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Tuesday, Sep 07, 1999

  

KISS on the Lips

GameFan interviews Thirdlaw Interactive ganging up on Lead Designer Sverre Kvernmo, Artist Andy Chang, and Programmer Jonathan "Nelno the Amoeba" Wright, for a group interview discussing their upcoming shooter based on KISS: The Psycho Circus. The interview also includes a dozen high-resolution screenshots that were previously only available at 640x480.

New Q3Tweak

True to their word Q3Center's Q3Tweak page has a new version 1050 of this tweaking/front-end program. Among the fixes and new features is now an integrated colored name editor.

Demo Check

3DFiles Game Demos - NHL 2000 has a demo of NHL 2000 that's 41.5 MB. Yeah it's a sports game, but hey, it's free software (besides, there's lots of carnage in hockey).

Homeworld Shot & Tune

A Talent For War has word that the Resource Bay on The Official Homeworld Web Site has a bunch of new screenshots from Sierra's upcoming strategic space sim, and the main page offers another new tune from the soundtrack.

Rogue Spear & Sovereign

To celebrate Tom Clancy Day (I've got to get a better calendar, I can't find it listed anywhere), there's a new preview of Rainbow Six: Rogue Spear on GamePen. While they were in a forward-thinking mood, they also posted part two of their Sovereign preview looks at Verant's Sovereign, "a massively multiplayer strategy game currently under development."

LithTech Producer Announced

StrangeCompany, those guys best known for their Quake II demo utilities, have announced that they are going to be partnering with Monolith to make the LithTech Film Producer, a tool to make 3D movies. Here's an excerpt from the press release:

"LithTech Film Producer will use techniques developed for the computer games industry to allow film-makers to create films rivaling the output of some of the best graphics programs in the world," says Hugh Hancock, Chairman of Strange Company. "By generating an entire film via computer animation, it is possible to do things and go places that would be impossible in low-budget live-action films. Additionally, because artists will be able to create the sequences on a relatively inexpensive home PC system, this will dramatically reduce the high-cost entry barrier that typically prevents people without major funding from working on the film of their dreams."

HumanHead Article

GameStrategy has posted an article on HumanHead Studios, the fine folks behind the Unreal 2 engine title Rune. The article chronicles the history of HH, and points out that today is the two year anniversary of the original founders departure from Raven Software to start the studio.

Diablo II Shot of the Week

This week's Diablo II shot of the week is out, and shows the Barbarian beating the crap out of a Bone Mage. You can view the image on DiabloII.net complete with a detailed description.

Soldier of Fortune Clarification Clarification

Raven's Kenn Hoekstra updated his .plan again, with a clarification of who's to blame for the inaccuracies mentioned earlier (story):

Just a note of clarification on MY part... Ultimate Games is not responsible for the errors in the Soldier of Fortune preview. They were only reporting what they were told by whoever was doing the demo of the game at ECTS. The fault lies with the person who was demoing the game, not the reporter. All of the corrections that I noted were quotes from the person giving the demo, not the reviewer. My apologies to Alastair Bennett (the reporter) and Ultimate Games for the pile of flaming e-mails they are receiving. Sorry, guys... Time to track down the demo guy... =)

Team Fortress 2 Q&A

Next-Generation Online has posted a piece titled, "Team Fortress 2 will take the multiplay FPS genre into a new age" which has Valve's Robin Walker talking about TF2 (thanks Frans). There's literally nothing said here that hasn't been reported elsewhere, but if you haven't kept up with the TF2 press you might find this interesting.

Levelord Interview

3DGameGeek has posted an interview with the man known only as Levelord, talking about his work on Heavy Metal: FAKK2, his "all-star" level for the Half-Life mission pack Opposing Force, and his bachelorhood, which he'll be losing in a few short months (okay, so seven, but that's still a frightening notion).

BeShogo

Monolith and Be made an announcement this afternoon that the LithTech (1) powered shooter Shogo: Mobile Armor Division will be ported to the BeOS, and will (ahem) be available later this year (thanks Sean Graham).

Soldier of Fortune Clarification

Raven's Kenn Hoekstra updated his .plan with a number of corrections to one of the ECTS previews we posted yesterday. It would appear that many of the statements in the Soldier of Fortune preview in question are either false, or aren't telling the whole truth.

Rogue Spear Demo Released

After a few false starts, the Rogue Spear demo has been released, and is available for download from PCGamer via either the Gigex delivery system, or a direct download (thanks CajunHawk, and earlier the Rogue Spear Retreat). At over 50 MB it's a hefty one, so modem users would be advised to go the Gigex route.

Rogue Spear Designer Update

Rogue Spear's Greg Stelmack updated his designer log with details on the technical aspects of the RSB files they use for the game for anyone interested in writing texture tools (thanks Frans).

On Engine Licensing

3DActionPlanet has posted an article titled, "Licensing: How Does It Work?" which explains the often complicated and strange world of engine licensing. If you've ever thought about licensing the Quake or Unreal engine for some strange reason (and let's face it - who hasn't?) this should make for an interesting read.

Yappin' With Yahn

Valve's Yahn Bernier has returned with a new edition of his Yappin' With Yahn column on Halflife.org. In this edition, Yahn talks about the tool changes from Half-Life to Team Fortress 2, TF2's video card requirements, the HUD in the game, and more.

Say Yes to Homeworld

WON.net has released the theme song to Homeworld, which is performed by Yes. The download is in Liquid Audio format, so you'll need to grab the LA player before attempting to get the song.

Rune Update

HumanHead's Mike Werckle updated his .plan with details on the screenshots from Rune that have been popping up on various sites (including these), as well as a general status report on the game:

Currently, Tim and Paul are at ECTS in London showing off the newly redone Ragnar. This one is a vast improvement over the one we showed a month ago at GenCon. His mesh is far improved, to make him look bigger and show more detail, and his animations are much more polished as well. Also of note: Ragnar now has the long, flowing hair that a Viking of his type needs in order to be cool. And I also put in extra bones in his shoulders in order deform his arms better. With so much sword swinging in this game, Ragnar needs to have very flexible, good looking arms.

Also in the screenshots and the ECTS demo you will see Jeff and Paul's super cool Goblins. They hold axes or shields, chatter and jump around, and when you try to attack them they hold up their shields, or jump out of the way of you swing. A very impressive animation and AI job on these guys. The coolest thing is when you chop off both of their arms, they try as hard as they can to stay away from you, as if they are scared. Also notice that the goblins all look slightly different. Because of the skeletal system you will be hard pressed to encounter two that look exactly the same at the same time.

Jim's gorgeous levels are now starting to be populated with super cool stuff! In addition to the goblins, there are now bubbling and belching pits of mud, realistic falling boulders and even an underground geyser. This is the part of the game where Ragnar is moving out of the deep sea caves into an area of seismic activity...

KISS Clarification

Third Law's Jonathan "Nelno" Wright sent in the following clarification about a misleading GameSpot UK report regarding a KISS title currently in development (that has nothing to do with the LithTech 2 engine title Third Law is making):

I just want to point out that Gamespot UK's article entitled "Will KISS Finally Find Their Way" is misleading in that it claims Take 2 Interactive is working on "KISS Psycho Circus - The Nightmare Child".

In reality, Take 2 has rights to a non-PC KISS game that is entirely different from "The Nightmare Child", which our company is creating. Neither does Take 2 Interactive have any rights to use the content from Todd McFarlane's very successful "Psycho Circus" comic books, which Third Law Interactive has licensed exclusively for our own game. The article also makes it appear, by associating "The Nightmare Child" with Take 2 Interactive's endeavor, that we have not decided what type of game to make. It should obvious from our recently released screen shots that this is not the case and that Third Law's design for "The Nightmare Child" has been complete for some time.

Their previous article, entitled "KISS Psycho Circus Hits Town" is a much better representation of the game we are making.

CNN on SWAT 3

SWAT Game Rewards Non-Violence is the name of an article on CNN Interactive, that previews SWAT by pointing out its emphasis on problem solving over violence (thanks Trimboy). The article has quotes from Ken Thatcher, a LAPD veteran who helped consult on the game, and who "talked game developers through how a SWAT team would respond to barricades, hostage situations and VIP details." There's a downloadable MPEG movie as well as a bunch of screenshots, although the shots look familiar to me, so I can't be sure they're all new.

Activision Supports WON

Activision and WON.net announced today that they are supporting the online gaming network WON.net with several of their upcoming titles, including Vampire: The Masquerade, Star Trek: Voyager, Soldier of Fortune, and Interstate '82. With TEN geting out of action gaming altogether, WON.net (which used to be exclusively partnered with Sierra's titles) looks to be taking their place as competition for HEAT.net and MPlayer as a full online gaming network.

John Carmack Interview

Inside Mac Games Magazine Interviews John Carmack In this exclusive interview with IMG, Carmack talks about Apple, Macs, the hot new G4's, and of course, how well they all run Quake III Arena.

ECTS Awards

Qamex Games Centre's ECTS Awards List gives several rundowns on exhibits from this year's European Computer Trade Show that rate special attention. Best PC Game of the Show: Grand Prix 3.

Thief 2 Shots

I kind of unburied this from a previous post, more from ECTS comes in the way of GameSpot UK's Thief 2 preview from the show, which includes five new Thief 2 screenshots.

Unreal Party Report

Unrealism has posted their writeup of the Unreal Press Party that's being thrown at ECTS, which featured Unreal Tournament running on 20 Athlon 600s with TNT2 Ultras and Dual Voodoo 2s. In addition to a rundown of UT's features, there's lots of pictures of the party, showing happy fans (and one really cool looking statue).

It Came From ECTS

The ECTS news never stops, it would appear. GameSpot UK is reporting that Half-Life is "significantly" in production for Dreamcast and U-Games has posted a preview of Rune, which is being shown at ECTS as well.

Rune Screenshots

Human Head's Mike Werckle sent along another few screenshots of the hero in their upcoming Norse-tinged third-person action game Rune, currently under construction using the Unreal 2 engine. The shots (exclusive this time) offer more views of Ragnar, the game's badass Viking hero in action, this time batting a bunch of Stimpy's Magic Nose Goblins in the dreaded GoblinCave. No spoilers here, they're stashed off in this hermetically sealed mayonnaise jar, ready for your perusal.

AM Tech Bits

New Starlancer Screenshots

Saw on A Talent For War (by way of Lanced.Net) that there are a bunch of new Starlancer Screenshots on Microsoft Starlancer site (the site is a pretty twisted pretzel, but I ferreted out the page). The shots show off several new views of the eye candy in Microsoft/Digital Anvil's upcoming space shooter.

New Quake & Hexen II ChronosBots

The CronosBot site has a pair of new updates for this AI opponent, offering both a new version 1.05 of the Chronos bot for Quake, and a new version 1.01 of the Chronos bot for Hexen II. The new Quake release adds "slight bug-fixes for dynamic waypoints" as well as fixed waypoints for DM6, and the Hexen II update fixes the bugs that caused the bots to fail to use all the weapons, a waypoint problem, and the "useless" imps. Thanks Bot Epidemic for both of those.

New Server Watch

A new version 2.02 of Server Watch is now available. Server Watch is a system tray utility that automatically pings a game server and displays the number of players currently on that server in the tray, perfect for knowing when is the perfect time to jump into that LAN game. The new release adds Q3Test support as well as support for Starsiege TRIBES and Shogo: Mobile Armor Division. Version 2.02 will remain available only as a patch for previous users unless there is reasonable demand for a new full installer.

Opposing Force at Ground ZERO

Randy "DuvalMagic" Pitchford updated his .plan pointing the way for press and hardware vendors to harass John Faulkenbury as he braves New York City to show off Half-Life: Opposing Force, Gearbox Software's upcoming Half-Life add-on off at the Ground ZERO event this weekend.

New ZDoom

The ZDoom website has a new version 1.18 of ZDoom, a Win32 port of the publicly-available source code for id Software's Doom. The new release offers several bug-fixes, and adds a little carbonation to the way the game handles H2O by adding water warp, as well as the ability to swim. Also, Kokak's Doom Page has a new model pack for DoomGL offering a new cacodemon, lost soul, knight & baron of Hell, pink demon, boss cube, medikit & stimpack. Thanks Violent Ed.

Soul Reaver Preview

GA-Source Impressions of Soul Reaver gives a hands-on preview of Eidos' upcoming third-person vampire game.

More on Windows NSA Backdoor Allegations

Privacy Groups Dismiss Microsoft NSA Denial is a TechWeb story with more follow-up on the startling allegations that recently sprung up of a backdoor built into the Windows OSes for the National Security Agency (story) that Microsoft called "inaccurate and unfounded" in response (story). The new article offers the opinion of Caspar Bowden, the director of the Foundation for Information Policy Research (FIPR), who disagrees, saying "Microsoft's argument is inconsistent with its operating procedure."

etc.

  • Wemmick's Temporary Sanity on Gamers.com points out that if you take a bunch of the suggestions in Gamecenters Q3Test tips, and do the exact opposite, it might help, pretty accurately calling it Quake 3: What Not To Do...
  • Strange Company has released a new version of their very strange Quake II movie Eschaton: Nightfall called Eschaton: Nightfall Special Edition. Available as either a patch or a full download, ET:SE "features lip-synching and simple emotion modelling, as well as new models, skins and animations improving upon the original release"...
  • There are some new Dark Reign 2 Screenshots from ECTS along with U-Games' Dark Reign 2 Preview, and more RTS stuff, as The Adrenaline Vault previews Abomination The Nemesis Project, a "new squad-level action-oriented RTS" they say "dares to color outside the lines, offering a set of features unique to the genre that complement the stomach-churning visuals."...

Out of the Blue

Thanks to all of you who've sent in suggestions for dealing with the Eudora to Outlook conversion outlined yesterday. Unfortunately loony was unavailable for a good part of the day, so I haven't been able to experiment with any of the offered suggestions yet. I did decide to get in a little Q3Test after things quieted down later in the evening, and had a funny experience. MrCoffee and I joined a server called netmegs-something or other, and quickly noticed it was one of those servers, those being the bizarro timelimit servers, in this case the timer was already on 70-something. Someone checked and announced to the game that the server has a 500 fraglimit and a 120 timelimit, and another quick-witted player, without missing a beat, typed back "Maybe this is what Carmack meant by a persistent universe." Gotta love a good Quake joke.

Oh yeah, a little pop culture yesterday, not the Matrix (as so many offered), that was William Hickey in Prizzi's Honor (remember the quotes are always in some sort of context--in this case hitman). William Minton-Marshall gave this quote in reply: "We Prizzis forgive nothing!"

Link of the Day: Were we bored offering the cinematic triumph "The dance of the Bru Bottles," described by the filmmakers as "Cheesy, Crap and Soft Centered this is a stopmotion masterpiece made by three bored students with a free digital camera." With a description like that it was born to be an LoD. Think death takes a holiday with a plastic bag as death. Or maybe it's just stop-motion dancing bottles.
Image of the Day: APOD August 12, 1999 - Deploying Spartan. Yup, another Astronomy Picture of the Day, proof that NASA has been conducting a secret war with the Borg in low-Earth orbit. Thanks THEgrimreaper.

Monday, Sep 06, 1999

Yet Still More ECTS

It's London calling again, as EuroGamer News has another batch of coverage from the 1999 European Computer Trade Show, serving up a look at Unreal Tournament, an X-Com Alliance preview, and more, with plans on still more, with profiles of Vampire The Masquerade, FAKK2, Soldier of Fortune, Dark Reign 2, and KISS : Psycho Circus planned.

Yet More ECTS

The British invasion of info coming out of ECTS in London to help you feel like you've attended the event continues in BarrysWorld's ECTS 99 page, which offers all sorts of coverage from the event, including the Unreal Tournament party and loads more about the games and hardware being shown off at the show. Also, their affiliate Quake Nation is covering all the Quake tournaments at the show.

More TF2 & OpFor at ECTS

Bob's ECTS News has been updated with even more TF2 info with photos of screens showing the Character Models in TF2 (including "the cool neck movement"), and a page of new TF2 info. He's also added new Opposing Force screenshot photos showing off the weaponry and more in Gearbox' upcoming Half-Life add-on.

More Soldier of Fortune at ECTS

U-Game's Soldier of Fortune Preview is up as part of their ongoing coverage of the well-covered European Computer Trade Show. The piece offers impressions of face time with the game, as well as the shots and stuff from the Activision press CD.

On The FreeSpace2 Release

Saw on The Descent Chronicles that a thread called UK Release delay on the Volition, Inc. Bulletin Board offers reassurance from Volition's Philip Holt that the UK version of their upcoming FreeSpace2 will be released simultaneously with the North American version, although the German version would indeed follow after:

The North American and UK versions will be a simultaneous release. You won't have to wait to play in the UK. The German version will come out shortly after...

New RealCTF

Saw on PlanetUnreal that a new build 55 of RealCTF, the capture the flag mod for Unreal, is now available. The new version includes the first public beta of RealCreeper. Word is that build 55 is not backward compatible with previous builds, so if you're an avid RealCTFer you'll probably want to keep the installer for the prior version handy until all the servers make the switch-over.

Rogue Spear Movie Follow-up

Steve Goldberg and Frans at 3D Action Gamers both point out that the Rogue Spear movie in the GamePower's first look at Rogue Spear mentioned earlier (story) is indeed new (I was uncertain, being unable to view it). Frans passes along a brief description, saying the movie "runs for 2:22, has lots of gameplay footage with a detailed overview of the various features, with a voice-over commentary." The movie is in VIVO format.

Tachyon-The Fringe Screenshots

More ECTS happenings, as ActiveWindows ECTS News has posted 30 screenshots from NovaLogic's upcoming space opera Tachyon - The Fringe, which will feature the voice talents of perennial gamers' favorite Bruce Campbell (story).

PVRSG Q3Test Screenshots

Q3Test Shots on a VideoLogic Neon 250 showing off the visual quality on a PVRSG-based Neon 250. The shots are in 1024x768, 32-bit color, and while they don't provide benchmarks, they describe it as "perfectly playable -- getting some good frame rates" (obviously a subjective judgment that varies with the individual). Word is to expect a preview with benchmarks and impressions soon.

On TRIBES2 Mod Theft

Datumplane::Starsiege sent off a question to Dynamix Programmer Tim Gift asking whether there were plans to include the ability for mod authors to compile their scripts for Dynamix' upcoming Starsiege TRIBES2, which might allow them to execute faster, and would discourage, if not prevent, the theft of code from mods. The answer Tim provided them talks of a way this could be handled, concluding, "As we get closer to ship time, we'll see if code 'stealing' is still an issue."

C&C: Renegade

Command & Conquer Renegade takes over ECTS reports the hyperactive GameSpot UK - ECTS99 coverage with a look at Westwood's upcoming entry into the third-person action genre, accompanied by four screenshots.

Diablo II Preview

Also on the US GameSpot is a new Preview of Diablo II giving a seven page look ahead at the sequel to Blizzard's smash-hit written by Elliott Chin. This actually is the first in a four-part series of previews, broken down like this: The current article is "about the game in general, including the interface, gameplay mechanics, the new map, as well as some multiplayer features." Next week will be about "the three acts, revealing quests, NPCs, and monsters." Followed the week after with details on the five characters, capped off a week later with a "a comprehensive beta report, because by that time, the beta will have been in full test."

New CPU Rumors

1.6GHz Alpha to be fastest Quake chip on planet is a headline of interest on THE REGISTER, known for often being one step ahead of the techie news scene, but consequently known for often being led astray by false conjecture as well. I saw that on The Shugashack along with another story that says AMD to intro K8 at Microprocessor Forum, saying AMD will announce details of the 64-bit successor to the Athlon next month.

PM Tech Bits

  • Guillemot has announced their first card based on the GeForce 256 chipset from NVIDIA, which they're calling the 3D Prophet. Details are available on 3DGPU.com.
  • LeadTek has announced their GeForce 256 card as well, called the WinFast GeForce256.
  • Fast3D reviews the Voodoo 3 3000 AGP card.
  • SystemLogic has posted an editorial titled, "Is the Floppy Drive Dead?" which seeks to answer this question that keeps popping up ever since the iMac's debut without a floppy.
  • 3dfx has been promoting their T-Buffer technology at this weekend's ECTS show, as GameSpot UK is reporting.
  • Tom's Hardware Guide has posted part two of their 32 Graphic Card Meltdown, which pits 32 cards against each other using Shogo, Q3Test, and Descent 3 as benchmarks.

TRIBES SpoonBot

The sharp-eye newsies at Captured.Com noticed an update from a few days ago on the Playspoon website with the first new version of the SpoonBot for TRIBES in over two months (the next release is promised without so much of a delay). The new release is still considered a beta, as there are still "issues" remaining, but there have been so many bugs squashed since the last release, the author felt it was time for a new release. While the bot is described as "by no means a replacement for human opponents," word is they "become more and more human-like, and for the first time they are able to make dead meat of enemy turrets too ;-)" More details are on their TRIBES page.

On No DNF Co-op

Saw on PlanetUnreal (by way of DNF World) that Sgt Hulka's Bootcamp recently posted some more IRC interview stuff that offered some insights from 3DRealms' George Broussard on why Duke Nukem Forever, their upcoming Unreal-engine shooter, will not offer support for cooperative multiplayer play, along with more on the general reason this seems to be a common theme in current shooter development, which may not make coop fans feel any better, but perhaps explains why it isn't a conspiracy against them either. Here's the quote (thanks again Sgt Hulka's Bootcamp):

Ghostinmy: Georgb3dr--- yeah is duke foreva going to have co-op support :-)

GeorgB3DR: DNF coop: Probably not due to the single player level structures. Once you get beyond simple levels like Doom or Duke 3D and have cut off points and scripted stuff you can't do co-op well anymore

Dungeon Keeper 2 Bonus Pack & More RTS

This Adrenaline Vault Downloads Patch page has "Bonus Pack #3" for Dungeon Keeper 2. The bonus consists of a new two-player Skirmish and Multiplayer level, described as a "real mano a mano test, you'll need to find the secrets and rescue the Mistress to tip the balance in your favor." To touch on some other RTS-related news, there are some new WarTorn screenshots on Gamer's Alliance Strategy, and finally, Ellipse Studios and NetGames have announced that Ellipse will be implementing support for the Free Standard Game Server (FSGS) in its upcoming real-time strategy title Submarine Titans, including all the features of FSGS like team ladders and tournaments. FSGS is described as "an innovative multiplayer online gaming system that supports a number of popular PC titles and is freely available to users worldwide."

TRIBES Strategies

S.A.S's Guide to Tribes offers a strategy guide for Dynamix' online multiplayer shooter, Starsiege TRIBES. Check down the sidebar for a fairly comprehensive list of tips, hints and strategies that will have you and your teammates shouting "How'd that feel?" until you're exhausted from celebrating.

Force Feedback Mouse

Logitech Debuts Force Feedback Mouse News reports GameSpot UK's ECTS coverage announcing the Logitech force-feedback mouse, a breed of gaming peripheral that I think many of us have puzzled over whether it will help or hurt players of action games.

TR4 & FF8 Shots & More

GameSpot UK - ECTS99 coverage offers four new Tomb Raider The Last Revelation screenshots showing off the next in the ongoing adventures of cover girl Lara Croft. Also, GameSpot UK - ECTS99 Final Fantasy VIII screens continues their relentless coverage with seven new screenshots from the PC version of the popular RPG series. There are also new Star Trek Klingon Academy Screens.

More ECTS

EuroGamer News is offering heavy live coverage of ECTS in London. Also, Speedy 3D's ECTS report is online with all their sped-up three-dimensional thoughts on the big show in London, including the following reports: Half-Life: Opposing Force, Incoming: Forces (in-progress), TeamFortress2, Unreal Tournament (in-progress), Quake III Arena (in-progress), C&C: Renegade, WarCraft III ,Starsiege: TRIBES2 (in-progress), Delta Force2 (in-progress), Dreamcast (in-progress), Final ECTS Report (in-progress), GeForce256 sneak peak (in-progress), and G400 on the stands (in-progress). Finally, Fragtasic's ECTS screenshots offer looks ahead at Carmageddon III: TDR2000, Titanium Angels, and more.

Hitman

ECTS99 - Hitman Puts A Contract Out On Eidos announces a new game from Eidos Interactive, "a brand new third person action blast in which gamers get a chance to enter the murky world of staging hits, carrying out contract killings and 'whacking' unsuspecting marks.*"

Pop3D=Gold

Another of those ever-so-dangerous gold reports, GameSpot UK - ECTS99 coverage reports that Prince of Persia 3D, for which we've already had one false gold report (story) that was corrected (story). This report looks like the real deal however, as it is on-the-spot at ECTS.

Q3A = Skeletal Modeling

John Carmack's .plan has word that he's decided to implement a skeletal modeling system in the Quake III engine (albeit not a hierarchical one), along with his latest work log. Here's the poop:

It looks like we are going to go to a skeletal model system. Jim Dose of Ritual had already started on an exporter from character studio, so we decided to just meet in the middle.

I implemented the loading and rendering support this weekend and tested it with a couple hand-inserted bones, so now we just need to write the glue between character studio and the new .md4 format.

The new format is bone based, but it is NOT hierarchial. Each vertex just has an arbitrary weighted list of the bones that influence it. Bones are just 4x3 matricies of floats.

A hierarchial skeleton has some advantages (angles instead of matricies, ability to do IK, etc), but this is a direct and simple replacement for our existing infrastructure that doesn't require any cached state per model instance.

A single .md4 file holds multiple level of detail surface sets, which all share the same bone frames.

In use, it is exactly like the existing models (interpolate between two frame numbers), it just saves a huge amount of space.

I used perl to generate my test data, and it was definately faster than having a separate msdev open and doing it in C.

I am trying to use parenthesis on all perl functions, but when I type "print", my fingers seem to have a flashback to applesoft basic fifteen years ago, and I wind up with bare quotes on prints and parens on everything else...

Does anyone know if there is an existing msdev syntax coloring file for perl? (no, I don't want to switch to a different editor!)

* md4 model loading and displaying
* removed clip models from cgame, use renderer models instead
* fixed mover pushing again
* fixed bug with culling of mirrors made of multiple faces
* fixed quad on spinning machinegun
* surfaceparm alphashadow This causes q3map -light to check individual texture pixels on transparant surfaces for light shadowing instead of making the entire surface either cast or not cast shadows

Black & White Preview

GameSpot UK's ECTS99 Black & White preview is a preview based on a private showing of Lionhead's upcoming 3D god-game at ECTS. The piece offers several quotes from Peter Molyneux, Lionhead's founder and director, and the designer of Black & White.

TF2 & OpFor at ECTS

Bob's ECTS News has some face to face impressions of several games at ECTS including Valve's upcoming TeamFortress2 and Gearbox' upcoming Half-Life: Opposing Force. There are screenshots of each game, though not very high fidelity, as they are photos of the screen, but they do show off the games and give a sense of what was being seen at the show.

More ECTS Shots: X, Sinistar & Summoner

BarrysWorld THQ ECTS Screenshots shows off more of the shots that were released at ECTS this weekend with shots from THQ International showing off Summoner, X: Beyond the Frontier, and Sinistar: Unleashed. Thanks A Talent For War.

Rogue Spear Preview

GamePower's first look at Rainbow Six Rogue Spear offers a hands-on preview of the upcoming sequel to the Tom Clancy-inspired tactical shooter. The article includes a video in VIVO format, as well as some screenshots. I'm not sure if the movie is new (my browser seems to dislike some ActiveX on the page), but the only other Rogue Spear movie I can recall is that 35 MB intro released couple of weeks ago (story), so at worst this is a more bandwidth friendly version of that. Thanks Vapor at Outcast Central. Among the things they discuss are the sequel's improved graphics. Here's a bit:

Just booting the CD lent credence to Red Storm's claim of an entirely new graphics engine. The original game wasn't shabby, but neither was it an Unreal. Much of Rainbow Six's graphical acclaim could be attributed to press by hexagonally rooted war-game reviewers who weren't used to the graphical splendor of Unreal or Quake 2.

But Rogue Spear is a polygon of an entirely different color. The game supports -- or should I say revels -- in resolutions as high as 1600x1200. The graphics engine draws entire villages and blazing opera house chandeliers, team members crunching across fresh snow leaving bootprints in their wake, MP4 submachine guns...

CPU Comparison

AnandTech's September 99 Desktop CPU Comparison is online, offering a round-up of nearly all the many processor options now available, along with insights into some of the factors in trying to create apples to apples comparisons (figuratively, of course, this is a PC roundup with no Apple Computer products), with things like 3DNow! and SSE factoring into the equation. The article compares Intel's Celeron, Pentium II, and Pentium III as well as AMD's K6-2, K6-III, and Athlon.

Giants Preview

IPlayGames First Look at Giants Citizen Kabuto is online with a short preview of PlanetMoon Studios' upcoming third-person action adventure where you play your choice of a topless sea maiden, a hungry giant, or four hyper-caffeinated little space men.

Space Sim Developer Chat

A Talent for War is holding a chat with several developers of Space Sims. Here's the poop:

The latest of ATFW's developer chats is now set. It's scheduled for this Saturday, September 11th at 1 PM EST/10 AM PST/6 PM GMT. If you need a translation to your time zone, hit CNN's time zone converter (Javascript required). Guests at the third dev chat include representatives from Jumpgate, Klingon Academy, Parsec, Starfleet Command, Starlancer, and Tachyon. As always, the chat will be held in the #space-sim channel on Gameslink's IRC network. For your nearest server, check out their Servers page). The chat will also be mostly moderated; for more info, check out the Chat FAQ.

Heretic II Skull Hunters

The Skull Hunters page has the first release of the Skull Hunters mod for Heretic II, bringing the teamplay mod first introduced as HeadHunters Quake, and then revived with TRIBES Hunters, to Raven's Quake II-engine third-person action slash-fest.

Contests

PlanetStarSiege has narrowed down their demo competition to five finalists. You can grab the demos of the finalists on this page, and you can use them as research material if you wish, since they plan on holding a poll in the next few days to collect votes for a tie breaker for the grand prize, which is a coveted spot on the TRIBES2 beta team. Also, as I often do, let me stick in a reminder that our New Trivia contest is underway, so if you're feeling lucky (well do ya punk?), head on over and see if you have the mad trivia skillz. Boo-yeah!

Reviews

etc.

Out of the Blue

Okay, loony and I are both stuck with a similar problem, so I was hoping maybe it was worth a shot that someone out there has experienced it as well and could offer some advice. We each have a startling amount of email in various mailboxes in our Eudora Pro email clients. Each of us has been unable to even see if we want to switch to Outlook 2000 because we each end up crashing Windows with a GPF upon trying to convert our old mail (we each presume due to the unavoidably large mailboxes involved). So the question is, does anyone have any specific experiences that may help here? Not to be a begging chooser, but we've run the gamut of logic, so educated guesses (and alternative suggestions) will probably not be as useful as help from someone who has actually experienced this and has found a solution (provided there is one). Thanks!

Link of the Day: Desktop Yoga. A combo legit RSI prevention, and crack up (go ahead try #12 and #13 in your office while people are around). Thanks sneaker.
Image of the Day: Astronomy Picture of the Day-August 30, 1999 - Looking Back on an Eclipsed Earth. Or is that Los Angeles? Thanks Ant.

* "Have a cookie..."



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