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Wednesday, Sep 08, 1999

  

TRIBES Extreme Update

Dynamix sent along another update on the state of development for TRIBES Extreme titled "Getting to know the TRIBES Extreme Team: An Exercise in INTENSITY." Once again, it's quite lengthy, so I've put it all on a separate page right here. It certainly lets you get a sense for the team's nuttiness, and even has stuff about the game:

"There'll be new multiplayer maps too," Jesse says. "Plus we're offering balanced ladder maps for tournament matches."

"New buildings will also be a big part of the game," Ian puts in. "Some of the single-player buildings will be really different, and between our new multiplayer buildings and the ones we're getting from players responding to the open call, we're going to see a lot more pop in the gameplay."

According to Scott, Dynamix has put out an open call for players to submit new multiplayer games and skins. "Response has been absolutely tremendous."

"There's one map in particular that actually gives me vertigo," Blake says. "It's just amazing."

Nels points out that TRIBES Extreme will remain completely compatable with the existing TRIBES game, so players need not be concerned about not being able to take Extreme onto their favorite servers.

Messiah Preview

PC.IGN.COM previews Messiah with a hands-on look at Shiny's upcoming possessive third-person action game, saying "We play Messiah and pronounce it 'Sacrilicious'!" (I feel dirty just writing that word.)

Homeworld Demo

GameSpot Homeworld Demo Download page has the 62.7 MB downloads of a playable demo of Sierra/Relic's upcoming strategy/space sim, Homeworld. Thanks Billy at Voodoo Extreme. Word on the page is: "Even though it looks complex, Homeworld's tactical interface is surprisingly easy to use. You'll find yourself building ships, attacking pirates, and scavenging asteroids in a matter of minutes!"

F.A.K.K.2 Screenshot

A new screenshot from F.A.K.K.2, Ritual's upcoming Quake III-engine action/fantasy romp has been posted on FAKK YOU! This is an actual in game shot that is part of a press CD released at ECTS, and can also be found on U-Games' ECTS F.A.K.K.2 preview which reports on the game from the show.

Unreal Tournament Screenshots

PlanetUnreal has word that The Playing Fields, host to a big Unreal Tournament extravaganza this week in London, has over 500MB in screenshots, more than 200 photos of people in action, and over three hours of video direct from the computers. A few screenshots have been posted on PU to give a sampling of the huge selection.

Oni Interview

Games Domain Review interviews programmer Quinn Dunki from Bungie talking about her work on Oni, with an emphasis on being a woman working in the games industry. This was posted Thursday at Games Domain, but we missed it at the time, and when it was listed yesterday at the Oni homepage, sharp-eyed Frans spotted it and sent along word.

Lith Previews

PCParadox has posted three new screenshots from Sanity, Monolith's isometric action game based on their LithTech engine. In other Monolith news, Exxtreme3D has posted a preview of the Metropolis developed, Monolith published game Odium. The preview is definitely hands off, and there are six screenshots, although I'm not entirely sure if they're new or not.

Unreal Tournament Preview

The recent gXp LAN party in Hagen, Germany, featured a beta build of Unreal Tournament available for play. AEon, one of the attendees, has written up a hands on preview of the game, complete with 13 new screenshots. The text is all in German, of course, but that's what Babel Fish is for.

Wheel of Time Update

Legend's Glen Dahlgren has posted this week's update to the official Wheel of Time page, with the latest developments on this Unreal engine RPG/Strategy title (thanks Apache). In this week's update he talks about several aspects of the game which are either finished or nearing completion, including the cut scenes and sound effects, as well as the reactions to the preview copies of the game that were sent out to various websites.

Battlezone II News

BZ2.com has posted a tutorial, as well as all the files you need to make your own Battlezone II maps using the recently released demo. We've checked with Activision, and this is indeed kosher with their EULA, so download and make all the maps you want. In other Battlezone II news, Pandemic's official Battlezone II site has been updated with a new shot of the week. This week's shot shows off the new ISDF unit (thanks GA-Strategy).

Action Half-Life Update

Version 2.2 Beta of Action Half-Life, the popular mod for Half-Life has been released, and is available for download (thanks Pedmeg). This version adds Action Quake 2 - style pain reactions, and a boatload of bug fixes.

Descent 3 Editor Update

Outrage has posted a version 0.92 update for their Descent 3 editor, which has a ton of changes, including support for user defined paths, bug fixes, the addition of more renderer options and lots more (thanks Frans).

Tomb Raider 4 Stuff

The Croft Times has compiled pretty much everything available online from Tomb Raider 4: The Last Revelation, with over 230 shots (including some exclusive character and editor images) and eight exclusive windows background images (thanks GA-Source).

Attention K-Mart Shoppers

Two more of those "mass market" games that sell like hotcakes and make for great jokes from time to time were announced today. GTInteractive surprised absolutely nobody when they made their announcement that Deer Hunter III will be shipping this October, featuring "a full virtual hunting season where gamers can actually scout deer during the preseason." Also of note is Sierra Sports' Professional Bull Rider, which hopefully will feature a scene like this (taken from the recent Blue's News trip to an actual rodeo).

NVIDIA Announces Aladdin

NVIDIA has announced that they're partnering with Acer Laboratories to create Aladdin, a new low-cost chipset based on the TNT2 line that will be used primarily for sub-$1000 PCs (thanks USBWorkshop). According to the press release,Gigabyte Technology, ASUSTeK, C.P. Technology, Acer and ABIT are all readying motherboards with the chip built in. For the techies, here's a list of features:

  • Support for up to 1.5GB of SDRAM, VC-SDRAM or EDO memory.
  • Enhanced high-bandwidth, internal de-multiplexed AGP bus.
  • Intelligent Arbiter, low-overhead context switching design for optimal SMA performance.
  • 128-bit TwiN Texel graphics pipeline - two texture-mapped, lit pixels per clock.
  • 32-bit color, 32-bit Z/stencil buffer with single-pass multitexturing.
  • Video in, TV out and TMDS or Digital Flat Panel support up to 1280 x 1024 resolution.
  • Fully compatible with all WHQL-certified DVD decoder software for RIVA TNT2.
  • Coupled with ALi's M1535D Southbridge, features integrated super I/O controller, integrated audio, software modem interface, four USB ports and UDMA-66 support.

SpaceOrb in Heavy Gear II

Birdman's Lair, the source for all things SpaceOrb, has posted a patch for the retail version of Heavy Gear II that adds support for the always entertaining SpaceOrb 360 (thanks Frans).

CGB Duke Nukem Ships

GT Interactive and 3DRealms have announced that the Color GameBoy version of Duke Nukem has shipped. Like the recent N64 and PlayStation Duke titles, this isn't a port, but rather an original game - in this case, a side scroller (which harkens back to Duke's early days as a platform stud).

AM Tech Bits

  • Tweak3D has posted what they're calling "very rudimentary benchmarks" with a PowerVR Neon250 board, testing the hardware with Quake II and Q3Test.
  • SystemLogic has posted an editorial entitled "Mac vs. PC", which asks for readers opinions on the two platforms (although I suspect they just really like getting hate mail).
  • HP has announced their new Polar Logic cooling system, which they say offers massive benefits over earlier solutions (thanks HardOCP).
  • Overclocker's Workbench is reporting that Intel is actually underclocking their Pentium III 600s to 450 in order to satisfy customer demand for the 450 Mhz processors (that they're phasing out).

Starsiege Windows 2000 Patch

Frans sends word that Sierra has released a patch to fix problems installing Starsiege (not TRIBES, just Starsiege) on Windows 2000. It's available from their FTP site, and is 3.6MB.

MDK 2 Shots

Billy "screenshots" Wilson has posted 15 screenshots from the PC version of Bioware's MDK 2, showing off the latest from this surreal action game. MDK, as everyone knows, stands for My Dreamcast Kicks (butt).

Delta Force Patch

The Delta Force Updates Page has been, well, updated with a new patch for the game (with separate downloads for each territory). Thanks Frans, who's mirrored the files on 3DGamers.com.

Females Frag Wired

Fragadelic Females Duke It Out is the name of an article on Wired News about the Female Frag Fest, whose finals will be taking place tomorrow at Ground Zero (thanks devilbunny). It's another one of those public interest stories about women in gaming that we've all read before, with the usual batch of quotes from female gamers talking about how they're just as good as guys (if not better).

FreeSpace2 Demo CDs

The Descent Chronicles has word of sightings of the FreeSpace2 demo on CD at some software stores, so if the 60 MB download of the demo of this upcoming space sim daunts you, checking with your local retailer may provide the opportunity to check it out.

Map Revivals

The JailBreak for Half-Life page has a Half-Life version of The Citadel, described as "the most popular Q2 Jailbreak map ever." Also, Descent3.Net has word up of a Descent 3 version of the Minerva level a D3 recreation of this "old loved and equally hated D1, D2 level."

Surreal Tech Update

Stu Denman updated the Surreal TECH Page with a surreal update about pi. Nothing newsworthy or about Drakan or anything, but I just really wanted to be able to use that headline like that.

Rogue Spear Demo "Hiccup" Fix

Aaron at Rogue Spear Retreat sends along word that there's a fix for those experiencing "severe pauses" (or hiccups) when playing the new Rogue Spear demo:

To fix these hiccups in gameplay, go to your options and disable "action sounds"

Giants Interview

The newly-opened CitizenKabuto.com marks their debut with a new interview with Tim Williams, the creative director for PlanetMoon Studios on Giants, their upcoming third-person game of living large (or small, or naked).

Salon on the Q3A Big Bang

Pretty pretty bang bang is a Salon Technology article that quotes Dennis "Thresh" Fong, several message board postings, as well as id Software's Graeme Devine discussing the "arcade" aspect of Q3Test, and the upcoming Quake III Arena, and their impact on the game's appeal for both hardcore players and newbies. Thanks Elrond Hubbard. Here's a bit to give the gist of what's discussed:

What's got those hardcore gamers so worked up? For one thing, Quake 3 is, well, beautiful. "A lot of the other hardcore players don't like Quake 3 because it's so mass-market and so 'arcadey,'" explains Dennis "Thresh" Fong, arguably the greatest first-person shooter player ever. "The icons are simpler. They have cartoony boxes for ammo, and it's all color-coded in bright red and bright purples, colors you'd never see in the other Quake games." On the aesthetics charge, Id's Devine pleads no contest. "We purposefully gave Quake 3 an over-the-top, cartoony, comic-book look," he says. "Our big influences included games like Street Fighter and Robotron."

Heavy Gear III?

The Adrenaline Vault News has a little unconfirmed speculation that Activision is currently developing the yet-to-be-announced Heavy Gear III, based on a comment in the news about Activision and Won.Net's new agreement (story).

MGA Tweak

The Matrox Users' Resource Centre has word of the release of a new version 1.12 Beta Build 015 of the MGATweak tweaking program for Matrox cards."The new version improves the overclockability of the G400 MAX by providing clock duty cycle correction control and the option to turn of auto duty cycle correction as used in previous version of MGATweak, at the expense of violating the chip specification PLL programming procedures. Duty cycle correction is further explained in the user guide. By ignoring duty cycle correction, some G400 MAX can go as high as 170/227."

Reviews

etc.

Out of the Blue

I'll share the outcome of my Outlook conversion experiments as soon as I'm able to conduct them, but again I was quite busy with some site stuff yesterday, so I still haven't gotten back to butting heads with the project.

Link of the Day: The Smoking Gun. A brand-new site devoted to gaming industry and humor, and pretty damn funny (and useful, confirming once and for all loonyboi is not John Lennon).
News Story of the Day: Norway police seize lethal potato weapon. Thanks devilbunny. I hope they didn't get the blueprints from when it was the link of the day. Remember, you should never try things found in the link of the day at home without trained supervision (I still have a vat of poisonous magic coffee in the fridge from ignoring that advice).

Tuesday, Sep 07, 1999

KISS on the Lips

GameFan interviews Thirdlaw Interactive ganging up on Lead Designer Sverre Kvernmo, Artist Andy Chang, and Programmer Jonathan "Nelno the Amoeba" Wright, for a group interview discussing their upcoming shooter based on KISS: The Psycho Circus. The interview also includes a dozen high-resolution screenshots that were previously only available at 640x480.

New Q3Tweak

True to their word Q3Center's Q3Tweak page has a new version 1050 of this tweaking/front-end program. Among the fixes and new features is now an integrated colored name editor.

Demo Check

3DFiles Game Demos - NHL 2000 has a demo of NHL 2000 that's 41.5 MB. Yeah it's a sports game, but hey, it's free software (besides, there's lots of carnage in hockey).

Homeworld Shot & Tune

A Talent For War has word that the Resource Bay on The Official Homeworld Web Site has a bunch of new screenshots from Sierra's upcoming strategic space sim, and the main page offers another new tune from the soundtrack.

Rogue Spear & Sovereign

To celebrate Tom Clancy Day (I've got to get a better calendar, I can't find it listed anywhere), there's a new preview of Rainbow Six: Rogue Spear on GamePen. While they were in a forward-thinking mood, they also posted part two of their Sovereign preview looks at Verant's Sovereign, "a massively multiplayer strategy game currently under development."

LithTech Producer Announced

StrangeCompany, those guys best known for their Quake II demo utilities, have announced that they are going to be partnering with Monolith to make the LithTech Film Producer, a tool to make 3D movies. Here's an excerpt from the press release:

"LithTech Film Producer will use techniques developed for the computer games industry to allow film-makers to create films rivaling the output of some of the best graphics programs in the world," says Hugh Hancock, Chairman of Strange Company. "By generating an entire film via computer animation, it is possible to do things and go places that would be impossible in low-budget live-action films. Additionally, because artists will be able to create the sequences on a relatively inexpensive home PC system, this will dramatically reduce the high-cost entry barrier that typically prevents people without major funding from working on the film of their dreams."

HumanHead Article

GameStrategy has posted an article on HumanHead Studios, the fine folks behind the Unreal 2 engine title Rune. The article chronicles the history of HH, and points out that today is the two year anniversary of the original founders departure from Raven Software to start the studio.

Diablo II Shot of the Week

This week's Diablo II shot of the week is out, and shows the Barbarian beating the crap out of a Bone Mage. You can view the image on DiabloII.net complete with a detailed description.

Soldier of Fortune Clarification Clarification

Raven's Kenn Hoekstra updated his .plan again, with a clarification of who's to blame for the inaccuracies mentioned earlier (story):

Just a note of clarification on MY part... Ultimate Games is not responsible for the errors in the Soldier of Fortune preview. They were only reporting what they were told by whoever was doing the demo of the game at ECTS. The fault lies with the person who was demoing the game, not the reporter. All of the corrections that I noted were quotes from the person giving the demo, not the reviewer. My apologies to Alastair Bennett (the reporter) and Ultimate Games for the pile of flaming e-mails they are receiving. Sorry, guys... Time to track down the demo guy... =)

Team Fortress 2 Q&A

Next-Generation Online has posted a piece titled, "Team Fortress 2 will take the multiplay FPS genre into a new age" which has Valve's Robin Walker talking about TF2 (thanks Frans). There's literally nothing said here that hasn't been reported elsewhere, but if you haven't kept up with the TF2 press you might find this interesting.

Levelord Interview

3DGameGeek has posted an interview with the man known only as Levelord, talking about his work on Heavy Metal: FAKK2, his "all-star" level for the Half-Life mission pack Opposing Force, and his bachelorhood, which he'll be losing in a few short months (okay, so seven, but that's still a frightening notion).

BeShogo

Monolith and Be made an announcement this afternoon that the LithTech (1) powered shooter Shogo: Mobile Armor Division will be ported to the BeOS, and will (ahem) be available later this year (thanks Sean Graham).

Soldier of Fortune Clarification

Raven's Kenn Hoekstra updated his .plan with a number of corrections to one of the ECTS previews we posted yesterday. It would appear that many of the statements in the Soldier of Fortune preview in question are either false, or aren't telling the whole truth.

Rogue Spear Demo Released

After a few false starts, the Rogue Spear demo has been released, and is available for download from PCGamer via either the Gigex delivery system, or a direct download (thanks CajunHawk, and earlier the Rogue Spear Retreat). At over 50 MB it's a hefty one, so modem users would be advised to go the Gigex route.

Rogue Spear Designer Update

Rogue Spear's Greg Stelmack updated his designer log with details on the technical aspects of the RSB files they use for the game for anyone interested in writing texture tools (thanks Frans).

On Engine Licensing

3DActionPlanet has posted an article titled, "Licensing: How Does It Work?" which explains the often complicated and strange world of engine licensing. If you've ever thought about licensing the Quake or Unreal engine for some strange reason (and let's face it - who hasn't?) this should make for an interesting read.

Yappin' With Yahn

Valve's Yahn Bernier has returned with a new edition of his Yappin' With Yahn column on Halflife.org. In this edition, Yahn talks about the tool changes from Half-Life to Team Fortress 2, TF2's video card requirements, the HUD in the game, and more.

Say Yes to Homeworld

WON.net has released the theme song to Homeworld, which is performed by Yes. The download is in Liquid Audio format, so you'll need to grab the LA player before attempting to get the song.

Rune Update

HumanHead's Mike Werckle updated his .plan with details on the screenshots from Rune that have been popping up on various sites (including these), as well as a general status report on the game:

Currently, Tim and Paul are at ECTS in London showing off the newly redone Ragnar. This one is a vast improvement over the one we showed a month ago at GenCon. His mesh is far improved, to make him look bigger and show more detail, and his animations are much more polished as well. Also of note: Ragnar now has the long, flowing hair that a Viking of his type needs in order to be cool. And I also put in extra bones in his shoulders in order deform his arms better. With so much sword swinging in this game, Ragnar needs to have very flexible, good looking arms.

Also in the screenshots and the ECTS demo you will see Jeff and Paul's super cool Goblins. They hold axes or shields, chatter and jump around, and when you try to attack them they hold up their shields, or jump out of the way of you swing. A very impressive animation and AI job on these guys. The coolest thing is when you chop off both of their arms, they try as hard as they can to stay away from you, as if they are scared. Also notice that the goblins all look slightly different. Because of the skeletal system you will be hard pressed to encounter two that look exactly the same at the same time.

Jim's gorgeous levels are now starting to be populated with super cool stuff! In addition to the goblins, there are now bubbling and belching pits of mud, realistic falling boulders and even an underground geyser. This is the part of the game where Ragnar is moving out of the deep sea caves into an area of seismic activity...

KISS Clarification

Third Law's Jonathan "Nelno" Wright sent in the following clarification about a misleading GameSpot UK report regarding a KISS title currently in development (that has nothing to do with the LithTech 2 engine title Third Law is making):

I just want to point out that Gamespot UK's article entitled "Will KISS Finally Find Their Way" is misleading in that it claims Take 2 Interactive is working on "KISS Psycho Circus - The Nightmare Child".

In reality, Take 2 has rights to a non-PC KISS game that is entirely different from "The Nightmare Child", which our company is creating. Neither does Take 2 Interactive have any rights to use the content from Todd McFarlane's very successful "Psycho Circus" comic books, which Third Law Interactive has licensed exclusively for our own game. The article also makes it appear, by associating "The Nightmare Child" with Take 2 Interactive's endeavor, that we have not decided what type of game to make. It should obvious from our recently released screen shots that this is not the case and that Third Law's design for "The Nightmare Child" has been complete for some time.

Their previous article, entitled "KISS Psycho Circus Hits Town" is a much better representation of the game we are making.

CNN on SWAT 3

SWAT Game Rewards Non-Violence is the name of an article on CNN Interactive, that previews SWAT by pointing out its emphasis on problem solving over violence (thanks Trimboy). The article has quotes from Ken Thatcher, a LAPD veteran who helped consult on the game, and who "talked game developers through how a SWAT team would respond to barricades, hostage situations and VIP details." There's a downloadable MPEG movie as well as a bunch of screenshots, although the shots look familiar to me, so I can't be sure they're all new.

Activision Supports WON

Activision and WON.net announced today that they are supporting the online gaming network WON.net with several of their upcoming titles, including Vampire: The Masquerade, Star Trek: Voyager, Soldier of Fortune, and Interstate '82. With TEN geting out of action gaming altogether, WON.net (which used to be exclusively partnered with Sierra's titles) looks to be taking their place as competition for HEAT.net and MPlayer as a full online gaming network.

John Carmack Interview

Inside Mac Games Magazine Interviews John Carmack In this exclusive interview with IMG, Carmack talks about Apple, Macs, the hot new G4's, and of course, how well they all run Quake III Arena.

ECTS Awards

Qamex Games Centre's ECTS Awards List gives several rundowns on exhibits from this year's European Computer Trade Show that rate special attention. Best PC Game of the Show: Grand Prix 3.

Thief 2 Shots

I kind of unburied this from a previous post, more from ECTS comes in the way of GameSpot UK's Thief 2 preview from the show, which includes five new Thief 2 screenshots.

Unreal Party Report

Unrealism has posted their writeup of the Unreal Press Party that's being thrown at ECTS, which featured Unreal Tournament running on 20 Athlon 600s with TNT2 Ultras and Dual Voodoo 2s. In addition to a rundown of UT's features, there's lots of pictures of the party, showing happy fans (and one really cool looking statue).

It Came From ECTS

The ECTS news never stops, it would appear. GameSpot UK is reporting that Half-Life is "significantly" in production for Dreamcast and U-Games has posted a preview of Rune, which is being shown at ECTS as well.

Rune Screenshots

Human Head's Mike Werckle sent along another few screenshots of the hero in their upcoming Norse-tinged third-person action game Rune, currently under construction using the Unreal 2 engine. The shots (exclusive this time) offer more views of Ragnar, the game's badass Viking hero in action, this time batting a bunch of Stimpy's Magic Nose Goblins in the dreaded GoblinCave. No spoilers here, they're stashed off in this hermetically sealed mayonnaise jar, ready for your perusal.

AM Tech Bits

New Starlancer Screenshots

Saw on A Talent For War (by way of Lanced.Net) that there are a bunch of new Starlancer Screenshots on Microsoft Starlancer site (the site is a pretty twisted pretzel, but I ferreted out the page). The shots show off several new views of the eye candy in Microsoft/Digital Anvil's upcoming space shooter.

New Quake & Hexen II ChronosBots

The CronosBot site has a pair of new updates for this AI opponent, offering both a new version 1.05 of the Chronos bot for Quake, and a new version 1.01 of the Chronos bot for Hexen II. The new Quake release adds "slight bug-fixes for dynamic waypoints" as well as fixed waypoints for DM6, and the Hexen II update fixes the bugs that caused the bots to fail to use all the weapons, a waypoint problem, and the "useless" imps. Thanks Bot Epidemic for both of those.

New Server Watch

A new version 2.02 of Server Watch is now available. Server Watch is a system tray utility that automatically pings a game server and displays the number of players currently on that server in the tray, perfect for knowing when is the perfect time to jump into that LAN game. The new release adds Q3Test support as well as support for Starsiege TRIBES and Shogo: Mobile Armor Division. Version 2.02 will remain available only as a patch for previous users unless there is reasonable demand for a new full installer.

Opposing Force at Ground ZERO

Randy "DuvalMagic" Pitchford updated his .plan pointing the way for press and hardware vendors to harass John Faulkenbury as he braves New York City to show off Half-Life: Opposing Force, Gearbox Software's upcoming Half-Life add-on off at the Ground ZERO event this weekend.

New ZDoom

The ZDoom website has a new version 1.18 of ZDoom, a Win32 port of the publicly-available source code for id Software's Doom. The new release offers several bug-fixes, and adds a little carbonation to the way the game handles H2O by adding water warp, as well as the ability to swim. Also, Kokak's Doom Page has a new model pack for DoomGL offering a new cacodemon, lost soul, knight & baron of Hell, pink demon, boss cube, medikit & stimpack. Thanks Violent Ed.

Soul Reaver Preview

GA-Source Impressions of Soul Reaver gives a hands-on preview of Eidos' upcoming third-person vampire game.

More on Windows NSA Backdoor Allegations

Privacy Groups Dismiss Microsoft NSA Denial is a TechWeb story with more follow-up on the startling allegations that recently sprung up of a backdoor built into the Windows OSes for the National Security Agency (story) that Microsoft called "inaccurate and unfounded" in response (story). The new article offers the opinion of Caspar Bowden, the director of the Foundation for Information Policy Research (FIPR), who disagrees, saying "Microsoft's argument is inconsistent with its operating procedure."

etc.

  • Wemmick's Temporary Sanity on Gamers.com points out that if you take a bunch of the suggestions in Gamecenters Q3Test tips, and do the exact opposite, it might help, pretty accurately calling it Quake 3: What Not To Do...
  • Strange Company has released a new version of their very strange Quake II movie Eschaton: Nightfall called Eschaton: Nightfall Special Edition. Available as either a patch or a full download, ET:SE "features lip-synching and simple emotion modelling, as well as new models, skins and animations improving upon the original release"...
  • There are some new Dark Reign 2 Screenshots from ECTS along with U-Games' Dark Reign 2 Preview, and more RTS stuff, as The Adrenaline Vault previews Abomination The Nemesis Project, a "new squad-level action-oriented RTS" they say "dares to color outside the lines, offering a set of features unique to the genre that complement the stomach-churning visuals."...

Out of the Blue

Thanks to all of you who've sent in suggestions for dealing with the Eudora to Outlook conversion outlined yesterday. Unfortunately loony was unavailable for a good part of the day, so I haven't been able to experiment with any of the offered suggestions yet. I did decide to get in a little Q3Test after things quieted down later in the evening, and had a funny experience. MrCoffee and I joined a server called netmegs-something or other, and quickly noticed it was one of those servers, those being the bizarro timelimit servers, in this case the timer was already on 70-something. Someone checked and announced to the game that the server has a 500 fraglimit and a 120 timelimit, and another quick-witted player, without missing a beat, typed back "Maybe this is what Carmack meant by a persistent universe." Gotta love a good Quake joke.

Oh yeah, a little pop culture yesterday, not the Matrix (as so many offered), that was William Hickey in Prizzi's Honor (remember the quotes are always in some sort of context--in this case hitman). William Minton-Marshall gave this quote in reply: "We Prizzis forgive nothing!"

Link of the Day: Were we bored offering the cinematic triumph "The dance of the Bru Bottles," described by the filmmakers as "Cheesy, Crap and Soft Centered this is a stopmotion masterpiece made by three bored students with a free digital camera." With a description like that it was born to be an LoD. Think death takes a holiday with a plastic bag as death. Or maybe it's just stop-motion dancing bottles.
Image of the Day: APOD August 12, 1999 - Deploying Spartan. Yup, another Astronomy Picture of the Day, proof that NASA has been conducting a secret war with the Borg in low-Earth orbit. Thanks THEgrimreaper.



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