Archived News:
As part of their coverage of Ground Zero,
the LAN party going on in NYC (under the shadow of the Blue Tower, of course),
AVault has posted MP3 interviews with
several key players in the tournament, including DieharD (winner of the QuakeCon
'99 tournament), Sujoy, Lilith (winner of the Female Frag Fest last night),
and others.
This week's Unreal Tournament Level of the Week has been posted over at GT's
official Unreal Tournament site (thanks PlanetUnreal).
This week's level is "AS High Speed", an assault mission that takes
place on a train. It's pretty cool stuff, and there's three screenshots posted
to show it off.
GameSpot has posted a
massive preview of Blizzard's "RPS" game, Warcraft III. The preview
contains four new pieces of concept art, a complete rundown of the known races
in the game (there are still at least two other races that haven't been revealed
as of yet), a detailed description of the demo they were given, and if that's
not enough for you, an
interview with Rob Pardo, the producer and senior designer on the game.
Thanks yet again to the tireless Frans from 3D
Action Gamers.
GameSpot has
posted another one of their "ten best" articles, this time focusing
on the ten best heroes in gaming (thanks to the ever vigilant Frans
for pointing it out). Notables on the list are Duke Nukem, and Garret from Thief:
the Dark Project (Wolf3D's BJ is sadly missing from the list, as is everyone's
favorite silent hero: Gordon Freeman).
As promised earlier, GameCenter
has posted the demo for Thief Gold, a "special edition" of Thief:
The Dark Project that should be hitting store shelves next month (thanks again
to Frans). The demo is available as a
massive 70MB download which includes the cinematics, or as a less portly 42MB
version without them.
Gearbox Software's Rob Heironimus updated his
.plan with a brief announcement regarding the music that will be featured
in the upcoming Half-Life add-on Opposing Force for those of you who can tell
the difference between "hardcore beat box" and "ambient-techno-trance"
(I plead total ignorance on this one, I'm sure it's quite obvious for many of
you). There's also a startling revelation about Randy Pitchford's career before
joining the software industry (insert tongue firmly in cheek before reading):
I'd just like to make a short announcement about the direction we'll
be taking with the musical score on Opposing Force. We've dropped the ambient-techno-trance-style
music of the original game, and have decided to go with 100% hardcore beat box,
featuring the vocal talents of Randy "Grandmaster Phat" Pitchford.
It's widely known that Randy was a talented magician before entering the ranks
of game development, but very few people are aware of the fact that he was actually
the fourth member of the popular '80s group "Fat Boys." We realize
this is a bold move for the type of game we're making, and that many people
may disagree with such a drastic change in genre. However, I assure you that
once you've heard Randy's dope beats in the context of the game, you'll want
to bust out your Members Only(tm) jacket and your parachute pants every time
you fire up Half-Life. As a testament to the viability of beat box in action
games, the one and only Valve Software is rumored to be featuring the beat box
grooves of their own Gary McTaggart on the upcoming release of Team Fortress
2.
/Snicker of the Rogue Spear Retreat
sends along word that by entering "Rogue Spear" 0 3000 to the games.txt
file for Roger Wilco, you can enable
support for the Rogue Spear Demo in the popular voice communication software.
GamePower
has posted a preview of Terminal Reality's Nocturne, with a general writeup
of the game (thanks Billy " spooky"
Wilson). There's nothing in the preview that can't be found out by playing the
demo, but if you can make it through the first four pages, you'll be treated
to an
interview with Jeff Mills, the production lead on the game (a role which
involves both artistic and programming duties).
According to Looking Glass' official Thief:
The Dark Project page, the demo for Thief Gold will be released this weekend
on GameCenter, and will be
available there for two days only (thanks Frans).
Matrox has released new
drivers for their G400 series of graphics cards (thanks Byron Hinson). In
addition, they've also released a new beta
OpenGL ICD, which should give a minor performance boost to GL powered games.
Specifically Matrox says these have been optimized for Quake II, Q3Test, Half-Life
and Unreal.
- 3DWars has posted
an interview with Scott Sellers and Brian Burke, 3dfx' CTO and PR manager
respectively, discussing next-generation technology.
- She's
the Baddest Fragger is the name of an article up at Wired News, that provides
a full profile of Anne "Lilith" Chang, the winner of last night's
Female Frag Fest tournament (thanks [SOG]Nataraj).
- Speedy3D
has posted an interview with Bernd Lehahn of EgoSoft, discussing their space
shooter X, which has already been released in Germany and is set for a release
this month here in the US.
3DActionPlanet has posted a picture
showing off the lead character from Raven's Quake II engine title Soldier of Fortune - the first published,
to the best of my knowledge.
Pandemic has updated their official
Battlezone II site with two new unit profiles: the mortar bike and scion
scout. There's details on each one, and swanky animated GIFs showing off the
models (thanks GhostFire).
BeNews has posted a report
from ECTS, talking about the stuff available for the BeOS at the show (thanks
Pete). There were pretty much only three games of note that were shown, Civilization:
Call to Power, Quake II and Quake III: Arena. Here's what the author had to say about
the Be version of Q3A: Quake III was running at the booth, alongside
Quake II. At the moment it is very very beta. The frame-rate is quite bad and
there is something wrong with the mouse. This is however no indication of how
it will be when it is finished. The main thing is that it runs and that it is
looking good. People were generally very impressed by the mere fact that it
was running on BeOS already.
Well, today's the day that last
week's contest was supposed to end, but due to the fact that not a single
person managed to get all three questions right, well, we've had to extend the
deadline. You've got until Tuesday now kids, so head
over there and enter if you think you know your stuff.
- This week's Matrox
Enhanced Game of the Week is Carmageddon: Death Race 2000, and they've
posted a handful of screenshots that show off the new environment bump mapping in the game.
- PCArena
has posted some new screenshots from Jane's USAF.
- GASource
has posted a handful of new shots from InteractVision's BHunter.
Sierra has announced more
of the "all-star" level designers who are contributing deathmatch
levels to the Half-Life add-on Opposing Force. In no particular order, they
are Richard "Zdim" Carlson, David "Kevlar" Kelvin, Marin
"Kandyman" Gazzari, and Eric Reuter. These four join Levelord, who
was announced a while back. If you don't know who some of these guys are (shame
on you), check the press release,
which has full details on all of them.
PlayNOW! previews
Soldier of Fortune looking ahead at Raven Software's upcoming mercenary game
currently being constructed using a modified version of the Quake II engine. The
preview discusses the game, as well as its background. For instance, did you
know that rather than play just any mercenary in the game, you play a specific
mercenary? Here's a quote about that: The main character, believe it or
not, is based on an actual person of the same name - John Mullins. John is an
ex-mercenary and highly decorated soldier with an extremely impressive record
and amazing military history. The in-game character is particularly well
developed and (apparently) not terribly unlike that of Johns true identity. Part
of the reason Raven Software contracted John is because a major focus in the
game design of SoF was to make gameplay as immersive and realistic as possible
in every conceivable way.
Datumplane::Starsiege is reporting that
StarsiegePlayers.com
has posted a tutorial by Dr. Awkward on how to make a mission in Starsiege,
Dynamix' latest edition in their giant robot combat series that began with
Earthsiege. The article also has a zipped walkthrough for download that
contains the mission from the tutorial, and a printable .rtf version of the
text.
3DNow!'s Drakan: Order
of the Flame Interview talks with Surreal's Stu Denman discussing how Drakan
takes advantage of the 3DNow!™ instruction set, whether it was difficult optimizing
for 3DNow!, and more details about the game's support for AMD's special 3D
instruction set.
FGNOnline has posted
a Q&A with GearBox Software's Brian Martel, the art director on their official
add-on pack for Half-Life, Opposing Force. There isn't much in the way of new
information here, but he does describe the new weapons in detail.
Strategy
Gaming Online has posted an interview with Robin Walker of Valve/Team Fortress
Software, talking about a variety of issues with Team Fortress 2. There's a
lot of good stuff in here, especially for those of you planning on making custom
TF2 maps, so check it out.
GameSpot
UK has posted an enormous preview of Unreal Tournament, which the author
says, "rocks his world". It's very much hands-on, and loaded to the
hilt with screenshots to boot (thanks Billy " wacky"
Wilson).
GameSpot
News has posted a brief preview of SpecOps II: Rangers Lead the Way, that's
based on an alpha build of the game they received. It's a short preview to be
sure, but they've posted nine new screenshots along side it.
A new official release of the Crystal
Space engine (0.14) has been released, and is available for download in
all its various formats. This new version updates the OpenGL and Direct3D renderers,
adds support for vertex based volumetric fog, adds a new LOD system and more.
Well Rounded Entertainment's
FreeSpace 2 Preview is up offering a hands-on look ahead at Volition's
upcoming sequel to Descent FreeSpace: The Great War. In addition to accounts of
gameplay in the space opera, the piece also offers nine new screenshots.
The Jumbot site
has a new version 0.5 of the Jumbot for Half-Life. The new release fixes a bunch
of bugs, and adds some tweaks, including my favorite: "Bots try harder not
to blow themselves up," which is always helpful. Word is the new release
also eliminates the crashing problem users on certain systems were experiencing.
TheFatal says: "If you were previously getting crashes and this version no
longer crashes, please send me an e-mail to let me know. If it does still crash,
don't bother sending e-mail, because I will already be dead and hanging from a
towel on my bedroom door."
This Brian Love Chat Transcript on DiabloII.net or Brian Love Chat transcript on MacGamer's Ledge each give the play-by-play for last night's chat with Blizzard's man of Love talking about "new Mac efforts for Blizzard, WarCraft III, Diablo II, the upcoming Diablo II Beta test, and much more."
ATFW's
ECTS '99 wrap-up concentrates on all the space sims at this year's show, and
Sharky Extremes' ECTS Highlights
are up, here's Sharky's description: "We've got dibs (and shots) of Rage
Software's Incoming Forces, Midnight GT, Offroad and Hostile Waters. Then
there's Interplay's Giants: Citizen Kabuto and Klingon Academy, then X-COM
Alliance by Hasbro. To wrap it up we look at Acclaim's Trickstyle with a brief
look at the Hardware goings on. And yes, we explain what those Hari Krishna were
really doing at the show."
Once again, Frans is the man when it comes
to reviews:
- i2e2,
describes itself as "the first international standards organization and
Web site for the competitive gaming community. This fall, the company plans
to introduce competition standards and universal rankings, as well as begin
the sanctioning of professional gaming events." The newly-launched
project is the brainchild of former online events manager of Total
Entertainment Network Joe Perez, and former commissioner of the CyberAthlete
Professional League Frank Cabanski...
- The GameSpy 3D Jobs page has
word of their hunt for a Gaming Site Content Manager...
- Sega unleashes a 128-bit monster on the gaming world
is a CNN story on the big console release
yesterday...
Well I actually did end up picking up a Dreamcast of my own yesterday instead of
just checking out MrCoffee's. I'm not really a console person myself, but so
many rave reports were rolling in, that I decided to take advantage of the
availability of units at the local Software Etc. where they had a bunch that weren't
preordered because they were only open a short time when the chain cut off
pre-orders, but they still got their full share (apparently
available units were the rarity, with
sellouts reported all over). The graphics and ergonomics on the new system
are pretty unbelievable, certainly raising the bar for this kind of gaming. We
mostly played with the fighting games last night: the boxing game "Ready to
Rumble" is the early favorite, Soul Calibur is cool for multiplayer, but
the arcde mode had to be the easiest single player game I've played (I beat it while my friends
were digesting their pizza). I wonder what the Internet stuff
is like? I'm told this site is readable, if a bit wonky on it, so at least we're
compatible.
Link of the Day: American Express
Blue Card. Thanks Agrajag. An actual new Amex service. Don't leave the Blue
Tower without it.
News Stories of the Day: Wired
reports a tiny startup is set to launch an engine that requires no fuel,
produces no pollution, and is free to run, and ABCNEWS
reports on The World's Smallest Motors. Both from SlashDot
(thanks Randy Waterhouse). They both seem worth mentioning for perspective, as
others claim to be changing the world with things like video cards and games.
PlanetUnreal has posted a brief
Q&A with Epic's Tim Sweeney regarding the upcoming Unreal Tournament demo
and its compatibility with the existing UnrealED. According to Tim, the current
editor should work fine, and any maps created for the demo should work with
the retail Unreal Tournament (although this is of course subject to change before
the game goes gold).
Since so many of you out there (myself and Blue included) are currently enjoying
your new Dreamcast systems, or eagerly anticipating getting one, I felt this
story deserved pointing out. According to GameSpot
TV, due to a manufacturing glitch at one of the four plants that make the
proprietary GD-ROM discs that the DC uses, there are a number of faulty Sonic
Adventure and Blue Stinger CDs out there (and possibly others, including Ready 2 Rumble). They put the figure at less than ten
percent, but it could be more than that as this story is just now being reported
(thanks to Dan Petersen for pointing it out). If you think yours is defective,
call 1-800-872-7342 or e-mail support@sega.com.
Well, the Female Frag Fest '99 finals
have come to a close, and Lilith has walked away with the gold. In second place
is QGz:Shakes (who apparently had a really close match earlier this evening
with Foo, where it came down literally to the last minute), with Lucidity in
third. I'm told that on tomorrow night's Lilith
& Eve (no relation) Killcreek will be presenting the award to the winner.
Look for demos from the finals to show up on NetGames soon, but you can check out the stats now at their FFF page.
UnrealUniverse has posted four
giant screenshots from Legend's Wheel of Time, that actually don't show
off the amazing architecture, but instead show off the different monsters in
the game. Considering there really haven't been any screenshots of them before,
they're definitely worth checking out.
Planet-TRIBES
has posted a Q&A with Scott Rudit, the lead designer at Dynamix on Starsiege:
TRIBES Extreme, discussing a variety of issues with this special edition of
TRIBES that's coming soon.
It would appear that the story regarding the death of the Qoole editor was
a bit...premature. Billy "cool" Wilson
has posted an e-mail he received from Matt "WhiteFang" Ayres in which
he not only says it's not dead, but provides a
link to the latest build. Apparently Matt was misquoted - Qoole isn't dead,
it's just on hold until "it's time to do Q3 support" and he definitely
plans to continue the project.
Epic's Cliff Bleszinski updated his
.plan with an actual image
showing off the (rather bloody) decals from Unreal Tournament that were talked
about earlier ( story).
GameSpot has posted
a new preview of Shiny's Messiah, based on a new build of the game that Interplay
provided them with. According to the preview, the game is virtually complete,
and, "all that's left now is for it to undergo QA and some minor AI and
engine tweaking" (thanks Frans).
Missed this in the AM: GameSpot's Tactical Simulation Situation Update
is online offering some thoughts on the upcoming crop of the shooters that
stress your planning and execution as much as (if not more than) your fast
reflexes. The twist of this article is that it takes some real-life commandos
and has them put such upcoming games as Delta Force 2, Rogue Spear, Spec Ops II:
Green Berets, and SWAT 3: Close Quarters Battle to get their expert opinion of
whether they can walk the walk as well as they talk the talk (or however that
goes). Thanks Frans at 3D Action
Gamers.
Bungie's HALO page has been updated with a
pair of new screenshots: This
shot shows off some true Rat Patrol action, and this
one a firefight between a soldier and a few aliens. Both shots are cool,
the first one in particular I would describe as pretty amazing. Thanks Thomas Riisbjerg.
Halo is
a third-person action teamplay game (loony says think Tomb Raider meets TRIBES).
Regardless of Microsoft's assurances that the whole NSA backdoor scandal from
last week ( story)
was just a lot of unsubstantiated hype, a real and potentially serious backdoor
has been discovered in Beta 3 of Windows 2000. According
to ZDNet, there is "a simple technique that would give an attacker
full access to a susceptible machine" and is due to the "autologin"
feature of Beta 3. Microsoft plans to address this in Release Candidate 2, which
is expected soon.
AGN3D
has posted a Q&A with Starsiege: TRIBES programmer Mark Frohnmayer, talking
briefly about his background in the industry, as well as some general questions
about TRIBES 2.
Beyond3D has posted
an interview with VideoLogic's David Harold, talking about their PowerVR based
Neon 250, which is finally hitting store shelves. Here's an excerpt:
Q: So finally the Neon 250 is shipping. Do you think this is the right
time? Do you think there will be enough room in the market for the Neon?
A: Well, it's not designed to compete with the upcoming GeForce256 based cards
- we're at a different price point entirely. The product that will compete with
GeForce is another one of our highlights for this year - PowerVR Series3. Yes,
the delays to PowerVR Series2 suck, but we had to ship the chips to Sega and
that caused a lot of delays. Is Neon 250 too late? It seems not by the level
of orders we're seeing and it's certainly a great performer for GL games like
the Quake series. In the meantime we're now right back on track and intend to
ship future PowerVR products in a timely fashion.
The official Nocturne site has been
updated with new animations for the characters in the game, which is a good
way to check them out if you don't feel like downloading the massive demo (thanks
VE by way of Spookhouse.org).
MacGamer's
Ledge has posted an interview with Kenn Cobb, project leader on the Mac
version of Tomb Raider III that's currently in production at Westlake Interactive
(whose previous Mac ports include Quake and Unreal among other things).
There are some impressions
of Nocturne on GA-Source giving a hands-on look at this upcoming
third-person horror game from playing a recent beta. The impressions are
accompanied by some new screenshots.
Ground ZERO here in New York City
kicks off this afternoon with the Final LAN Tourney for the
Female Frag Fest, and as
a result, some of the coverage of the event is now underway. Here's PlanetQuake's
Ground ZERO Coverage, and here's The Adrenaline Vault's Ground ZERO Coverage,
both promising updates throughout the proceedings. And if the sheer drama of
cyberathletic competition is what you thrive on, NetGames USA
is running both tournaments (these guys did a truly spectacular job running the
QuakeCon '99 tourneys), and will be offering continuous updates to the
Female Frag Fest results here, and Q3Test
tournament results here, with scores, ngStats, brackets and more to be
available during and after each event. Their updates start this evening at 6:00 PM
EDT.
Desslock's RPG News has
a write-up about the showing of ION Storm's upcoming RPG, Anachronox at ECTS.
Thanks StormTroopers. The brief
blurb talks of how hard it is to see the roots of the game's engine, saying:
"The Quake 2 engine used for this science fiction RPG is
almost unrecognizable, as certain areas feature vast open areas, complete with
deep canyons and rickety rope bridges."
3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers
page has new AGP-PCI version 1.02.18 drivers for the Voodoo3 2000 &
3000. Word is the package includes the "2D Display driver, Glide 2.6, Glide
3.1, DirectX (Direct3D and DirectDraw) and OpenGL version 1.1 ICD. These drivers
support Intel, Cyrix and AMD 3DNow! based CPU's." Thanks Voodoo
Extreme. It is noted on the page that these drivers will NOT work with:
Voodoo Banshee, Voodoo2, Voodoo Rush or Voodoo Graphics based cards, and also
should not be used with the Voodoo3 3500TV, as they "may cause
compatibility problems."
Kokak's Doom Page has the release
of the full version 1.0 of DoomGL, which is a Win32 version of id Software's
Doom that renders the game in OpenGL. Thanks Frans at 3D Action
Gamers. They have also posted some additional MD2 models for
DoomGL that are from the Your Path of Destruction (YPOD) Doom project.
Frans also sends word of a 10 MB
trailer for Bullfrog's upcoming Theme Park, a 3D strategy/management game,
where players move through the park in first-person 3D. The movie is a small
160x96 and runs 1:39, and Frans points out it has decent video/audio quality.
Computer Games
Online has posted a preview of Legend's Wheel of Time, with four new screenshots
that show off some beautiful architecture and engine effects (thanks Binky).
Microsoft has released a patch for the "fragmented IGMP packet" vulnerability,
which can allow for system crashes, amongst other problems (thanks Billy Kendall,
by way of BetaNews). The patch is available
for Windows
98, NT
4, and NT
4 Terminal Edition, and will appear on Windows
Update soon.
Epic's Brandon "GreenMarine" Reinhart updated his
.plan with a quick clarification to his earlier update ( story):
No, we aren't removing footsteps completely, just from walking. Read
more carefully!
GameSpot
UK has posted a preview of Westwood Studios' third person title Command
& Conquer: Renegade, which they're saying is, "a game so good we had
to go twice." There's no new screenshots (the only ones posted
are identical to the ones from the other day) but there's some more details
on the gameplay, including some tidbits on the multiplayer.
According to this
story on AVault, Havas Interactive (the parent company of Blizzard Entertainment
and Sierra, amongst others) "could be targeting" Eidos Interactive,
publishers of Tomb Raider, as well as all of ION Storm's upcoming games. Both
companies involved declined to comment on the story, so take this with the usual
grains of salt.
RTIME, the multiplayer backend to several PC
games (including Turok 2), will be ported to the PlayStation 2 console, as
Next-Generation is reporting. There's no word as of yet if the different
platforms will be compatible with each other.
FGNOnline has posted
a report on Lionhead's Black & White from ECTS, which they're reporting
was being shown using a set of custom 3D glasses. Here's an excerpt: The
visuals this time were enhanced by a 3D facility that was truly amazing. Consisting
of a monitor top sensor and a set of glasses the game could be viewed in genuine
totally immersive 3D. "This will be pretty cool," said Molyneux. "The
central unit should cost about £30 ($48) and the glasses will cost £20
($32) per pair after that." If this is the genuine cost for a jaw-dropping
interactive experience then it represents fantastic value.
Kabuto.net has posted three
new screenshots from Planet Moon's Giants: Citizen Kabuto, which show off the
terrain deformation that's possible in the game.
Big time toy and software company Hasbro has
announced that they are acquiring Wizards of the Coast, makers of the popular
Magic: The Gathering and Pokemon card games, as well as the parent company of
TSR, makers of Dungeons & Dragons. This move gives Hasbro some of the most
lucrative RPG licenses in the gaming industry - last year's mega hit Baldur's
Gate was made with a TSR license. Here's a snippit from the press release: "Wizards of the Coast will enable us to significantly expand in the fast-growing games arena, which is a cornerstone of our growth strategy for the new millennium,'' said Alan G. Hassenfeld, Chairman and CEO of Hasbro, Inc. "This acquisition brings us not only incredibly popular content and exciting future gaming initiatives, but also a visionary senior management team and creative talent, expanded distribution channels and an opportunity to participate in location-based entertainment. There is no end to the opportunities we see from cross-fertilization of our respective game portfolios, including the fast-growing areas of interactive software and on-line gaming. Plus, the year-round nature of these businesses will help to balance the seasonality of our diversified portfolio,'' Hassenfeld continued.
Billy "screenshots" Wilson has posted two new screenshots from KISS:
Psycho Circus - The Nightmare Child on Voodoo
Extreme, showing off Third Law's LithTech based shooter that was recently
shown off at ECTS.
Unreality has posted an e-mail with
Epic's Jack Porter regarding the recent addition of decals into Unreal Tournament.
Here's what he had to say: Our policy on decals has always been that
they weren't worth doing unless
they are perfect - they clip and wrap correctly. There's nothing worse than
seeing a half-overhanging decal. Anyway, I'd pretty much finished my todo list
for what needed to be done for UT so I figured I'd have a go at putting them
into the engine. I hadn't done much digging inside the renderer so I thought
I'd attempt them to get to know the renderer better - and if they worked in
time we'd put them into UT and/or the demo. They took about 5 days to get working
perfectly, although they were 90% done
after a day or so.
They are attached to BSP surfaces and are clipped to that BSP surface so you
never get any overhang. They also wrap around convex and concave (polygonal)
curves and on steps.
LE OUAIBE JOYSTICK recorded a few
interviews with developers from this year's ECTS. They have posted a
talk with Valve's Robin Walker discussing Team Fortress 2, as well as a Robe Pardo
(Warcraft III) interview, and they plan on posting something with the
BioWare guys later today. RealPlayer,
or equivalent required.
This
week's edition of the MailBag is online, offering the usual collection of
missives carefully hand-plucked from the ongoing flood of email that blasts
through here. Among the topics in the new sack o' letters is an actual attempt
at being helpful, hard words for the hardcore, a call for OpenSource mod
development, on the co-opting of co-op, the very idea of a basketball diaries
game (and don't you know it would end up on shelves with the sports games), and
more than you can shake an adjective at. Excelsior!
Brace yourself:
- iXBT S3 Savage2000 Preview
looks ahead at the upcoming chipset from S3.
- PowerVR and VideoLogic at ECTS 1999
reports on the "state of affairs with the Neon250 (PowerVR Series2) and
their forthcoming Series3," which they say is due by Christmas 1999.
- The first edition of the Sharky Extreme
CPU Buyer's Guide is online.
- Similarly, Chip Testers- Weekly Hardware Price Update
is up.
- Here are some BIOS Settings For Overclocking by The Tech Zone.
Use at your own risk, of course.
- On a related note, SysOp's Liquid Coolin', Part II
is for the even more daring overclocker.
- And speaking of BIOS, the ABIT
downloads page has BX6 rev. 2 Bios that supports the PIII 600. Thanks
Phil "Cain" Hall.
- Oh yeah, and speaking of ABIT mobos, Hard
OCP has some skinny on the new ABIT BE6.2 which features, of all things,
dip switches?
- Sharky Extreme News
has word on an under $100 TNT2, though it's unconfirmed if it's the true
full speed 128-bit variety.
- Didn't I just mention ABIT (and Sharky for that matter)? We're running out of segues here! Sharky Extreme's
Abit BE6-II 440BX Mainboard Review is one of the first reviews of this
new motherboard.
- 3D Rage reviews the Globalwin VGSO8H
CPU cooler.
- ACID REIGN has beta
0.01 of the Blitz Engine SDK. This first release is described as "not
very functional," but is being released to get feedback on
compatibility, bugs, and performance issues.
- Finally, Ars Technica reviews Computer Architecture a quantitative approach
a book on CPUs they promise will either make you really smart, or
give you a really big headache.
MacGamer's Ledge sends word of a Chat with Blizzard's Brian Love
tonight at 7:00 PM PDT (10:00 PM EDT) to answer questions about WarCraft II:
Battle.net Edition, Diablo II, and the newly-announced WarCraft III.
Java-enabled browser required.
Datumplane::Starsiege has posted news
about an upcoming package called the TRIBES Action Pack, which consists of a
bundle of Starsiege, Starsiege TRIBES, Roger Wilco, and a headphone/microphone
set.
Brandon "YelloMarine" Reinhart updated
his .plan with a debriefing after the big old Unreal Tournament party at the
Playing Fields, talking of the game's positive reception. The update's pretty
huge, and he apologizes for the "game pimping crappage," pointing out
he's just really excited about the feedback. Here's a portion where he talks of
the feedback from some old school Quake players as well as word on what's being
tweaked due to player's reactions: During the party I talked to a lot of
players and media types. Everyone thought UT kicked ass! I am so floored. Its
very cool hearing the hardcore QuakeWorld dudes actually saying they thought
your game was worth playing (these are the guys who passed on Quake2 and
Quake3). I was surprised at the feedback on Assault. I'm more of a CTF person
myself, but everyone was really loving Assault. We played about four Assault
maps. AS-HiSpeed (the train assault mission) got the highest praise, but they
also liked AS-OverLord (the WW2 D-Day mission) map also.
Most of the negative comments surrounded three issues. First, that the pickup
radius for items was too small. (Consider it changed.) Second, that walking was
more or less pointless because footsteps still made sound. (Consider it
changed.) Third, that ping was too high. I explained that UT's ping calculation
is equal to network ping plus the average frame time of the server, but the
perception that a higher ping is always inferior was still there. We'll be
changing ping so that it reflects network latency. (What most people think of
when they say ping.)
Planet RIVA sends word of a chat with
Surreal Software's Stu Denman talking about Surreal's newly-released
third-person action game, Drakan: Order of the Flame. The chat will be on
tomorrow (September 10) at 4:00 PM PDT (7:00 EDT) in the ky.enterthegame.com IRC
server in the channel #Planet_RIVA.
Whee, another freebie! The Adrenaline Vault
Demo Downloads has posted a beta playable demo for WarTorn, the upcoming 3D
RTS game from Eyst. The demo is about 25 MB.
Thanks as always to Frans at 3D Action
Gamers for helping bust these out:
- Qoole - Pursuit of Perfection
has word that the QOOLE level editor (Quake II, Half Life, and more) is
officially dead. QOOLE started out in January 1997 as one of the old-school
Quake level editors. Thanks Linlhutz...
- How big is the Internet across? According to MSNBC's
Measuring the Web’s ‘diameter’, it's 19 clicks. Thanks Ant.
By the way, according to wise Mr. Owl, the number of licks it takes to get
to the center of a Tootsie-Pop is three...
- The Adrenaline Vault
Patch Downloads has a new version 1.01.77 beta patch for Fly!
(traditionally said with a shout when loony or I mentions it, to properly
represent the urgency of the exclamation point)...
Is today supposed to change the world with that Dreamcast launch thing? I can't
keep track, but anyway, it's midnight madness at the local gametorium. I haven't
got one ordered or anything myself (you know the loonster has), but I will
probably get to play with MrCoffee's first-hand later today. Today is also
supposed to be the first potential glimpse at the impact of a Y2K-type problem
with the whole 9/9/99 thing, so if you aren't reading this right now, it may be
due to localized natural disasters, but of course, pointing that out is
paradoxical. Today also kicks off the Ground ZERO
event here in the Big Apple, which since it's in our own back yard and all,
we'll be dropping in on to harass all the out-of-towners.
Link of the Day: Dr
Magic©. Thanks Matthew Rorie. Put your haaands on the radio.
News Story of the Day: Fire-breathing Topless Woman Halts Traffic, Cuts Power
reports Seattle's KOMO TV News (thanks
Travis McPherson). That report doesn't even mention she's a transsexual construction
worker (we learn that in the Seattle Times'
report, thanks kpl). It's like a self-contained Springer episode!
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