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Sunday, Sep 05, 1999

  

C&C: Renegade Shots

The first four screenshots from Command & Conquer: Renegade, the first 3D action title in the C&C universe, have been posted at GamesZone News, a German games site. The text is all in German, of course, but you can always stick a babel fish in your ear if you need a translation. Thanks Ant by way of BattlegroundTS.

Final KeyGrip

The final version of KeyGrip 2, the graphical Quake II demo editing program has been released. This version adds support for non-GL video modes, the ability to change the block number for a camera, and auto-splitting of multi-level demos among other things.

G4 Preview

Sharky Extreme has posted their comprehensive preview of Apple's recently announced G4s. The preview features a rundown of the two different motherboards in the new line, as well as the various processors (including a detailed explanation of their unique features).

New Æstats

A new version of Æstats, a log parser that outputs to HTML has been released and is available for download on its homepage. This new version features Action Quake II support and incident filtering, as well as enhancements to games already supported.

TFC Demos

I.AM/TFC has posted 70 new demos from Team Fortress Classic, replacing the ones they had before the new patch (as of 1.0.1.3 old demos no longer work). The new demos range from freaky fast speed runs, to combat action to special techniques for each class.

Incoming Forces Preview

U-Games' Incoming Forces Preview is another preview from the U-Gamers running abut at ECTS in London offering a few pages of their impressions of the game to go along with the 14 screenshots they posted earlier (story).

TFC Tutorials

I.Am-TFC's Team Fortress Classic Strategy page has been updated with new strategies for playing TFC. According to Halflife.net, where I saw this, "It seems a lot of them are related to sniping on certain levels, and there's some new strategies for the HWGuy."

Messiah Screenshots

They may be running out of steam, but they aren't through yet, GameSpot UK - ECTS99 Messiah Screens serves up no less than 27 new screenshots released at ECTS from Shiny's upcoming Messiah.

Entron Quake II Releases

The Entron Deathmatch and Single Player Gaming Resource has the release of "the complete collection of Entron goodies," which includes a deathmatch pak, single player maps, Topaz's scripting tools with full source, a huge texture pak, and a sound pak. This is the Open Source release of what was originally slated to be a commercial product called Entron: Freedom's Edge. To celebrate the whole shebang, they are having an IRC shindig, even as I write these words, so if you read this before about 8:00 PM EDT today, you can still catch the festivities (details about where to join are on the page).

Delta Force 2 Shots

Delta-Force2.Com has posted a whole bunch of stuff from their ECTS experience, including a pair of new Delta Force 2 screenshots (here's one and the other), as well as "BoneHead's" ECTS report, photos from day one, and an update on DF2 release dates, including an updated German release date of November 1999 (the US date is October 1999, and the rest of Europe is scheduled for February 2000).

More Ragnar

In addition to the shots of Ragnar, the hero from Human Head's upcoming Rune we posted earlier (next story), The Adrenaline Vault News has posted three shots of their own, one of which is different than one of ours (I guess that means we each have an exclusive, whoop!).

Rune Screenshots

HumanHead sent along three new screenshots from Rune, their game of Viking glory, which was recently revealed will be running on the Unreal 2 engine. These are the first screenshots from the game that feature Ragnar, their main character. They're pretty cool looking, and one character even looks like a Wumpus to me - check 'em out.

Half-Life: Opposing Force Preview

U-Games' Half-Life Opposing Force Preview is up with their impressions upon checking out Gearbox Software's upcoming Half-Life add-on at ECTS.

PM Tech Bits

The Posts That Time Forgot

Here's two stories I forgot to post the other day (don't blame Blue - he assumed they were already posted). AVault has posted a patch for Interplay's Starfleet Command. This patch contains a number of gameplay tweaks, so I'd recommend downloading it if you're planning on playing the game. Westwood revealed the story behind their action RPG Nox the other day, and Gamer's Central posted the press release along with four screenshots (although only two of them appear to be new).

On the UT Playing Fields

Epic's Brandon "YelloMarine" Reinhart updated his .plan with word on the festivities at London's The Playing Fields gaming center (rather, centre), where they have been, and will continue to be, playing Unreal Tournament with attendees of ECTS, including some described as "hard core Quake and Quake2 players." Here's what's happening:

I'm updating from a machine here at the Playing Fields in London. This place rocks. Its a pub/gaming pit with a bar and a bunch of old wine cellar style booths around it. You can check out their website at

http://www.theplayingfields.co.uk/

Last night we set up a bunch of machines with UT to test everything out for tonights party/tournament. It was a lot of fun. A bunch of people from Qamex are situated around here and played with UT. They were quite pleased! I was sitting back in the second cubby watching people play, at one point. There were people just saying how amazing they thought UT was and they didn't even know who I was. Its a hell of a lot of fun to watch people play your game and really get into it.

http://www.qamex.com/

A bunch of the guys were hard core Quake and Quake2 players. They were skeptical at first, but as soon as they had played some DM, CTF, and Assault they were converts. :)

Tonight is the big party and tournament. We are going to run 5 elimination rounds followed by a series of finals matches. The winner gets a huge steel trophy of the UT trophy symbol from the ads. Its sweet. I want one!

The machines here are Athlon 600s with dual Voodoo2s.

Doing the Quake II Bump

Matrox G400 3D Gaming Enhanced "Game" of the week is Egerter Software's PowerRender3, described as "a general purpose 3D API which supports all of the features the Matrox G400 can deliver, including Environment Mapped Bump Mapping, DualHead displays, stencil buffer shadows, multi-texturing, and 32-bit color. The API comes with utilities for importing and editing materials, so developers can create and display fully bump mapped objects with no programming involved." Among the shots that show off the API's power, is one showing off a level in Quake II using environmental bump-mapping. Word is Power Render 3 will be available to developers for licensing in mid-September.

Team Fortress 2 Preview

U-Games' Team Fortress 2 Preview is online after some face time with Valve's upcoming multiplayer teamplay shooter at ECTS. There are no new screenshots, but the believe they are getting some to post soon. I originally called this a SoF preview, sorry for the confusion (as luck would have it my system went haywire after making the error, delaying its correction).

Max Payne Screenshots

The relentless GSUK ECTS coverage continues, as ECTS99 Max Payne Screenshots on GameSpot UK with a half-dozen shots (that I believe are new) from Remedy and 3DRealms' upcoming third-person game inspired by the John Woo school of action.

Black & White Screenshots

Well looks like ECTS is going to make this a busy day, whether the world has changed, or not. GameSpot UK - ECTS99 Black and White Exclusive Screens show off a rather mind-boggling 63 screenshots from Lionhead's upcoming 3D god game. As sCary once pointed out, you get that many shots, you're tempted to break out the old .gif animator and see if you can make a movie.

Soul Reaver Shots

Exclusive Soul Reaver Screenshots on GA-Source shows off a dozen new screenshots from the PC version of Eidos Interactive's just-gold 3D vampire action-adventure, Legacy of Kain: Soul Reaver.

Still More Rage - Hostile Waters Shots

Still raging with the machine, ECTS99 Hostile Waters Screens on GameSpot UK offers (brace yourself) 47 new images from Rage's upcoming action title. They've also posted the 14 Incoming forces screenshots mentioned in the following story as posted on U-Games.

Incoming Forces & More Rage

GameSpot UK ECTS99 coverage gives word on a new game announcement out of ECTS from Rage, who have unveiled Incoming Forces, which, as the name suggests, is a sequel to Incoming, set 20 years after the original. On that subject, there are a bunch (14) of new Incoming Forces Screenshots on U-Games showing off the first look at action from the action game. Also raging about Rage's upcoming titles at the show is PC Arena's Expendable Preview which has posted a 17 MB movie preview of Rage's upcoming Expendable in QuickTime format, and their Hostile Waters Preview offers a 16 MB QuickTime preview as well.

AM Tech Bits

New V3800 beta drivers, a new PowerStrip, and more on DX7's release date in this morning's bits:

  • There are new version 2.25 beta 2 ASUS V3800 drivers for Win 9x and for WinNT on their Beta Testing Enthusiast Graphics Card Driver page (I love that title). Thanks Billy at Voodoo Extreme.
  • The PowerStrip site has a new version 2.51.08 of PowerStrip, the shareware monitor/video card control utility for Win 95/98/NT/2000. Thanks BetaNews.
  • A follow up on the rumor reported yesterday that DX7 might be debuting later this week comes in GameSpot UK's ECTS99 coverage, which says "Microsoft sources promise that the latest version of its popular application protocol (sic) interface (API) should be ready by late September," but the main gist of the story is to point out that the new version of the API was not being shown off (apparently as expected) at this years ECTS trade show in London.
  • Nintendo's Dolphin to Use Pioneering SRAM is a NGO report saying "So-called one-transistor SRAM technology will be used by Nintendo in its Dolphin game console, due to debut in fall 2000."

More WarCraft III

U-Games' WarCraft 3 Preview is up with a complete transcript of the announcement of WarCraft III by the game's producer.

WarCraft III Announced

This press release has the world changing announcement of the day, which gives all the details WarCraft III, the sequel to the successful RTS' along with details on how different from previous RTS' it is, hence the world changing part (convinced yet?). If you aren't, Gamecenter's WarCraft III The First Details tries to shed even more first light on the situation. The part they're all excited about is the addition of role-playing elements to the RTS genre, and they're calling gameplay in WCIII Role-Playing Strategy.

Interstate '82 Preview

Computer Games Online previews Interstate '82 describing the sequel to the funky driving game Interstate '72 like this: "Mad Max meets Miami Vice to uncover a web of conspiracy." I loved I '76, but even the words Miami Vice still make me shudder... I guess we'll see. The preview is illustrated with several new screenshots. There are also some Heavy Metal F.A.K.K.2 screenshots there, but they're the same four that were posted here last week.

Wheel of Time Shots

Unreal Universe has posted three more Wheel of Time screenshots showing off Legend's upcoming Unreal-engine action/adventure based on the book series by Robert Jordan. UU is promising a full preview of the game this week.

New ReDeMpTiOn & Other Bot News

The ReDeMpTiOn Main Page has a new version 1.16c of the ReDeMpTiOn bot for Sin. The new version uses new route file format, so your old one will need to be discarded and re-started with the new version. Thanks Redwood. Also word there is that The Quake2 Crew Home Page has posted a ReDeMpTiOn bot front-end program. Also, I see on the bot loving Bot Epidemic that numb has "re-released" version 1.2 of the Holywars + Frogbot for Quake with "new stuff" here (I don't know why that's a "re-release" rather than a new version). Finally, there's a new version 0.11 of the Jumbot Launcher front-end for the Jumbot for Half-Life.

Q3Test/Counterstrike Log Analyzer

gBi0Tch's Home Page has a new version 0.08 of his log analyzer, which parses logs for Q3Test and Half-Life Counterstrike servers. The new release adds Q3Test support, the preliminary "CLAN MANAGER," and more new features, as well as some bug fixes.

More Q3Test Tweaking

nV News' Tweaking Quake 3 Test Graphics offers a guide to mucking around with the graphics in Q3Test, describing various settings, showing the impact of their use on your framerate with benchmarks, and illustrating their impact on the game's appearance with screenshots.

Rogue Spear Demo Tuesday

In a previous update, RSE predicted a demo for their upcoming Rainbow Six: Rogue Spear sometime before the full game's release on September 15 (story). Now, word on RainbowSix.Net has news (via mplayer.com) that true to that promise, the demo is expected this Tuesday:

Forget the latest offerings from the Backstreet Boys or Marilyn Manson, the mere mention of the Rogue Spear demo is music to ears of every Rainbow Six fan out there. The full retail version of Rogue Spear doesn't ship until later this month, but if all goes well Mplayer.com will have the multiplayer demo available this Tuesday, September 7. Spread the word--this is not to be missed!

Kingpin and Unreal Editing

Wolfs Unreal has posted a basic tutorial on editing and getting started using UnrealED. Also, Wastelands, "A Kingpin Mappers Resource," has opened for business, to start with they've posted tutorials on skies, pawn-o-matics and lighting, with a promise of guides to making cameras for cut scenes and safes for bagman to come. Saw both of those on Rust, where they never sleep, trying to bring you all the latest in game editing news.

Contests

Descent4.net's Texture contest will include the best original submission of a 512x512 texture in the upcoming Descent 4 (if this works out well enough, someone's going to make a whole game that way). Don't forget, all three of you mailbombed loony into submission, so our new trivia contest is up, as well.

Reviews

etc.

  • Proving that if you make a game, someone will modify it, 3D Portal has word that the Lights Out website has posted Tonight Never Ends, a brand new TC for Shadow Warrior 17 months in development. As the name suggests, there's some sort of James Bond twist...
  • A pair of second reports from Asheron's Call beta testers: BetaBites' Staff AC Beta Journal Part II is up, and the slightly less reverent Chet's Asheron's Call Beta Log, the second journal on Old Man Murray Game Reviews. Also, SystemLogic's Asheron's Call Screenshots gives 10 looks at the beta of MS' massive online RPG...
  • Breaking their promise that the last version was the final one (that's okay, we're in a forgiving mood), 3DFiles has posted a newer version of their sound pack for Starsiege TRIBES that's a still big 9.6 MB, but still smaller than their 14.9 MB whopper, which is also still available. Both pack include a tutorial on how to make your own TRIBES sound pack...

Out of the Blue

Hey, yesterday was a pretty snappy news day, for a Saturday, especially on a holiday weekend here in the US (Labor Day-I'm told it's also a holiday in Canada, thanks Creeker). Today might have some activity as well, as Blizzard is threatening to change the world again today (I was so excited at the prospect I briefly had the post up about it a second time today). For those keeping score, this is the second time this week the world will have been changed. In case this one turns out to be a dud, I will reveal I have plans of my own. I won't be changing the world, but I do plan on changing my toothbrush on Monday, or maybe it was my briefs.

Oh yeah, Pac-Man chomps its way toward 20 (thanks to all the many who sent that in), don't you think it's time he put on some pants? BTW, congrats to skinner Rorshach, who just announced his engagement.

Link of the Day: Money.com Wise Guy on Microsoft vs. Spain. Thanks Belgarion.
Story of the Day: Melissa brings a blush to the cheeks of Lara Croft. That's right... Lara's been mailing virii. Thanks TonyT.
Image of the Day: Planet RIVA where their B.O.S.S. feature offers an artist's depiction of a mixed media battle between Quake III Arena's Visor and the dreaded Predator.

Saturday, Sep 04, 1999

Local Nocturne Demo

As promised earlier, here's a local copy of the Nocturne demo released earlier (story) and a list of mirrors. The demo weighs in at a hefty 109 MB.

Nocturne Demo Redux

3DFiles' Nocturne Demo page has word that there was a problem with the cdrom.com mirror of the Nocturne demo they posted earlier, and the link has been pulled while they fix it. Meanwhile, if you tried downloading this whopper from there and had a problem with a corrupted download, you can try resuming your download from there when it's been finished uploading, or, perhaps resuming from the working mirror they have posted. Thanks Ant (who I think is also the one who spotted the bad file). Also, I saw on Voodoo Extreme that there's a CGW Nocturne Demo FAQ up for those who've gotten the download to work, but can't get it running, but there's only one Q&A so far, saying "The most common problem is it doesn't run because hardware acceleration is turned on by default. The solution, is to turn hardware acceleration off, and run in 32bpp software rendering." Finally, to help ease all the download strain, I'll post a local copy here, with a list of mirrors I can dig up, as soon as I can.

Half-Life FAQ Update

HQH's Website has a new version 9.4 of the unofficial Half-Life FAQ, as promised, converted from a text document (the text version has been discontinued), to an HTML file, which weighs in at a whopping (for HTML) 400 KB, though there is a considerably smaller zipped version for download.

Q3Test Strategies

Saw on PlanetQuake News that DeathMatch 101 has posted a new Quick Guide to Quake III Test offering tips on how to come out on top of the frag heap.

Q3Test Tweaker

I saw on Voodoo Extreme earlier that a new version 0.7.5 of the Q3A Setup tweaking utility for Q3Test was available. Unfortunately, upon downloading it I found it didn't work. Now, after checking back at the 3DApp Home, I see a version 0.7.5 beta fix is up, which actually operates, so if you're looking for a front-end to help with some of the more obscure options in Q3Test, check it out. Similarly, the tweaks at Q3Tweak say a new release of their Q3Test tweaking program will be tomorrow.

Unreal Tournament Screenshots

Qamex Games Centre has posted four exclusive new 800x600 Voodoo2 screenshots from ECTS showing off action from Epic's upcoming Unreal Tournament.

Parsec Interview & Screenshots

Gamers.de has posted an interview with Lead Programmer Markus Hadwiger on the upcoming space shooter Parsec in both English and German, as well as four new screenshots showing off the game.

Delta Force Movie Part III

On the heels off yesterday's click2send release of the Delta Force 2 trailer (story), and the release earlier today of the movie as a zip file on NovaCentral News Network (story), comes word from NovaCentral News Network that they now have the trailer as a bandwidth-friendly ~2 MB RealPlayer version.

Nocturne Demo

3DFiles Game Demos - Nocturne page has a playable demo of Nocturne that looks to be from a magazine CD (if I read correctly, the October 1999 Computer Gaming World magazine with demo CDROM, on newsstands now). The demo is a whopping 107 MB, and it is noted that the "demo is 3 months away from code completion. It has been tested on Matrox G200/G400, ATI Rage 128, S3 Savage 3D, or TnT/TnT2 for 3D acceleration, but many Voodoo cards have troubles with it still, although you can run it in software mode. The faster the better, a 400 MHZ CPU is recommended for software mode."

DirectX 7 Friday?

With a DX7 buzz already a buzzing due to a recent release candidate for the MS Premium Elite, ActiveWindows has posted a report that they've received an "official" release date for DirectX 7, the next revision in the Microsoft's API, as next Friday, September 10. Thanks 3DNews.Net by way of the unstoppable Frans at 3D Action Gamers.

Urban Chaos Music & Interview

The UrbanChaos.Net has posted an exclusive interview with musician Martin Oliver and tester Justin Amore from Mucky Foot about M.F.'s Urban Chaos, an upcoming third-person game best described as Tomb Raider-esque. The piece includes news about gameplay, technology, and a free music sample in mp3 format from the game's soundtrack.

On No Soldier of Fortune Co-op

Kenn Hoekstra's .plan has an update on a touchy subject for some, the news that Raven will not be supporting cooperative multiplayer play in their upcoming Quake II-engine shooter, Soldier of Fortune. Here's the dope:

I've been getting a lot of e-mails and seeing a lot of message board posts lately regarding Co-Op play in Soldier of Fortune. Our decision not to support Co-Op play was a painful one to make, but unfortunately, Co-Op support was never really an option. The single-player game for SoF is laden with cinematics and character interaction and designing for Co-Op would be a nightmare to plan out and implement and it would add at least 6 months to the development cycle. Ouch... We are confident that the single-player game, team deathmatch and the plethora of multiplayer games and options will more than make up for the absence of Co-Op. I apologize to the Co-Op "die hards" out there...

Gore Update

The Gore Screenshots page has a pair of new shots of the player character from this upcoming first-person shooter to show off the visible weapons and armor (you can see what your opponent is wearing and carrying). In one shot he's armed to the teeth with a spike gun a helmet and light armor, and in the other, fairly unfettered with no armor, and holding but a pistol (which constitutes as heavily-armed in real life).

Rage 128 "Special Purpose" Drivers

BetaNews has word of some "Special Purpose Drivers" for ATI RAGE 128-based graphics cards. Apparently the special purpose is not like Navin Johnson's, word on the page is "These are for those using a K6/K7 3DNow!, Pentium III SSE, or for those wanting to run Quake3 Test. They are version 6.20CDH29 for Windows 9x and NT4." I can't find a page on the ATI site, but the BetaNews folks have a direct link up.

FreeSpace 2 Ads

There are scans of the FreeSpace 2 magazine ads up on The Descent Chronicles for those dying for more glimpses of this upcoming space sim (or for those whose favorite parts of the gaming mags are the ads).

Delta Force 2 Movie Again

Frans, who clearly is off the decaffeinated, sends word that the Delta Force 2 movie released yesterday in that obtuse digital safe deposit box dealie (story), has been posted as a normal download at the NovaCentral News Network (thanks to Matthias at The Patches Scrolls for spotting it). He says the movie is 180x120, has a 1:22 running time, and is 22 MB, but he's posted a 15 MB zipped version on 3D Action Gamers' Delta Force 2 page.

Killcreek Interview

The Adrenaline Vault interviews Stevie "Killcreek" Case talking with the ION Storm level designer in a Q&A that talks briefly about her upcoming appearance in Playboy (story), progress on Daikatana, and primarily about her past, present, and future role in the Cyberathlete Professional League (CPL).

Alice Update

As promised the other day, a new gallery section has been added to the official American McGee's Alice home page, with five pieces of concept art for you to look at, as well as another in their series of baffling riddles.

Freespace 2 Preview

Insomniax.net has posted a hands-on preview of Freespace 2 that's based on a build the author received, complete with 22 new screenshots from this space sim.

Lippy Released

Those zany guys at StrangeCompany have released another one of their tools for Quake II demo movie authors...it's called Lippy, and it allows for full lip-synching of characters, as well as the ability to add emotions to their faces. It sounds pretty cool, so check it out.

FreeSpace 2 Interview

Planet FreeSpace interviews Philip Holt talking with the director of product development at Volition about FreeSpace 2, his background, his favorite things in FreeSpace, the best Volition pool player, where is the best place to get pizza in the Champaign area, and vital stuff like that. Saw that (along with the spiffy description) at The Descent Chronicles.

BattleZone II Preview

There's a BattleZone II preview on GameSpot UK with a hands-on look at this upcoming action/strategy sequel accented with several new screenshots.

New GLHexen

Kokak's Hexen Page has a new version 0.8 of Kokak's OpenGL port of the publicly available Hexen source-code (which is based on the also publicly available Doom source). Word there is that since DoomGL shares its OpenGL engine with GLHexen (and GLHeretic), GLHexen could also support MD2 files (the 3D format used in Quake 2 for the objects) soon, just like DoomGL does. Also noted there, is that the ports on the page required Hexen 1.1, and don't work with Hexen version 1.0 or the demo version of Hexen. Thanks again Frans at 3D Action Gamers.

Nocturne Preview and Screenshots

The Adrenaline Vault previews Nocturne looking ahead at TRI's upcoming horror-noire game calling it "a George Romero ode to Lovecraft with a deep tip of the hat to pulp fiction ethos" (that's George, not John). In addition to the look ahead at the game, there are several D3D screenshots showing off it's eye candy. And as if that weren't enough, there are Nocturne Screenshots on GA-Source showing off 15 scenes from the game.

HexenWorld Chronos Bots

Hexenworld, the site, has word of a "tentative" version 1.00 release of the Chronos Bot for HexenWorld, the program (the version of Hexen II enhanced with QuakeWorld-style networking). Thanks Frans at 3D Action Gamers.

Resistance is Futile

The Collective, developers of the Unreal-engine title Star Trek: Deep Space Nine - The Fallen are looking for an UnrealScript programmer to join their ranks (thanks PlanetUnreal). Here are the details:

The Collective (http://www.collectivestudios.com) has an immediate opening for a talented UnrealScript programmer to aid in the completion of Star Trek: Deep Space Nine - The Fallen.

Our studio is located in the sunny Californian coastal town of Laguna Beach. We offer an excellent compensation package including bonuses, royalties, 401K, and comprehensive health benefits.

Requirements:

Demonstrable, expert level, understanding of UnrealScript.
Ability to contribute innovative and original ideas towards all aspects of game production and development.
Willing to accept direction, work well under pressure, and handle multiple tasks.
Excellent communication, interpersonal, and organizational skills.
Desire to make the best game in the world.
Must be able and willing to work in Laguna Beach.

Pluses:

Knowledge and experience of C/C++.
Previous professional game development experience.

Email resume and examples of your work, in strictest confidence, to: jobs@collectivestudios.com

3dfx Interview

Thresh's FiringSquad has posted an interview with 3dfx' Scott Sellers, discussing a variety of issues with the CTO of the company. The interview is particularly timely after this past week's announcements from NVIDIA and S3 about their next-generation chipsets. Here's a quote that shines some light on what their new technology will (and won't) be capable of:

We believe full-scene AA is going to absolutely reset the image quality standard for next generation 3D accelerators. Once people see their favorite games rendered at real-time frame rates completely anti-aliased, they are never going to be able to look at aliased rendering again (regardless of how many triangles there are in a scene!). Trust us, we've been staring at anti-aliasing algorithms for quite some time now and it's miserable looking at aliased renderings now that we've become so accustomed to the amazing visual quality improvements associated with anti-aliased rendering.

And the biggest problem with the GeForce in this regard is that they are selling a future promise that games will eventually take advantage of their geometry acceleration, albeit at a substandard fillrate. The full-scene AA capability of our next generation products upgrades every single game currently available. Consumers won't have to wait 9-12 months for new games to take advantage of new graphics technology. The day a user plugs a T-Buffer enabled graphics accelerator in their system, their library of games is immediately upgraded with substantial visual quality improvements as a result of the ground breaking anti-aliasing technology.

Prince of Persia 3D Preview

Next-Generation Online has posted a new preview of Prince of Persia 3D, with four new screenshots, a bit of history about the title, and the rest of the usual preview text. Just a reminder - the PoP3D demo was released last weekend.

More D3 Tournament Coverage

The AllGames Network has posted their coverage of the $50,000 Descent 3 tournament, and while it's not quite as entertaining as the one posted last night (story), it's still worth checking out. Hey, it was in Las Vegas. It's just gotta be entertaining.

More Nocturne

In addition to yesterday's Nocturne screenshots and AVI, there's also some new illustrations up on Spookhouse.org, showing off the characters from the game. Hop over there and head to their "research" section to check them all out (they're very impressive).

Reviews

Fruit of the loon

Yesterday was one of those days that proved just how great Blue's News readers are. In case you missed it, in an effort to get me to finish up this week's contest (which went up yesterday - good luck, it's freaky hard), Blue posted my e-mail address along with an invitation for people to send (cough) letters of encouragement. Now I was expecting a deluge of flames, nags, death threats, and the usual bag of disgruntled mail...but you know what? It didn't happen. Sure, I got a few, but not nearly anything that would qualify as a mail bomb. You guys rule.

Link of the Day: Being Stephen King. A place where Stephen Kings all over the world can go to complain about how they get mistaken for the best-selling horror novelist.



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