES; Starsiege; and PGA Championship Golf 1999, and word is that "several more hit titles will be supported in the next few weeks."

Re-Volt Patch

This page has a patch to update Acclaim's new RC racing game Re-Volt. Thanks Frans at 3D Action Gamers. Word is the patch will resolve problems with Gateway Computer system and will fix the problem of returning to the desktop or system freezes after running the Re-Volt executable.

Japanese Descent 3

There's now a Japanese version 1.1 patch for Descent 3, available on this page. Thanks Frans at 3D Action Gamers.

Thief Gold Details

Looking Glass and Eidos have revealed details regarding the new levels in the special edition of Thief: The Dark Project that's set for release soon, titled Thief Gold. In addition to the twelve missions already in Thief, this version adds three new ones, which are all described in this press release.

PM Tech Bits

Your Face in B&W

Lionhead is sponsoring a contest over at Black & White Wire, where the winner will actually have their face put on a villager's model in the upcoming 3D title Black & White. All you have to do is make an original Black & White related image and send it in - sounds easy enough, right? For details, check out BW Wire.

Giants Humor

Kabuto.net has posted the first of three single panel comics drawn by Planet Moon's Shawn Nelson, and dealing with their game of mass destruction, Giants: Citizen Kabuto (look for another one tomorrow and the day after).

Tread Marks Music

The Tread Marks downloads page has posted an MP3 that samples the music from this 3D tank game, as well as word that a new test demo should be released "any day now" and will feature full Internet networking (thanks Frans).

GL Heretic 1.0 Released

Kokak's Heretic Page has version 1.0 of his GLHeretic port available for download. This version adds compatibility with Voodoo 2 mini-GL and Quake 3 drivers, a whole bunch of bug fixes, a new Gargoyle MD2, and lots more (thanks Frans).

VR Battlezone II

Virtual Games and Activision have announced that they will be making a modified version of Battlezone II for use on virtual reality platforms (thanks GAStrategy). According to the press release, Virtual Games will be making it compatible with their Dual Pod Networked system, which allows for two people to play simultaneously (VR deathmatch anyone?).

Renegade Preview

PCZone UK has posted their preview of Command & Conquer: Renegade, based on the demo they were given at ECTS. The shots shown in the preview aren't the same ones that you've seen a million times already, but rather fairly low quality images from a camera pointed at the monitor.

On the Linux UT Demo

Unrealism has posted an e-mail they received from Epic's Brandon Reinhart, confirming that although there will indeed be a version of the Unreal Tournament demo released for Linux, it won't be released simultaneously with the PC version (expected sometime this week).

Playstation 2 Announced

It's a console...or is it? Sony has unveiled, at long last, their Playstation 2 (the name's official now). There are several announcements today, including the release date and initial details (March in Japan, Fall 2000 in the US, with an estimated price of $370), word that the development kits are shipping (and are Linux based), and even their network details, including the revelation that in 2001, Sony plans to add an expansion module that will allow for distribution of movies over the Internet to the uber-box. Business Wire has also posted the first images of the box, for those curious what the thing looks like.

Rogue Spear Multiplayer Preview

Well Rounded Entertainment's Rogue Spear Multiplayer Preview is now up, offering a look ahead at multiplayer play in the full version of Red Storm Entertainment's upcoming sequel to the seminal tactical shooter, Rainbow Six, based on the Tom Clancy book of the same name. In addition to discussing the multiplayer aspects of the game, the article boasts a whopping 35 new screenshots.

Happy Shiny Forum

Developer's Corner sends word they are now hosting a messageboard devoted to the doings of Shiny and TeamEgo as they work on Messiah. The boards will be visited by the humble folks at Team Ego to answer questions when applicable, so if you are anticipating this upcoming third-person action title, or perhaps are just interested in discussions of the cutting-edge 3D technology being used in the game, check them out. In fact in passing through, I see that Shiny's Scott Herrington posted an answer to a question about environmental bump-mapping, saying that though they initially planned to support it out of the box on Messiah, it turns out this will not be the case. Here's the deal:

Messiah will not support environmental bumpmapping. We did some tests, and while it looked promising, the time to implement it in the game far outweighed the benefits. After all, bumpmapping is usually used to 'fake' additional polygonal detail - and with the characters in such high detail to begin with, we really didn't see a huge benefit.
That said, it'll be a feature in the next project that Team Ego makes (which will probably be one of 3 things: add-on pack, sequel, or entirely new game) since more hardware will support it at that time.

Prepare to be Assimilated

The Assimilation home has word of an IRC release shindig this evening to celebrate the release of version 3.0 of the Assimilation mod for Quake II. Though details on where to join the chat haven't been posted yet (they're promised soon), word is that the festivities will kick off around 6:00 PM PDT.

Reviews

Follow-up

Turns out the telnet into your Dreamcast thing mentioned yesterday, turns out to have been an error or a hoax, so you don't have to worry just yet about setting up a console-based firewall.

etc.

Out of the Blue

I'm finding myself feeling a pit poorly (to use an old family phrase) this AM, I realized it a little too late to get loonyboi to cover, hence the relatively late start today. In a completely silly unfolding of events, I never did make it in to Manhattan check out Ground ZERO (was it too close?). At least loony got to swing by a couple of times, too bad part of the reason I never made it out was to cover news, since it turned out to be a super-quiet weekend. I'm at least hoping to track down the webmasters who haven't left yet sometime today for a brew or something if I'm feeling better. To follow-up briefly on the Umbilical Brothers (mentioned here yesterday), Kyle Smith points out they made a recent Letterman appearance, and Per Jacobsen sends word they have their own website that even has a VIVO-format promo of their nuttiness. Finally, Apaullo points out that today is one of those dates in fictional history we like to note here: it was on September 13, 1999 that the moon was blasted from Earth's orbit in Space 1999.

Link of the Day: Mister Rogers' Neighborhood Home Page. I think if I were a parent I'd be worried that this page didn't trigger my cyber-sitter software. Thanks Chris Rhoton and his roommate Matt Sheffer.

Sunday, Sep 12, 1999

New Hexen32

Saw on Doomworld that a new version 0.2.2 of Hexen32, a Win32 Hexen source port, is now available on its newly-relocated homepage. In semi-related Raven Windows port news, I also see on DW that it's looking like the wHeretic project may be at an end, though even if that is the case, another version of the port will still be released.

Starlancer FAQ

A brand-new unofficial StarLancer FAQ is now online, asking and answering all sorts of questions about Digital Anvil's upcoming space opera. There is also an officially Unofficial FAQ on Lanced.Net.

New Ęstats

The Ęstats Page has been updated with a new version 4.19 of the ĘStats log parser for 3D shooter games. Among the changes in the new version is new Unreal v2.25f support and Hexen II support.

Action Quake2 Bot

The maXtron main site has the debut release of Licensed To Kill for Action Quake2, which adds an AI bot to this popular Quake II mod. The early version is based on the ACEBot source code (and the name is indeed an homage to James Bond), and is described as having a lot to learn, but apparently aim is not one of them (the quote was "it shoots nice :)").

New ZDoom

The ZDoom page has a new version 1.18a of ZDoom, a freely distributed Win32 port of Doom. The new release is purely a bug-fix for a couple of glitches with version 1.18, and offers no new features. Thanks Frans at 3D Action Gamers.

Half-Life Game Launcher

Planet Half-Life has word of beta version 3.0 of the Half-Life Game Launcher, a front-end for Half-Life, Valve's "game of the year" shooter.

Wombat Wins Ground ZERO

Well, the finals are over at Ground ZERO, the CPL event that ran throughout the weekend, and stx-wombat has walked away with the $10,000 purse (thanks Cache). The full stats from the event are up at NetGames USA's Ground ZERO site, and they're pretty interesting to look at - this was definitely a surprise filled tournament, with Rix, DieharD and Sujoy all getting knocked out of the finals.

3dfx Interview

The Pulpit chats with Gary Tarolli, talking with 3dfx' CTO about a variety of current events topics related to 3dfx and 3D acceleration in general.

N64 Daikatana Preview & Shot

Saw on StormTroopers that Nintendojo's N64 Daikatana preview was posted semi-recently with a look ahead at the Nintendo 64 version of ION Storm's upcoming era-spanning Quake II-engine shooter. Though, as Planet Daikatana points out not all the info in the piece is accurate (one reference is to a PSX port, which has apparently never been mentioned elsewhere, so it's either inaccurate or a scoop), the piece does offer a new screenshot.

AMD Updates

Jeff from the AMD Zone sends along a few tidbits related to AMD: AMD cuts chip prices is a ZDNN article on price slashing, AMD's guide to building a computer with the Athlon processor is online to help with your homebrew needs, and the sometimes very accurate and sometimes less-so THE REGISTER has word that AMD's K8 to be re-engineered K7, speculating on the nature of AMD's yet-to-be-announced next processor.

Wheel of Time Screenshots

Voodoo Extreme has posted three new screenshots from Wheel of Time showing off Legend's upcoming Unreal-engine action/adventure/strategy offering.

Starlancer Shot

There's a new Starlancer Pic of the Week feature over on GameRush.Com that offers a new peak ahead at this upcoming space sim from Warthog, and as the name suggests, it looks like they will be following this up with a new shot on a weekly basis (Source: email. Err, thanks AGN3D).

Kingpin FAQ

A half-dozen new questions have been added to the I.am-KingPin Kingpin FAQ, fortunately along with the corresponding answers (I guess technically a Frequently Asked Question really does just need the questions, right?). The document attempt to be a comprehensive listing of what's what in Xatrix' life of crime shooter. Thanks Frans at 3D Action Gamers.

More Kingpin Editing

Also on the Kingpin front, IPlayGames Kingpin Map Tutorial - Part 4 is up, adding to their ever-blossoming Kingpin Mapping Guide. The new chapter offers tips on how to make platforms using Kingpin Radiant (and presumably other editors that support Kingpin entities), and "how to make use of the surface and content properties of a brush to make your environment more realistic." Previous chapters include tutorials on the basics, expanding your map, and complex doors.

New TRIBES SpoonBot

As promised, another new release of the SpoonBot is now available after a quiet period in the development of this server-side mod that adds improved AI opponents for Starsiege TRIBES. The new version 0.5d offers more aggressive bots, optimized treefile calculation (takes minutes instead of hours), a new demolition bot behavior, bug fixes, and more. Thanks Bot Epidemic.

MDK2 Preview

Sharky Extreme's ECTS Report on MDK2 gives a look ahead at Bioware's upcoming sequel to Shiny's quirky single player third (and first) person action title. The preview is based on checking out the game at this year's ECTS, which just concluded in London. MDK, of course, stands for Missing Dumb Komment.

Space Sim Chat Log

There's a chat log on A Talent for War with the outcome of last night's chat session with the developers of a bunch of upcoming space sims, including Tachyon, Parsec, and Jumpgate (apparently Starlancer, Starfleet Command, and Klingon Academy were trapped in the neutral zone, unable to attend).

3D Specs Wars

Well the cards involved aren't available yet, but that's not stopping Thresh's FiringSquad from making a recommendation between the Savage2000 or the GeForce 256, referring to their comparison, as a shootout between the next-generation specs of both cards. Unfortunately, once again we are deprived of benchmarks showing how the press releases for both products perform head-to-head (since they are the only physical components of the new accelerators currently available). The piece does include some Q&A with S3's PR Manager Paul Crossley and 3D Architect Raja Koduri.

Reviews

Follow-up

An article linked yesterday about an overclocked PIII-550 running at 668 MHz originally called the CPU's original clockspeed as 350 MHz, which would have been quite the newsworthy piece of overclocking. Thanks to the many that wrote in with the correction on that, and our apologies for any confusion this caused.

etc.

  • Word on the Assimilation home is to expect a new version 3.0 of this Quake II mod next Monday, to be distributed after an IRC soiree. A confirmation of the day should be out soon...
  • Seems the Dreamcast may turn out to be sophisticated enough to hack into. This Slashdot Article describes on intrepid geek's discovery that you can actually telnet into a Dreamcast, though an applicable username and password have not yet been doped out (perhaps the NSA knows it). Thanks James. Update: Seems this turns out to have been an error or a hoax...
  • Quake Shakes Manhattan is a TechWeb article on the festivities at Ground ZERO, currently taking place. Thanks Bakkteria...
  • ATFW's ECTS '99 Cheesecake Awards...

Out of the Blue

MrsBlue reminded me we had tickets for a show last night. For whatever reason I was not optimistic (I recall saying something about planning on napping), but I had such a great time I want to make a recommendation in case you have a chance to see the show or the performers in action. It was a comedy called Thwak (currently in Manhattan's small Minetta Lane Theater), and the performers call themselves the Umbilical Brothers (not really related, they are a pair of Aussies named David Collins and Shane Dundas), and it's clever and inventive beyond description. I wouldn't be surprised to see a lot more from these two, at least I certainly hope to.

Link of the Day: Punch John Tesh, from the people who brought you punch Bill Gates, Michael Jackson, and Captain Kirk. Thanks David LaPort. This is just a simulation, no actual photos of celebrities were punched in the creation of the site.
Bonus Link: ThinkGeek Caffeine Scheduled Delivery. Thanks David Hamilton. Cue Homer: Hmmm, a Bawls subscription...



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