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Archived News:
The Wheel of Time page
has been updated describing how the single player game is rounding into shape,
saying they "can see the light at the end of the Single-Player
tunnel," and about how there are builds of the game now being evaluated by
select publications. The piece is also accented by a few new screenshots. Saw
that on sCary's.
I-Play-Games' Kingpin Mapping Guide - Part 3
is now online with another installment in their ongoing guide to creating levels
for Xatrix' Kingpin: Life of Crime. Today's lesson is on how to make the most
complex sort of door, the swinging door, saying "If you can learn how to
make a swinging door you will find all other doors simple."
Saw on Datumplane::Starsiege that
Dynamix' Scott Rudi, TRIBES Extreme lead designer, has
broken in his .plan file with his debut update, offering some information about both himself and
progress on TRIBES Extreme:
GeForce 256 Experience Screenshots
on GA-Source give one more look at the upcoming DMZG GeForce 256 demo from
WXP than the pair we posted earlier (story).
CNET Gamecenters' Sneak Peeks
at Rainbow Six Rogue Spear offers a preview of Red Storm Entertainment's
upcoming tactical shooter that's a sequel to Rainbow Six, based on the Tom
Clancy book of the same name. The article examines both solo and multiplayer
play, and there are also screenshots showing off both modes as well. Thanks Frans at 3D Action Gamers.
WXP's Patrick Moynihan sent along a pair of
screenshots showing off the GeForce 256 Demo mentioned earlier that they are
working on for NVIDIA. Get a load of the eye candy on these:
Here's a bit on the project:
GamesMania
Sneak Peeks interviews Josh Resnick talking with president of Pandemic
Studios about their upcoming 3D RTS Dark Reign 2 (thanks Frans at 3D Action Gamers)
. The Thandor-Movies
page on Krawall offers gameplay from THANDOR - Die Invasion,
an upcoming German RTS.
You didn't think we were through yet, did you?
Nihilistic's Ray "MoonGod" Gresko updated
his .plan with word that they had found the "special individual needed
to fill this role" that they recently advertised (not the Cabana Boy
position, that is still open), welcoming one-time member of the
Jedi Knight level design team Jacob Stephens aboard as the 12th member of Nihilistic Software.
All is not lost for those in the hunt for an industry job, however (even for
those unqualified to be a Cabana Boy), as Rogue Entertainment's now-ancient Rich
Fleider (he just turned 30) updated
his .plan with word that they have extended the deadline in their hunt for a
2D artist, so if you got them paper and pen skillz, hurry up and check out
what's required for submission, because they'll be interviewing soon, and need
submissions by this Friday. Word is they are also still taking demo tapes and
submissions for the 3D animator/modeler position for about another week.
Tall as a tree Redwood sends word that he's posted some new screenshots on Stomped
showing off action from Soldier of Fortune, Raven Software's upcoming
first-person game of mercenary action. As red describes them: "Screenshot
1 depicts the main character about to fill some baddies full of lead next to
some cows and mountains in the background. MoOoO! Screenshot
2 shows the flamethower doing some damage and a nice looking palm
tree." He provided no palm tree sound effect, you'll have to work out your
own. MoOoO!
The Xyla Screenshots page has some
news screenshots showing off acxtion and scenery from their upcoming
Disfigured, which looks to be an action fighting game type-dealie. The shots are
from a demo that is currently in pre-alpha testing and is entitled
"Disfigured Arcade." The pics are all from a TNT2 Ultra at 800x600 16-
bit color.
Though their
update page hasn't mentioned them yet, there are new Delta Force rev. 5 (formerly rev. D for the US and rev. C for the others) patches
now available on NovaLogic's
FTP. Frans at 3D Action Gamers
sends word of this, and he has mirrored
the files here. No word on what's changed yet, when we get it, I'll add it
here.
Word on the ION Storm Daily Informant
is that this Friday will be the latest edition of the monthly chat with birthday
boy Tom Hall
and the rest of the developers of Anachronox, ION's upcoming Quake
II-engine console-style RPG. The event, descriptively dubbed the AnachroChat
(you know you do interesting work when words like that don't trip your spell
checker), and will be held at 8:00 PM Central Time (9:00 PM EDT) this Friday,
September 3. To join, just enter the ION Chat Lobby by clicking the Online on
their website, or connect via IRC to www.ionstorm.com, room #ion.
3D Rage's Nocturne Preview
offers a hands-on look at this upcoming 3D Lovecraftian horror adventure based
on some face time with a recent beta build of the game.
Intrigued by the comments earlier on Datumplane::Starsiege
about Transform & Lighting support in TRIBES2 (story),
PlanetStarSiege fired off another
couple of questions to Dynamix Programmer Mark Frohnmayer about T&L support
in other cards, and whether such technology might find its way into the more
imminent TRIBES Extreme, which prompted the following response:
It's in the cards.. the video cards:
A patch for Microsoft Internet Explorer 5 that fixes the particularly nasty bug
that popped up a few days back (story)
has been released by Microsoft, and is available for download on
their FTP site (thanks Blood, who says it should be available on Windows
Update as of September 7th).
There are three Half-Life Op For Screenshots
on GA-Source, though only one, the middle shot with the muzzle flash, is
new, as both the crowbar pics previously appeared in PC Gamer Online
(thanks Dave Johnston). Opposing
Force is Gearbox Software's upcoming official add-on for Half-Life where your
role in the disaster in the Black Mesa facility is containment, rather than
cause, as you play an elite special forces soldier sent in to track down
scientists and write graffiti on the walls.
Descent4.net has posted
an interview with Scott Blinn, the lead level designer on Descent 4 (and previously
a level designer on Irrational Games and Looking Glass' System Shock 2). As
it's still fairly early on in Descent 4's production schedule he can't comment
on much, but he does drop some hints about the new engine's features.
Datumplane:: Starsiege has posted
a Q&A with Dynamix' Mark Frohnmayer, who confirms that the GeForce's transform
and lighting features (T&L) will be supported in TRIBES 2. Here's what he
had to say:
PC
Zone's Star Trek Voyager: Elite Force Preview is online, giving one of their
thorough looks ahead, this time focusing on Raven Software's upcoming Quake
III-engine shooter, Star Trek Voyager: Elite Force. In addition to a rundown on
what to expect from the game when available, they have also posted some Q&A
with the developers, and some exclusive new screenshots.
It would appear that the announcement hinted at for Seybold (story
on Yahoo) is in fact the new Apple
G4 line of computers (thanks Miguel Gonzalez). The new computers feature
a 22-inch (diagonal) flat screen monitor (available exclusively with the G4),
a silver look, Air Port compatibility (for wireless networking) and an ATI Rage
128 with 16 meg of RAM using AGP 2x, and even a DVD-RAM drive in some models, with processor speeds ranging from 400 to 500 MHz.
Microsoft sends along this
press release announcing their redesigned Microsoft
Gaming Zone, which they say makes it, "easier and more exciting for
visitors" via their new Quick Join and Quick Host features, which allows
gamers to hop into a multiplayer game in seconds.
And hey ! They're not even all NVIDIA related!
Psygnosis has released
a demo for their 3D update of Lemmings, titled Lemmings Revolution (thanks AVault).
In other demo news, Take2 has announced on their
browser-intense site that a demo version of Grand Theft Auto 2 will be available
on September 22nd, with the game available in stores one month later (thanks
Frans).
GamePen
has posted an interview with Hal Barwood, project leader on Indiana Jones and
the Infernal Machine, a new third person action/adventure title that's coming
soon. Hal discusses the design decisions in working with such a recognizable
movie character, as well as some of the game's features, including why they
decided on a third person camera, the NPCs in the game, and more.
Since most of you just want to know the features of the GeForce 256, here's
a list of its features:
Since NVIDIA's site is totally swamped, and it's not up on newswire sites yet,
here's a
local copy of the GeForce 256 OEM press release, announcing their OEM partners for the new chipset (thanks James Massa), and here's a local copy of the original GeForce announcement.
Well, it's 7:00 AM Pacific, and here come the GeForce 256 stories. A roundup:
Black & White Wire has posted two
new screenshots from Black & White, Lionhead's oddball 3D god-game currently in development. One shot is particularly impressive, showing off a clash
between two characters, complete with spattering blood.
Ritual's Robert Atkins sends along these two new screenshots from their Quake
III: Engine game Heavy Metal: FAKK 2. Enjoy!
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Creative to Launch Exciting Fall Product Line Using the New GeForce 256 Graphics Processing Unit (GPU) From NVIDIA
is a press release from Creative Labs announced it plans to support NVIDIA's
GeForce 256 technology in products this fall. Thanks MajestY at the Shugashack.
The press release says "Creative will be the leading supplier for boards
based on the GeForce 256 chipset," and also refers to Creative's
"patent-pending real-time volumetric shadows" (first time I saw
anything about a patent there). Here's a bit more on the GeForce 256
technology: The GeForce 256 is actually a yet-unannounced product, but it's a pretty safe bet that this will only be for another half-hour. The release is stamped 7:00 AM EDT, and the NDA is up today at 10:00 AM EDT (7:00 AM PDT), so it's possible there was some confusion about that. We already experienced this here earlier, having gotten a story about the NVIDIA announcement that said it was to be posted at 7:00 AM EDT, which it turns out was not the case. Anyway, there's much more on this to come, so hold on to your pocket-protector...
Ingava's System
Shock 2 Psionic Abilities Guide is now online offering a complete how-to on
using your mental powers in Irrational Games' new science fiction first-person
RPG. Of course if they were really masters of psionic powers they wouldn't write
this up, they'd just mentally beam it out to you, but maybe it's just that you aren't
receptive enough (and then there are those psychic phone lines)... um, where was
I? Oh yeah, you can check out Ingava's
System Shock 2 Psi Guide here.
The Official Hunters Website has a
new version 1.2 of Dynamix' Tinman's server-only modification for Starsiege TRIBES,
based on the classic HeadHunters Quake. The new release offers a significant
bug-fix (prior to the fix each time the mission was changed by vote, hunters
would stop working), and several new modes, including GREED mode and HORDE mode.
A Rogue Spear Preview
on Well Rounded Entertainment is online, offering a lengthy look ahead at
the sequel to Red Storm Entertainment's tactical shooter based on the Tom Clancy
book. The piece includes 16 exclusive screenshots, and will conclude tomorrow
with a second installment.
The OnTheWay Quake 2 server utility
page has posted a beta version of this server control utility to allow the
same easy setup of a Q3Test server as the original version allows for Quake II.
The first release is not feature complete, but already should be useful in helping simplify server
setup. Thanks Redwood.
There's an Unreal Multiplayer Tweak Guide
on Unreal Universe.
Sharky Extreme
has posted a follow-up on the recent stories of Hercules shutting down with some
commentary from the former CEO of Hercules Graphics, Peggy Fong, who resigned
from the company on August 16.
Billy has posted some screenshots Voodoo Extreme
showing off gameplay in 10six, the upcoming
massive persistant online action/strategy game that ambitiously looks to support a million players.
There's also word there that the 10six registration page
is starting to "really" accept applications to beta test the game, the
catch being you must be a HEAT.net Perimeter (free)
member to join (I'm guessing they won't really be able to test the
million player part that way).
3DApp Home has a new release of a
utility called Q3A Setup that offers control over loads of obscure console
commands to allow easy tweaking and customization of Q3Test. Thanks Billy.
The official Iron Strategy website
has launched, the homepage for a newly announced game that offers combat in
giant mechanized robots. Here's word on the game from the site (there's also
word there that a "Playable demo is available by special request," but
I bet that's for ECTS, and not a general invitation):
Speaking of official sites, UBI
Soft's Shadow Company Site is online offering an official home-base for info
about this game of real-time squad-based tactical operations. Thanks to the
tactfully tactical folks over at TacticalPlanet.
Computer Games Online's
Battlezone II: Combat Commander Designer Diary #2 is up, gives an update on
progress on the upcoming sequel to the action/RTS hybrid game. The diary is written by George Collins, director of Pandemic
Studios.
Huckleberry Finn sends word of a post by Epic's Mark Rein to the Epic GT
NVIDIA Forum
that gives a feel for NVIDIA's announcement later today (as well as the fact
that Mark probably hasn't signed an NDA). Here's a portion:
You can read the whole update here. Thanks Huck!
There's a new version 2.0.1014 of Webdog,
on the heels of the new version 2.0 released Sunday. The new version of this
website monitoring utility can be downloaded from the site, or updated through
the program's automated updater.
Word on Drakan.Net is that beta testing has
begun on a new patch for Surreal Software's new dragon-riding action game
Drakan: Order of the Flame. They also have word that Surreal's Tech Page
has a list of what's going to be addressed by the upcoming patch when it is
available, including the following multiplayer changes:
GameFan has
posted some new Imperium Galatica II screenshots showing off this upcoming space
opera from GT Interactive.
PC.IGN. Com previews Tomb Raider
4 looking at the upcoming next installment in Eidos' franchise, talking
about what's new, what's the same, and of course, the obligatory academic
analysis of Lara's breast size.
Thanks Frans at 3D Action Gamers
for these:
Yesterday marks the third anniversary of the appearance in stores of the Quake CD
with the full version of the game on it in encrypted form that you could call
and unlock after paying the registration fee. Recalling this reminded me that
the first release of the registered Quake was actually via mail order! That
old-school distribution method makes that seem longer ago than three years,
though I guess the changes to this site since then reinforces that impression.
In fact it was the flurry of activity at this point at that time that lead to
older news being archived in weekly chunks instead of monthly ones to avoid
being too large a download (down to two days now). Okay, enough of that, if I
wax any more nostalgic, I'll turn into a candle.
Link of the Day: Gobler Toys reminiscing about the fun "we can't remember," taking a look at toys that never were from a bygone era. Thanks MrCoffee. |
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