Archived News:
GameFan interviews
Thirdlaw Interactive ganging up on Lead Designer Sverre Kvernmo, Artist Andy
Chang, and Programmer Jonathan "Nelno the Amoeba" Wright, for a group
interview discussing their upcoming shooter based on KISS: The Psycho Circus.
The interview also includes a dozen high-resolution screenshots that were
previously only available at 640x480.
True to their word Q3Center's Q3Tweak
page has a new version 1050 of this tweaking/front-end program. Among the
fixes and new features is now an integrated colored name editor.
3DFiles Game Demos - NHL 2000
has a demo of NHL 2000 that's 41.5 MB. Yeah it's a sports game, but hey, it's
free software (besides, there's lots of carnage in hockey).
A Talent For War has word that the Resource Bay
on The Official Homeworld Web Site
has a bunch of new screenshots from Sierra's upcoming strategic space sim, and
the main page offers another new tune from the soundtrack.
To celebrate Tom Clancy Day (I've got to get a better calendar, I can't find it
listed anywhere), there's a new preview of Rainbow
Six: Rogue Spear on GamePen. While they were in a forward-thinking mood,
they also posted part two of their Sovereign
preview looks at Verant's Sovereign, "a massively multiplayer strategy
game currently under development."
StrangeCompany, those guys best
known for their Quake II demo utilities, have announced that they are going
to be partnering with Monolith to make the
LithTech Film Producer, a tool to make 3D movies. Here's an excerpt from the
press release: "LithTech Film Producer will use techniques developed
for the computer games industry to allow film-makers to create films rivaling
the output of some of the best graphics programs in the world," says Hugh
Hancock, Chairman of Strange Company. "By generating an entire film via
computer animation, it is possible to do things and go places that would be
impossible in low-budget live-action films. Additionally, because artists will
be able to create the sequences on a relatively inexpensive home PC system,
this will dramatically reduce the high-cost entry barrier that typically prevents
people without major funding from working on the film of their dreams."
GameStrategy has posted an
article on HumanHead Studios, the fine folks behind the Unreal 2 engine
title Rune. The article chronicles the history of HH, and points out that today
is the two year anniversary of the original founders departure from Raven Software
to start the studio.
This week's Diablo II shot of the week is out, and shows the Barbarian beating
the crap out of a Bone Mage. You can view the image on DiabloII.net
complete with a detailed description.
Raven's Kenn Hoekstra updated his
.plan again, with a clarification of who's to blame for the inaccuracies
mentioned earlier ( story):
Just a note of clarification on MY part... Ultimate Games is not responsible
for the errors in the Soldier of Fortune preview. They were only reporting what
they were told by whoever was doing the demo of the game at ECTS. The fault
lies with
the person who was demoing the game, not the reporter. All of the corrections
that I noted were quotes from the person giving the demo, not the reviewer.
My apologies to Alastair Bennett (the reporter) and Ultimate Games for the pile
of flaming e-mails they are receiving. Sorry, guys... Time to track down the
demo guy... =)
Next-Generation
Online has posted a piece titled, "Team Fortress 2 will take the multiplay
FPS genre into a new age" which has Valve's Robin Walker talking about
TF2 (thanks Frans). There's literally
nothing said here that hasn't been reported elsewhere, but if you haven't kept
up with the TF2 press you might find this interesting.
3DGameGeek
has posted an interview with the man known only as Levelord, talking about his
work on Heavy Metal: FAKK2, his "all-star" level for the Half-Life
mission pack Opposing Force, and his bachelorhood, which he'll be losing in
a few short months (okay, so seven, but that's still a frightening notion).
Monolith and Be made
an announcement this afternoon that the LithTech (1) powered shooter Shogo:
Mobile Armor Division will be ported to the BeOS, and will (ahem) be available
later this year (thanks Sean Graham).
Raven's Kenn Hoekstra updated his
.plan with a number of corrections to one of the ECTS previews we posted
yesterday. It would appear that many of the statements in the Soldier of Fortune
preview in question are either false, or aren't telling the whole truth.
After a few false starts, the Rogue Spear demo has been released, and is available
for download from PCGamer via either the Gigex delivery system, or a direct
download (thanks CajunHawk, and earlier the Rogue
Spear Retreat). At over 50 MB it's a hefty one, so modem users would be
advised to go the Gigex route.
Rogue Spear's Greg Stelmack
updated his designer
log with details on the technical aspects of the RSB files they use for
the game for anyone interested in writing texture tools (thanks Frans).
3DActionPlanet
has posted an article titled, "Licensing: How Does It Work?" which
explains the often complicated and strange world of engine licensing. If you've
ever thought about licensing the Quake or Unreal engine for some strange reason
(and let's face it - who hasn't?) this should make for an interesting read.
Valve's Yahn Bernier has returned with a new edition of his Yappin'
With Yahn column on Halflife.org. In this edition, Yahn talks about the
tool changes from Half-Life to Team Fortress 2, TF2's video card requirements,
the HUD in the game, and more.
WON.net has
released the
theme song to Homeworld, which is performed by Yes. The download is in Liquid
Audio format, so you'll need to grab the LA player before attempting to
get the song.
HumanHead's Mike Werckle updated his
.plan with details on the screenshots from Rune that have been popping up
on various sites ( including
these), as well as a general status report on the game: Currently,
Tim and Paul are at ECTS in London showing off the newly redone Ragnar. This
one is a vast improvement over the one we showed a month ago at GenCon. His
mesh is far improved, to make him look bigger and show more detail, and his
animations are much more polished as well. Also of note: Ragnar now has the
long, flowing hair that a Viking of his type needs in order to be cool. And
I also put in extra bones in his shoulders in order deform his arms better.
With so much sword swinging in this game, Ragnar needs to have very flexible,
good looking arms.
Also in the screenshots and the ECTS demo you will see Jeff and Paul's super
cool Goblins. They hold axes or shields, chatter and jump around, and when you
try to attack them they hold up their shields, or jump out of the way of you
swing. A very impressive animation and AI job on these guys. The coolest thing
is when you chop off both of their arms, they try as hard as they can to stay
away from you, as if they are scared. Also notice that the goblins all look
slightly different. Because of the skeletal system you will be hard pressed
to encounter two that look exactly the same at the same time.
Jim's gorgeous levels are now starting to be populated with super cool stuff!
In addition to the goblins, there are now
bubbling and belching pits of mud, realistic falling boulders and even an underground
geyser. This is the part of the game where
Ragnar is moving out of the deep sea caves into an area of seismic activity...
Third Law's Jonathan "Nelno" Wright sent in the following clarification
about a misleading GameSpot UK report regarding a KISS title currently in development
(that has nothing to do with the LithTech 2 engine title Third Law is making):
I just want to point out that Gamespot UK's article entitled "Will
KISS Finally Find Their Way" is misleading in that it claims Take 2
Interactive is working on "KISS Psycho Circus - The Nightmare Child".
In reality, Take 2 has rights to a non-PC KISS game that is entirely different
from "The Nightmare Child", which our company is creating. Neither
does Take 2 Interactive have any rights to use the content from Todd McFarlane's
very successful "Psycho Circus" comic books, which Third Law Interactive
has licensed exclusively for our own game. The article also makes it appear,
by associating "The Nightmare Child" with Take 2 Interactive's endeavor,
that we have not decided what type of game to make. It should obvious from our
recently released screen shots that this is not the case and that Third Law's
design for "The Nightmare
Child" has been complete for some time.
Their previous article, entitled "KISS
Psycho Circus Hits Town" is a much better representation of the game
we are making.
SWAT Game
Rewards Non-Violence is the name of an article on CNN Interactive, that
previews SWAT by pointing out its emphasis on problem solving over violence
(thanks Trimboy). The article has quotes from Ken Thatcher, a LAPD veteran who
helped consult on the game, and who "talked game developers through how
a SWAT team would respond to barricades, hostage situations and VIP details."
There's a downloadable MPEG movie as well as a bunch of screenshots, although
the shots look familiar to me, so I can't be sure they're all new.
Activision and WON.net announced
today that they are supporting the online gaming network WON.net
with several of their upcoming titles, including Vampire: The Masquerade, Star
Trek: Voyager, Soldier of Fortune, and Interstate '82. With TEN geting out of
action gaming altogether, WON.net (which used
to be exclusively partnered with Sierra's titles) looks to be taking their place
as competition for HEAT.net and MPlayer
as a full online gaming network.
Inside Mac Games Magazine
Interviews John Carmack In this exclusive interview with IMG, Carmack talks
about Apple, Macs, the hot new G4's, and of course, how well they all run Quake
III Arena.
Qamex Games Centre's
ECTS Awards List gives several rundowns on exhibits from this year's European
Computer Trade Show that rate special attention. Best PC Game of the Show: Grand
Prix 3.
I kind of unburied this from a previous post, more from ECTS comes in the way of
GameSpot UK's
Thief 2 preview from the show, which includes five new Thief 2
screenshots.
Unrealism has posted their
writeup of the Unreal Press Party that's being thrown at ECTS, which featured
Unreal Tournament running on 20 Athlon 600s with TNT2 Ultras and Dual Voodoo
2s. In addition to a rundown of UT's features, there's lots of pictures of the
party, showing happy fans (and one really cool looking statue).
The ECTS news never stops, it would appear. GameSpot
UK is reporting that Half-Life is "significantly" in production for
Dreamcast and U-Games
has posted a preview of Rune, which is being shown at ECTS as well.
Human Head's Mike Werckle sent along another
few screenshots of the hero in their upcoming Norse-tinged third-person
action game Rune, currently under construction using the Unreal 2 engine. The
shots (exclusive this time) offer more views of Ragnar, the game's badass Viking
hero in action, this time batting a bunch of Stimpy's Magic Nose Goblins in the
dreaded GoblinCave. No spoilers here, they're stashed off in
this hermetically sealed mayonnaise jar, ready for your perusal.
Saw on A Talent For War (by way of Lanced.Net)
that there are a bunch of new Starlancer
Screenshots on Microsoft Starlancer site (the site is a pretty twisted
pretzel, but I ferreted out the page). The shots show off several new views of
the eye candy in Microsoft/Digital Anvil's upcoming space shooter.
The CronosBot site has a pair
of new updates for this AI opponent, offering both a new version 1.05 of the
Chronos bot for Quake, and a new version 1.01 of the Chronos bot for Hexen II.
The new Quake release adds "slight bug-fixes for dynamic waypoints" as
well as fixed waypoints for DM6, and the Hexen II update fixes the bugs that
caused the bots to fail to use all the weapons, a waypoint problem, and the
"useless" imps. Thanks Bot Epidemic
for both of those.
A new version 2.02 of Server Watch
is now available. Server Watch is a system tray utility that automatically pings a
game server and displays the number of players currently on that server in the
tray, perfect for knowing when is the perfect time to jump into that LAN game.
The new release adds Q3Test support as well as support for Starsiege TRIBES and
Shogo: Mobile Armor Division. Version 2.02 will remain available only as a patch
for previous users unless there is reasonable demand for a new full installer.
Randy "DuvalMagic" Pitchford updated
his .plan pointing the way for press and hardware vendors to harass John Faulkenbury
as he braves New York City to show off Half-Life: Opposing Force, Gearbox
Software's upcoming Half-Life add-on off at the Ground ZERO
event this weekend.
The ZDoom website has a new version 1.18
of ZDoom, a Win32 port of the publicly-available source code for id Software's
Doom. The new release offers several bug-fixes, and adds a little carbonation to
the way the game handles H2O by adding water warp, as well as the
ability to swim. Also, Kokak's Doom Page
has a new model pack for DoomGL offering a new cacodemon, lost soul, knight
& baron of Hell, pink demon, boss cube, medikit & stimpack. Thanks
Violent Ed.
GA-Source Impressions
of Soul Reaver gives a hands-on preview of Eidos' upcoming third-person
vampire game.
Privacy Groups Dismiss Microsoft NSA Denial
is a TechWeb story with more follow-up on
the startling allegations that recently sprung up of a backdoor built into the
Windows OSes for the National Security Agency ( story)
that Microsoft called "inaccurate and unfounded" in response ( story).
The new article offers the opinion of Caspar Bowden, the director of the
Foundation for Information Policy Research ( FIPR),
who disagrees, saying "Microsoft's argument is inconsistent with its
operating procedure."
- Wemmick's Temporary Sanity on Gamers.com points out that if you take a bunch of the suggestions in Gamecenters Q3Test
tips, and do the exact opposite, it might help, pretty accurately calling it
Quake 3: What Not To Do...
- Strange Company has released
a new version of their very strange Quake II movie Eschaton: Nightfall
called Eschaton: Nightfall Special Edition. Available as either a patch or a
full download, ET:SE "features lip-synching and simple emotion
modelling, as well as new models, skins and animations improving upon the
original release"...
- There are some new Dark Reign 2 Screenshots
from ECTS along with U-Games'
Dark Reign 2 Preview, and more RTS stuff, as The Adrenaline Vault
previews Abomination The Nemesis Project, a "new squad-level
action-oriented RTS" they say "dares to color outside the lines,
offering a set of features unique to the genre that complement the
stomach-churning visuals."...
Thanks to all of you who've sent in suggestions for dealing with the Eudora to
Outlook conversion outlined yesterday. Unfortunately loony was unavailable for a
good part of the day, so I haven't been able to experiment with any of the
offered suggestions yet. I did decide to get in a little Q3Test after things quieted
down later in the evening, and had a funny experience. MrCoffee and I joined a
server called netmegs-something or other, and quickly noticed it was one of those
servers, those being the bizarro timelimit servers, in this case the timer was
already on 70-something. Someone checked and announced to the game that the
server has a 500 fraglimit and a 120 timelimit, and another quick-witted player,
without missing a beat, typed back "Maybe this is what Carmack meant by a persistent
universe." Gotta love a good Quake joke.
Oh yeah, a little pop culture yesterday, not the Matrix (as so many offered),
that was William Hickey in Prizzi's Honor (remember the quotes are always in
some sort of context--in this case hitman). William Minton-Marshall gave this quote
in reply: "We Prizzis forgive nothing!"
Link of the Day: Were we bored
offering the cinematic triumph "The dance of the Bru Bottles,"
described by the filmmakers as "Cheesy, Crap and Soft Centered this is a
stopmotion masterpiece made by three bored students with a free digital camera."
With a description like that it was born to be an LoD. Think death takes a
holiday with a plastic bag as death. Or maybe it's just stop-motion dancing
bottles.
Image of the Day: APOD August 12, 1999 - Deploying Spartan.
Yup, another Astronomy Picture of the Day, proof that NASA has been conducting a
secret war with the Borg in low-Earth orbit. Thanks THEgrimreaper.
It's London calling again, as EuroGamer News
has another batch of coverage from the 1999 European Computer Trade Show,
serving up a look at Unreal Tournament,
an X-Com Alliance
preview, and more, with plans on still more, with profiles of Vampire The
Masquerade, FAKK2, Soldier of Fortune, Dark Reign 2, and KISS : Psycho Circus
planned.
The British invasion of info coming out of ECTS in London to help you feel like
you've attended the event continues in BarrysWorld's
ECTS 99 page, which offers all sorts of coverage from the event, including
the Unreal Tournament party and loads more about the games and hardware being
shown off at the show. Also, their affiliate Quake Nation
is covering all the Quake tournaments at the show.
Bob's ECTS News has been
updated with even more TF2 info with photos of screens showing the
Character Models in TF2
(including "the cool neck movement"), and a
page of new TF2 info. He's
also added new Opposing Force
screenshot photos showing off the weaponry and more in Gearbox' upcoming
Half-Life add-on.
U-Game's Soldier of Fortune Preview
is up as part of their ongoing coverage of the well-covered European Computer
Trade Show. The piece offers impressions of face time with the game, as well as
the shots and stuff from the Activision press CD.
Saw on The Descent Chronicles that a
thread called UK Release delay
on the Volition, Inc. Bulletin Board
offers reassurance from Volition's Philip Holt that the UK version of their
upcoming FreeSpace2 will be released simultaneously with the North American
version, although the German version would indeed follow after: The North
American and UK versions will be a simultaneous release. You won't have to wait
to play in the UK. The German version will come out shortly after...
Saw on PlanetUnreal that a new build
55 of RealCTF, the capture the
flag mod for Unreal, is now available. The new version includes the first public
beta of RealCreeper.
Word is that build 55 is not backward compatible with previous builds, so if
you're an avid RealCTFer you'll probably want to keep the installer for the
prior version handy until all the servers make the switch-over.
Steve Goldberg and Frans at 3D
Action Gamers both point out that the Rogue Spear movie in the GamePower's first look at Rogue Spear
mentioned earlier ( story)
is indeed new (I was uncertain, being unable to view it). Frans passes along a
brief description, saying the movie "runs for 2:22, has lots of gameplay footage with a detailed overview of the various features, with a voice-over commentary."
The movie is in VIVO
format.
More ECTS happenings, as ActiveWindows ECTS News
has posted 30 screenshots from NovaLogic's upcoming space opera Tachyon - The
Fringe, which will feature the voice talents of perennial gamers' favorite Bruce
Campbell ( story).
Q3Test Shots
on a VideoLogic Neon 250 showing off the visual quality on a PVRSG-based
Neon 250. The shots are in 1024x768, 32-bit color, and while they don't provide
benchmarks, they describe it as "perfectly playable -- getting some good
frame rates" (obviously a subjective judgment that varies with the
individual). Word is to expect a preview with benchmarks and impressions soon.
Datumplane::Starsiege sent off a
question to Dynamix Programmer Tim Gift asking whether there were plans to
include the ability for mod authors to compile their scripts for Dynamix'
upcoming Starsiege TRIBES2, which might allow them to execute faster, and would
discourage, if not prevent, the theft of code from mods. The answer Tim provided
them talks of a way this could be handled, concluding, "As we get closer to
ship time, we'll see if code 'stealing' is still an issue."
Command & Conquer Renegade takes over ECTS
reports the hyperactive GameSpot UK - ECTS99
coverage with a look at Westwood's upcoming entry into the third-person action
genre, accompanied by four
screenshots.
Also on the US GameSpot is a new Preview of Diablo II
giving a seven page look ahead at the sequel to Blizzard's smash-hit written by
Elliott Chin. This actually is the first in a four-part series of previews,
broken down like this: The current article is "about the game in general,
including the interface, gameplay mechanics, the new map, as well as some
multiplayer features." Next week will be about "the three acts,
revealing quests, NPCs, and monsters." Followed the week after with details
on the five characters, capped off a week later with a "a comprehensive
beta report, because by that time, the beta will have been in full test."
1.6GHz Alpha to be fastest Quake chip on planet
is a headline of interest on THE REGISTER,
known for often being one step ahead of the techie news scene, but consequently
known for often being led astray by false conjecture as well. I saw that on The Shugashack
along with another story that says AMD to intro K8 at Microprocessor Forum,
saying AMD will announce details of the 64-bit successor to the Athlon next
month.
- Guillemot has announced their first card based on the GeForce 256 chipset
from NVIDIA, which they're calling the 3D Prophet. Details are available on
3DGPU.com.
- LeadTek has announced their
GeForce 256 card as well, called the WinFast GeForce256.
- Fast3D reviews the Voodoo
3 3000 AGP card.
- SystemLogic
has posted an editorial titled, "Is the Floppy Drive Dead?" which
seeks to answer this question that keeps popping up ever since the iMac's
debut without a floppy.
- 3dfx has been promoting their T-Buffer technology at this weekend's ECTS
show, as GameSpot
UK is reporting.
- Tom's Hardware Guide has posted part two of their 32 Graphic Card Meltdown, which pits 32 cards against each other using Shogo, Q3Test, and Descent 3 as benchmarks.
The sharp-eye newsies at Captured.Com
noticed an update from a few days ago on the Playspoon
website with the first new version of the SpoonBot for TRIBES in over two
months (the next release is promised without so much of a delay). The new
release is still considered a beta, as there are still "issues"
remaining, but there have been so many bugs squashed since the last release, the
author felt it was time for a new release. While the bot is described as "by
no means a replacement for human opponents," word is they "become more
and more human-like, and for the first time they are able to make dead meat of
enemy turrets too ;-)" More details are on their
TRIBES page.
Saw on PlanetUnreal (by way of DNF World)
that Sgt Hulka's Bootcamp recently posted
some more IRC interview stuff that offered some insights from 3DRealms' George
Broussard on why Duke Nukem Forever, their upcoming Unreal-engine shooter, will
not offer support for cooperative multiplayer play, along with more on the
general reason this seems to be a common theme in current shooter development,
which may not make coop fans feel any better, but perhaps explains why it isn't
a conspiracy against them either. Here's the quote (thanks again Sgt Hulka's Bootcamp):
Ghostinmy: Georgb3dr--- yeah is duke foreva going to have co-op support
:-)
GeorgB3DR: DNF coop: Probably not due to the single player level structures.
Once you get beyond simple levels like Doom or Duke 3D and have cut off points
and scripted stuff you can't do co-op well anymore
This Adrenaline Vault Downloads Patch
page has "Bonus Pack #3" for Dungeon Keeper 2. The bonus consists
of a new two-player Skirmish and Multiplayer level, described as a "real
mano a mano test, you'll need to find the secrets and rescue the Mistress to tip
the balance in your favor." To touch on some other RTS-related news, there
are some new
WarTorn screenshots on Gamer's Alliance Strategy, and finally, Ellipse
Studios and NetGames have announced
that Ellipse will be implementing support for the Free
Standard Game Server (FSGS) in its upcoming real-time strategy title
Submarine Titans, including all the features of FSGS like team ladders and
tournaments. FSGS is described as "an
innovative multiplayer online gaming system that supports a number of popular PC
titles and is freely available to users worldwide."
S.A.S's Guide to Tribes
offers a strategy guide for Dynamix' online multiplayer shooter, Starsiege
TRIBES. Check down the sidebar for a fairly comprehensive list of tips, hints
and strategies that will have you and your teammates shouting "How'd that
feel?" until you're exhausted from celebrating.
Logitech Debuts Force Feedback Mouse News
reports GameSpot UK's ECTS coverage
announcing the Logitech force-feedback mouse, a breed of gaming peripheral that
I think many of us have puzzled over whether it will help or hurt players of
action games.
GameSpot UK - ECTS99
coverage offers four new Tomb Raider The Last Revelation screenshots showing
off the next in the ongoing adventures of cover girl Lara Croft. Also, GameSpot UK - ECTS99 Final Fantasy VIII
screens continues their relentless coverage with seven new screenshots from
the PC version of the popular RPG series. There are also new Star Trek Klingon Academy Screens.
EuroGamer News is offering heavy live
coverage of ECTS in London. Also, Speedy 3D's
ECTS report is online with all their sped-up three-dimensional thoughts on
the big show in London, including the following reports: Half-Life: Opposing
Force, Incoming: Forces (in-progress), TeamFortress2, Unreal Tournament
(in-progress), Quake III Arena (in-progress), C&C: Renegade, WarCraft III
,Starsiege: TRIBES2 (in-progress), Delta Force2 (in-progress), Dreamcast
(in-progress), Final ECTS Report (in-progress), GeForce256 sneak peak
(in-progress), and G400 on the stands (in-progress). Finally, Fragtasic's
ECTS screenshots offer looks ahead at Carmageddon III: TDR2000, Titanium
Angels, and more.
ECTS99 - Hitman Puts A Contract Out On Eidos
announces a new game from Eidos Interactive, "a brand new third person
action blast in which gamers get a chance to enter the murky world of staging
hits, carrying out contract killings and 'whacking' unsuspecting marks.*"
Another of those ever-so-dangerous gold reports, GameSpot UK - ECTS99
coverage reports that Prince of Persia 3D, for which we've already had one
false gold report ( story)
that was corrected ( story).
This report looks like the real deal however, as it is on-the-spot at ECTS.
John
Carmack's .plan has word that he's decided to implement a skeletal modeling
system in the Quake III engine (albeit not a hierarchical one), along with his latest work log. Here's the poop:
It looks like we are going to go to a skeletal model system. Jim Dose of
Ritual had already started on an exporter from character studio, so we decided
to just meet in the middle.
I implemented the loading and rendering support this weekend and tested it with
a couple hand-inserted bones, so now we just need to write the glue between
character studio and the new .md4 format.
The new format is bone based, but it is NOT hierarchial. Each vertex just has an
arbitrary weighted list of the bones that influence it. Bones are just 4x3
matricies of floats.
A hierarchial skeleton has some advantages (angles instead of matricies, ability
to do IK, etc), but this is a direct and simple replacement for our existing
infrastructure that doesn't require any cached state per model instance.
A single .md4 file holds multiple level of detail surface sets, which all share
the same bone frames.
In use, it is exactly like the existing models (interpolate between two frame
numbers), it just saves a huge amount of space.
I used perl to generate my test data, and it was definately faster than having a
separate msdev open and doing it in C.
I am trying to use parenthesis on all perl functions, but when I type
"print", my fingers seem to have a flashback to applesoft basic
fifteen years ago, and I wind up with bare quotes on prints and parens on
everything else...
Does anyone know if there is an existing msdev syntax coloring file for perl?
(no, I don't want to switch to a different editor!)
* md4 model loading and displaying
* removed clip models from cgame, use renderer models instead
* fixed mover pushing again
* fixed bug with culling of mirrors made of multiple faces
* fixed quad on spinning machinegun
* surfaceparm alphashadow This causes q3map -light to check individual texture
pixels on transparant surfaces for light shadowing instead of making the entire
surface either cast or not cast shadows
GameSpot UK's
ECTS99 Black & White preview is a preview based on a private showing of
Lionhead's upcoming 3D god-game at ECTS. The piece offers several quotes from
Peter Molyneux, Lionhead's founder and director, and the designer of Black &
White.
Bob's ECTS News has some
face to face impressions of several games at ECTS including Valve's upcoming
TeamFortress2 and Gearbox' upcoming Half-Life: Opposing Force. There are
screenshots of each game, though not very high fidelity, as they are photos of
the screen, but they do show off the games and give a sense of what was being
seen at the show.
BarrysWorld THQ ECTS Screenshots
shows off more of the shots that were released at ECTS this weekend with shots
from THQ International showing off Summoner,
X: Beyond the Frontier, and Sinistar: Unleashed. Thanks A Talent For War.
GamePower's first
look at Rainbow Six Rogue Spear offers a hands-on preview of the upcoming
sequel to the Tom Clancy-inspired tactical shooter. The article includes a video
in VIVO format, as
well as some screenshots. I'm not sure if the movie is new (my browser seems to
dislike some ActiveX on the page), but the only other Rogue Spear movie I can
recall is that 35 MB intro released couple of weeks ago ( story), so at worst this is a
more bandwidth friendly version of that. Thanks Vapor at Outcast
Central. Among the things they discuss are the sequel's improved graphics.
Here's a bit: Just booting the CD lent credence to Red Storm's claim of
an entirely new graphics engine. The original game wasn't shabby, but neither
was it an Unreal. Much of Rainbow Six's graphical acclaim could be attributed to
press by hexagonally rooted war-game reviewers who weren't used to the graphical
splendor of Unreal or Quake 2.
But Rogue Spear is a polygon of an entirely different color. The game supports
-- or should I say revels -- in resolutions as high as 1600x1200. The graphics
engine draws entire villages and blazing opera house chandeliers, team members
crunching across fresh snow leaving bootprints in their wake, MP4 submachine
guns...
AnandTech's September 99 Desktop
CPU Comparison is online, offering a round-up of nearly all the many processor
options now available, along with insights into some of the factors in trying to
create apples to apples comparisons (figuratively, of course, this is a PC
roundup with no Apple Computer products), with things like 3DNow! and SSE
factoring into the equation. The article compares Intel's Celeron, Pentium II,
and Pentium III as well as AMD's K6-2, K6-III, and Athlon.
IPlayGames First Look at Giants Citizen Kabuto
is online with a short preview of PlanetMoon Studios' upcoming third-person
action adventure where you play your choice of a topless sea maiden, a hungry
giant, or four hyper-caffeinated little space men.
A Talent for War
is holding a chat with several developers of Space Sims. Here's the poop: The
latest of ATFW's developer chats is now set. It's scheduled for this Saturday,
September 11th at 1 PM EST/10 AM PST/6 PM GMT. If you need a translation to your
time zone, hit CNN's time zone
converter (Javascript required). Guests at the third dev chat include
representatives from Jumpgate, Klingon Academy, Parsec, Starfleet Command,
Starlancer, and Tachyon. As always, the chat will be held in the #space-sim
channel on Gameslink's IRC network. For
your nearest server, check out their
Servers page). The chat will also be mostly moderated; for more info, check
out the Chat FAQ.
The Skull Hunters page has the
first release of the Skull Hunters mod for Heretic II, bringing the teamplay mod
first introduced as HeadHunters Quake, and then revived with TRIBES Hunters, to
Raven's Quake II-engine third-person action slash-fest.
PlanetStarSiege has narrowed down
their demo competition to five finalists. You can grab the demos of the
finalists on
this page, and you can use them as research material if you wish, since
they plan on holding a poll in the next few days to collect votes for a tie
breaker for the grand prize, which is a coveted spot on the TRIBES2 beta team.
Also, as I often do, let me stick in a reminder that our New Trivia
contest is underway, so if you're feeling lucky (well do ya punk?), head on
over and see if you have the mad trivia skillz. Boo-yeah!
Okay, loony and I are both stuck with a similar problem, so I was hoping maybe
it was worth a shot that someone out there has experienced it as well and could
offer some advice. We each have a startling amount of email in various mailboxes
in our Eudora Pro email clients. Each of us has been unable to even see if we
want to switch to Outlook 2000 because we each end up crashing Windows with a GPF upon
trying to convert our old mail (we each presume due to the unavoidably large mailboxes involved). So the question is, does anyone have any
specific experiences that may help here? Not to be a begging chooser, but we've
run the gamut of logic, so educated guesses (and alternative suggestions) will probably not be as useful as
help from someone who has actually experienced this and has found a solution
(provided there is one).
Thanks!
Link of the Day: Desktop Yoga.
A combo legit RSI prevention, and crack up (go ahead try #12 and #13 in your
office while people are around). Thanks sneaker.
Image of the Day: Astronomy
Picture of the Day-August 30, 1999 - Looking Back on an Eclipsed Earth. Or
is that Los Angeles? Thanks Ant.
* "Have a cookie..."
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