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Sunday, Sep 12, 1999

  

New Hexen32

Saw on Doomworld that a new version 0.2.2 of Hexen32, a Win32 Hexen source port, is now available on its newly-relocated homepage. In semi-related Raven Windows port news, I also see on DW that it's looking like the wHeretic project may be at an end, though even if that is the case, another version of the port will still be released.

Starlancer FAQ

A brand-new unofficial StarLancer FAQ is now online, asking and answering all sorts of questions about Digital Anvil's upcoming space opera. There is also an officially Unofficial FAQ on Lanced.Net.

New Ęstats

The Ęstats Page has been updated with a new version 4.19 of the ĘStats log parser for 3D shooter games. Among the changes in the new version is new Unreal v2.25f support and Hexen II support.

Action Quake2 Bot

The maXtron main site has the debut release of Licensed To Kill for Action Quake2, which adds an AI bot to this popular Quake II mod. The early version is based on the ACEBot source code (and the name is indeed an homage to James Bond), and is described as having a lot to learn, but apparently aim is not one of them (the quote was "it shoots nice :)").

New ZDoom

The ZDoom page has a new version 1.18a of ZDoom, a freely distributed Win32 port of Doom. The new release is purely a bug-fix for a couple of glitches with version 1.18, and offers no new features. Thanks Frans at 3D Action Gamers.

Half-Life Game Launcher

Planet Half-Life has word of beta version 3.0 of the Half-Life Game Launcher, a front-end for Half-Life, Valve's "game of the year" shooter.

Wombat Wins Ground ZERO

Well, the finals are over at Ground ZERO, the CPL event that ran throughout the weekend, and stx-wombat has walked away with the $10,000 purse (thanks Cache). The full stats from the event are up at NetGames USA's Ground ZERO site, and they're pretty interesting to look at - this was definitely a surprise filled tournament, with Rix, DieharD and Sujoy all getting knocked out of the finals.

3dfx Interview

The Pulpit chats with Gary Tarolli, talking with 3dfx' CTO about a variety of current events topics related to 3dfx and 3D acceleration in general.

N64 Daikatana Preview & Shot

Saw on StormTroopers that Nintendojo's N64 Daikatana preview was posted semi-recently with a look ahead at the Nintendo 64 version of ION Storm's upcoming era-spanning Quake II-engine shooter. Though, as Planet Daikatana points out not all the info in the piece is accurate (one reference is to a PSX port, which has apparently never been mentioned elsewhere, so it's either inaccurate or a scoop), the piece does offer a new screenshot.

AMD Updates

Jeff from the AMD Zone sends along a few tidbits related to AMD: AMD cuts chip prices is a ZDNN article on price slashing, AMD's guide to building a computer with the Athlon processor is online to help with your homebrew needs, and the sometimes very accurate and sometimes less-so THE REGISTER has word that AMD's K8 to be re-engineered K7, speculating on the nature of AMD's yet-to-be-announced next processor.

Wheel of Time Screenshots

Voodoo Extreme has posted three new screenshots from Wheel of Time showing off Legend's upcoming Unreal-engine action/adventure/strategy offering.

Starlancer Shot

There's a new Starlancer Pic of the Week feature over on GameRush.Com that offers a new peak ahead at this upcoming space sim from Warthog, and as the name suggests, it looks like they will be following this up with a new shot on a weekly basis (Source: email. Err, thanks AGN3D).

Kingpin FAQ

A half-dozen new questions have been added to the I.am-KingPin Kingpin FAQ, fortunately along with the corresponding answers (I guess technically a Frequently Asked Question really does just need the questions, right?). The document attempt to be a comprehensive listing of what's what in Xatrix' life of crime shooter. Thanks Frans at 3D Action Gamers.

More Kingpin Editing

Also on the Kingpin front, IPlayGames Kingpin Map Tutorial - Part 4 is up, adding to their ever-blossoming Kingpin Mapping Guide. The new chapter offers tips on how to make platforms using Kingpin Radiant (and presumably other editors that support Kingpin entities), and "how to make use of the surface and content properties of a brush to make your environment more realistic." Previous chapters include tutorials on the basics, expanding your map, and complex doors.

New TRIBES SpoonBot

As promised, another new release of the SpoonBot is now available after a quiet period in the development of this server-side mod that adds improved AI opponents for Starsiege TRIBES. The new version 0.5d offers more aggressive bots, optimized treefile calculation (takes minutes instead of hours), a new demolition bot behavior, bug fixes, and more. Thanks Bot Epidemic.

MDK2 Preview

Sharky Extreme's ECTS Report on MDK2 gives a look ahead at Bioware's upcoming sequel to Shiny's quirky single player third (and first) person action title. The preview is based on checking out the game at this year's ECTS, which just concluded in London. MDK, of course, stands for Missing Dumb Komment.

Space Sim Chat Log

There's a chat log on A Talent for War with the outcome of last night's chat session with the developers of a bunch of upcoming space sims, including Tachyon, Parsec, and Jumpgate (apparently Starlancer, Starfleet Command, and Klingon Academy were trapped in the neutral zone, unable to attend).

3D Specs Wars

Well the cards involved aren't available yet, but that's not stopping Thresh's FiringSquad from making a recommendation between the Savage2000 or the GeForce 256, referring to their comparison, as a shootout between the next-generation specs of both cards. Unfortunately, once again we are deprived of benchmarks showing how the press releases for both products perform head-to-head (since they are the only physical components of the new accelerators currently available). The piece does include some Q&A with S3's PR Manager Paul Crossley and 3D Architect Raja Koduri.

Reviews

Follow-up

An article linked yesterday about an overclocked PIII-550 running at 668 MHz originally called the CPU's original clockspeed as 350 MHz, which would have been quite the newsworthy piece of overclocking. Thanks to the many that wrote in with the correction on that, and our apologies for any confusion this caused.

etc.

  • Word on the Assimilation home is to expect a new version 3.0 of this Quake II mod next Monday, to be distributed after an IRC soiree. A confirmation of the day should be out soon...
  • Seems the Dreamcast may turn out to be sophisticated enough to hack into. This Slashdot Article describes on intrepid geek's discovery that you can actually telnet into a Dreamcast, though an applicable username and password have not yet been doped out (perhaps the NSA knows it). Thanks James. Update: Seems this turns out to have been an error or a hoax...
  • Quake Shakes Manhattan is a TechWeb article on the festivities at Ground ZERO, currently taking place. Thanks Bakkteria...
  • ATFW's ECTS '99 Cheesecake Awards...

Out of the Blue

MrsBlue reminded me we had tickets for a show last night. For whatever reason I was not optimistic (I recall saying something about planning on napping), but I had such a great time I want to make a recommendation in case you have a chance to see the show or the performers in action. It was a comedy called Thwak (currently in Manhattan's small Minetta Lane Theater), and the performers call themselves the Umbilical Brothers (not really related, they are a pair of Aussies named David Collins and Shane Dundas), and it's clever and inventive beyond description. I wouldn't be surprised to see a lot more from these two, at least I certainly hope to.

Link of the Day: Punch John Tesh, from the people who brought you punch Bill Gates, Michael Jackson, and Captain Kirk. Thanks David LaPort. This is just a simulation, no actual photos of celebrities were punched in the creation of the site.
Bonus Link: ThinkGeek Caffeine Scheduled Delivery. Thanks David Hamilton. Cue Homer: Hmmm, a Bawls subscription...

Saturday, Sep 11, 1999

DirectX 7 Goes "Gold"

ActiveWindows has gotten a confirmation from Microsoft, that DirectX 7 has "gone gold" internally (in quotes since there's no gold pressing involved) and will be released to the public soon (they're reporting by the end of the month). The final version number, they say, is 4.07.00.0700.

Half-Life Bloopers

The Half-Life site Area 13 has posted a list of "bloopers" from Half-Life (complete with screenshots). They're not exactly bloopers in the literal sense, just a bunch of goofs that nit pickers have been able to find. Some of them are pretty funny though, such as incomplete keyboards on the scientists' computers, and a fan that isn't connected to anything (thanks Ant).

More on the Unreal Tournament Demo

An email from Brandon Reinhart on the story about an Unreal Tournament Test next week says the Unreal Tournament release that Mark Rein called a test is, in fact an actual demo. Also, thanks to Unrealism for pointing out another post to the UT put back till nov - GT Forum thread from that story has more from Epic's Mark Rein on the release:

The demo/test will have 4 or 5 maps. The plan right now (it is still subject to change) is 3 deathmatch maps, 1 Domination map and one Capture The Flag map. Of course there will be bots and a single player ladder (albeit shortened to the 4/5 levels that come with the demo).

New SinEd Omega

The Sincest page has a new version 1.0.8 of SinEd Omega that fixes "the MAX_SUBMENUS problem" with editing Wages Of SiN maps, adding lots of other stuff to this Sin level editor along the way.

Half-Life Opposing Force Screenshots, FAQ

The Adrenaline Vault Ground ZERO Coverage has two new screenshots from Half-Life: Opposing Force being shown off at Ground ZERO (loonyboi is there even as I write these words). Word there is that they are working on an OpFor movie to be appearing as a covermount with some upcoming gaming magazines and on some websites. Also, fhibbard sends the following about a short OpFor FAQ available for download:

I compiled all (Well, most anyway) currently known information on Opposing Force into an easy to read faq which you can download at http://sol.wctownhall.com/downloads/OpForFAQ.zip (9.47k) You'll need Microsoft Word to read it though. Let me know if it needs any corrections or new info... Sincerely, Jeremy Dunn.

See CliffyB

Epic Designer Cliff Bleszinski updated his .plan with word that he'll be speaking in the Raleigh area at a GDC roadshow, so as he puts it "If you're in the area and have 90 bucks to spare, the GDC roadshows are worth checking out." While you're in the area it's a good chance to visit Mayberry and Mount Pilot, as well.

SWAT 3 Preview

There's a big old SWAT 3 preview on TacticalPlanet (or as they call it "big-ass"), giving a look ahead at the upcoming game of tactical police operations currently in production over at Sierra. In addition to a look at gameplay in SWAT 3: Close Quarters Combat (perhaps to distinguish it from a future SWAT 3: Long Range Tear-Gas Attack) based on hands-on experience with the beta, the preview offers no less than two dozen screenshots.

Giants Screenshots

A pair of new Giants screenshots have quietly popped up on CitizenKabuto.com (I spotted the news over on IPlayGames News) giving a couple more looks at in-game scenes from Planet Moon Studios' upcoming third-person action game. These are before-and-after shots of Kabuto the giant himself, gobbling down one of those pastoral big-macs that graze the hills in the land of Giants. Would you like fries with that?

KISS Interview & Shots

GA-Source's KISS Psycho Circus The Nightmare Child interviews doesn't actually talk with Gene Simmons or anything, but rather with several of the folks at Third Law Interactive where they are working on a LithTech-engine game based on the comic book exploits of the only-sometimes fictitious but almost always made-up rock band. The Q&A includes some screenshots, including a pair that are new (the bottom two).

UT Test Next Week?

A thread titled UT put back till nov on the GT Unreal Forum has word from Epic's PR maven Mark Rein that we may be seeing a test release of Unreal Tournament (with another quickly to follow), as early as next week. Thanks Syclone. Here's the post:

Next week (and again the week after) we'll be releasing a demo/test version that will help us find and shake out some of the last few bugs in the game. Once we see what users report then we'll have a much clearer picture of when the game will be ready.

[This message has been edited by Mark Rein (edited 09-11-99).]

F.A.K.K.2 Concept Art

Ritual's Heavy Metal  F.A.K.K. 2 Gallery has been updated with a bunch of F.A.K.K.2 concept art from Kevin Eastman showing some the illustrated inspiration for Ritual's upcoming Quake III-engine Heavy Metal F.A.K.K.2 game. Thanks again Frans at 3DGamers for spotting these (I have to take his word for it, every time I go to that page I get terminally stuck in the Julie Strain section).

Black & White Screenshots

BW.Wire has posted eight new screenshots form LionHead's upcoming god-game Black & White, of course, based on the Michael Jackson song of the same name (or was that Black or White... anyway). The shots are taken from the build of the game that was being shown off at the recent ECTS in London.

Tread Marks Screenshots

The Tread Marks Screenshots page has been updated with a pair of new shots showing off this OpenGL accelerated tank racing game. Thanks Frans. Both shots show off "the volcano level," one with a descending lava ball, and the other a "post nuclear" shot (think more yellow than an ABC ad campaign and you've got the picture).

Wheel of Time Preview

GameFan has posted a hands-on preview of Legend's Wheel of Time, based on the author's experience playing a build of the game from start to finish. There's a bunch of new screenshots there to boot, and the report is very detailed.

Surreal Chat Log

Drakan.net has posted the log from last night's chat with Surreal Software, the developers of Drakan: Order of the Flame. The big news of the evening is that the patch that's currently in limited beta testing will be out next week (although these things have a tendency to change on a day by day basis).

More Ground Zero

More coverage of this weekend's Ground Zero event here in NYC can be found at Next-Generation Online, where Mista Gamez has been dispatched to file daily reports. His first report is from Thursday, which means it's a writeup of the Female Frag Fest. For stats from the whole weekend, stay tuned to NetGames USA's Ground Zero page, where they'll periodically be posting tournament stats (there's no Internet connection at the show, so they're not live).

RS Demo Walkthrough

The Rogue Spear Database has posted a complete walkthrough for the Rogue Spear demo, complete with screenshots and a downloadable replay file (thanks RainbowSix.net).

Gordon Freeman Contest

Possibly because they really want to give Blue a new GeForce 256 card, the screwballs over at Maximum PC are throwing a Gordon Freeman Stunt Double Contest. Entrants only have to send a high-quality picture of themselves looking like Gordon, with the grand prize winner walking away with an NVIDIA GeForce card, and the runners up getting Maximum PC swag.

QuakeWorld Server Launcher

The QuakeWorld Server Launcher has been released. This program will allow you to launch as many as 20 servers at once, and the author recommends it for use at LAN parties.

AM Tech Bits

Reviews

Fruit of the loon

Well, the Dreamcast launch date has come and gone, and since I'm still waiting for mine (hopefully it will arrive tomorrow - or heads will roll) I decided to fire up Final Fantasy VIII. Since I was a huge fan of its predecessor, I wasn't planning on doing that until I had the time...I have a tendency to get horribly addicted to this sort of game. I'm pleased to report that it is very good...I'm not far enough into it to point out the flaws that many people say it has, but I'm getting my money's worth, that's for sure. Of course, right after I post this, I'm placing it back on the shelf, where it will remain until next weekend - I can't afford to lose whole days during the week to the game.

Link of the Day: Perpetual Bubble Wrap. Surely the product of someone with waaaaaaaay too much time on their hands.



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