![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Archived News:
Sharp-eyed Chris over at VE spotted
that the 3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers
page has an updated set of drivers for Voodoo3 2000 & 3000 accelerators
marked version 1.02.13. This is, in fact a new archive, in spite of the July 22
date, as the drivers released on that date were marked version 1.02.11 (story).
Chris says they're not new drivers but a new combination of previously available
display drivers and OpenGL drivers.
Next-Generation
Online has posted a new preview of Gabriel Knight: Blood of the Sacred,
Blood of the Damned, complete with ten new screenshots from the title. The preview
is a hands on one, and it's quite glowing - they praise the game as being the
best adventure game since Grim Fandango.
Xtreme Design has
posted two tutorials for editing using Kingpin: one on using the editor, since
setting it up can be intimidating for the first-time user, and one on basic
lighting techniques.
It looks like AVault has gone ahead and released Digitalo
Studios' Virtual
Reality Notre Dame demo today instead of its intended date of tomorrow (story).
You can download the demo from AVault's
mirror now, and look for it to appear on the official site soon.
TacticalPlanet has posted a short
interview with Sierra's Rod Fung about SWAT 3 - Close Quarters Battle, Sierra's
upcoming game of tactical police operations. Among other things, the Q&A
catches up on the progress on multiplayer play, asks about the demo, and learns
that the sliding feet animation seen in a gameplay movie is a problem that's
been fixed in more recent builds of the game.
NVIDIA Introduces Industry's First GPU at Intel Developers Forum
is a Business Wire story outlining the schedule for the conference tomorrow at
the Intel Developers Forum (IDF) in Palm Springs where it looks like they will
be making their announcement they say will cause "the world will
change" (story).
Thanks Redwood. Here's what they've
revealed so far:
Turns out the reason the download link on the Virtual Reality Notre Dame Cathedral Project
mentioned earlier (story) isn't happening is that it seems the intended release date is tomorrow, as the link actually says
"demo to be available on aug 31." Apparently the currently-broken demo link has been placed their in advance to avoid that mad
rush of last minute HTMLing upon tomorrow's release. Sorry for any confusion we
caused. Thanks Flood.
The Adrenaline Vault News
has posted a story that sums up some recent rumor-mongering on the subject of a
possible sequel to Wolfenstein 3D to be done by a licensee outside of id
Software.
Thanks Frans. The article
mentions attempts to follow-up with the two other companies most commonly
associated with the rumor, Raven and Xatrix, reporting that Raven's Brian Raffel
out-and-out denied Raven's involvement in the project, while requests for
comment to Xatrix went unanswered. Incidentally, this is the exact same pair of
responses we received from each of those companies when we contacted them about
these rumors ourselves. The AVault did dig up some thing tangible on this, a
quote from id CEO Todd Hollenshead that mentions that id has been putting out
feelers for such a project:
Word on the Insomniax TRIBES Mod page
is that a new version 0.9 of InsomniaX TRIBES is now available. InsomniaX adds
countless changes to TRIBES gameplay, that change the nature of gameplay significantly
(the fill list of features is on the page). The new release is updated through
the latest releases, so that TRIBES 1.7 or later is required for an InsomniaX
server, and other new features include "re-deployable" deployables,
Vengeance Missile System Pre-Sets, Station Ejection, and more. There is also now
an Insomniax TRIBES Mod Message Board
for discussion of the project.
ZDNN Analysis IE5 flaw makes PCs vulnerable
describes an ActiveX exploit (ActiveXploit?) called a "treacherous design
flaw in Internet Explorer 5.0 -- is perhaps the most serious ever. It allows
anyone with a Web page to take over your computer system via a few simple lines
of text within the HTML code that comprises the page. If you so much as visit
the page, your system may be subject to the exploit." There is word there
on how to plug the potential holes until a better fix is available. Sorry on the
lateness in posting news of this potentially dangerous exploit, this was posted
a few days ago, and I meant to post this when I saw mention of it the other day
on Sharky Extreme, and obviously
failed to do so. Sorry about that. Thanks Paul Baucom for the reminder.
Greg Stelmack's
worklog on the Rogue Spear page has been updated with the Rogue Spear core
engineer's rundown on the weapons and armament in the upcoming sequel to Tom Clancy's Rainbow Six.
Thanks again Frans at 3D Action Gamers.
The lowdown discusses weapons from the 9mm Beretta to the SPAS-12 auto-shotgun,
and ammo choices ranging from the hit man's favorite, Jacketed Hollow Point
ammo, to private Gomer Pyle's loadout of choice, the 7.65mm Full... Metal...
Jacket....
The demo for the Virtual Reality Notre
Dame Cathedral Project, has been released. This odd, but very cool project,
is an accurate representation of the Notre Dame Cathedral rendered entirely
using the Unreal engine - and yes, it's multiplayer. Here's a features list
for those of you not familiar with the project, which does not require
Unreal: I can't seem to get the download link to work on my end, but it might be my problem or a temporary glitch.
This update to the Mortyr Site follows up on the report from earlier about
the state of this back-to-the-future World War II first-person shooter (story).
Thanks Frans at 3D Action Gamers.
Here's the update, which talks of the game being available in Poland, talk
of pirated versions, and, like the other update, talks of finding an
International publisher, albeit with a bit less certainty than the earlier
report. There's also word that a second demo is indeed available for magazine
CDs:
3DFiles Tirtanium page
has a new version of the Tirtanium OpenGL/Direct3D benchmark that one suspects got
its name because the author forgot to use his spell checker on his first press
release.
Epic's Brandon "Greenmarine" Reinhart updated his
.plan with a question for all those Linux gurus out there, as well as the
current status on the Linux Unreal port (and even a goofy link in the spirit
of my
own from this morning). Here's the scoop on the Linux port:
Looks like you've still got time to send in your maps and skins for possible
inclusion in the upcoming Starsiege: TRIBES Extreme. The following was just
posted to TRIBESPlayers:
If you're interested in entering, swing by the contest page for full details.
PlanetDaikatana's ports page
has posted an in-game movie showing off the Nintendo 64 port of the still in
development Quake II-engine game Daikatana, as well as some screenshots.
NVIDIA has updated their site with the
following text: "In 18 hours, the world will change..." Take this
as you will. Presumably it's the NV10 announcement The Register claimed would
be coming tomorrow (story),
but hey...you never know. They could have nuclear capabilities. Remember to stockpile lots of canned food just in case.
Mortyr.net has posted seven new screenshots
from the soon-to-be-released second Mortyr demo (said to be coming soon to a
magazine CD near you). They've also gotten a tip (from an unnamed source) that
Mortyr does indeed have an American publisher (who will be announced soon) and
it should be on store shelves in about a month (thanks Frans).
GASource
has posted a handful of new screenshots from Russian developer New Media Generation's
Hired Team, showing off their proprietary Shine 3D engine. In addition, they've
also posted a
trailer that shows off the engine's features.
HumanHead has released details about the game's plot and central character
Ragnar, as laid out in this
press release. Screenshots are available on HumanHead's site if you're curious as to what the game actually looks like. Here's
an excerpt with some background info on Ragnar:
GASource has
posted an interview with Scott McCabe, a 3D Realms alumnus who's currently working
at Alternate State Entertainment on Second Genesis, a new role playing game
that's powered by the LithTech 1.5 engine.
Gearbox Software's Randy Pitchford updated his
.plan with word that they're looking to hire a level designer intern to
help finish up their official Half-Life mission pack Opposing Force. Here's
an excerpt from the large update:
Here's an interesting tidbit for you on this slow morning that I found over at Comics
2 Film about a movie based on Acclaim's comic/game character Shadowman:
Legend's Scott Dalton updated his
.plan the other day with a new image from the Wheel of Time editor, which
he released after seeing a really old one in CNet's preview from last week (thanks
devilbunny). The shot is definitely big, but impressive (and hey...he's got
great taste in web sites, don't you think?).
The DoomBot Homepage has a new
version 3.0 of the DoomBot, a CTF playing AI deathmatch opponent (and teammate) for Doom.
The new release offers a new node system, and teamplay with three deathmatch
modes: deathmatch 1,2 and 3. Thanks Bot Epidemic.
3DsoundSurge's
Slave Zero Interview takes their usual sound approach to a conversation,
asking questions of W. Scott Snyder, Sound Designer for Accolade about his work
on Accolade's giant robot game, Slave Zero.
Thresh's FiringSquad's
Savage2000 (GX4) Preview offers more about S3's newly announced Savage2000,
passing along word that they've got a comparison up "to the Voodoo 3, TNT2,
and Bitboy's Glaze3D," though they do not provide any
head-to-head benchmarks of the Savage2000 press release versus the Glaze3D press
release.
Jago's Map Portfolio has posted
a tutorial for creating curved surfaces using UnrealED (thanks Billy
by way of Rust). It should, of course,
be pointed out that they aren't curved surfaces in the same way that Quake 3
does them, but rather a clever manipulation of architecture. Still, it's pretty
cool stuff.
BXBoards has interviewed
David Cook, lead programmer on the WickedGL driver team at Metabyte. The interview
focuses on the drivers, which have been known to improve performance in high
resolutions on Voodoo 2 cards in Quake 3.
GASource
has posted two new screenshots from Take Two Interactive's third person action
title Codename: Eagle, showing off the newly redesigned interface.
I tell ya, some mornings are so slow that even crickets
aren't enough. So, in the interest of pleasing our readers (and well, since
I have nothing remotely interesting to say at the moment), I've decided to devote
this edition of "Fruit of the loon" exclusively to the link(s) of
the day. Because of this special edition, I've chosen five sites which truly
prove that people have way too much time on their hands. Choose from one of
the following options, but be warned...these are pretty scary:
Link of the Day (a): SimShatner: The William Shatner Acting Simulator. Because it's just too funny. Link of the Day (b): Stare Down Sally. Because it's just plain weird. Link of the Day (c): Duct Tape on the Web. Because from time to time I think my hobbies are silly. Link of the Day (d): Just Toast. Oh my. Link of the Day (e): The North Carolina Poop Counter. Because it's just plain sick.
Following up on S3's Savage 2000 chipset (see below) comes Sharky
Extreme's full look at the Savage 2000 and its beefier older brother the
Savage 2000+. They've also got an S3 roadmap that outlines their plans for releasing
the Savage 2K, complete with hints dropped to "Project X" S3's chipset
following the Savage 2K (or a really bad Matthew Broderick movie...your call).
Savage Daily News has posted a press release
from S3 announcing the Savage 2000, as well as news that Diamond Multimedia
will be making the first card to utilize it, which will be priced at under $250.
The next-generation chipset has a fillrate of 700 Mega Texels per second, which
dwarfs the Voodoo 3 3500 (and Voodoo 2 SLI) by over 300. It's not actually going to be
announced until tomorrow here in the US, but SDN is on UK time, where it's already
tomorrow. Here's a list of the chip's features, shamelessly yoinked from
the site:
There's a new MDK2.com Development Update
giving designer Greg Zeschuk's development diary describing showing MDK2 off to the
European press. MDK2, is, of course, the sequel to the first/third-person single player
action game MDK, which, as everyone should know, stands for Mild Detergent Kleanser.
A couple of programs loads of readers of this site use:
The once-canceled Webdog has returned with
a new version 2.0 that has a whole boatload of changes, including a swanky new
interface, an auto-updating system, a cool new ICQ-like "tiny mode",
and tons more. Swing by the site and grab
it now.
Build 53 of RealCTF, a CTF
mod for Unreal has been released, and is available for download over on its
homepage (thanks Killjoy).
This version fixes a "dim message text" bug, tweaks the charge costs,
and has other changes as well.
Spawn sends word on a way to add 1024x768 resolution to Command & Conquer: Tiberian
Sun. Interested? Just add this to your sun.ini file:
Fact is 1600x1200 resolution is possible with this method. Thanks Spawn. If you're curious about the difference, TSNation has posted a screenshot showing off the difference between 800x600 (the game's max resolution without this method) and 1024x768.
Desslock's
RPG News has posted an interview with Irrational Games' Ken Levine, talking
about their incredibly addicting (and well-made) first person RPG System Shock
2.
A few things of interest to those who like to get under the hood and tinker with the guts
of the games:
The finals in that $50,000 Descent 3 Tournament took place last night in Las Vegas, NV. Descent3.net has posted the results, which has Fatal,
described as "one of the 1st and long lasting Descent3 pilots from all the way back
to Demo1.1 days" winning the big prize. Thanks LLAMA. There's also lots more coverage
there of everything that led up to the finals. Congrats Fatal, how about a loan?
This article by Jonathan Clark,
formerly of Crack dot Com, goes into how those lucky enough to be on a fast Internet
connection can take advantage of it for gaming, even if stuck behind the dreaded
Firewall.. Thanks Jacek Fedoryñski.
The Parsec Homepage has been updated with a new OpenGL screenshot showing "an entirely new spacecraft, background nebula, and planet"
from this upcoming action-oriented Internet multiplayer cross-platform space combat game.
They've also added a new "Events" section in the news to cover previous
happenings, staring it off with photos of their booth at LinuxTag and the conference talks
we have given in the past. The "Work in Progress" section (also in the news) has
also been updated with the latest development happenings.
id lead programmer John Carmack has warmed the hearts of a bunch of us looking for some
news to post this morning by updating his .plan with his latest Quake III programming worklog. He
also probably warmed the hearts of many high-ping players since it offers news that he's
cooked up a new option for servers called sv_maxRate that will be able to help level the
playing field across pings when utilized. Here's the full list:
Nihilistic's Rob "Innerloop" Huebner made an update to his .plan talking about his upcoming presentation at next
month's Game Developer's mini-conference, and the portion quoted below giving the latest
on their upcoming game, Vampire: The Masquerade--Redemption, talking, among other things,
about improving upon mother nature (don't stand near Rob when the lightning starts):
IGN64.Com previews Daikatana on the
N64, offering this cynical headline: "Kemco Japan does what Ionstorm couldnt
and delivers a playable version of Daikatana on time." Thanks Oedipus. They had a
chance to sit down with a "50% complete" Nintendo 64 version of
the game earlier this week at Nintendos Spaceworld show in Japan, saying they are
"very with what weve seen thus far." Looks like a copyediting mistake
omitted an adjective in there, but they do sound positive (I'm guessing they were
"impressed," I guess it's a user-participation preview). There are also three
images, but don't get your hopes up to see what N64 Daikatana looks like, they are just
the rendered backgrounds from the menus in the Daikatana Mplayer demo.
Perhaps particularly interesting reading in light of the recent Ottawa Sun article that
rankled so many, is E! Online - The Hot
Spot - Stars on Violence quoting several Hollywood types on the subject of media and violence, including
James Wood (on this
page), who understands the silliness of pointing the finger at violent movies like his
most recent "The General's Daughter," when the real problem is "gratuitous
violence, like in those video games that are just training manuals for psychotic
kids." Sigh. Thanks KnyteStorme.
A little pop culture on Friday, quoting Ray Walston as Mr.. Hand from Fast Times at
Ridgemont High. testoclese (a word I actually remember Tony "Heh, he said" Wood
inventing at Camp Trexler in the '70s--that's not you, is it Tony?) sends along the consummate Jeff Spicolli reply:
"That was my skull!" Click here (opens another browser window) for the appropriate sound
effect to read the next portion (thanks Whisp). Wow, yesterday was quite a draggy news
day, and this morning is certainly no better. The last few weekends have been so unusually
busy, I almost forgot what a "normal" Saturday was like. Oh well, it gave me the
chance to do some site housekeeping.
Link of the Day: Global
Monetary. Makers of a subcutaneous e-commerce chip in your hand read by a sensor in
your mouse. Thanks Jim Dosé. If they were serious that $250 might pay to get me to read
about having such a chip implanted in my hand, but that's about it (besides, they don't
say if it supports USB). |
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.