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Archived News:
As promised earlier, here's a
local copy of the Nocturne demo released earlier (story) and a list of
mirrors. The demo weighs in at a hefty 109 MB.
3DFiles' Nocturne Demo
page has word that there was a problem with the cdrom.com mirror of the
Nocturne demo they posted earlier, and the link has been pulled while they fix
it. Meanwhile, if you tried downloading this whopper from there and had a
problem with a corrupted download, you can try resuming your download from there
when it's been finished uploading, or, perhaps resuming from the working mirror
they have posted. Thanks Ant (who I think is also the one who spotted the bad
file). Also, I saw on Voodoo Extreme
that there's a CGW Nocturne
Demo FAQ up for those who've gotten the download to work, but can't get it
running, but there's only one Q&A so far, saying "The most common
problem is it doesn't run because hardware acceleration is turned on by default.
The solution, is to turn hardware acceleration off, and run in 32bpp software
rendering." Finally, to help ease all the download strain, I'll post a
local copy here, with a list of mirrors I can dig up, as soon as I can.
HQH's Website has a new version
9.4 of the unofficial Half-Life FAQ, as promised, converted from a text document
(the text version has been discontinued), to an HTML file, which weighs in at a
whopping (for HTML) 400 KB, though there is a considerably smaller zipped
version for download.
Saw on PlanetQuake News
that DeathMatch 101 has
posted a new Quick Guide
to Quake III Test offering tips on how to come out on top of the frag heap.
I saw on Voodoo Extreme earlier that a new
version 0.7.5 of the Q3A Setup tweaking utility for Q3Test was available.
Unfortunately, upon downloading it I found it didn't work. Now, after checking
back at the 3DApp Home, I see a
version 0.7.5 beta fix is up, which actually operates, so if you're looking for
a front-end to help with some of the more obscure options in Q3Test, check it
out. Similarly, the tweaks at Q3Tweak
say a new release of their Q3Test tweaking program will be tomorrow.
Qamex Games Centre
has posted four exclusive new 800x600 Voodoo2 screenshots from ECTS showing off
action from Epic's upcoming Unreal Tournament.
Gamers.de
has posted an interview with Lead Programmer Markus Hadwiger on the upcoming
space shooter Parsec in both English
and German,
as well as four new screenshots showing off the game.
On the heels off yesterday's click2send
release of the Delta Force 2 trailer (story),
and the release earlier today of the movie as a zip file on NovaCentral News Network
(story),
comes word from NovaCentral News Network
that they now have the trailer as a bandwidth-friendly ~2 MB RealPlayer
version.
3DFiles Game Demos - Nocturne
page has a playable demo of Nocturne that looks to be from a magazine CD (if
I read correctly, the October 1999 Computer Gaming World magazine with demo
CDROM, on newsstands now). The demo is a whopping 107 MB, and it is noted that
the "demo is 3 months away from code completion. It has been tested on
Matrox G200/G400, ATI Rage 128, S3 Savage 3D, or TnT/TnT2 for 3D acceleration,
but many Voodoo cards have troubles with it still, although you can run it in
software mode. The faster the better, a 400 MHZ CPU is recommended for software
mode."
With a DX7 buzz already a buzzing due to a recent release candidate for the MS
Premium Elite, ActiveWindows
has posted a report that they've received an "official" release date
for DirectX 7, the next revision in the Microsoft's API, as next Friday,
September 10. Thanks 3DNews.Net by way of
the unstoppable Frans at 3D Action
Gamers.
The UrbanChaos.Net has posted an
exclusive interview with musician Martin Oliver and tester Justin Amore from
Mucky Foot about M.F.'s Urban Chaos, an upcoming third-person game best
described as Tomb Raider-esque. The piece includes news about gameplay,
technology, and a free music sample in mp3 format from the game's soundtrack.
Kenn Hoekstra's
.plan has an update on a touchy subject for some, the news that Raven will
not be supporting cooperative multiplayer play in their upcoming Quake II-engine
shooter, Soldier of Fortune. Here's the dope:
The Gore Screenshots page has a
pair of new shots of the player character from this upcoming first-person
shooter to show off the visible weapons and armor (you can see what your
opponent is wearing and carrying). In one shot he's armed to the teeth with a
spike gun a helmet and light armor, and in the other, fairly unfettered with no
armor, and holding but a pistol (which constitutes as heavily-armed in real
life).
BetaNews has word of some "Special
Purpose Drivers" for ATI RAGE 128-based graphics cards. Apparently the
special purpose is not like Navin Johnson's, word on the page is "These are
for those using a K6/K7 3DNow!, Pentium III SSE, or for those wanting to run
Quake3 Test. They are version 6.20CDH29 for Windows 9x and NT4." I can't
find a page on the ATI site, but the BetaNews folks have a direct link up.
There are scans of the
FreeSpace 2 magazine ads up on The Descent Chronicles
for those dying for more glimpses of this upcoming space sim (or for those whose
favorite parts of the gaming mags are the ads).
Frans, who clearly is off the decaffeinated, sends word that the Delta Force 2
movie released yesterday in that obtuse digital safe deposit box dealie (story),
has been posted as a normal download at the NovaCentral News Network
(thanks to Matthias at The Patches Scrolls
for spotting it).
He says the movie is 180x120, has a 1:22 running time, and is 22 MB, but he's
posted a 15 MB zipped version on 3D Action Gamers' Delta Force
2 page.
The Adrenaline Vault
interviews Stevie "Killcreek" Case talking with the ION Storm
level designer in a Q&A that talks briefly about her upcoming appearance in
Playboy (story),
progress on Daikatana, and primarily about her past, present, and future role in
the Cyberathlete Professional League (CPL).
As promised the other day, a new gallery section has been added to the
official American McGee's Alice home page, with five pieces of concept art
for you to look at, as well as another in their series of baffling riddles.
Insomniax.net
has posted a hands-on preview of Freespace 2 that's based on a build the author received, complete
with 22 new screenshots from this space sim.
Those zany guys at StrangeCompany
have released another one of their tools for Quake II demo movie authors...it's called
Lippy, and it allows for full lip-synching of characters, as well as the ability
to add emotions to their faces. It sounds pretty cool, so check
it out.
Planet FreeSpace
interviews Philip Holt talking with the director of product development at
Volition about FreeSpace 2, his background, his favorite things in FreeSpace,
the best Volition pool player, where is the best place to get pizza in the
Champaign area, and vital stuff like that. Saw that (along with the spiffy
description) at The Descent Chronicles.
There's a BattleZone II
preview on GameSpot UK with a hands-on look at this upcoming action/strategy
sequel accented with several new screenshots.
Kokak's Hexen Page has
a new version 0.8 of Kokak's OpenGL port of the publicly available Hexen
source-code (which is based on the also publicly available Doom source). Word
there is that since DoomGL shares its OpenGL engine with GLHexen (and
GLHeretic), GLHexen could also support MD2 files (the 3D format used in Quake 2
for the objects) soon, just like DoomGL
does. Also noted there, is that the ports on the page required Hexen 1.1, and
don't work with Hexen version 1.0 or the demo version of Hexen. Thanks again Frans at 3D Action
Gamers.
The Adrenaline Vault
previews Nocturne looking ahead at TRI's upcoming horror-noire game calling
it "a George Romero ode to Lovecraft with a deep tip of the hat to pulp
fiction ethos" (that's George, not John). In addition to the look ahead at
the game, there are several D3D screenshots showing off it's eye candy. And as
if that weren't enough, there are Nocturne
Screenshots on GA-Source showing off 15 scenes from the game.
Hexenworld, the
site, has word of a "tentative" version 1.00 release of the Chronos
Bot for HexenWorld, the program (the version of Hexen II enhanced with
QuakeWorld-style networking). Thanks Frans at 3D Action
Gamers.
The Collective, developers of the Unreal-engine title Star Trek: Deep Space
Nine - The Fallen are looking for an UnrealScript programmer to join their ranks
(thanks PlanetUnreal). Here are the
details:
Thresh's FiringSquad
has posted an interview with 3dfx' Scott Sellers, discussing a variety of issues
with the CTO of the company. The interview is particularly timely after this
past week's announcements from NVIDIA and S3 about their next-generation chipsets.
Here's a quote that shines some light on what their new technology will (and won't) be capable of:
Next-Generation
Online has posted a new preview of Prince of Persia 3D, with four new screenshots,
a bit of history about the title, and the rest of the usual preview text. Just
a reminder - the PoP3D demo was released last
weekend.
The AllGames Network
has posted their coverage of the $50,000 Descent 3 tournament, and while it's
not quite as entertaining as the one posted last night (story), it's still worth
checking out. Hey, it was in Las Vegas. It's just gotta be entertaining.
In addition to yesterday's Nocturne screenshots
and AVI,
there's also some new illustrations up on Spookhouse.org, showing off the characters from the game. Hop over there and head to their "research" section to check them all out (they're very impressive).
Yesterday was one of those days that proved just how great Blue's News readers
are. In case you missed it, in an effort to get me to finish up this week's
contest (which went
up yesterday - good luck, it's freaky hard), Blue posted my e-mail address
along with an invitation for people to send (cough) letters of encouragement.
Now I was expecting a deluge of flames, nags, death threats, and the usual bag
of disgruntled mail...but you know what? It didn't happen. Sure, I got a few,
but not nearly anything that would qualify as a mail bomb. You guys rule.
Link of the Day: Being Stephen King. A place where Stephen Kings all over the world can go to complain about how they get mistaken for the best-selling horror novelist. |
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