Archived News:
PlanetUnreal has posted a brief
Q&A with Epic's Tim Sweeney regarding the upcoming Unreal Tournament demo
and its compatibility with the existing UnrealED. According to Tim, the current
editor should work fine, and any maps created for the demo should work with
the retail Unreal Tournament (although this is of course subject to change before
the game goes gold).
Since so many of you out there (myself and Blue included) are currently enjoying
your new Dreamcast systems, or eagerly anticipating getting one, I felt this
story deserved pointing out. According to GameSpot
TV, due to a manufacturing glitch at one of the four plants that make the
proprietary GD-ROM discs that the DC uses, there are a number of faulty Sonic
Adventure and Blue Stinger CDs out there (and possibly others, including Ready 2 Rumble). They put the figure at less than ten
percent, but it could be more than that as this story is just now being reported
(thanks to Dan Petersen for pointing it out). If you think yours is defective,
call 1-800-872-7342 or e-mail support@sega.com.
Well, the Female Frag Fest '99 finals
have come to a close, and Lilith has walked away with the gold. In second place
is QGz:Shakes (who apparently had a really close match earlier this evening
with Foo, where it came down literally to the last minute), with Lucidity in
third. I'm told that on tomorrow night's Lilith
& Eve (no relation) Killcreek will be presenting the award to the winner.
Look for demos from the finals to show up on NetGames soon, but you can check out the stats now at their FFF page.
UnrealUniverse has posted four
giant screenshots from Legend's Wheel of Time, that actually don't show
off the amazing architecture, but instead show off the different monsters in
the game. Considering there really haven't been any screenshots of them before,
they're definitely worth checking out.
Planet-TRIBES
has posted a Q&A with Scott Rudit, the lead designer at Dynamix on Starsiege:
TRIBES Extreme, discussing a variety of issues with this special edition of
TRIBES that's coming soon.
It would appear that the story regarding the death of the Qoole editor was
a bit...premature. Billy "cool" Wilson
has posted an e-mail he received from Matt "WhiteFang" Ayres in which
he not only says it's not dead, but provides a
link to the latest build. Apparently Matt was misquoted - Qoole isn't dead,
it's just on hold until "it's time to do Q3 support" and he definitely
plans to continue the project.
Epic's Cliff Bleszinski updated his
.plan with an actual image
showing off the (rather bloody) decals from Unreal Tournament that were talked
about earlier ( story).
GameSpot has posted
a new preview of Shiny's Messiah, based on a new build of the game that Interplay
provided them with. According to the preview, the game is virtually complete,
and, "all that's left now is for it to undergo QA and some minor AI and
engine tweaking" (thanks Frans).
Missed this in the AM: GameSpot's Tactical Simulation Situation Update
is online offering some thoughts on the upcoming crop of the shooters that
stress your planning and execution as much as (if not more than) your fast
reflexes. The twist of this article is that it takes some real-life commandos
and has them put such upcoming games as Delta Force 2, Rogue Spear, Spec Ops II:
Green Berets, and SWAT 3: Close Quarters Battle to get their expert opinion of
whether they can walk the walk as well as they talk the talk (or however that
goes). Thanks Frans at 3D Action
Gamers.
Bungie's HALO page has been updated with a
pair of new screenshots: This
shot shows off some true Rat Patrol action, and this
one a firefight between a soldier and a few aliens. Both shots are cool,
the first one in particular I would describe as pretty amazing. Thanks Thomas Riisbjerg.
Halo is
a third-person action teamplay game (loony says think Tomb Raider meets TRIBES).
Regardless of Microsoft's assurances that the whole NSA backdoor scandal from
last week ( story)
was just a lot of unsubstantiated hype, a real and potentially serious backdoor
has been discovered in Beta 3 of Windows 2000. According
to ZDNet, there is "a simple technique that would give an attacker
full access to a susceptible machine" and is due to the "autologin"
feature of Beta 3. Microsoft plans to address this in Release Candidate 2, which
is expected soon.
AGN3D
has posted a Q&A with Starsiege: TRIBES programmer Mark Frohnmayer, talking
briefly about his background in the industry, as well as some general questions
about TRIBES 2.
Beyond3D has posted
an interview with VideoLogic's David Harold, talking about their PowerVR based
Neon 250, which is finally hitting store shelves. Here's an excerpt:
Q: So finally the Neon 250 is shipping. Do you think this is the right
time? Do you think there will be enough room in the market for the Neon?
A: Well, it's not designed to compete with the upcoming GeForce256 based cards
- we're at a different price point entirely. The product that will compete with
GeForce is another one of our highlights for this year - PowerVR Series3. Yes,
the delays to PowerVR Series2 suck, but we had to ship the chips to Sega and
that caused a lot of delays. Is Neon 250 too late? It seems not by the level
of orders we're seeing and it's certainly a great performer for GL games like
the Quake series. In the meantime we're now right back on track and intend to
ship future PowerVR products in a timely fashion.
The official Nocturne site has been
updated with new animations for the characters in the game, which is a good
way to check them out if you don't feel like downloading the massive demo (thanks
VE by way of Spookhouse.org).
MacGamer's
Ledge has posted an interview with Kenn Cobb, project leader on the Mac
version of Tomb Raider III that's currently in production at Westlake Interactive
(whose previous Mac ports include Quake and Unreal among other things).
There are some impressions
of Nocturne on GA-Source giving a hands-on look at this upcoming
third-person horror game from playing a recent beta. The impressions are
accompanied by some new screenshots.
Ground ZERO here in New York City
kicks off this afternoon with the Final LAN Tourney for the
Female Frag Fest, and as
a result, some of the coverage of the event is now underway. Here's PlanetQuake's
Ground ZERO Coverage, and here's The Adrenaline Vault's Ground ZERO Coverage,
both promising updates throughout the proceedings. And if the sheer drama of
cyberathletic competition is what you thrive on, NetGames USA
is running both tournaments (these guys did a truly spectacular job running the
QuakeCon '99 tourneys), and will be offering continuous updates to the
Female Frag Fest results here, and Q3Test
tournament results here, with scores, ngStats, brackets and more to be
available during and after each event. Their updates start this evening at 6:00 PM
EDT.
Desslock's RPG News has
a write-up about the showing of ION Storm's upcoming RPG, Anachronox at ECTS.
Thanks StormTroopers. The brief
blurb talks of how hard it is to see the roots of the game's engine, saying:
"The Quake 2 engine used for this science fiction RPG is
almost unrecognizable, as certain areas feature vast open areas, complete with
deep canyons and rickety rope bridges."
3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers
page has new AGP-PCI version 1.02.18 drivers for the Voodoo3 2000 &
3000. Word is the package includes the "2D Display driver, Glide 2.6, Glide
3.1, DirectX (Direct3D and DirectDraw) and OpenGL version 1.1 ICD. These drivers
support Intel, Cyrix and AMD 3DNow! based CPU's." Thanks Voodoo
Extreme. It is noted on the page that these drivers will NOT work with:
Voodoo Banshee, Voodoo2, Voodoo Rush or Voodoo Graphics based cards, and also
should not be used with the Voodoo3 3500TV, as they "may cause
compatibility problems."
Kokak's Doom Page has the release
of the full version 1.0 of DoomGL, which is a Win32 version of id Software's
Doom that renders the game in OpenGL. Thanks Frans at 3D Action
Gamers. They have also posted some additional MD2 models for
DoomGL that are from the Your Path of Destruction (YPOD) Doom project.
Frans also sends word of a 10 MB
trailer for Bullfrog's upcoming Theme Park, a 3D strategy/management game,
where players move through the park in first-person 3D. The movie is a small
160x96 and runs 1:39, and Frans points out it has decent video/audio quality.
Computer Games
Online has posted a preview of Legend's Wheel of Time, with four new screenshots
that show off some beautiful architecture and engine effects (thanks Binky).
Microsoft has released a patch for the "fragmented IGMP packet" vulnerability,
which can allow for system crashes, amongst other problems (thanks Billy Kendall,
by way of BetaNews). The patch is available
for Windows
98, NT
4, and NT
4 Terminal Edition, and will appear on Windows
Update soon.
Epic's Brandon "GreenMarine" Reinhart updated his
.plan with a quick clarification to his earlier update ( story):
No, we aren't removing footsteps completely, just from walking. Read
more carefully!
GameSpot
UK has posted a preview of Westwood Studios' third person title Command
& Conquer: Renegade, which they're saying is, "a game so good we had
to go twice." There's no new screenshots (the only ones posted
are identical to the ones from the other day) but there's some more details
on the gameplay, including some tidbits on the multiplayer.
According to this
story on AVault, Havas Interactive (the parent company of Blizzard Entertainment
and Sierra, amongst others) "could be targeting" Eidos Interactive,
publishers of Tomb Raider, as well as all of ION Storm's upcoming games. Both
companies involved declined to comment on the story, so take this with the usual
grains of salt.
RTIME, the multiplayer backend to several PC
games (including Turok 2), will be ported to the PlayStation 2 console, as
Next-Generation is reporting. There's no word as of yet if the different
platforms will be compatible with each other.
FGNOnline has posted
a report on Lionhead's Black & White from ECTS, which they're reporting
was being shown using a set of custom 3D glasses. Here's an excerpt: The
visuals this time were enhanced by a 3D facility that was truly amazing. Consisting
of a monitor top sensor and a set of glasses the game could be viewed in genuine
totally immersive 3D. "This will be pretty cool," said Molyneux. "The
central unit should cost about £30 ($48) and the glasses will cost £20
($32) per pair after that." If this is the genuine cost for a jaw-dropping
interactive experience then it represents fantastic value.
Kabuto.net has posted three
new screenshots from Planet Moon's Giants: Citizen Kabuto, which show off the
terrain deformation that's possible in the game.
Big time toy and software company Hasbro has
announced that they are acquiring Wizards of the Coast, makers of the popular
Magic: The Gathering and Pokemon card games, as well as the parent company of
TSR, makers of Dungeons & Dragons. This move gives Hasbro some of the most
lucrative RPG licenses in the gaming industry - last year's mega hit Baldur's
Gate was made with a TSR license. Here's a snippit from the press release: "Wizards of the Coast will enable us to significantly expand in the fast-growing games arena, which is a cornerstone of our growth strategy for the new millennium,'' said Alan G. Hassenfeld, Chairman and CEO of Hasbro, Inc. "This acquisition brings us not only incredibly popular content and exciting future gaming initiatives, but also a visionary senior management team and creative talent, expanded distribution channels and an opportunity to participate in location-based entertainment. There is no end to the opportunities we see from cross-fertilization of our respective game portfolios, including the fast-growing areas of interactive software and on-line gaming. Plus, the year-round nature of these businesses will help to balance the seasonality of our diversified portfolio,'' Hassenfeld continued.
Billy "screenshots" Wilson has posted two new screenshots from KISS:
Psycho Circus - The Nightmare Child on Voodoo
Extreme, showing off Third Law's LithTech based shooter that was recently
shown off at ECTS.
Unreality has posted an e-mail with
Epic's Jack Porter regarding the recent addition of decals into Unreal Tournament.
Here's what he had to say: Our policy on decals has always been that
they weren't worth doing unless
they are perfect - they clip and wrap correctly. There's nothing worse than
seeing a half-overhanging decal. Anyway, I'd pretty much finished my todo list
for what needed to be done for UT so I figured I'd have a go at putting them
into the engine. I hadn't done much digging inside the renderer so I thought
I'd attempt them to get to know the renderer better - and if they worked in
time we'd put them into UT and/or the demo. They took about 5 days to get working
perfectly, although they were 90% done
after a day or so.
They are attached to BSP surfaces and are clipped to that BSP surface so you
never get any overhang. They also wrap around convex and concave (polygonal)
curves and on steps.
LE OUAIBE JOYSTICK recorded a few
interviews with developers from this year's ECTS. They have posted a
talk with Valve's Robin Walker discussing Team Fortress 2, as well as a Robe Pardo
(Warcraft III) interview, and they plan on posting something with the
BioWare guys later today. RealPlayer,
or equivalent required.
This
week's edition of the MailBag is online, offering the usual collection of
missives carefully hand-plucked from the ongoing flood of email that blasts
through here. Among the topics in the new sack o' letters is an actual attempt
at being helpful, hard words for the hardcore, a call for OpenSource mod
development, on the co-opting of co-op, the very idea of a basketball diaries
game (and don't you know it would end up on shelves with the sports games), and
more than you can shake an adjective at. Excelsior!
Brace yourself:
- iXBT S3 Savage2000 Preview
looks ahead at the upcoming chipset from S3.
- PowerVR and VideoLogic at ECTS 1999
reports on the "state of affairs with the Neon250 (PowerVR Series2) and
their forthcoming Series3," which they say is due by Christmas 1999.
- The first edition of the Sharky Extreme
CPU Buyer's Guide is online.
- Similarly, Chip Testers- Weekly Hardware Price Update
is up.
- Here are some BIOS Settings For Overclocking by The Tech Zone.
Use at your own risk, of course.
- On a related note, SysOp's Liquid Coolin', Part II
is for the even more daring overclocker.
- And speaking of BIOS, the ABIT
downloads page has BX6 rev. 2 Bios that supports the PIII 600. Thanks
Phil "Cain" Hall.
- Oh yeah, and speaking of ABIT mobos, Hard
OCP has some skinny on the new ABIT BE6.2 which features, of all things,
dip switches?
- Sharky Extreme News
has word on an under $100 TNT2, though it's unconfirmed if it's the true
full speed 128-bit variety.
- Didn't I just mention ABIT (and Sharky for that matter)? We're running out of segues here! Sharky Extreme's
Abit BE6-II 440BX Mainboard Review is one of the first reviews of this
new motherboard.
- 3D Rage reviews the Globalwin VGSO8H
CPU cooler.
- ACID REIGN has beta
0.01 of the Blitz Engine SDK. This first release is described as "not
very functional," but is being released to get feedback on
compatibility, bugs, and performance issues.
- Finally, Ars Technica reviews Computer Architecture a quantitative approach
a book on CPUs they promise will either make you really smart, or
give you a really big headache.
MacGamer's Ledge sends word of a Chat with Blizzard's Brian Love
tonight at 7:00 PM PDT (10:00 PM EDT) to answer questions about WarCraft II:
Battle.net Edition, Diablo II, and the newly-announced WarCraft III.
Java-enabled browser required.
Datumplane::Starsiege has posted news
about an upcoming package called the TRIBES Action Pack, which consists of a
bundle of Starsiege, Starsiege TRIBES, Roger Wilco, and a headphone/microphone
set.
Brandon "YelloMarine" Reinhart updated
his .plan with a debriefing after the big old Unreal Tournament party at the
Playing Fields, talking of the game's positive reception. The update's pretty
huge, and he apologizes for the "game pimping crappage," pointing out
he's just really excited about the feedback. Here's a portion where he talks of
the feedback from some old school Quake players as well as word on what's being
tweaked due to player's reactions: During the party I talked to a lot of
players and media types. Everyone thought UT kicked ass! I am so floored. Its
very cool hearing the hardcore QuakeWorld dudes actually saying they thought
your game was worth playing (these are the guys who passed on Quake2 and
Quake3). I was surprised at the feedback on Assault. I'm more of a CTF person
myself, but everyone was really loving Assault. We played about four Assault
maps. AS-HiSpeed (the train assault mission) got the highest praise, but they
also liked AS-OverLord (the WW2 D-Day mission) map also.
Most of the negative comments surrounded three issues. First, that the pickup
radius for items was too small. (Consider it changed.) Second, that walking was
more or less pointless because footsteps still made sound. (Consider it
changed.) Third, that ping was too high. I explained that UT's ping calculation
is equal to network ping plus the average frame time of the server, but the
perception that a higher ping is always inferior was still there. We'll be
changing ping so that it reflects network latency. (What most people think of
when they say ping.)
Planet RIVA sends word of a chat with
Surreal Software's Stu Denman talking about Surreal's newly-released
third-person action game, Drakan: Order of the Flame. The chat will be on
tomorrow (September 10) at 4:00 PM PDT (7:00 EDT) in the ky.enterthegame.com IRC
server in the channel #Planet_RIVA.
Whee, another freebie! The Adrenaline Vault
Demo Downloads has posted a beta playable demo for WarTorn, the upcoming 3D
RTS game from Eyst. The demo is about 25 MB.
Thanks as always to Frans at 3D Action
Gamers for helping bust these out:
- Qoole - Pursuit of Perfection
has word that the QOOLE level editor (Quake II, Half Life, and more) is
officially dead. QOOLE started out in January 1997 as one of the old-school
Quake level editors. Thanks Linlhutz...
- How big is the Internet across? According to MSNBC's
Measuring the Web’s ‘diameter’, it's 19 clicks. Thanks Ant.
By the way, according to wise Mr. Owl, the number of licks it takes to get
to the center of a Tootsie-Pop is three...
- The Adrenaline Vault
Patch Downloads has a new version 1.01.77 beta patch for Fly!
(traditionally said with a shout when loony or I mentions it, to properly
represent the urgency of the exclamation point)...
Is today supposed to change the world with that Dreamcast launch thing? I can't
keep track, but anyway, it's midnight madness at the local gametorium. I haven't
got one ordered or anything myself (you know the loonster has), but I will
probably get to play with MrCoffee's first-hand later today. Today is also
supposed to be the first potential glimpse at the impact of a Y2K-type problem
with the whole 9/9/99 thing, so if you aren't reading this right now, it may be
due to localized natural disasters, but of course, pointing that out is
paradoxical. Today also kicks off the Ground ZERO
event here in the Big Apple, which since it's in our own back yard and all,
we'll be dropping in on to harass all the out-of-towners.
Link of the Day: Dr
Magic©. Thanks Matthew Rorie. Put your haaands on the radio.
News Story of the Day: Fire-breathing Topless Woman Halts Traffic, Cuts Power
reports Seattle's KOMO TV News (thanks
Travis McPherson). That report doesn't even mention she's a transsexual construction
worker (we learn that in the Seattle Times'
report, thanks kpl). It's like a self-contained Springer episode!
Dynamix sent along another update on the state of development for TRIBES
Extreme titled "Getting to know the TRIBES Extreme Team: An Exercise in
INTENSITY." Once again, it's quite lengthy, so I've put it all on
a separate page right here. It certainly lets you get a sense for the team's
nuttiness, and even has stuff about the game: "There'll be new
multiplayer maps too," Jesse says. "Plus we're offering balanced
ladder maps for tournament matches."
"New buildings will also be a big part of the game," Ian puts in.
"Some of the single-player buildings will be really different, and between
our new multiplayer buildings and the ones we're getting from players responding
to the open call, we're going to see a lot more pop in the gameplay."
According to Scott, Dynamix has put out an open call for players to submit new
multiplayer games and skins. "Response has been absolutely
tremendous."
"There's one map in particular that actually gives me vertigo," Blake
says. "It's just amazing."
Nels points out that TRIBES Extreme will remain completely compatable with the
existing TRIBES game, so players need not be concerned about not being able to
take Extreme onto their favorite servers.
PC.IGN.COM previews Messiah
with a hands-on look at Shiny's upcoming possessive third-person action game,
saying "We play Messiah and pronounce it 'Sacrilicious'!" (I feel dirty just writing that word.)
GameSpot Homeworld
Demo Download page has the 62.7 MB downloads of a playable demo of
Sierra/Relic's upcoming strategy/space sim, Homeworld. Thanks Billy at Voodoo
Extreme. Word on the page is: "Even though it looks complex,
Homeworld's tactical interface is surprisingly easy to use. You'll find yourself
building ships, attacking pirates, and scavenging asteroids in a matter of
minutes!"
A new
screenshot from F.A.K.K.2, Ritual's upcoming Quake III-engine action/fantasy
romp has been posted on FAKK YOU!
This is an actual in game shot that is part of a press CD released at ECTS, and
can also be found on U-Games'
ECTS F.A.K.K.2 preview which reports on the game from the show.
PlanetUnreal has word that The Playing Fields,
host to a big Unreal Tournament extravaganza this week in London, has over 500MB
in screenshots, more than 200 photos of people in action, and over three hours
of video direct from the computers. A few screenshots
have been posted on PU to give a sampling of the huge selection.
Games Domain
Review interviews programmer Quinn Dunki from Bungie talking about her work
on Oni, with an emphasis on being a woman working in the games industry. This was posted Thursday at Games Domain, but
we missed it at the time, and when it was listed yesterday at the Oni homepage,
sharp-eyed Frans spotted it and sent along
word.
PCParadox
has posted three new screenshots from Sanity, Monolith's isometric action game
based on their LithTech engine. In other Monolith news, Exxtreme3D
has posted a preview of the Metropolis developed, Monolith published game Odium.
The preview is definitely hands off, and there are six screenshots, although
I'm not entirely sure if they're new or not.
The recent gXp LAN party in Hagen, Germany, featured a beta build of Unreal
Tournament available for play. AEon, one of the attendees, has written up a
hands on preview of the game, complete with 13 new screenshots. The text
is all in German, of course, but that's what Babel
Fish is for.
Legend's Glen Dahlgren has posted this week's update to the
official Wheel of Time page, with the latest developments on this Unreal
engine RPG/Strategy title (thanks Apache).
In this week's update he talks about several aspects of the game which are either
finished or nearing completion, including the cut scenes and sound effects,
as well as the reactions to the preview copies of the game that were sent out
to various websites.
BZ2.com has posted a tutorial, as well as
all the files you need to make your own Battlezone II maps using the recently
released demo. We've checked with Activision, and this is indeed kosher with
their EULA, so download and make all the maps you want. In other Battlezone II news, Pandemic's official Battlezone
II site has been updated with a new shot of the week. This week's
shot shows off the new ISDF unit (thanks GA-Strategy).
Version 2.2 Beta of Action Half-Life, the
popular mod for Half-Life has been released, and is available for download (thanks
Pedmeg). This version adds Action Quake 2 - style pain reactions, and a boatload
of bug fixes.
Outrage has posted a
version 0.92 update for their Descent 3 editor, which has a ton of changes,
including support for user defined paths, bug fixes, the addition of more renderer options and lots more (thanks Frans).
The Croft
Times has compiled pretty much everything available online from Tomb Raider
4: The Last Revelation, with over 230 shots (including some exclusive character
and editor images) and eight exclusive windows background images (thanks GA-Source).
Two more of those "mass market" games that sell like hotcakes and
make for great jokes from time to time were announced today. GTInteractive surprised
absolutely nobody when they made their
announcement that Deer Hunter III will be shipping this October, featuring
"a full virtual hunting season where gamers can actually scout deer during
the preseason." Also of note is Sierra Sports' Professional
Bull Rider, which hopefully will feature a
scene like this (taken from the recent Blue's News trip to an actual rodeo).
NVIDIA has announced
that they're partnering with Acer Laboratories to create Aladdin, a new low-cost
chipset based on the TNT2 line that will be used primarily for sub-$1000 PCs (thanks
USBWorkshop). According to the press
release,Gigabyte Technology, ASUSTeK, C.P. Technology, Acer and ABIT are all
readying motherboards with the chip built in. For the techies, here's a list
of features:
- Support for up to 1.5GB of SDRAM, VC-SDRAM or EDO memory.
- Enhanced high-bandwidth, internal de-multiplexed AGP bus.
- Intelligent Arbiter, low-overhead context switching design for optimal
SMA performance.
- 128-bit TwiN Texel graphics pipeline - two texture-mapped, lit pixels per
clock.
- 32-bit color, 32-bit Z/stencil buffer with single-pass multitexturing.
- Video in, TV out and TMDS or Digital Flat Panel support up to 1280 x 1024
resolution.
- Fully compatible with all WHQL-certified DVD decoder software for RIVA
TNT2.
- Coupled with ALi's M1535D Southbridge, features integrated super I/O controller,
integrated audio, software modem interface, four USB ports and UDMA-66 support.
Birdman's Lair, the source for
all things SpaceOrb, has posted a patch for the retail version of Heavy Gear
II that adds support for the always entertaining SpaceOrb 360 (thanks Frans).
GT Interactive and 3DRealms have
announced that the Color GameBoy version of Duke Nukem has shipped. Like
the recent N64 and PlayStation Duke titles, this isn't a port, but rather an
original game - in this case, a side scroller (which harkens back to Duke's
early days as a platform stud).
- Tweak3D has posted what
they're calling "very rudimentary benchmarks" with a PowerVR Neon250
board, testing the hardware with Quake II and Q3Test.
- SystemLogic
has posted an editorial entitled "Mac vs. PC", which asks for readers
opinions on the two platforms (although I suspect they just really like getting
hate mail).
- HP has announced their new Polar Logic
cooling system, which they say offers massive benefits over earlier solutions
(thanks HardOCP).
- Overclocker's Workbench is
reporting that Intel is actually underclocking their Pentium III 600s to 450
in order to satisfy customer demand for the 450 Mhz processors (that they're
phasing out).
Frans sends word that Sierra has released
a patch to fix problems installing Starsiege (not TRIBES, just Starsiege) on
Windows 2000. It's available from
their FTP site, and is 3.6MB.
Billy " screenshots" Wilson has posted
15 screenshots
from the PC version of Bioware's MDK 2, showing off the latest from this surreal
action game. MDK, as everyone knows, stands for My Dreamcast Kicks (butt).
The Delta
Force Updates Page has been, well, updated with a new patch for the game
(with separate downloads for each territory). Thanks Frans, who's mirrored the
files on 3DGamers.com.
Fragadelic
Females Duke It Out is the name of an article on Wired News about the Female
Frag Fest, whose finals will be taking place tomorrow at Ground
Zero (thanks devilbunny). It's another one of those public interest stories
about women in gaming that we've all read before, with the usual batch of quotes
from female gamers talking about how they're just as good as guys (if not better).
The Descent Chronicles has word of
sightings of the FreeSpace2 demo on CD at some software stores, so if
the 60 MB download of the demo of this upcoming space sim daunts you, checking
with your local retailer may provide the opportunity to check it out.
The JailBreak for Half-Life
page has a Half-Life version of The Citadel, described as "the most
popular Q2 Jailbreak map ever." Also, Descent3.Net
has word up of a
Descent 3 version of the Minerva level a D3 recreation of this "old
loved and equally hated D1, D2 level."
Stu Denman updated the Surreal TECH Page
with a surreal update about pi. Nothing newsworthy or about Drakan or
anything, but I just really wanted to be able to use that headline like that.
Aaron at Rogue Spear Retreat
sends along word that there's a fix for those experiencing "severe
pauses" (or hiccups) when playing the new Rogue Spear demo: To fix
these hiccups in gameplay, go to your options and disable "action sounds"
The newly-opened CitizenKabuto.com
marks their debut with a new interview with Tim Williams, the creative
director for PlanetMoon Studios on Giants, their upcoming third-person game of living large (or small, or naked).
Pretty pretty bang bang
is a Salon Technology article that
quotes Dennis "Thresh" Fong, several message board postings,
as well as id Software's Graeme Devine discussing the "arcade" aspect
of Q3Test, and the
upcoming Quake III Arena, and their impact on the game's appeal for both
hardcore players and newbies. Thanks Elrond Hubbard. Here's a bit to give the
gist of what's discussed: What's got those hardcore gamers so worked up?
For one thing, Quake 3 is, well, beautiful. "A lot of the other hardcore
players don't like Quake 3 because it's so mass-market and so 'arcadey,'"
explains Dennis "Thresh" Fong, arguably the greatest first-person
shooter player ever. "The icons are simpler. They have cartoony boxes for
ammo, and it's all color-coded in bright red and bright purples, colors you'd
never see in the other Quake games." On the aesthetics charge, Id's Devine
pleads no contest. "We purposefully gave Quake 3 an over-the-top, cartoony,
comic-book look," he says. "Our big influences included games like
Street Fighter and Robotron."
The Adrenaline Vault News
has a little unconfirmed speculation that Activision is currently developing the
yet-to-be-announced Heavy Gear III, based on a comment in the news about
Activision and Won.Net's new agreement ( story).
The Matrox Users' Resource
Centre has word of the release of a new version 1.12 Beta Build 015 of the MGATweak
tweaking program for Matrox cards."The new version improves the
overclockability of the G400 MAX by providing clock duty cycle correction
control and the option to turn of auto duty cycle correction as used in previous
version of MGATweak, at the expense of violating the chip specification PLL
programming procedures. Duty cycle correction is further explained in the user
guide. By ignoring duty cycle correction, some G400 MAX can go as high as
170/227."
As always, thanks Frans at 3D Action
Gamers for helping us keep up with these:
I'll share the outcome of my Outlook conversion experiments as soon as I'm able
to conduct them, but again I was quite busy with some site stuff yesterday, so I
still haven't gotten back to butting heads with the project.
Link of the Day: The Smoking Gun.
A brand-new site devoted to gaming industry and humor, and pretty damn funny
(and useful, confirming once and for all loonyboi is not John Lennon).
News Story of the Day: Norway police seize lethal potato weapon.
Thanks devilbunny. I hope they didn't get the blueprints from when it was the
link of the day. Remember, you should never try things found in the link of the
day at home without trained supervision (I still have a vat of poisonous magic
coffee in the fridge from ignoring that advice).
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