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Friday, Sep 10, 1999

  

Ground Zero Interviews

As part of their coverage of Ground Zero, the LAN party going on in NYC (under the shadow of the Blue Tower, of course), AVault has posted MP3 interviews with several key players in the tournament, including DieharD (winner of the QuakeCon '99 tournament), Sujoy, Lilith (winner of the Female Frag Fest last night), and others.

Unreal Tournament Level of the Week

This week's Unreal Tournament Level of the Week has been posted over at GT's official Unreal Tournament site (thanks PlanetUnreal). This week's level is "AS High Speed", an assault mission that takes place on a train. It's pretty cool stuff, and there's three screenshots posted to show it off.

Warcraft III Preview

GameSpot has posted a massive preview of Blizzard's "RPS" game, Warcraft III. The preview contains four new pieces of concept art, a complete rundown of the known races in the game (there are still at least two other races that haven't been revealed as of yet), a detailed description of the demo they were given, and if that's not enough for you, an interview with Rob Pardo, the producer and senior designer on the game. Thanks yet again to the tireless Frans from 3D Action Gamers.

Gaming Heroes

GameSpot has posted another one of their "ten best" articles, this time focusing on the ten best heroes in gaming (thanks to the ever vigilant Frans for pointing it out). Notables on the list are Duke Nukem, and Garret from Thief: the Dark Project (Wolf3D's BJ is sadly missing from the list, as is everyone's favorite silent hero: Gordon Freeman).

Thief Gold Demo Released

As promised earlier, GameCenter has posted the demo for Thief Gold, a "special edition" of Thief: The Dark Project that should be hitting store shelves next month (thanks again to Frans). The demo is available as a massive 70MB download which includes the cinematics, or as a less portly 42MB version without them.

On Opposing Force's Music

Gearbox Software's Rob Heironimus updated his .plan with a brief announcement regarding the music that will be featured in the upcoming Half-Life add-on Opposing Force for those of you who can tell the difference between "hardcore beat box" and "ambient-techno-trance" (I plead total ignorance on this one, I'm sure it's quite obvious for many of you). There's also a startling revelation about Randy Pitchford's career before joining the software industry (insert tongue firmly in cheek before reading):

I'd just like to make a short announcement about the direction we'll be taking with the musical score on Opposing Force. We've dropped the ambient-techno-trance-style music of the original game, and have decided to go with 100% hardcore beat box, featuring the vocal talents of Randy "Grandmaster Phat" Pitchford.

It's widely known that Randy was a talented magician before entering the ranks of game development, but very few people are aware of the fact that he was actually the fourth member of the popular '80s group "Fat Boys." We realize this is a bold move for the type of game we're making, and that many people may disagree with such a drastic change in genre. However, I assure you that once you've heard Randy's dope beats in the context of the game, you'll want to bust out your Members Only(tm) jacket and your parachute pants every time you fire up Half-Life. As a testament to the viability of beat box in action games, the one and only Valve Software is rumored to be featuring the beat box grooves of their own Gary McTaggart on the upcoming release of Team Fortress 2.

Rogue Spear Support in Roger Wilco

/Snicker of the Rogue Spear Retreat sends along word that by entering "Rogue Spear" 0 3000 to the games.txt file for Roger Wilco, you can enable support for the Rogue Spear Demo in the popular voice communication software.

Nocturne Preview

GamePower has posted a preview of Terminal Reality's Nocturne, with a general writeup of the game (thanks Billy "spooky" Wilson). There's nothing in the preview that can't be found out by playing the demo, but if you can make it through the first four pages, you'll be treated to an interview with Jeff Mills, the production lead on the game (a role which involves both artistic and programming duties).

Thief Gold Demo

According to Looking Glass' official Thief: The Dark Project page, the demo for Thief Gold will be released this weekend on GameCenter, and will be available there for two days only (thanks Frans).

New G400 Drivers

Matrox has released new drivers for their G400 series of graphics cards (thanks Byron Hinson). In addition, they've also released a new beta OpenGL ICD, which should give a minor performance boost to GL powered games. Specifically Matrox says these have been optimized for Quake II, Q3Test, Half-Life and Unreal.

Misc. Interviews

  • 3DWars has posted an interview with Scott Sellers and Brian Burke, 3dfx' CTO and PR manager respectively, discussing next-generation technology.
  • She's the Baddest Fragger is the name of an article up at Wired News, that provides a full profile of Anne "Lilith" Chang, the winner of last night's Female Frag Fest tournament (thanks [SOG]Nataraj).
  • Speedy3D has posted an interview with Bernd Lehahn of EgoSoft, discussing their space shooter X, which has already been released in Germany and is set for a release this month here in the US.

Soldier of Fortune Shot

3DActionPlanet has posted a picture showing off the lead character from Raven's Quake II engine title Soldier of Fortune - the first published, to the best of my knowledge.

New Battlezone II Units

Pandemic has updated their official Battlezone II site with two new unit profiles: the mortar bike and scion scout. There's details on each one, and swanky animated GIFs showing off the models (thanks GhostFire).

We Be Gaming

BeNews has posted a report from ECTS, talking about the stuff available for the BeOS at the show (thanks Pete). There were pretty much only three games of note that were shown, Civilization: Call to Power, Quake II and Quake III: Arena. Here's what the author had to say about the Be version of Q3A:

Quake III was running at the booth, alongside Quake II. At the moment it is very very beta. The frame-rate is quite bad and there is something wrong with the mouse. This is however no indication of how it will be when it is finished. The main thing is that it runs and that it is looking good. People were generally very impressed by the mere fact that it was running on BeOS already.

Contest Update

Well, today's the day that last week's contest was supposed to end, but due to the fact that not a single person managed to get all three questions right, well, we've had to extend the deadline. You've got until Tuesday now kids, so head over there and enter if you think you know your stuff.

Misc. Screenshots

  • This week's Matrox Enhanced Game of the Week is Carmageddon: Death Race 2000, and they've posted a handful of screenshots that show off the new environment bump mapping in the game.
  • PCArena has posted some new screenshots from Jane's USAF.
  • GASource has posted a handful of new shots from InteractVision's BHunter.

More All-Stars Announced

Sierra has announced more of the "all-star" level designers who are contributing deathmatch levels to the Half-Life add-on Opposing Force. In no particular order, they are Richard "Zdim" Carlson, David "Kevlar" Kelvin, Marin "Kandyman" Gazzari, and Eric Reuter. These four join Levelord, who was announced a while back. If you don't know who some of these guys are (shame on you), check the press release, which has full details on all of them.

Soldier of Fortune Preview

PlayNOW! previews Soldier of Fortune looking ahead at Raven Software's upcoming mercenary game currently being constructed using a modified version of the Quake II engine. The preview discusses the game, as well as its background. For instance, did you know that rather than play just any mercenary in the game, you play a specific mercenary? Here's a quote about that:

The main character, believe it or not, is based on an actual person of the same name - John Mullins. John is an ex-mercenary and highly decorated soldier with an extremely impressive record and amazing military history. The in-game character is particularly well developed and (apparently) not terribly unlike that of Johns true identity. Part of the reason Raven Software contracted John is because a major focus in the game design of SoF was to make gameplay as immersive and realistic as possible in every conceivable way.

Starsiege Scripting Tutorial

Datumplane::Starsiege is reporting that StarsiegePlayers.com has posted a tutorial by Dr. Awkward on how to make a mission in Starsiege, Dynamix' latest edition in their giant robot combat series that began with Earthsiege. The article also has a zipped walkthrough for download that contains the mission from the tutorial, and a printable .rtf version of the text.

Drakan & 3DNow!

3DNow!'s Drakan: Order of the Flame Interview talks with Surreal's Stu Denman discussing how Drakan takes advantage of the 3DNow!™ instruction set, whether it was difficult optimizing for 3DNow!, and more details about the game's support for AMD's special 3D instruction set.

Opposing Force Q&A

FGNOnline has posted a Q&A with GearBox Software's Brian Martel, the art director on their official add-on pack for Half-Life, Opposing Force. There isn't much in the way of new information here, but he does describe the new weapons in detail.

Team Fortress 2 Interview

Strategy Gaming Online has posted an interview with Robin Walker of Valve/Team Fortress Software, talking about a variety of issues with Team Fortress 2. There's a lot of good stuff in here, especially for those of you planning on making custom TF2 maps, so check it out.

Unreal Tournament Preview

GameSpot UK has posted an enormous preview of Unreal Tournament, which the author says, "rocks his world". It's very much hands-on, and loaded to the hilt with screenshots to boot (thanks Billy "wacky" Wilson).

SpecOps 2 Preview

GameSpot News has posted a brief preview of SpecOps II: Rangers Lead the Way, that's based on an alpha build of the game they received. It's a short preview to be sure, but they've posted nine new screenshots along side it.

New Crystal Space Engine

A new official release of the Crystal Space engine (0.14) has been released, and is available for download in all its various formats. This new version updates the OpenGL and Direct3D renderers, adds support for vertex based volumetric fog, adds a new LOD system and more.

FreeSpace2 Preview

Well Rounded Entertainment's FreeSpace 2 Preview is up offering a hands-on look ahead at Volition's upcoming sequel to Descent FreeSpace: The Great War. In addition to accounts of gameplay in the space opera, the piece also offers nine new screenshots.

New Jumbot

The Jumbot site has a new version 0.5 of the Jumbot for Half-Life. The new release fixes a bunch of bugs, and adds some tweaks, including my favorite: "Bots try harder not to blow themselves up," which is always helpful. Word is the new release also eliminates the crashing problem users on certain systems were experiencing. TheFatal says: "If you were previously getting crashes and this version no longer crashes, please send me an e-mail to let me know. If it does still crash, don't bother sending e-mail, because I will already be dead and hanging from a towel on my bedroom door."

Blizzard Chat Log

This Brian Love Chat Transcript on DiabloII.net or Brian Love Chat transcript on MacGamer's Ledge each give the play-by-play for last night's chat with Blizzard's man of Love talking about "new Mac efforts for Blizzard, WarCraft III, Diablo II, the upcoming Diablo II Beta test, and much more."

ECTS Reports

ATFW's ECTS '99 wrap-up concentrates on all the space sims at this year's show, and Sharky Extremes' ECTS Highlights are up, here's Sharky's description: "We've got dibs (and shots) of Rage Software's Incoming Forces, Midnight GT, Offroad and Hostile Waters. Then there's Interplay's Giants: Citizen Kabuto and Klingon Academy, then X-COM Alliance by Hasbro. To wrap it up we look at Acclaim's Trickstyle with a brief look at the Hardware goings on. And yes, we explain what those Hari Krishna were really doing at the show."

Reviews

etc.

  • i2e2, describes itself as "the first international standards organization and Web site for the competitive gaming community. This fall, the company plans to introduce competition standards and universal rankings, as well as begin the sanctioning of professional gaming events." The newly-launched project is the brainchild of former online events manager of Total Entertainment Network Joe Perez, and former commissioner of the CyberAthlete Professional League Frank Cabanski...
  • The GameSpy 3D Jobs page has word of their hunt for a Gaming Site Content Manager...
  • Sega unleashes a 128-bit monster on the gaming world is a CNN story on the big console release yesterday...

Out of the Blue

Well I actually did end up picking up a Dreamcast of my own yesterday instead of just checking out MrCoffee's. I'm not really a console person myself, but so many rave reports were rolling in, that I decided to take advantage of the availability of units at the local Software Etc. where they had a bunch that weren't preordered because they were only open a short time when the chain cut off pre-orders, but they still got their full share (apparently available units were the rarity, with sellouts reported all over). The graphics and ergonomics on the new system are pretty unbelievable, certainly raising the bar for this kind of gaming. We mostly played with the fighting games last night: the boxing game "Ready to Rumble" is the early favorite, Soul Calibur is cool for multiplayer, but the arcde mode had to be the easiest single player game I've played (I beat it while my friends were digesting their pizza). I wonder what the Internet stuff is like? I'm told this site is readable, if a bit wonky on it, so at least we're compatible.

Link of the Day: American Express Blue Card. Thanks Agrajag. An actual new Amex service. Don't leave the Blue Tower without it.
News Stories of the Day: Wired reports a tiny startup is set to launch an engine that requires no fuel, produces no pollution, and is free to run, and ABCNEWS reports on The World's Smallest Motors. Both from SlashDot (thanks Randy Waterhouse). They both seem worth mentioning for perspective, as others claim to be changing the world with things like video cards and games.

Thursday, Sep 09, 1999

UnrealED Q&A

PlanetUnreal has posted a brief Q&A with Epic's Tim Sweeney regarding the upcoming Unreal Tournament demo and its compatibility with the existing UnrealED. According to Tim, the current editor should work fine, and any maps created for the demo should work with the retail Unreal Tournament (although this is of course subject to change before the game goes gold).

Dreamcast Warning

Since so many of you out there (myself and Blue included) are currently enjoying your new Dreamcast systems, or eagerly anticipating getting one, I felt this story deserved pointing out. According to GameSpot TV, due to a manufacturing glitch at one of the four plants that make the proprietary GD-ROM discs that the DC uses, there are a number of faulty Sonic Adventure and Blue Stinger CDs out there (and possibly others, including Ready 2 Rumble). They put the figure at less than ten percent, but it could be more than that as this story is just now being reported (thanks to Dan Petersen for pointing it out). If you think yours is defective, call 1-800-872-7342 or e-mail support@sega.com.

FFF '99 Results

Well, the Female Frag Fest '99 finals have come to a close, and Lilith has walked away with the gold. In second place is QGz:Shakes (who apparently had a really close match earlier this evening with Foo, where it came down literally to the last minute), with Lucidity in third. I'm told that on tomorrow night's Lilith & Eve (no relation) Killcreek will be presenting the award to the winner. Look for demos from the finals to show up on NetGames soon, but you can check out the stats now at their FFF page.

Wheel of Time Monster Shots

UnrealUniverse has posted four giant screenshots from Legend's Wheel of Time, that actually don't show off the amazing architecture, but instead show off the different monsters in the game. Considering there really haven't been any screenshots of them before, they're definitely worth checking out.

TRIBES Q&A

Planet-TRIBES has posted a Q&A with Scott Rudit, the lead designer at Dynamix on Starsiege: TRIBES Extreme, discussing a variety of issues with this special edition of TRIBES that's coming soon.

Qoole Alive

It would appear that the story regarding the death of the Qoole editor was a bit...premature. Billy "cool" Wilson has posted an e-mail he received from Matt "WhiteFang" Ayres in which he not only says it's not dead, but provides a link to the latest build. Apparently Matt was misquoted - Qoole isn't dead, it's just on hold until "it's time to do Q3 support" and he definitely plans to continue the project.

Unreal Tournament Decals Shot

Epic's Cliff Bleszinski updated his .plan with an actual image showing off the (rather bloody) decals from Unreal Tournament that were talked about earlier (story).

Messiah Preview

GameSpot has posted a new preview of Shiny's Messiah, based on a new build of the game that Interplay provided them with. According to the preview, the game is virtually complete, and, "all that's left now is for it to undergo QA and some minor AI and engine tweaking" (thanks Frans).

Tactical Shooter Article

Missed this in the AM: GameSpot's Tactical Simulation Situation Update is online offering some thoughts on the upcoming crop of the shooters that stress your planning and execution as much as (if not more than) your fast reflexes. The twist of this article is that it takes some real-life commandos and has them put such upcoming games as Delta Force 2, Rogue Spear, Spec Ops II: Green Berets, and SWAT 3: Close Quarters Battle to get their expert opinion of whether they can walk the walk as well as they talk the talk (or however that goes). Thanks Frans at 3D Action Gamers.

HALO Screenshots

Bungie's HALO page has been updated with a pair of new screenshots: This shot shows off some true Rat Patrol action, and this one a firefight between a soldier and a few aliens. Both shots are cool, the first one in particular I would describe as pretty amazing. Thanks Thomas Riisbjerg. Halo is a third-person action teamplay game (loony says think Tomb Raider meets TRIBES).

Windows 2000 Wide Open

Regardless of Microsoft's assurances that the whole NSA backdoor scandal from last week (story) was just a lot of unsubstantiated hype, a real and potentially serious backdoor has been discovered in Beta 3 of Windows 2000. According to ZDNet, there is "a simple technique that would give an attacker full access to a susceptible machine" and is due to the "autologin" feature of Beta 3. Microsoft plans to address this in Release Candidate 2, which is expected soon.

TRIBES Q&A

AGN3D has posted a Q&A with Starsiege: TRIBES programmer Mark Frohnmayer, talking briefly about his background in the industry, as well as some general questions about TRIBES 2.

PowerVR Interview

Beyond3D has posted an interview with VideoLogic's David Harold, talking about their PowerVR based Neon 250, which is finally hitting store shelves. Here's an excerpt:

Q: So finally the Neon 250 is shipping. Do you think this is the right time? Do you think there will be enough room in the market for the Neon?

A: Well, it's not designed to compete with the upcoming GeForce256 based cards - we're at a different price point entirely. The product that will compete with GeForce is another one of our highlights for this year - PowerVR Series3. Yes, the delays to PowerVR Series2 suck, but we had to ship the chips to Sega and that caused a lot of delays. Is Neon 250 too late? It seems not by the level of orders we're seeing and it's certainly a great performer for GL games like the Quake series. In the meantime we're now right back on track and intend to ship future PowerVR products in a timely fashion.

More Nocturne

The official Nocturne site has been updated with new animations for the characters in the game, which is a good way to check them out if you don't feel like downloading the massive demo (thanks VE by way of Spookhouse.org).

Mac Tomb Raider III Interview

MacGamer's Ledge has posted an interview with Kenn Cobb, project leader on the Mac version of Tomb Raider III that's currently in production at Westlake Interactive (whose previous Mac ports include Quake and Unreal among other things).

Nocturne Preview

There are some impressions of Nocturne on GA-Source giving a hands-on look at this upcoming third-person horror game from playing a recent beta. The impressions are accompanied by some new screenshots.

Ground ZERO Coverage

Ground ZERO here in New York City kicks off this afternoon with the Final LAN Tourney for the Female Frag Fest, and as a result, some of the coverage of the event is now underway. Here's PlanetQuake's Ground ZERO Coverage, and here's The Adrenaline Vault's Ground ZERO Coverage, both promising updates throughout the proceedings. And if the sheer drama of cyberathletic competition is what you thrive on, NetGames USA is running both tournaments (these guys did a truly spectacular job running the QuakeCon '99 tourneys), and will be offering continuous updates to the Female Frag Fest results here, and Q3Test tournament results here, with scores, ngStats, brackets and more to be available during and after each event. Their updates start this evening at 6:00 PM EDT.

On Anachronox

Desslock's RPG News has a write-up about the showing of ION Storm's upcoming RPG, Anachronox at ECTS. Thanks StormTroopers. The brief blurb talks of how hard it is to see the roots of the game's engine, saying: "The Quake 2 engine used for this science fiction RPG is almost unrecognizable, as certain areas feature vast open areas, complete with deep canyons and rickety rope bridges."

Voodoo3 2000/3000 Drivers

3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers page has new AGP-PCI version 1.02.18 drivers for the Voodoo3 2000 & 3000. Word is the package includes the "2D Display driver, Glide 2.6, Glide 3.1, DirectX (Direct3D and DirectDraw) and OpenGL version 1.1 ICD. These drivers support Intel, Cyrix and AMD 3DNow! based CPU's." Thanks Voodoo Extreme. It is noted on the page that these drivers will NOT work with: Voodoo Banshee, Voodoo2, Voodoo Rush or Voodoo Graphics based cards, and also should not be used with the Voodoo3 3500TV, as they "may cause compatibility problems."

DoomGL 1.0

Kokak's Doom Page has the release of the full version 1.0 of DoomGL, which is a Win32 version of id Software's Doom that renders the game in OpenGL. Thanks Frans at 3D Action Gamers. They have also posted some additional MD2 models for DoomGL that are from the Your Path of Destruction (YPOD) Doom project.

Theme Park Movie

Frans also sends word of a 10 MB trailer for Bullfrog's upcoming Theme Park, a 3D strategy/management game, where players move through the park in first-person 3D. The movie is a small 160x96 and runs 1:39, and Frans points out it has decent video/audio quality.

Wheel of Time Preview

Computer Games Online has posted a preview of Legend's Wheel of Time, with four new screenshots that show off some beautiful architecture and engine effects (thanks Binky).

Windows TCP/IP Patch

Microsoft has released a patch for the "fragmented IGMP packet" vulnerability, which can allow for system crashes, amongst other problems (thanks Billy Kendall, by way of BetaNews). The patch is available for Windows 98, NT 4, and NT 4 Terminal Edition, and will appear on Windows Update soon.

On Unreal Footsteps

Epic's Brandon "GreenMarine" Reinhart updated his .plan with a quick clarification to his earlier update (story):

No, we aren't removing footsteps completely, just from walking. Read more carefully!

More Renegade

GameSpot UK has posted a preview of Westwood Studios' third person title Command & Conquer: Renegade, which they're saying is, "a game so good we had to go twice." There's no new screenshots (the only ones posted are identical to the ones from the other day) but there's some more details on the gameplay, including some tidbits on the multiplayer.

Is Havas Buying Eidos?

According to this story on AVault, Havas Interactive (the parent company of Blizzard Entertainment and Sierra, amongst others) "could be targeting" Eidos Interactive, publishers of Tomb Raider, as well as all of ION Storm's upcoming games. Both companies involved declined to comment on the story, so take this with the usual grains of salt.

RTIME on PSX2

RTIME, the multiplayer backend to several PC games (including Turok 2), will be ported to the PlayStation 2 console, as Next-Generation is reporting. There's no word as of yet if the different platforms will be compatible with each other.

Black & White at ECTS

FGNOnline has posted a report on Lionhead's Black & White from ECTS, which they're reporting was being shown using a set of custom 3D glasses. Here's an excerpt:

The visuals this time were enhanced by a 3D facility that was truly amazing. Consisting of a monitor top sensor and a set of glasses the game could be viewed in genuine totally immersive 3D. "This will be pretty cool," said Molyneux. "The central unit should cost about £30 ($48) and the glasses will cost £20 ($32) per pair after that." If this is the genuine cost for a jaw-dropping interactive experience then it represents fantastic value.

Giants Deformation Shots

Kabuto.net has posted three new screenshots from Planet Moon's Giants: Citizen Kabuto, which show off the terrain deformation that's possible in the game.

Hasbro Buys Wizards of the Coast

Big time toy and software company Hasbro has announced that they are acquiring Wizards of the Coast, makers of the popular Magic: The Gathering and Pokemon card games, as well as the parent company of TSR, makers of Dungeons & Dragons. This move gives Hasbro some of the most lucrative RPG licenses in the gaming industry - last year's mega hit Baldur's Gate was made with a TSR license. Here's a snippit from the press release:

"Wizards of the Coast will enable us to significantly expand in the fast-growing games arena, which is a cornerstone of our growth strategy for the new millennium,'' said Alan G. Hassenfeld, Chairman and CEO of Hasbro, Inc. "This acquisition brings us not only incredibly popular content and exciting future gaming initiatives, but also a visionary senior management team and creative talent, expanded distribution channels and an opportunity to participate in location-based entertainment. There is no end to the opportunities we see from cross-fertilization of our respective game portfolios, including the fast-growing areas of interactive software and on-line gaming. Plus, the year-round nature of these businesses will help to balance the seasonality of our diversified portfolio,'' Hassenfeld continued.

KISS Screenshots

Billy "screenshots" Wilson has posted two new screenshots from KISS: Psycho Circus - The Nightmare Child on Voodoo Extreme, showing off Third Law's LithTech based shooter that was recently shown off at ECTS.

Decals in UT

Unreality has posted an e-mail with Epic's Jack Porter regarding the recent addition of decals into Unreal Tournament. Here's what he had to say:

Our policy on decals has always been that they weren't worth doing unless they are perfect - they clip and wrap correctly. There's nothing worse than seeing a half-overhanging decal. Anyway, I'd pretty much finished my todo list for what needed to be done for UT so I figured I'd have a go at putting them into the engine. I hadn't done much digging inside the renderer so I thought I'd attempt them to get to know the renderer better - and if they worked in time we'd put them into UT and/or the demo. They took about 5 days to get working perfectly, although they were 90% done after a day or so.

They are attached to BSP surfaces and are clipped to that BSP surface so you never get any overhang. They also wrap around convex and concave (polygonal) curves and on steps.

Team Fortress 2 Interview

LE OUAIBE JOYSTICK recorded a few interviews with developers from this year's ECTS. They have posted a talk with Valve's Robin Walker discussing Team Fortress 2, as well as a Robe Pardo (Warcraft III) interview, and they plan on posting something with the BioWare guys later today. RealPlayer, or equivalent required.

MailBag

This week's edition of the MailBag is online, offering the usual collection of missives carefully hand-plucked from the ongoing flood of email that blasts through here. Among the topics in the new sack o' letters is an actual attempt at being helpful, hard words for the hardcore, a call for OpenSource mod development, on the co-opting of co-op, the very idea of a basketball diaries game (and don't you know it would end up on shelves with the sports games), and more than you can shake an adjective at. Excelsior!

AM Tech Bits

Brace yourself:

Blizzard Chat

MacGamer's Ledge sends word of a Chat with Blizzard's Brian Love tonight at 7:00 PM PDT (10:00 PM EDT) to answer questions about WarCraft II: Battle.net Edition, Diablo II, and the newly-announced WarCraft III. Java-enabled browser required.

TRIBES Action Pack

Datumplane::Starsiege has posted news about an upcoming package called the TRIBES Action Pack, which consists of a bundle of Starsiege, Starsiege TRIBES, Roger Wilco, and a headphone/microphone set.

On the UT Party

Brandon "YelloMarine" Reinhart updated his .plan with a debriefing after the big old Unreal Tournament party at the Playing Fields, talking of the game's positive reception. The update's pretty huge, and he apologizes for the "game pimping crappage," pointing out he's just really excited about the feedback. Here's a portion where he talks of the feedback from some old school Quake players as well as word on what's being tweaked due to player's reactions:

During the party I talked to a lot of players and media types. Everyone thought UT kicked ass! I am so floored. Its very cool hearing the hardcore QuakeWorld dudes actually saying they thought your game was worth playing (these are the guys who passed on Quake2 and Quake3). I was surprised at the feedback on Assault. I'm more of a CTF person myself, but everyone was really loving Assault. We played about four Assault maps. AS-HiSpeed (the train assault mission) got the highest praise, but they also liked AS-OverLord (the WW2 D-Day mission) map also.

Most of the negative comments surrounded three issues. First, that the pickup radius for items was too small. (Consider it changed.) Second, that walking was more or less pointless because footsteps still made sound. (Consider it changed.) Third, that ping was too high. I explained that UT's ping calculation is equal to network ping plus the average frame time of the server, but the perception that a higher ping is always inferior was still there. We'll be changing ping so that it reflects network latency. (What most people think of when they say ping.)

Drakan Chat Tomorrow

Planet RIVA sends word of a chat with Surreal Software's Stu Denman talking about Surreal's newly-released third-person action game, Drakan: Order of the Flame. The chat will be on tomorrow (September 10) at 4:00 PM PDT (7:00 EDT) in the ky.enterthegame.com IRC server in the channel #Planet_RIVA.

WarTorn Demo

Whee, another freebie! The Adrenaline Vault Demo Downloads has posted a beta playable demo for WarTorn, the upcoming 3D RTS game from Eyst. The demo is about 25 MB.

Reviews

etc.

  • Qoole - Pursuit of Perfection has word that the QOOLE level editor (Quake II, Half Life, and more) is officially dead. QOOLE started out in January 1997 as one of the old-school Quake level editors. Thanks Linlhutz...
  • How big is the Internet across? According to MSNBC's Measuring the Web’s ‘diameter’, it's 19 clicks. Thanks Ant. By the way, according to wise Mr. Owl, the number of licks it takes to get to the center of a Tootsie-Pop is three...
  • The Adrenaline Vault Patch Downloads has a new version 1.01.77 beta patch for Fly! (traditionally said with a shout when loony or I mentions it, to properly represent the urgency of the exclamation point)...

Out of the Blue

Is today supposed to change the world with that Dreamcast launch thing? I can't keep track, but anyway, it's midnight madness at the local gametorium. I haven't got one ordered or anything myself (you know the loonster has), but I will probably get to play with MrCoffee's first-hand later today. Today is also supposed to be the first potential glimpse at the impact of a Y2K-type problem with the whole 9/9/99 thing, so if you aren't reading this right now, it may be due to localized natural disasters, but of course, pointing that out is paradoxical. Today also kicks off the Ground ZERO event here in the Big Apple, which since it's in our own back yard and all, we'll be dropping in on to harass all the out-of-towners.

Link of the Day: Dr Magic©. Thanks Matthew Rorie. Put your haaands on the radio.
News Story of the Day: Fire-breathing Topless Woman Halts Traffic, Cuts Power reports Seattle's KOMO TV News (thanks Travis McPherson). That report doesn't even mention she's a transsexual construction worker (we learn that in the Seattle Times' report, thanks kpl). It's like a self-contained Springer episode!



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