Archived News:
Dynamix sent along another update on the state of development for TRIBES
Extreme titled "Getting to know the TRIBES Extreme Team: An Exercise in
INTENSITY." Once again, it's quite lengthy, so I've put it all on
a separate page right here. It certainly lets you get a sense for the team's
nuttiness, and even has stuff about the game: "There'll be new
multiplayer maps too," Jesse says. "Plus we're offering balanced
ladder maps for tournament matches."
"New buildings will also be a big part of the game," Ian puts in.
"Some of the single-player buildings will be really different, and between
our new multiplayer buildings and the ones we're getting from players responding
to the open call, we're going to see a lot more pop in the gameplay."
According to Scott, Dynamix has put out an open call for players to submit new
multiplayer games and skins. "Response has been absolutely
tremendous."
"There's one map in particular that actually gives me vertigo," Blake
says. "It's just amazing."
Nels points out that TRIBES Extreme will remain completely compatable with the
existing TRIBES game, so players need not be concerned about not being able to
take Extreme onto their favorite servers.
PC.IGN.COM previews Messiah
with a hands-on look at Shiny's upcoming possessive third-person action game,
saying "We play Messiah and pronounce it 'Sacrilicious'!" (I feel dirty just writing that word.)
GameSpot Homeworld
Demo Download page has the 62.7 MB downloads of a playable demo of
Sierra/Relic's upcoming strategy/space sim, Homeworld. Thanks Billy at Voodoo
Extreme. Word on the page is: "Even though it looks complex,
Homeworld's tactical interface is surprisingly easy to use. You'll find yourself
building ships, attacking pirates, and scavenging asteroids in a matter of
minutes!"
A new
screenshot from F.A.K.K.2, Ritual's upcoming Quake III-engine action/fantasy
romp has been posted on FAKK YOU!
This is an actual in game shot that is part of a press CD released at ECTS, and
can also be found on U-Games'
ECTS F.A.K.K.2 preview which reports on the game from the show.
PlanetUnreal has word that The Playing Fields,
host to a big Unreal Tournament extravaganza this week in London, has over 500MB
in screenshots, more than 200 photos of people in action, and over three hours
of video direct from the computers. A few screenshots
have been posted on PU to give a sampling of the huge selection.
Games Domain
Review interviews programmer Quinn Dunki from Bungie talking about her work
on Oni, with an emphasis on being a woman working in the games industry. This was posted Thursday at Games Domain, but
we missed it at the time, and when it was listed yesterday at the Oni homepage,
sharp-eyed Frans spotted it and sent along
word.
PCParadox
has posted three new screenshots from Sanity, Monolith's isometric action game
based on their LithTech engine. In other Monolith news, Exxtreme3D
has posted a preview of the Metropolis developed, Monolith published game Odium.
The preview is definitely hands off, and there are six screenshots, although
I'm not entirely sure if they're new or not.
The recent gXp LAN party in Hagen, Germany, featured a beta build of Unreal
Tournament available for play. AEon, one of the attendees, has written up a
hands on preview of the game, complete with 13 new screenshots. The text
is all in German, of course, but that's what Babel
Fish is for.
Legend's Glen Dahlgren has posted this week's update to the
official Wheel of Time page, with the latest developments on this Unreal
engine RPG/Strategy title (thanks Apache).
In this week's update he talks about several aspects of the game which are either
finished or nearing completion, including the cut scenes and sound effects,
as well as the reactions to the preview copies of the game that were sent out
to various websites.
BZ2.com has posted a tutorial, as well as
all the files you need to make your own Battlezone II maps using the recently
released demo. We've checked with Activision, and this is indeed kosher with
their EULA, so download and make all the maps you want. In other Battlezone II news, Pandemic's official Battlezone
II site has been updated with a new shot of the week. This week's
shot shows off the new ISDF unit (thanks GA-Strategy).
Version 2.2 Beta of Action Half-Life, the
popular mod for Half-Life has been released, and is available for download (thanks
Pedmeg). This version adds Action Quake 2 - style pain reactions, and a boatload
of bug fixes.
Outrage has posted a
version 0.92 update for their Descent 3 editor, which has a ton of changes,
including support for user defined paths, bug fixes, the addition of more renderer options and lots more (thanks Frans).
The Croft
Times has compiled pretty much everything available online from Tomb Raider
4: The Last Revelation, with over 230 shots (including some exclusive character
and editor images) and eight exclusive windows background images (thanks GA-Source).
Two more of those "mass market" games that sell like hotcakes and
make for great jokes from time to time were announced today. GTInteractive surprised
absolutely nobody when they made their
announcement that Deer Hunter III will be shipping this October, featuring
"a full virtual hunting season where gamers can actually scout deer during
the preseason." Also of note is Sierra Sports' Professional
Bull Rider, which hopefully will feature a
scene like this (taken from the recent Blue's News trip to an actual rodeo).
NVIDIA has announced
that they're partnering with Acer Laboratories to create Aladdin, a new low-cost
chipset based on the TNT2 line that will be used primarily for sub-$1000 PCs (thanks
USBWorkshop). According to the press
release,Gigabyte Technology, ASUSTeK, C.P. Technology, Acer and ABIT are all
readying motherboards with the chip built in. For the techies, here's a list
of features:
- Support for up to 1.5GB of SDRAM, VC-SDRAM or EDO memory.
- Enhanced high-bandwidth, internal de-multiplexed AGP bus.
- Intelligent Arbiter, low-overhead context switching design for optimal
SMA performance.
- 128-bit TwiN Texel graphics pipeline - two texture-mapped, lit pixels per
clock.
- 32-bit color, 32-bit Z/stencil buffer with single-pass multitexturing.
- Video in, TV out and TMDS or Digital Flat Panel support up to 1280 x 1024
resolution.
- Fully compatible with all WHQL-certified DVD decoder software for RIVA
TNT2.
- Coupled with ALi's M1535D Southbridge, features integrated super I/O controller,
integrated audio, software modem interface, four USB ports and UDMA-66 support.
Birdman's Lair, the source for
all things SpaceOrb, has posted a patch for the retail version of Heavy Gear
II that adds support for the always entertaining SpaceOrb 360 (thanks Frans).
GT Interactive and 3DRealms have
announced that the Color GameBoy version of Duke Nukem has shipped. Like
the recent N64 and PlayStation Duke titles, this isn't a port, but rather an
original game - in this case, a side scroller (which harkens back to Duke's
early days as a platform stud).
- Tweak3D has posted what
they're calling "very rudimentary benchmarks" with a PowerVR Neon250
board, testing the hardware with Quake II and Q3Test.
- SystemLogic
has posted an editorial entitled "Mac vs. PC", which asks for readers
opinions on the two platforms (although I suspect they just really like getting
hate mail).
- HP has announced their new Polar Logic
cooling system, which they say offers massive benefits over earlier solutions
(thanks HardOCP).
- Overclocker's Workbench is
reporting that Intel is actually underclocking their Pentium III 600s to 450
in order to satisfy customer demand for the 450 Mhz processors (that they're
phasing out).
Frans sends word that Sierra has released
a patch to fix problems installing Starsiege (not TRIBES, just Starsiege) on
Windows 2000. It's available from
their FTP site, and is 3.6MB.
Billy " screenshots" Wilson has posted
15 screenshots
from the PC version of Bioware's MDK 2, showing off the latest from this surreal
action game. MDK, as everyone knows, stands for My Dreamcast Kicks (butt).
The Delta
Force Updates Page has been, well, updated with a new patch for the game
(with separate downloads for each territory). Thanks Frans, who's mirrored the
files on 3DGamers.com.
Fragadelic
Females Duke It Out is the name of an article on Wired News about the Female
Frag Fest, whose finals will be taking place tomorrow at Ground
Zero (thanks devilbunny). It's another one of those public interest stories
about women in gaming that we've all read before, with the usual batch of quotes
from female gamers talking about how they're just as good as guys (if not better).
The Descent Chronicles has word of
sightings of the FreeSpace2 demo on CD at some software stores, so if
the 60 MB download of the demo of this upcoming space sim daunts you, checking
with your local retailer may provide the opportunity to check it out.
The JailBreak for Half-Life
page has a Half-Life version of The Citadel, described as "the most
popular Q2 Jailbreak map ever." Also, Descent3.Net
has word up of a
Descent 3 version of the Minerva level a D3 recreation of this "old
loved and equally hated D1, D2 level."
Stu Denman updated the Surreal TECH Page
with a surreal update about pi. Nothing newsworthy or about Drakan or
anything, but I just really wanted to be able to use that headline like that.
Aaron at Rogue Spear Retreat
sends along word that there's a fix for those experiencing "severe
pauses" (or hiccups) when playing the new Rogue Spear demo: To fix
these hiccups in gameplay, go to your options and disable "action sounds"
The newly-opened CitizenKabuto.com
marks their debut with a new interview with Tim Williams, the creative
director for PlanetMoon Studios on Giants, their upcoming third-person game of living large (or small, or naked).
Pretty pretty bang bang
is a Salon Technology article that
quotes Dennis "Thresh" Fong, several message board postings,
as well as id Software's Graeme Devine discussing the "arcade" aspect
of Q3Test, and the
upcoming Quake III Arena, and their impact on the game's appeal for both
hardcore players and newbies. Thanks Elrond Hubbard. Here's a bit to give the
gist of what's discussed: What's got those hardcore gamers so worked up?
For one thing, Quake 3 is, well, beautiful. "A lot of the other hardcore
players don't like Quake 3 because it's so mass-market and so 'arcadey,'"
explains Dennis "Thresh" Fong, arguably the greatest first-person
shooter player ever. "The icons are simpler. They have cartoony boxes for
ammo, and it's all color-coded in bright red and bright purples, colors you'd
never see in the other Quake games." On the aesthetics charge, Id's Devine
pleads no contest. "We purposefully gave Quake 3 an over-the-top, cartoony,
comic-book look," he says. "Our big influences included games like
Street Fighter and Robotron."
The Adrenaline Vault News
has a little unconfirmed speculation that Activision is currently developing the
yet-to-be-announced Heavy Gear III, based on a comment in the news about
Activision and Won.Net's new agreement ( story).
The Matrox Users' Resource
Centre has word of the release of a new version 1.12 Beta Build 015 of the MGATweak
tweaking program for Matrox cards."The new version improves the
overclockability of the G400 MAX by providing clock duty cycle correction
control and the option to turn of auto duty cycle correction as used in previous
version of MGATweak, at the expense of violating the chip specification PLL
programming procedures. Duty cycle correction is further explained in the user
guide. By ignoring duty cycle correction, some G400 MAX can go as high as
170/227."
As always, thanks Frans at 3D Action
Gamers for helping us keep up with these:
I'll share the outcome of my Outlook conversion experiments as soon as I'm able
to conduct them, but again I was quite busy with some site stuff yesterday, so I
still haven't gotten back to butting heads with the project.
Link of the Day: The Smoking Gun.
A brand-new site devoted to gaming industry and humor, and pretty damn funny
(and useful, confirming once and for all loonyboi is not John Lennon).
News Story of the Day: Norway police seize lethal potato weapon.
Thanks devilbunny. I hope they didn't get the blueprints from when it was the
link of the day. Remember, you should never try things found in the link of the
day at home without trained supervision (I still have a vat of poisonous magic
coffee in the fridge from ignoring that advice).
GameFan interviews
Thirdlaw Interactive ganging up on Lead Designer Sverre Kvernmo, Artist Andy
Chang, and Programmer Jonathan "Nelno the Amoeba" Wright, for a group
interview discussing their upcoming shooter based on KISS: The Psycho Circus.
The interview also includes a dozen high-resolution screenshots that were
previously only available at 640x480.
True to their word Q3Center's Q3Tweak
page has a new version 1050 of this tweaking/front-end program. Among the
fixes and new features is now an integrated colored name editor.
3DFiles Game Demos - NHL 2000
has a demo of NHL 2000 that's 41.5 MB. Yeah it's a sports game, but hey, it's
free software (besides, there's lots of carnage in hockey).
A Talent For War has word that the Resource Bay
on The Official Homeworld Web Site
has a bunch of new screenshots from Sierra's upcoming strategic space sim, and
the main page offers another new tune from the soundtrack.
To celebrate Tom Clancy Day (I've got to get a better calendar, I can't find it
listed anywhere), there's a new preview of Rainbow
Six: Rogue Spear on GamePen. While they were in a forward-thinking mood,
they also posted part two of their Sovereign
preview looks at Verant's Sovereign, "a massively multiplayer strategy
game currently under development."
StrangeCompany, those guys best
known for their Quake II demo utilities, have announced that they are going
to be partnering with Monolith to make the
LithTech Film Producer, a tool to make 3D movies. Here's an excerpt from the
press release: "LithTech Film Producer will use techniques developed
for the computer games industry to allow film-makers to create films rivaling
the output of some of the best graphics programs in the world," says Hugh
Hancock, Chairman of Strange Company. "By generating an entire film via
computer animation, it is possible to do things and go places that would be
impossible in low-budget live-action films. Additionally, because artists will
be able to create the sequences on a relatively inexpensive home PC system,
this will dramatically reduce the high-cost entry barrier that typically prevents
people without major funding from working on the film of their dreams."
GameStrategy has posted an
article on HumanHead Studios, the fine folks behind the Unreal 2 engine
title Rune. The article chronicles the history of HH, and points out that today
is the two year anniversary of the original founders departure from Raven Software
to start the studio.
This week's Diablo II shot of the week is out, and shows the Barbarian beating
the crap out of a Bone Mage. You can view the image on DiabloII.net
complete with a detailed description.
Raven's Kenn Hoekstra updated his
.plan again, with a clarification of who's to blame for the inaccuracies
mentioned earlier ( story):
Just a note of clarification on MY part... Ultimate Games is not responsible
for the errors in the Soldier of Fortune preview. They were only reporting what
they were told by whoever was doing the demo of the game at ECTS. The fault
lies with
the person who was demoing the game, not the reporter. All of the corrections
that I noted were quotes from the person giving the demo, not the reviewer.
My apologies to Alastair Bennett (the reporter) and Ultimate Games for the pile
of flaming e-mails they are receiving. Sorry, guys... Time to track down the
demo guy... =)
Next-Generation
Online has posted a piece titled, "Team Fortress 2 will take the multiplay
FPS genre into a new age" which has Valve's Robin Walker talking about
TF2 (thanks Frans). There's literally
nothing said here that hasn't been reported elsewhere, but if you haven't kept
up with the TF2 press you might find this interesting.
3DGameGeek
has posted an interview with the man known only as Levelord, talking about his
work on Heavy Metal: FAKK2, his "all-star" level for the Half-Life
mission pack Opposing Force, and his bachelorhood, which he'll be losing in
a few short months (okay, so seven, but that's still a frightening notion).
Monolith and Be made
an announcement this afternoon that the LithTech (1) powered shooter Shogo:
Mobile Armor Division will be ported to the BeOS, and will (ahem) be available
later this year (thanks Sean Graham).
Raven's Kenn Hoekstra updated his
.plan with a number of corrections to one of the ECTS previews we posted
yesterday. It would appear that many of the statements in the Soldier of Fortune
preview in question are either false, or aren't telling the whole truth.
After a few false starts, the Rogue Spear demo has been released, and is available
for download from PCGamer via either the Gigex delivery system, or a direct
download (thanks CajunHawk, and earlier the Rogue
Spear Retreat). At over 50 MB it's a hefty one, so modem users would be
advised to go the Gigex route.
Rogue Spear's Greg Stelmack
updated his designer
log with details on the technical aspects of the RSB files they use for
the game for anyone interested in writing texture tools (thanks Frans).
3DActionPlanet
has posted an article titled, "Licensing: How Does It Work?" which
explains the often complicated and strange world of engine licensing. If you've
ever thought about licensing the Quake or Unreal engine for some strange reason
(and let's face it - who hasn't?) this should make for an interesting read.
Valve's Yahn Bernier has returned with a new edition of his Yappin'
With Yahn column on Halflife.org. In this edition, Yahn talks about the
tool changes from Half-Life to Team Fortress 2, TF2's video card requirements,
the HUD in the game, and more.
WON.net has
released the
theme song to Homeworld, which is performed by Yes. The download is in Liquid
Audio format, so you'll need to grab the LA player before attempting to
get the song.
HumanHead's Mike Werckle updated his
.plan with details on the screenshots from Rune that have been popping up
on various sites ( including
these), as well as a general status report on the game: Currently,
Tim and Paul are at ECTS in London showing off the newly redone Ragnar. This
one is a vast improvement over the one we showed a month ago at GenCon. His
mesh is far improved, to make him look bigger and show more detail, and his
animations are much more polished as well. Also of note: Ragnar now has the
long, flowing hair that a Viking of his type needs in order to be cool. And
I also put in extra bones in his shoulders in order deform his arms better.
With so much sword swinging in this game, Ragnar needs to have very flexible,
good looking arms.
Also in the screenshots and the ECTS demo you will see Jeff and Paul's super
cool Goblins. They hold axes or shields, chatter and jump around, and when you
try to attack them they hold up their shields, or jump out of the way of you
swing. A very impressive animation and AI job on these guys. The coolest thing
is when you chop off both of their arms, they try as hard as they can to stay
away from you, as if they are scared. Also notice that the goblins all look
slightly different. Because of the skeletal system you will be hard pressed
to encounter two that look exactly the same at the same time.
Jim's gorgeous levels are now starting to be populated with super cool stuff!
In addition to the goblins, there are now
bubbling and belching pits of mud, realistic falling boulders and even an underground
geyser. This is the part of the game where
Ragnar is moving out of the deep sea caves into an area of seismic activity...
Third Law's Jonathan "Nelno" Wright sent in the following clarification
about a misleading GameSpot UK report regarding a KISS title currently in development
(that has nothing to do with the LithTech 2 engine title Third Law is making):
I just want to point out that Gamespot UK's article entitled "Will
KISS Finally Find Their Way" is misleading in that it claims Take 2
Interactive is working on "KISS Psycho Circus - The Nightmare Child".
In reality, Take 2 has rights to a non-PC KISS game that is entirely different
from "The Nightmare Child", which our company is creating. Neither
does Take 2 Interactive have any rights to use the content from Todd McFarlane's
very successful "Psycho Circus" comic books, which Third Law Interactive
has licensed exclusively for our own game. The article also makes it appear,
by associating "The Nightmare Child" with Take 2 Interactive's endeavor,
that we have not decided what type of game to make. It should obvious from our
recently released screen shots that this is not the case and that Third Law's
design for "The Nightmare
Child" has been complete for some time.
Their previous article, entitled "KISS
Psycho Circus Hits Town" is a much better representation of the game
we are making.
SWAT Game
Rewards Non-Violence is the name of an article on CNN Interactive, that
previews SWAT by pointing out its emphasis on problem solving over violence
(thanks Trimboy). The article has quotes from Ken Thatcher, a LAPD veteran who
helped consult on the game, and who "talked game developers through how
a SWAT team would respond to barricades, hostage situations and VIP details."
There's a downloadable MPEG movie as well as a bunch of screenshots, although
the shots look familiar to me, so I can't be sure they're all new.
Activision and WON.net announced
today that they are supporting the online gaming network WON.net
with several of their upcoming titles, including Vampire: The Masquerade, Star
Trek: Voyager, Soldier of Fortune, and Interstate '82. With TEN geting out of
action gaming altogether, WON.net (which used
to be exclusively partnered with Sierra's titles) looks to be taking their place
as competition for HEAT.net and MPlayer
as a full online gaming network.
Inside Mac Games Magazine
Interviews John Carmack In this exclusive interview with IMG, Carmack talks
about Apple, Macs, the hot new G4's, and of course, how well they all run Quake
III Arena.
Qamex Games Centre's
ECTS Awards List gives several rundowns on exhibits from this year's European
Computer Trade Show that rate special attention. Best PC Game of the Show: Grand
Prix 3.
I kind of unburied this from a previous post, more from ECTS comes in the way of
GameSpot UK's
Thief 2 preview from the show, which includes five new Thief 2
screenshots.
Unrealism has posted their
writeup of the Unreal Press Party that's being thrown at ECTS, which featured
Unreal Tournament running on 20 Athlon 600s with TNT2 Ultras and Dual Voodoo
2s. In addition to a rundown of UT's features, there's lots of pictures of the
party, showing happy fans (and one really cool looking statue).
The ECTS news never stops, it would appear. GameSpot
UK is reporting that Half-Life is "significantly" in production for
Dreamcast and U-Games
has posted a preview of Rune, which is being shown at ECTS as well.
Human Head's Mike Werckle sent along another
few screenshots of the hero in their upcoming Norse-tinged third-person
action game Rune, currently under construction using the Unreal 2 engine. The
shots (exclusive this time) offer more views of Ragnar, the game's badass Viking
hero in action, this time batting a bunch of Stimpy's Magic Nose Goblins in the
dreaded GoblinCave. No spoilers here, they're stashed off in
this hermetically sealed mayonnaise jar, ready for your perusal.
Saw on A Talent For War (by way of Lanced.Net)
that there are a bunch of new Starlancer
Screenshots on Microsoft Starlancer site (the site is a pretty twisted
pretzel, but I ferreted out the page). The shots show off several new views of
the eye candy in Microsoft/Digital Anvil's upcoming space shooter.
The CronosBot site has a pair
of new updates for this AI opponent, offering both a new version 1.05 of the
Chronos bot for Quake, and a new version 1.01 of the Chronos bot for Hexen II.
The new Quake release adds "slight bug-fixes for dynamic waypoints" as
well as fixed waypoints for DM6, and the Hexen II update fixes the bugs that
caused the bots to fail to use all the weapons, a waypoint problem, and the
"useless" imps. Thanks Bot Epidemic
for both of those.
A new version 2.02 of Server Watch
is now available. Server Watch is a system tray utility that automatically pings a
game server and displays the number of players currently on that server in the
tray, perfect for knowing when is the perfect time to jump into that LAN game.
The new release adds Q3Test support as well as support for Starsiege TRIBES and
Shogo: Mobile Armor Division. Version 2.02 will remain available only as a patch
for previous users unless there is reasonable demand for a new full installer.
Randy "DuvalMagic" Pitchford updated
his .plan pointing the way for press and hardware vendors to harass John Faulkenbury
as he braves New York City to show off Half-Life: Opposing Force, Gearbox
Software's upcoming Half-Life add-on off at the Ground ZERO
event this weekend.
The ZDoom website has a new version 1.18
of ZDoom, a Win32 port of the publicly-available source code for id Software's
Doom. The new release offers several bug-fixes, and adds a little carbonation to
the way the game handles H2O by adding water warp, as well as the
ability to swim. Also, Kokak's Doom Page
has a new model pack for DoomGL offering a new cacodemon, lost soul, knight
& baron of Hell, pink demon, boss cube, medikit & stimpack. Thanks
Violent Ed.
GA-Source Impressions
of Soul Reaver gives a hands-on preview of Eidos' upcoming third-person
vampire game.
Privacy Groups Dismiss Microsoft NSA Denial
is a TechWeb story with more follow-up on
the startling allegations that recently sprung up of a backdoor built into the
Windows OSes for the National Security Agency ( story)
that Microsoft called "inaccurate and unfounded" in response ( story).
The new article offers the opinion of Caspar Bowden, the director of the
Foundation for Information Policy Research ( FIPR),
who disagrees, saying "Microsoft's argument is inconsistent with its
operating procedure."
- Wemmick's Temporary Sanity on Gamers.com points out that if you take a bunch of the suggestions in Gamecenters Q3Test
tips, and do the exact opposite, it might help, pretty accurately calling it
Quake 3: What Not To Do...
- Strange Company has released
a new version of their very strange Quake II movie Eschaton: Nightfall
called Eschaton: Nightfall Special Edition. Available as either a patch or a
full download, ET:SE "features lip-synching and simple emotion
modelling, as well as new models, skins and animations improving upon the
original release"...
- There are some new Dark Reign 2 Screenshots
from ECTS along with U-Games'
Dark Reign 2 Preview, and more RTS stuff, as The Adrenaline Vault
previews Abomination The Nemesis Project, a "new squad-level
action-oriented RTS" they say "dares to color outside the lines,
offering a set of features unique to the genre that complement the
stomach-churning visuals."...
Thanks to all of you who've sent in suggestions for dealing with the Eudora to
Outlook conversion outlined yesterday. Unfortunately loony was unavailable for a
good part of the day, so I haven't been able to experiment with any of the
offered suggestions yet. I did decide to get in a little Q3Test after things quieted
down later in the evening, and had a funny experience. MrCoffee and I joined a
server called netmegs-something or other, and quickly noticed it was one of those
servers, those being the bizarro timelimit servers, in this case the timer was
already on 70-something. Someone checked and announced to the game that the
server has a 500 fraglimit and a 120 timelimit, and another quick-witted player,
without missing a beat, typed back "Maybe this is what Carmack meant by a persistent
universe." Gotta love a good Quake joke.
Oh yeah, a little pop culture yesterday, not the Matrix (as so many offered),
that was William Hickey in Prizzi's Honor (remember the quotes are always in
some sort of context--in this case hitman). William Minton-Marshall gave this quote
in reply: "We Prizzis forgive nothing!"
Link of the Day: Were we bored
offering the cinematic triumph "The dance of the Bru Bottles,"
described by the filmmakers as "Cheesy, Crap and Soft Centered this is a
stopmotion masterpiece made by three bored students with a free digital camera."
With a description like that it was born to be an LoD. Think death takes a
holiday with a plastic bag as death. Or maybe it's just stop-motion dancing
bottles.
Image of the Day: APOD August 12, 1999 - Deploying Spartan.
Yup, another Astronomy Picture of the Day, proof that NASA has been conducting a
secret war with the Borg in low-Earth orbit. Thanks THEgrimreaper.
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