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Archived News:
PlanetUnreal has posted a brief
Q&A with Epic's Tim Sweeney regarding the upcoming Unreal Tournament demo
and its compatibility with the existing UnrealED. According to Tim, the current
editor should work fine, and any maps created for the demo should work with
the retail Unreal Tournament (although this is of course subject to change before
the game goes gold).
Since so many of you out there (myself and Blue included) are currently enjoying
your new Dreamcast systems, or eagerly anticipating getting one, I felt this
story deserved pointing out. According to GameSpot
TV, due to a manufacturing glitch at one of the four plants that make the
proprietary GD-ROM discs that the DC uses, there are a number of faulty Sonic
Adventure and Blue Stinger CDs out there (and possibly others, including Ready 2 Rumble). They put the figure at less than ten
percent, but it could be more than that as this story is just now being reported
(thanks to Dan Petersen for pointing it out). If you think yours is defective,
call 1-800-872-7342 or e-mail support@sega.com.
Well, the Female Frag Fest '99 finals
have come to a close, and Lilith has walked away with the gold. In second place
is QGz:Shakes (who apparently had a really close match earlier this evening
with Foo, where it came down literally to the last minute), with Lucidity in
third. I'm told that on tomorrow night's Lilith
& Eve (no relation) Killcreek will be presenting the award to the winner.
Look for demos from the finals to show up on NetGames soon, but you can check out the stats now at their FFF page.
UnrealUniverse has posted four
giant screenshots from Legend's Wheel of Time, that actually don't show
off the amazing architecture, but instead show off the different monsters in
the game. Considering there really haven't been any screenshots of them before,
they're definitely worth checking out.
Planet-TRIBES
has posted a Q&A with Scott Rudit, the lead designer at Dynamix on Starsiege:
TRIBES Extreme, discussing a variety of issues with this special edition of
TRIBES that's coming soon.
It would appear that the story regarding the death of the Qoole editor was
a bit...premature. Billy "cool" Wilson
has posted an e-mail he received from Matt "WhiteFang" Ayres in which
he not only says it's not dead, but provides a
link to the latest build. Apparently Matt was misquoted - Qoole isn't dead,
it's just on hold until "it's time to do Q3 support" and he definitely
plans to continue the project.
Epic's Cliff Bleszinski updated his
.plan with an actual image
showing off the (rather bloody) decals from Unreal Tournament that were talked
about earlier (story).
GameSpot has posted
a new preview of Shiny's Messiah, based on a new build of the game that Interplay
provided them with. According to the preview, the game is virtually complete,
and, "all that's left now is for it to undergo QA and some minor AI and
engine tweaking" (thanks Frans).
Missed this in the AM: GameSpot's Tactical Simulation Situation Update
is online offering some thoughts on the upcoming crop of the shooters that
stress your planning and execution as much as (if not more than) your fast
reflexes. The twist of this article is that it takes some real-life commandos
and has them put such upcoming games as Delta Force 2, Rogue Spear, Spec Ops II:
Green Berets, and SWAT 3: Close Quarters Battle to get their expert opinion of
whether they can walk the walk as well as they talk the talk (or however that
goes). Thanks Frans at 3D Action
Gamers.
Bungie's HALO page has been updated with a
pair of new screenshots: This
shot shows off some true Rat Patrol action, and this
one a firefight between a soldier and a few aliens. Both shots are cool,
the first one in particular I would describe as pretty amazing. Thanks Thomas Riisbjerg.
Halo is
a third-person action teamplay game (loony says think Tomb Raider meets TRIBES).
Regardless of Microsoft's assurances that the whole NSA backdoor scandal from
last week (story)
was just a lot of unsubstantiated hype, a real and potentially serious backdoor
has been discovered in Beta 3 of Windows 2000. According
to ZDNet, there is "a simple technique that would give an attacker
full access to a susceptible machine" and is due to the "autologin"
feature of Beta 3. Microsoft plans to address this in Release Candidate 2, which
is expected soon.
AGN3D
has posted a Q&A with Starsiege: TRIBES programmer Mark Frohnmayer, talking
briefly about his background in the industry, as well as some general questions
about TRIBES 2.
Beyond3D has posted
an interview with VideoLogic's David Harold, talking about their PowerVR based
Neon 250, which is finally hitting store shelves. Here's an excerpt:
The official Nocturne site has been
updated with new animations for the characters in the game, which is a good
way to check them out if you don't feel like downloading the massive demo (thanks
VE by way of Spookhouse.org).
MacGamer's
Ledge has posted an interview with Kenn Cobb, project leader on the Mac
version of Tomb Raider III that's currently in production at Westlake Interactive
(whose previous Mac ports include Quake and Unreal among other things).
There are some impressions
of Nocturne on GA-Source giving a hands-on look at this upcoming
third-person horror game from playing a recent beta. The impressions are
accompanied by some new screenshots.
Ground ZERO here in New York City
kicks off this afternoon with the Final LAN Tourney for the
Female Frag Fest, and as
a result, some of the coverage of the event is now underway. Here's PlanetQuake's
Ground ZERO Coverage, and here's The Adrenaline Vault's Ground ZERO Coverage,
both promising updates throughout the proceedings. And if the sheer drama of
cyberathletic competition is what you thrive on, NetGames USA
is running both tournaments (these guys did a truly spectacular job running the
QuakeCon '99 tourneys), and will be offering continuous updates to the
Female Frag Fest results here, and Q3Test
tournament results here, with scores, ngStats, brackets and more to be
available during and after each event. Their updates start this evening at 6:00 PM
EDT.
Desslock's RPG News has
a write-up about the showing of ION Storm's upcoming RPG, Anachronox at ECTS.
Thanks StormTroopers. The brief
blurb talks of how hard it is to see the roots of the game's engine, saying:
"The Quake 2 engine used for this science fiction RPG is
almost unrecognizable, as certain areas feature vast open areas, complete with
deep canyons and rickety rope bridges."
3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers
page has new AGP-PCI version 1.02.18 drivers for the Voodoo3 2000 &
3000. Word is the package includes the "2D Display driver, Glide 2.6, Glide
3.1, DirectX (Direct3D and DirectDraw) and OpenGL version 1.1 ICD. These drivers
support Intel, Cyrix and AMD 3DNow! based CPU's." Thanks Voodoo
Extreme. It is noted on the page that these drivers will NOT work with:
Voodoo Banshee, Voodoo2, Voodoo Rush or Voodoo Graphics based cards, and also
should not be used with the Voodoo3 3500TV, as they "may cause
compatibility problems."
Kokak's Doom Page has the release
of the full version 1.0 of DoomGL, which is a Win32 version of id Software's
Doom that renders the game in OpenGL. Thanks Frans at 3D Action
Gamers. They have also posted some additional MD2 models for
DoomGL that are from the Your Path of Destruction (YPOD) Doom project.
Frans also sends word of a 10 MB
trailer for Bullfrog's upcoming Theme Park, a 3D strategy/management game,
where players move through the park in first-person 3D. The movie is a small
160x96 and runs 1:39, and Frans points out it has decent video/audio quality.
Computer Games
Online has posted a preview of Legend's Wheel of Time, with four new screenshots
that show off some beautiful architecture and engine effects (thanks Binky).
Microsoft has released a patch for the "fragmented IGMP packet" vulnerability,
which can allow for system crashes, amongst other problems (thanks Billy Kendall,
by way of BetaNews). The patch is available
for Windows
98, NT
4, and NT
4 Terminal Edition, and will appear on Windows
Update soon.
Epic's Brandon "GreenMarine" Reinhart updated his
.plan with a quick clarification to his earlier update (story):
GameSpot
UK has posted a preview of Westwood Studios' third person title Command
& Conquer: Renegade, which they're saying is, "a game so good we had
to go twice." There's no new screenshots (the only ones posted
are identical to the ones from the other day) but there's some more details
on the gameplay, including some tidbits on the multiplayer.
According to this
story on AVault, Havas Interactive (the parent company of Blizzard Entertainment
and Sierra, amongst others) "could be targeting" Eidos Interactive,
publishers of Tomb Raider, as well as all of ION Storm's upcoming games. Both
companies involved declined to comment on the story, so take this with the usual
grains of salt.
RTIME, the multiplayer backend to several PC
games (including Turok 2), will be ported to the PlayStation 2 console, as
Next-Generation is reporting. There's no word as of yet if the different
platforms will be compatible with each other.
FGNOnline has posted
a report on Lionhead's Black & White from ECTS, which they're reporting
was being shown using a set of custom 3D glasses. Here's an excerpt:
Kabuto.net has posted three
new screenshots from Planet Moon's Giants: Citizen Kabuto, which show off the
terrain deformation that's possible in the game.
Big time toy and software company Hasbro has
announced that they are acquiring Wizards of the Coast, makers of the popular
Magic: The Gathering and Pokemon card games, as well as the parent company of
TSR, makers of Dungeons & Dragons. This move gives Hasbro some of the most
lucrative RPG licenses in the gaming industry - last year's mega hit Baldur's
Gate was made with a TSR license. Here's a snippit from the press release:
Billy "screenshots" Wilson has posted two new screenshots from KISS:
Psycho Circus - The Nightmare Child on Voodoo
Extreme, showing off Third Law's LithTech based shooter that was recently
shown off at ECTS.
Unreality has posted an e-mail with
Epic's Jack Porter regarding the recent addition of decals into Unreal Tournament.
Here's what he had to say:
LE OUAIBE JOYSTICK recorded a few
interviews with developers from this year's ECTS. They have posted a
talk with Valve's Robin Walker discussing Team Fortress 2, as well as a Robe Pardo
(Warcraft III) interview, and they plan on posting something with the
BioWare guys later today. RealPlayer,
or equivalent required.
This
week's edition of the MailBag is online, offering the usual collection of
missives carefully hand-plucked from the ongoing flood of email that blasts
through here. Among the topics in the new sack o' letters is an actual attempt
at being helpful, hard words for the hardcore, a call for OpenSource mod
development, on the co-opting of co-op, the very idea of a basketball diaries
game (and don't you know it would end up on shelves with the sports games), and
more than you can shake an adjective at. Excelsior!
Brace yourself:
MacGamer's Ledge sends word of a Chat with Blizzard's Brian Love
tonight at 7:00 PM PDT (10:00 PM EDT) to answer questions about WarCraft II:
Battle.net Edition, Diablo II, and the newly-announced WarCraft III.
Java-enabled browser required.
Datumplane::Starsiege has posted news
about an upcoming package called the TRIBES Action Pack, which consists of a
bundle of Starsiege, Starsiege TRIBES, Roger Wilco, and a headphone/microphone
set.
Brandon "YelloMarine" Reinhart updated
his .plan with a debriefing after the big old Unreal Tournament party at the
Playing Fields, talking of the game's positive reception. The update's pretty
huge, and he apologizes for the "game pimping crappage," pointing out
he's just really excited about the feedback. Here's a portion where he talks of
the feedback from some old school Quake players as well as word on what's being
tweaked due to player's reactions:
Planet RIVA sends word of a chat with
Surreal Software's Stu Denman talking about Surreal's newly-released
third-person action game, Drakan: Order of the Flame. The chat will be on
tomorrow (September 10) at 4:00 PM PDT (7:00 EDT) in the ky.enterthegame.com IRC
server in the channel #Planet_RIVA.
Whee, another freebie! The Adrenaline Vault
Demo Downloads has posted a beta playable demo for WarTorn, the upcoming 3D
RTS game from Eyst. The demo is about 25 MB.
Thanks as always to Frans at 3D Action
Gamers for helping bust these out:
Is today supposed to change the world with that Dreamcast launch thing? I can't
keep track, but anyway, it's midnight madness at the local gametorium. I haven't
got one ordered or anything myself (you know the loonster has), but I will
probably get to play with MrCoffee's first-hand later today. Today is also
supposed to be the first potential glimpse at the impact of a Y2K-type problem
with the whole 9/9/99 thing, so if you aren't reading this right now, it may be
due to localized natural disasters, but of course, pointing that out is
paradoxical. Today also kicks off the Ground ZERO
event here in the Big Apple, which since it's in our own back yard and all,
we'll be dropping in on to harass all the out-of-towners.
Link of the Day: Dr
Magic©. Thanks Matthew Rorie. Put your haaands on the radio. |
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