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Tuesday, Aug 31, 1999

  

Wheel of Time Update & Shots

The Wheel of Time page has been updated describing how the single player game is rounding into shape, saying they "can see the light at the end of the Single-Player tunnel," and about how there are builds of the game now being evaluated by select publications. The piece is also accented by a few new screenshots. Saw that on sCary's.

More Kingpin Mapping

I-Play-Games' Kingpin Mapping Guide - Part 3 is now online with another installment in their ongoing guide to creating levels for Xatrix' Kingpin: Life of Crime. Today's lesson is on how to make the most complex sort of door, the swinging door, saying "If you can learn how to make a swinging door you will find all other doors simple."

TRIBES Extreme Update

Saw on Datumplane::Starsiege that Dynamix' Scott Rudi, TRIBES Extreme lead designer, has broken in his .plan file with his debut update, offering some information about both himself and progress on TRIBES Extreme:

Well, this is my first .plan file - let's see if I can mess it up.

First a little about my self: I started working here at Dynamix in '94 while finishing up my English degree (previously I knew only crude gestures and animalistic grunts - thank goodness the U of Oregon has fairly lenient entrance requirements). Over the years, I've clawed my way to the designer position here on Tribes Extreme.

I started playing Tribes early in Beta and haven't really ever stopped (in fact, I'm playing right now - BOOM! another Sofa King down!). What really drew me in was the teamwork required and the freedom of movement the jetpack allows. Plus, the fact that I can log in quickly and play for a few minutes at a time without a big hassle. It also helps that Tribes is ALT+TAB friendly, thus allowing me unlimited goof-off time. Muahahaha!

Games I play besides Tribes (in order of obsessiveness):
Warbirds (yes, I am a flight-sim junkie and I'm proud of it)
EverQuest (Dwarven Pride! 17th lvl Dwarven warrior "Rubble")
Civilization 2 (the greatest strat game ever created - "By God, we beat penecillin!")
Rainbow 6 (despite the online latency)
MAX
Hidden and Dangerous

I'm working on mission building and scripting on Tribes Extreme (TX) now that the overall design is done. Lincoln is doing some great AI work for the single-player stuff, and it should be a lot of fun for newbies and vets alike.

I'm also going through a lot of Open Call map and skin submissions. Everything's looking great! I'm excited to get our community involved with our product. We're considering implementing some things that will REALLY get the users into making Tribes their own game...

As for ScottY (i.e. Cornboy) leaving, as a co-worker I'm bummed and as a friend I'm really bummed. We'll all miss him around here and I hope he does great. The only thing I'm concerned about is that he'll become a Giants fan instead of a true A's believer...

Another GeForce 256 Demo Shot

GeForce 256 Experience Screenshots on GA-Source give one more look at the upcoming DMZG GeForce 256 demo from WXP than the pair we posted earlier (story).

More PM Tech Bits

  • ATI confirms Dell deal is lost follows-up on the report earlier that this may be the case (story). Thanks Jamie Fullerton.
  • This press release from Matrox details their new add-on with digital flat panel support for any G400 card.
  • We're getting a lot of reports of GeForce 256 cards showing up on auction houses like eBay. It seems wise to advise against taking a shot at one of those, it just doesn't seem very likely, now, does it?

Rogue Spear Preview

CNET Gamecenters' Sneak Peeks at Rainbow Six Rogue Spear offers a preview of Red Storm Entertainment's upcoming tactical shooter that's a sequel to Rainbow Six, based on the Tom Clancy book of the same name. The article examines both solo and multiplayer play, and there are also screenshots showing off both modes as well. Thanks Frans at 3D Action Gamers.

GeForce 256 Demo Shots

WXP's Patrick Moynihan sent along a pair of screenshots showing off the GeForce 256 Demo mentioned earlier that they are working on for NVIDIA. Get a load of the eye candy on these:

GeForce 256 Demo Shot     GeForce 256 Demo Shot

Here's a bit on the project:

It is important to note that, while DMZG runs under the Experience engine, it is NOT Experience. One of the nice side-effects of working with NVIDIA on this project has been that we were able to implement a lot of new features into the Experience engine while creating DMZG, and these features WILL roll over into Experience. Some of the new additions to the engine are:

GPU accelerated geometry transformation GPU accelerated vertex lighting GPU accelerated cubic environment maps GPU accelerated character skinning Fading detail maps

Each of these GPU features offloads work from the CPU to the GPU, which frees up the CPU for better physics, AI, and game code. By implementing these optimizations we have been able to push the DMZG poly counts from 10,000 polys per frame to over 80,000 on the same CPU. The level of detail this affords is astonishing.

There have been some DMZG screenshots floating around the web, but we believe that these were actually taken running on a TNT2 card, due to the fact that some of the graphical effects are not visible in the shots (for example, cubic environment mapping is disabled on TNT2 cards).

As a result, we have decided to fire up our NV10 dev system and snap some GENUINE GeForce256 screenshots from the Dagoth Moor Zoological Gardens demo.

RTS Stuff

GamesMania Sneak Peeks interviews Josh Resnick talking with president of Pandemic Studios about their upcoming 3D RTS Dark Reign 2 (thanks Frans at 3D Action Gamers) . The Thandor-Movies page on Krawall offers gameplay from THANDOR - Die Invasion, an upcoming German RTS.

More GeForce 256

You didn't think we were through yet, did you?

Job Follow-ups

Nihilistic's Ray "MoonGod" Gresko updated his .plan with word that they had found the "special individual needed to fill this role" that they recently advertised (not the Cabana Boy position, that is still open), welcoming one-time member of the Jedi Knight level design team Jacob Stephens aboard as the 12th member of Nihilistic Software. All is not lost for those in the hunt for an industry job, however (even for those unqualified to be a Cabana Boy), as Rogue Entertainment's now-ancient Rich Fleider (he just turned 30) updated his .plan with word that they have extended the deadline in their hunt for a 2D artist, so if you got them paper and pen skillz, hurry up and check out what's required for submission, because they'll be interviewing soon, and need submissions by this Friday. Word is they are also still taking demo tapes and submissions for the 3D animator/modeler position for about another week.

Soldier of Fortune Screenshots

Tall as a tree Redwood sends word that he's posted some new screenshots on Stomped showing off action from Soldier of Fortune, Raven Software's upcoming first-person game of mercenary action. As red describes them: "Screenshot 1 depicts the main character about to fill some baddies full of lead next to some cows and mountains in the background. MoOoO! Screenshot 2 shows the flamethower doing some damage and a nice looking palm tree." He provided no palm tree sound effect, you'll have to work out your own. MoOoO!

Disfigured Shots

The Xyla Screenshots page has some news screenshots showing off acxtion and scenery from their upcoming Disfigured, which looks to be an action fighting game type-dealie. The shots are from a demo that is currently in pre-alpha testing and is entitled "Disfigured Arcade." The pics are all from a TNT2 Ultra at 800x600 16- bit color.

Delta Force Patch

Though their update page hasn't mentioned them yet, there are new Delta Force rev. 5 (formerly rev. D for the US and rev. C for the others) patches now available on NovaLogic's FTP. Frans at 3D Action Gamers sends word of this, and he has mirrored the files here. No word on what's changed yet, when we get it, I'll add it here.

AnachroChat Friday

Word on the ION Storm Daily Informant is that this Friday will be the latest edition of the monthly chat with birthday boy Tom Hall and the rest of the developers of Anachronox, ION's upcoming Quake II-engine console-style RPG. The event, descriptively dubbed the AnachroChat (you know you do interesting work when words like that don't trip your spell checker), and will be held at 8:00 PM Central Time (9:00 PM EDT) this Friday, September 3. To join, just enter the ION Chat Lobby by clicking the Online on their website, or connect via IRC to www.ionstorm.com, room #ion.

Nocturne Preview

3D Rage's Nocturne Preview offers a hands-on look at this upcoming 3D Lovecraftian horror adventure based on some face time with a recent beta build of the game.

More on TRIBES2 T&L

Intrigued by the comments earlier on Datumplane::Starsiege about Transform & Lighting support in TRIBES2 (story), PlanetStarSiege fired off another couple of questions to Dynamix Programmer Mark Frohnmayer about T&L support in other cards, and whether such technology might find its way into the more imminent TRIBES Extreme, which prompted the following response:

Since Tribes Extreme uses OpenGL as a rasterization layer only, it will see much less of a performance boost from hardware T&L.

Neon 250 Ships & 3dfx Announces Mac G4 Support

It's in the cards.. the video cards:

IE5 Exploit Fix

A patch for Microsoft Internet Explorer 5 that fixes the particularly nasty bug that popped up a few days back (story) has been released by Microsoft, and is available for download on their FTP site (thanks Blood, who says it should be available on Windows Update as of September 7th).

Half-Life Opposing Force Screenshot

There are three Half-Life Op For Screenshots on GA-Source, though only one, the middle shot with the muzzle flash, is new, as both the crowbar pics previously appeared in PC Gamer Online (thanks Dave Johnston). Opposing Force is Gearbox Software's upcoming official add-on for Half-Life where your role in the disaster in the Black Mesa facility is containment, rather than cause, as you play an elite special forces soldier sent in to track down scientists and write graffiti on the walls.

Descent Interview

Descent4.net has posted an interview with Scott Blinn, the lead level designer on Descent 4 (and previously a level designer on Irrational Games and Looking Glass' System Shock 2). As it's still fairly early on in Descent 4's production schedule he can't comment on much, but he does drop some hints about the new engine's features.

TRIBES and GeForce 256

Datumplane:: Starsiege has posted a Q&A with Dynamix' Mark Frohnmayer, who confirms that the GeForce's transform and lighting features (T&L) will be supported in TRIBES 2. Here's what he had to say:

Yes, T&L will be supported in Tribes 2 (we're using OpenGL's transform pipeline, so it'll just work) Since we don't have a sample board, I can't comment on performance, but I expect it will be very good. Tribes 2 with the details cranked WAY down should play on pretty much any card with a good OpenGL driver... that said, expect play on low end cards to be suboptimal.

Star Trek Voyager: Elite Force Preview

PC Zone's Star Trek Voyager: Elite Force Preview is online, giving one of their thorough looks ahead, this time focusing on Raven Software's upcoming Quake III-engine shooter, Star Trek Voyager: Elite Force. In addition to a rundown on what to expect from the game when available, they have also posted some Q&A with the developers, and some exclusive new screenshots.

Apple Unveils G4

It would appear that the announcement hinted at for Seybold (story on Yahoo) is in fact the new Apple G4 line of computers (thanks Miguel Gonzalez). The new computers feature a 22-inch (diagonal) flat screen monitor (available exclusively with the G4), a silver look, Air Port compatibility (for wireless networking) and an ATI Rage 128 with 16 meg of RAM using AGP 2x, and even a DVD-RAM drive in some models, with processor speeds ranging from 400 to 500 MHz.

Zone Revamped

Microsoft sends along this press release announcing their redesigned Microsoft Gaming Zone, which they say makes it, "easier and more exciting for visitors" via their new Quick Join and Quick Host features, which allows gamers to hop into a multiplayer game in seconds.

PM Tech Bits

And hey ! They're not even all NVIDIA related!
  • ATI Trade Halted Amid Talk Of Lost Dell Deal is the name of a newswire story on Yahoo that's reporting ATI may be losing an important OEM deal (which it's speculated went to NVIDIA instead). Thanks vitriol.
  • USBWorkshop is reporting that Hewlett Packard has announced a new USB CD-RW drive.
  • Also at USBWorkshop is the news that the new USB 2.0 speed looks to be 360-480 Mb/s, a full 30 to 40 times faster than USB 1.1.
  • PCRave has posted their GeForce 256 preview, based on the author's recent trip to NVIDIA.
  • CTNews has posted their GeForce 256 writeup, and they even compare its specs to those of the Glaze3D and Savage 2000. Press release benchmarks are likely forthcoming. :)
  • PlanetRiva has posted their GeForce 256 writeup as well.
  • ELSA has announced their ERAZOR X, a new board based on the GeForce 256 chipset that features compatibility with their 3D Revelator glasses (thanks GASource).

Demo News

Psygnosis has released a demo for their 3D update of Lemmings, titled Lemmings Revolution (thanks AVault). In other demo news, Take2 has announced on their browser-intense site that a demo version of Grand Theft Auto 2 will be available on September 22nd, with the game available in stores one month later (thanks Frans).

Indy Interview

GamePen has posted an interview with Hal Barwood, project leader on Indiana Jones and the Infernal Machine, a new third person action/adventure title that's coming soon. Hal discusses the design decisions in working with such a recognizable movie character, as well as some of the game's features, including why they decided on a third person camera, the NPCs in the game, and more.

GeForce 256 Features List

Since most of you just want to know the features of the GeForce 256, here's a list of its features:

  • 15M triangles/sec - sustained DMA, transform/clip/light, setup, rasterize and render rate.
  • 4 Pixels per clock (4 pixel pipelines).
  • 480M pixels/sec fill rate - 32 texture samples per clock, full speed 8-tap anisotropic filtering.
  • 8 hardware lights.
  • 350 MHz RAMDAC.
  • Most feature complete for DX7 and OGL - Transform & Lighting, Cube environment mapping, projective textures, and texture compression.
  • Will utilize 4x AGP performance with Fast Writes , which enables the CPU to send data directly to the GPU (1 GB/sec transfer rate), increasing overall performance and freeing the system memory bus for other functions.
  • 256 bit rendering engine.
  • Highest quality HDTV (High Definition Television) video playback.
  • High Precision HDTV video overlay.
  • 5 horizontal, 3 vertical taps.
  • 8:1 up/down scaling.
  • Independent hue, saturation and brightness controls in hardware.
  • High bandwidth HDTV class video I/O.
  • 16 bit video port.
  • Full host port.
  • Dedicated DMA video.
  • Powerful HDTV motion compensation.
  • Full frame rate DVD to 1080i resolution.
  • Full precision subpixel accuracy to 1/16 pixel.

GeForce OEM Press Release

Since NVIDIA's site is totally swamped, and it's not up on newswire sites yet, here's a local copy of the GeForce 256 OEM press release, announcing their OEM partners for the new chipset (thanks James Massa), and here's a local copy of the original GeForce announcement.

GeForce 256 Stories

Well, it's 7:00 AM Pacific, and here come the GeForce 256 stories. A roundup:

New Black & White Shots

Black & White Wire has posted two new screenshots from Black & White, Lionhead's oddball 3D god-game currently in development. One shot is particularly impressive, showing off a clash between two characters, complete with spattering blood.

FAKK 2 Shots

Ritual's Robert Atkins sends along these two new screenshots from their Quake III: Engine game Heavy Metal: FAKK 2. Enjoy!

   

Creative Labs & GeForce 256

Creative to Launch Exciting Fall Product Line Using the New GeForce 256 Graphics Processing Unit (GPU) From NVIDIA is a press release from Creative Labs announced it plans to support NVIDIA's GeForce 256 technology in products this fall. Thanks MajestY at the Shugashack. The press release says "Creative will be the leading supplier for boards based on the GeForce 256 chipset," and also refers to Creative's "patent-pending real-time volumetric shadows" (first time I saw anything about a patent there). Here's a bit more on the GeForce 256 technology:

The GeForce 256 is an innovative new graphics processor that moves the entire 3D rendering pipeline to the graphics card, creating a whole new category: the Graphics Processing Unit, or GPU. By offloading these computationally intense tasks from the CPU, the GeForce 256 enables game developers to create games with significantly more detailed geometry, enhanced Artificial Intelligence (AI) and higher fidelity physics, resulting in more exciting, more immersive gameplay.

The GeForce 256 is actually a yet-unannounced product, but it's a pretty safe bet that this will only be for another half-hour. The release is stamped 7:00 AM EDT, and the NDA is up today at 10:00 AM EDT (7:00 AM PDT), so it's possible there was some confusion about that. We already experienced this here earlier, having gotten a story about the NVIDIA announcement that said it was to be posted at 7:00 AM EDT, which it turns out was not the case. Anyway, there's much more on this to come, so hold on to your pocket-protector...

System Shock 2 Psionic Guide

Ingava's System Shock 2 Psionic Abilities Guide is now online offering a complete how-to on using your mental powers in Irrational Games' new science fiction first-person RPG. Of course if they were really masters of psionic powers they wouldn't write this up, they'd just mentally beam it out to you, but maybe it's just that you aren't receptive enough (and then there are those psychic phone lines)... um, where was I? Oh yeah, you can check out Ingava's System Shock 2 Psi Guide here.

New TRIBES Hunters

The Official Hunters Website has a new version 1.2 of Dynamix' Tinman's server-only modification for Starsiege TRIBES, based on the classic HeadHunters Quake. The new release offers a significant bug-fix (prior to the fix each time the mission was changed by vote, hunters would stop working), and several new modes, including GREED mode and HORDE mode.

Rogue Spear Preview & Shots

A Rogue Spear Preview on Well Rounded Entertainment is online, offering a lengthy look ahead at the sequel to Red Storm Entertainment's tactical shooter based on the Tom Clancy book. The piece includes 16 exclusive screenshots, and will conclude tomorrow with a second installment.

Q3Test Server Utility

The OnTheWay Quake 2 server utility page has posted a beta version of this server control utility to allow the same easy setup of a Q3Test server as the original version allows for Quake II. The first release is not feature complete, but already should be useful in helping simplify server setup. Thanks Redwood.

Unreal Tweaks

Hercules Update

Sharky Extreme has posted a follow-up on the recent stories of Hercules shutting down with some commentary from the former CEO of Hercules Graphics, Peggy Fong, who resigned from the company on August 16.

10-6 Screenshots

Billy has posted some screenshots Voodoo Extreme showing off gameplay in 10six, the upcoming massive persistant online action/strategy game that ambitiously looks to support a million players. There's also word there that the 10six registration page is starting to "really" accept applications to beta test the game, the catch being you must be a HEAT.net Perimeter (free) member to join (I'm guessing they won't really be able to test the million player part that way).

Q3Test Tweaking

3DApp Home has a new release of a utility called Q3A Setup that offers control over loads of obscure console commands to allow easy tweaking and customization of Q3Test. Thanks Billy.

More Previews

Iron Strategy Site

The official Iron Strategy website has launched, the homepage for a newly announced game that offers combat in giant mechanized robots. Here's word on the game from the site (there's also word there that a "Playable demo is available by special request," but I bet that's for ECTS, and not a general invitation):

Iron Strategy gives players control - as either pilots or generals - of huge fighting robots (called Warbots). The game is the perfect mix of a warbot simulator and a real time strategy game. Reality is the key word. Differing terrain, alterations of day and night, fog, rain, snow and even thunder will challenge the player's mind and reflexes. A gamer can play in a pure action mode or direct a platoon of warbots in battle, while a strategist can issue precise orders to his army from his well-protected bunker. There are tons of gameplays, a complete campaign of 12 missions on 4 different planets, two instant action missions and several multiplayer missions - everything a gamer or strategist could hope for.

Shadow Company Site

Speaking of official sites, UBI Soft's Shadow Company Site is online offering an official home-base for info about this game of real-time squad-based tactical operations. Thanks to the tactfully tactical folks over at TacticalPlanet.

BattleZone II Designer Diary

Computer Games Online's Battlezone II: Combat Commander Designer Diary #2 is up, gives an update on progress on the upcoming sequel to the action/RTS hybrid game. The diary is written by George Collins, director of Pandemic Studios.

Rein on NV10

Huckleberry Finn sends word of a post by Epic's Mark Rein to the Epic GT NVIDIA Forum that gives a feel for NVIDIA's announcement later today (as well as the fact that Mark probably hasn't signed an NDA). Here's a portion:

Nvidia is definitely going to change the world of graphics.

Nvidia is going to announce the GeForce256 which is the product name for the NV10 their new "GPU" chip which supports hardware accelerated transform and lighting. Tim Sweeney and I saw it running behind closed doors at Siggraph and we were totally blown away. We saw some incredible demos with previously unimaginable numbers of polygons in real time, fully-lit, game-quality framerates and resolutions.

Nvidia is going to ship it this September and from a practical standpoint it's approaching the power of Sony's next generation Playstation's graphics hardware.

What's really interesting is that this is just the start of some pretty amazing hardware to come from them. They released TNT2 only 5 months ago and here they are today with GeForce256 less than a month away. Just think what kind of chip they'll be shipping when Sony's next generation Playstation actually does arrive.

Here's the cool part. Looking forward to Fall 2000 you'll probably be able to buy a Celeron 600 or AMD Athlon 600, 128Mb of RAM, a DVD-ROM, a 15+ Gb hard drive, a monitor and a GeForce256 in the $1,200 range from name-brand companies like Dell. Wow!

You can read the whole update here. Thanks Huck!

New Webdog

There's a new version 2.0.1014 of Webdog, on the heels of the new version 2.0 released Sunday. The new version of this website monitoring utility can be downloaded from the site, or updated through the program's automated updater.

Drakan Patch Plans

Word on Drakan.Net is that beta testing has begun on a new patch for Surreal Software's new dragon-riding action game Drakan: Order of the Flame. They also have word that Surreal's Tech Page has a list of what's going to be addressed by the upcoming patch when it is available, including the following multiplayer changes:

Multiplayer Changes
The DirectPlay-based networking code has been replaced with Winsock TCP/IP.
Dedicated server now works under Windows NT 4.0 (SP3).
More reduction of network bandwidth. Removed DirectPlay packet overhead.
Better packet aggregation. This feature reduces bandwidth by combining multiple packets into larger, single packets which have less overhead.
Smarter modem support. The server adaptively avoids bottlenecks by keeping packet flow to a minimum though tight connections like modems.
Dragon (air) Teamplay now sets all the players on one team to have the same dragon skin (defined by the server admin).
Added server commands for viewing in-game chat and talking to the players.
Added server commands for changing the timelimit and kills limit in-game.
Added server commands for changing to a different group of levels (maps) in-game.
Fixed long delay in the join-game screen if your computer's DNS settings were not correct. The system was hung while it was looking up the Drakan master server address.
When joining a team, the scoreboard is now displayed so you can see what players are on each team (and how many). new
More layers of mush to prevent cheating (remaining critical holes moved server-side).
Fixed a few minor gameplay bugs.

Imperium Galatica II Shots

GameFan has posted some new Imperium Galatica II screenshots showing off this upcoming space opera from GT Interactive.

Tomb Raider 4 Preview

PC.IGN. Com previews Tomb Raider 4 looking at the upcoming next installment in Eidos' franchise, talking about what's new, what's the same, and of course, the obligatory academic analysis of Lara's breast size.

Reviews

etc.

Out of the Blue

Yesterday marks the third anniversary of the appearance in stores of the Quake CD with the full version of the game on it in encrypted form that you could call and unlock after paying the registration fee. Recalling this reminded me that the first release of the registered Quake was actually via mail order! That old-school distribution method makes that seem longer ago than three years, though I guess the changes to this site since then reinforces that impression. In fact it was the flurry of activity at this point at that time that lead to older news being archived in weekly chunks instead of monthly ones to avoid being too large a download (down to two days now). Okay, enough of that, if I wax any more nostalgic, I'll turn into a candle.

Link of the Day: Gobler Toys reminiscing about the fun "we can't remember," taking a look at toys that never were from a bygone era. Thanks MrCoffee.

Monday, Aug 30, 1999

New Voodoo3 Drivers

Sharp-eyed Chris over at VE spotted that the 3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers page has an updated set of drivers for Voodoo3 2000 & 3000 accelerators marked version 1.02.13. This is, in fact a new archive, in spite of the July 22 date, as the drivers released on that date were marked version 1.02.11 (story). Chris says they're not new drivers but a new combination of previously available display drivers and OpenGL drivers.

Gabriel Knight Preview

Next-Generation Online has posted a new preview of Gabriel Knight: Blood of the Sacred, Blood of the Damned, complete with ten new screenshots from the title. The preview is a hands on one, and it's quite glowing - they praise the game as being the best adventure game since Grim Fandango.

On Kingpin Editing

Xtreme Design has posted two tutorials for editing using Kingpin: one on using the editor, since setting it up can be intimidating for the first-time user, and one on basic lighting techniques.

VRND Follow-up Follow-up

It looks like AVault has gone ahead and released Digitalo Studios' Virtual Reality Notre Dame demo today instead of its intended date of tomorrow (story). You can download the demo from AVault's mirror now, and look for it to appear on the official site soon.

SWAT 3 Interview

TacticalPlanet has posted a short interview with Sierra's Rod Fung about SWAT 3 - Close Quarters Battle, Sierra's upcoming game of tactical police operations. Among other things, the Q&A catches up on the progress on multiplayer play, asks about the demo, and learns that the sliding feet animation seen in a gameplay movie is a problem that's been fixed in more recent builds of the game.

On the NVIDIA Announcement

NVIDIA Introduces Industry's First GPU at Intel Developers Forum is a Business Wire story outlining the schedule for the conference tomorrow at the Intel Developers Forum (IDF) in Palm Springs where it looks like they will be making their announcement they say will cause "the world will change" (story). Thanks Redwood. Here's what they've revealed so far:

Integrating key features with the world's most powerful PC graphics rendering engine, this new GPU will deliver more complex, lifelike images, enhanced artificial intelligence and increased physics than ever before possible on a PC. As part of this event, NVIDIA will also announce a series of partners and OEMs who plan to support this new, highly-anticipated product with their own individual product offerings.

VRND Project Follow-up

Turns out the reason the download link on the Virtual Reality Notre Dame Cathedral Project mentioned earlier (story) isn't happening is that it seems the intended release date is tomorrow, as the link actually says "demo to be available on aug 31." Apparently the currently-broken demo link has been placed their in advance to avoid that mad rush of last minute HTMLing upon tomorrow's release. Sorry for any confusion we caused. Thanks Flood.

Return to Wolf?

The Adrenaline Vault News has posted a story that sums up some recent rumor-mongering on the subject of a possible sequel to Wolfenstein 3D to be done by a licensee outside of id Software. Thanks Frans. The article mentions attempts to follow-up with the two other companies most commonly associated with the rumor, Raven and Xatrix, reporting that Raven's Brian Raffel out-and-out denied Raven's involvement in the project, while requests for comment to Xatrix went unanswered. Incidentally, this is the exact same pair of responses we received from each of those companies when we contacted them about these rumors ourselves. The AVault did dig up some thing tangible on this, a quote from id CEO Todd Hollenshead that mentions that id has been putting out feelers for such a project:

"I find the prospect exciting and have been attempting to put the elements in place. If and when this becomes a reality, we will have an announcement."

InsomniaX TRIBES

Word on the Insomniax TRIBES Mod page is that a new version 0.9 of InsomniaX TRIBES is now available. InsomniaX adds countless changes to TRIBES gameplay, that change the nature of gameplay significantly (the fill list of features is on the page). The new release is updated through the latest releases, so that TRIBES 1.7 or later is required for an InsomniaX server, and other new features include "re-deployable" deployables, Vengeance Missile System Pre-Sets, Station Ejection, and more. There is also now an Insomniax TRIBES Mod Message Board for discussion of the project.

MSIE ActiveX Exploit

ZDNN Analysis IE5 flaw makes PCs vulnerable describes an ActiveX exploit (ActiveXploit?) called a "treacherous design flaw in Internet Explorer 5.0 -- is perhaps the most serious ever. It allows anyone with a Web page to take over your computer system via a few simple lines of text within the HTML code that comprises the page. If you so much as visit the page, your system may be subject to the exploit." There is word there on how to plug the potential holes until a better fix is available. Sorry on the lateness in posting news of this potentially dangerous exploit, this was posted a few days ago, and I meant to post this when I saw mention of it the other day on Sharky Extreme, and obviously failed to do so. Sorry about that. Thanks Paul Baucom for the reminder.

Rogue Spear Weapons

Greg Stelmack's worklog on the Rogue Spear page has been updated with the Rogue Spear core engineer's rundown on the weapons and armament in the upcoming sequel to Tom Clancy's Rainbow Six. Thanks again Frans at 3D Action Gamers. The lowdown discusses weapons from the 9mm Beretta to the SPAS-12 auto-shotgun, and ammo choices ranging from the hit man's favorite, Jacketed Hollow Point ammo, to private Gomer Pyle's loadout of choice, the 7.65mm Full... Metal... Jacket....

VRND Demo Released

The demo for the Virtual Reality Notre Dame Cathedral Project, has been released. This odd, but very cool project, is an accurate representation of the Notre Dame Cathedral rendered entirely using the Unreal engine - and yes, it's multiplayer. Here's a features list for those of you not familiar with the project, which does not require Unreal:

  • Explore the cathedral in full detail, for as long as you like.
  • Take photo-snapshots of anything inside the cathedral and save them.
  • Take a guided tour by a genuine virtual friar tour guide.
  • Learn about the history and heritage of Notre-Dame de Paris.
  • Engage in interesting conversations with real historians and architects.
  • Chat with other visitors, make new friends.

I can't seem to get the download link to work on my end, but it might be my problem or a temporary glitch.

Mortyr Update

This update to the Mortyr Site follows up on the report from earlier about the state of this back-to-the-future World War II first-person shooter (story). Thanks Frans at 3D Action Gamers. Here's the update, which talks of the game being available in Poland, talk of pirated versions, and, like the other update, talks of finding an International publisher, albeit with a bit less certainty than the earlier report. There's also word that a second demo is indeed available for magazine CDs:

August 30, 1999
A last! Today, which is August 30, 1999, we started selling Mortyr in Poland.
We are talking with abroad companies about selling Mortyr in the West, and it seems that possibly soon Mortyr will hit the world's shelves.
Soon more detailed, official informations.
In the meanwhile I'd like to inform that in spite of the great subtitles on our Eastern brothers' versions claiming that their Mortyr, although unauthorised, is "full", "final", "complete" - this is not true. The old code, unoptimised levels, logical errors - playing that is a mess. I know what I'm talking about, for I collect pirated versions of the game, I've been taking big part with.
Next news: Mortyr Cover Demo is ready. Like the full, released version, it has all the bugs of Internet Demo fixed (thanks to all the folks who wrote us e-mails. You helped us a lot!). There are three levels in the demo - each of them is compiled of several ingame levels, with different textures, lights, weather and enemies. This gives you some cool stuff to play, while not duplicating the game.
If you are interested in including our demo on you magazine's CD, please contact us at mortyr@mirage.com.pl.
There are some new levels in Mortyr itself, so the screens, section has been enriched.

New Tirtanium Benchmark

3DFiles Tirtanium page has a new version of the Tirtanium OpenGL/Direct3D benchmark that one suspects got its name because the author forgot to use his spell checker on his first press release.

Linux Unreal Update

Epic's Brandon "Greenmarine" Reinhart updated his .plan with a question for all those Linux gurus out there, as well as the current status on the Linux Unreal port (and even a goofy link in the spirit of my own from this morning). Here's the scoop on the Linux port:

Question for Linux Gurus out there:

If I create a new joinable thread (pthread_create) off of my main process, should the results show up in ps as two entries or three? I'm only creating one additional thread to handle sound mixing, but I'm seeing three "UnrealTournament" entries in the process list. Its weirding me out. I'm pretty damn sure I'm only creating one process, so I wanted to make sure the ps results were correct. (I would have expected two entries.) Chalk this one up to my newbiedom in the Linux world.

Anyway, the Linux port is doing very well. Sound code is done except for interpolating panning (right now panning is absolute and therefore very abrupt if the player is spinning quickly) and a crash that I'm having a hell of a time tracking down. I just need to take a step back and dive back in with a fresh perspective.

TRIBES Extreme Deadline Extended

Looks like you've still got time to send in your maps and skins for possible inclusion in the upcoming Starsiege: TRIBES Extreme. The following was just posted to TRIBESPlayers:

We've been getting more and more maps and skins in the last few days. The deadline will be pushed back so that those just now finishing up can take the extra time to polish everything. The amount that we have coming in right now really shows that many are taking every bit of time to make their entries the best they can be. I wouldn't want to lose any or have someone slight their work because of some stupid date... So the Open call Date will be extended to Sept 17th!

If you're interested in entering, swing by the contest page for full details.

Daikatana 64 Movie

PlanetDaikatana's ports page has posted an in-game movie showing off the Nintendo 64 port of the still in development Quake II-engine game Daikatana, as well as some screenshots.

NVIDIA to Change World Tomorrow?

NVIDIA has updated their site with the following text: "In 18 hours, the world will change..." Take this as you will. Presumably it's the NV10 announcement The Register claimed would be coming tomorrow (story), but hey...you never know. They could have nuclear capabilities. Remember to stockpile lots of canned food just in case.

Mortyr Update

Mortyr.net has posted seven new screenshots from the soon-to-be-released second Mortyr demo (said to be coming soon to a magazine CD near you). They've also gotten a tip (from an unnamed source) that Mortyr does indeed have an American publisher (who will be announced soon) and it should be on store shelves in about a month (thanks Frans).

Hired Team Shots

GASource has posted a handful of new screenshots from Russian developer New Media Generation's Hired Team, showing off their proprietary Shine 3D engine. In addition, they've also posted a trailer that shows off the engine's features.

PM Tech Bits

Rune Information

HumanHead has released details about the game's plot and central character Ragnar, as laid out in this press release. Screenshots are available on HumanHead's site if you're curious as to what the game actually looks like. Here's an excerpt with some background info on Ragnar:

Players take on the role of Ragnar, a young Viking warrior on the brink of a sacred ritual into manhood. With his physical prowess, intelligence and cunning skills, Ragnar shows great promise at becoming a prominent warrior. He desires to prove his worth to his village and take his rightful place beside his father, a great elder warrior who trained Ragnar in the way of war and to respect the power of the Aesir, the gods of Norse legend. Ragnar is a follower of Odin, the father of Asgard (the Viking heaven) and Thor, the god of thunder.

Ragnar strives to use his warrior skills to protect his village, and champion all that is right and just. Just before the ceremony begins, Ragnar and his village learn that another Viking group, the Dark Vikings, led by the brutal chief Conrack are pillaging and plundering their way through the lands, destroying all creatures in their path. Hoping to prove his skills and powers, Ragnar follows his father and other village warriors to defeat the enemy. However, as they sail off to fight their enemies, a raging storm breaks onto the scene, causing swelling waves and gushing winds. The ship is suddenly sucked into a whirlpool and into the Norse underworld.

Second Genesis Interview

GASource has posted an interview with Scott McCabe, a 3D Realms alumnus who's currently working at Alternate State Entertainment on Second Genesis, a new role playing game that's powered by the LithTech 1.5 engine.

Gearbox Hiring

Gearbox Software's Randy Pitchford updated his .plan with word that they're looking to hire a level designer intern to help finish up their official Half-Life mission pack Opposing Force. Here's an excerpt from the large update:

We're looking for someone to hammer at the game during our completion phase to help make sure Half-Life: Opposing Force is the best it can be. This is a little more than a testing position because development tools will be used, but less than a developer position because very little new, creative work will be possible at this stage. This could turn into a full time developer position at Gearbox, depending on the successful applicant.

Learn what's involved in shipping a top title from the inside as you work with our experienced staff of level designers to fine tune Half-Life: Opposing Force. This is a unique opportunity to get involved in the game making process on one of the most anticipated titles of the year - even if you have little or no experience

Shadowman: The Movie

Here's an interesting tidbit for you on this slow morning that I found over at Comics 2 Film about a movie based on Acclaim's comic/game character Shadowman:

Takoma's next big project is Shadowman based on the Acclaim Comics character. Rapper-turned-actor Ice Cube (The Players Club, Anaconda) is set to start in the title role and co-produce as well. Michael Henry Brown (Dead Presidents) and Paul Aaron (In Too Deep) have developed as script which is close to the most recent incarnation of the character but is different from any of the comic versions. The movie is now set to go into pre-production this October or November, with filming set for January 2000.

Wheel of Time Editor Image

Legend's Scott Dalton updated his .plan the other day with a new image from the Wheel of Time editor, which he released after seeing a really old one in CNet's preview from last week (thanks devilbunny). The shot is definitely big, but impressive (and hey...he's got great taste in web sites, don't you think?).

New DoomBot

The DoomBot Homepage has a new version 3.0 of the DoomBot, a CTF playing AI deathmatch opponent (and teammate) for Doom. The new release offers a new node system, and teamplay with three deathmatch modes: deathmatch 1,2 and 3. Thanks Bot Epidemic.

Slave Zero Sound Interview

3DsoundSurge's Slave Zero Interview takes their usual sound approach to a conversation, asking questions of W. Scott Snyder, Sound Designer for Accolade about his work on Accolade's giant robot game, Slave Zero.

More on the Savage2000

Thresh's FiringSquad's Savage2000 (GX4) Preview offers more about S3's newly announced Savage2000, passing along word that they've got a comparison up "to the Voodoo 3, TNT2, and Bitboy's Glaze3D," though they do not provide any head-to-head benchmarks of the Savage2000 press release versus the Glaze3D press release.

Unreal Curved Surfaces

Jago's Map Portfolio has posted a tutorial for creating curved surfaces using UnrealED (thanks Billy by way of Rust). It should, of course, be pointed out that they aren't curved surfaces in the same way that Quake 3 does them, but rather a clever manipulation of architecture. Still, it's pretty cool stuff.

Metabyte Interview

BXBoards has interviewed David Cook, lead programmer on the WickedGL driver team at Metabyte. The interview focuses on the drivers, which have been known to improve performance in high resolutions on Voodoo 2 cards in Quake 3.

Codename: Eagle Screenshots

GASource has posted two new screenshots from Take Two Interactive's third person action title Codename: Eagle, showing off the newly redesigned interface.

AM Tech Bits

Reviews

Fruit of the loon

I tell ya, some mornings are so slow that even crickets aren't enough. So, in the interest of pleasing our readers (and well, since I have nothing remotely interesting to say at the moment), I've decided to devote this edition of "Fruit of the loon" exclusively to the link(s) of the day. Because of this special edition, I've chosen five sites which truly prove that people have way too much time on their hands. Choose from one of the following options, but be warned...these are pretty scary:

Link of the Day (a): SimShatner: The William Shatner Acting Simulator. Because it's just too funny.
Link of the Day (b): Stare Down Sally. Because it's just plain weird.
Link of the Day (c): Duct Tape on the Web. Because from time to time I think my hobbies are silly.
Link of the Day (d): Just Toast. Oh my.
Link of the Day (e): The North Carolina Poop Counter. Because it's just plain sick.



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