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Archived News:
The Hive interviews
Ken Levine in a perfectly rational conversation with the head honcho at Irrational Games about their action/RPG hit,
System Shock 2.
Messages from both MacGamer's Ledge and Inside Mac Games clarify that the blurb posted
earlier indicating that the Mac version of Rainbow Six is now available (story) was erroneous, and the Mac version is still in beta. Sorry for
the confusion, and thanks to both sites for their effort at keeping our facts straight.
There's a new LithTech 2 Engine Interview
on PC.IGN.COM talking with Monolith's Paul Butterfield
and Mike "Pass" Dussault about LithTech 2, and how it stacks up against the
Unreal and Quake family engines, also discussing "The Game Formerly Known as No One
Lives Forever," and even a bit on LithTech 3.
Newly launched in time for the wave of downloads following the recent Half-Life patch is HALFLIFEFILES.COM, the latest entry in the
popular gamenamefiles.com line.
Ryan "Ridah" Feltrin updated his .plan with word on the unofficial release of
the version 1.2 Linux Kingpin client, as well as more on the "bonus" bagman maps
in the 1.20 patch:
Thanks to Devistator for sending along an log of tonight's chat with Epic Games with just join and rename messages
removed (a slightly more complete log that arrived earlier than the log I posted
originally), hosted by The Adrenaline Vault
discussing progress on Unreal Tournament. The
Burpfish Network has also posted an unedited log, Unreality
sends word they've posted a selection of "the coolest questions" on their front
page, and Cached.Net had posted their favorite
moments as well. Finally, this UT
chat log tries to improve the process by properly connecting all the questions and the
answers, as does this
log on PlanetUnreal.
Interplay Productions sends along word they are looking for play testers for some upcoming
focus groups. Here's the deal:
GamePen previews
FreeSpace 2 looking ahead at Volition's upcoming space epic. Also, Billy at Voodoo Extreme sends word that Freespace2.com has a pair of new ships in the FreeSpace 2 Ship Gallery.
Our monthly friend, the Werewolf
The Apocalypse - Heart of Gaia page has again been updated on the occasion of the full
moon, having posted Part 10 of their
10-part Prequel Series, and all new Glossary section, and
an all new Gameplay
section, as well as a
log of last month's chat. Cheers again Voodoo
Extreme.
Gamecenter's Exclusive
Alice Information is short Q&A with Electronic Arts Game Designer American
"Tokay" McGee discussing the upcoming Quake III-engine wonderland extravaganza
Alice, about which very few details are available. Here's the answer to the question about
the storyline, incase you are intrigued by how the Alice thing might work:
The list of client variable for Q3Test on The
Flagship Engineering Room has now been updated through the current version 1.08.
RainbowSix.Net has word that the Macintosh
version of Rainbow Six is now available, bringing RSE's Tom Clancy-inspired game of
tactical combat to the Mac. Update: This story seems to be erroneous: please see the follow-up.
Frans (3D Action Gamers) is on fire,
catching site of the version 1.2 patch for Kingpin on Interplay's site. Here's a local copy and some mirrors of
the 2.12 MB patch. Here's What's new:
The AMD Professional Gamers' League page has word that
due to the way the timing of game releases is working out, they're canceling thee Fall
Season to avoid forcing players to try and stay current on older games. Thanks
KRayZieDoGG.
Okay it's sports, but it's free. Frans at 3D
Action Gamers spotted a Madden NFL 2000 demo on EASPORTS.COM for your
football (the American kind) enjoyment.
GameSpot UK has posted three new
Slave Zero screenshots showing off action from this upcoming giant robot game. They
actually promise five shots, but #13, is the title screen (also in the demo), and #14 is
also the first shot from when they started their collection (maybe they can trade their
doubles with another site). Frans at 3D Action
Gamers for helping sort through all this properly.
I keep meaning to mention somewhere along the way here that the link to the violence
article that caused a stir yesterday (story) no longer works, searching the site turns up no trace of it, and
no explanation for the disappearance of the article is evident. Thanks to the very many
who've mailed in about this.
ValveWorld has posted the second of their two
shots showing off another scene from Opposing Force, the add-on for Half-Life currently in the
works over at Gearbox Software.
David "crt" Wright, famed Rocket Arena programmer and Q3Test champion among the
"press" (I'm sure he pressed a shirt once), sends along word that he's started a
pair of mailing lists about Quake III coding, one moderated, and one that isn't, with the
thinking it's never too early to plan ahead. Here's the word:
Anachronox.com has an updated version of Tom
"Cowboy" Hall's designer diary under "Game Information" (Shockwave
required), giving the crezzy designer's latest ramblings about the progress on ION's Quake
II-engine RPG in authentic cowboy drawl (as near as I kin reckon).
ION Storm's Daily Informant has news of the
arrival of a Sheldon Pacotti, the new writer for Deus Ex. There is more on Sheldon's
background and his role with the team creating an action/RPG using the unreal engine on
the page.
Thresh's FiringSquad
interviews former Rebel Boat Rocker Landon Montgomery of Gearbox Software about Gearbox' first project,
Opposing Force, the official Half-Life add-on. The interview includes a bunch of
screenshots (and pages).
Stuart Denman from Surreal Software sent along a
follow-up to the beta-testing request posted earlier (story), saying that because it turns out they will be providing updates
using "alternate methods," applicants are no longer required to be able to
receive large email attachments, so I amended the post to reflect this.
GameSpot's Final Hours of Tiberian
Sun has an account of crunch time on the RTS sequel has finally been released. WomenGamers' Shadow
Company Preview takes a look at this upcoming squad-based 3D real-time strategy game
after a recent foray to Sinister Games to check it out. The preview includes a load of
screenshots (thanks Novice). Finally, for the hardcore RTS fan, the German site GameGuides has posted some Exklusiv: Thandor - Die Invasion
Screenshots, which has some screenshots of this upcoming RTS, which of course work
with in any language, while the text can always be fed to BabelFish if you're curious.
Surreal Software's Stuart Denman sent along an e-mail
with word that they're accepting applications for beta testers on the first Drakan patch.
Here are the details:
GameFan interviews Vito
Miliano, the developer of one of the more unusual upcoming Unreal-engine products, a
3D virtual real-estate walkthrough called Unrealty that will enable architects to present
virtual renderings of physical structures using the Unreal engine.
Sorry... server's being wonky again today... we're beating it (as well as anyone who
wanders into range) with bats as we speak (one of the most advanced repair techniques of
our time).
The Lambda Arena page has a new version
1.09 beta of this deathmatch Half-Life modification that offers the last-man-standing
teamplay of Rocket Arena for both one-on-one, and team matches. The new release offers
heavily altered weapons ("more realistic...the 'beefed-up' stuff didn't really
work)," a "unique weapons system" (you now choose one weapon from each of
four categories--handguns, assault, experimental, explosive), along with fixes for what
are described as "huge" bugs.
Also new on the Half-Life DM mod scene, is version 2.5 of Deathmatch Plus for Half-Life is now
available that in addition to it's original (as the name suggests) enhanced DM, now offers
beta bot support.
Dynamix' Dave Meddish updated his cunning .plan with a bunch of stuff on TRIBES Extreme mission
types, and sticking his head on the chopping block as the new guru of knowledge on TRIBES
Mission Building
TigerInvestor interviews Greg
Ballard and Jim Hopkins talking with 3dfx' CEO and their senior vice president of
finance and strategic planning about the business side of their business.
id's Todd Hollenshead updated his
.plan with a link to this
Salon article that analyzes retired Army psychologist Dave Grossman's information that
caused all kinds of chaos in yesterday's Ottawa Sun article. Here's the scoop:
A blurb on Next-Generation
Online give what they call a "Good for Street Date" of November 17 for
Quantic Dreams' upcoming action/adventure "genre-buster," Omikron, confirming
that the game is on schedule to be available by then. According to the story, "the
recent shelving of the game's PlayStation version appears to have been a temporary measure
to ensure Eidos is able to release the PC outing at its full potential before the madness
of the holiday season."
GA-RPG interviews Jeff Connelly
talking with the co-owner of WXP, as well as the modeler and animator on WXP's upcoming
first-person shooter/RPG, Experience, which uses their own proprietary 3D engine.
AGN3D
interviews Barry Drew from Dynamix, who is the lead 3D artist on the TRIBES2 project,
asking about his role on the team, his history in the business, and more. Thanks Frans at 3D Action Gamers.
Wewp! Entertainment has posted their remaining pair of
TRIBES Extreme screenshots showing off gameplay from Dynamix' upcoming
single-player-enhanced version of the multiplayer teamplay shooter Starsiege TRIBES.
TheMasquerade.org has posted an interview with Ray Gresko, tossing
reader-submitted questions at Nihilistic about Vampire The Masquerade - Redemption, their
upcoming third-person vampire RPG. They've also posted a pair of new Vampire screenshots
on their main page.
A reminder that the once-cancelled, and now rescheduled AVault Unreal Tournament Development Team Chat is
slated for this evening at 7:30 PM EDT. Users can connect via their new web-based
IRC interface, located at irc.avault.com
(Java-enabled browser required), and other users can use an IRC client to connect to
irc.avault.com, port: 6667, and join the channel #chatroom. The first portion of the chat
will be moderated.
id Software Lead Programmer John Carmack updated his .plan with word on .plans for another Q3Test
targeted for mid-September, and plenty more. The lengthy portion not quoted here discusses
confusing memory usage with network problems, a change in how .pk3 file management works,
as well as an updated worklog. Without further ado:
The Crystal Space page has the official
release of version 0.14 of this free 3D engine, now out of beta. Here's the rundown on
C.S. from the page: "Crystal Space is a free (LGPL) and portable 3D engine written in
C++. It supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha
transparency, reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit
display support, Direct3D hardware acceleration on Windows, Glide and OpenGL hardware
acceleration on Windows, Linux, OS/2, Macintosh, BeOS, ... See the extensive list of features for more
details. Crystal Space currently compiles and runs on Linux, general Unix, Windows,
Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody, DOS, Amiga, and Macintosh. It can
optionally use Direct3D (Windows), GGI (Linux), Allegro (DOS), X11 (Unix/Linux) and
SVGALIB (Linux). It can also optionally use assembler routines (GCC/DJGPP, Visual C++ and
Intel only currently) and MMX if the processor supports it." Whew! Thanks Buzzy.
The Action Half-Life site has a version 2.1
update that contains two new .dlls for Action Half-Life. In addition to the patch, they
have a tip for server operators having trouble getting teamplay to work ("You need to
run your server config file BEFORE the map loads"), as well as a request that players
stop using non-Action Half-Life player models when playing AH-L, since they do not have
the right animations, which causes 'funky' stuff like dead bodies that remain standing up.
The DEMISE page has a new version
of the full install of this online RPG, currently in public beta testing. This was literally just posted this minute, so mind the timestamp on this story and this request from the page: "PLEASE only download the test full install if you have a T1 speed or faster line since I need feedback within the next 12-18 hours." Never fear the rest of you, though: "If all goes well, this file will become 'public' tomorrow." Thanks dragor.
Computer
Games Online's Die Hard Trilogy 2 preview looks at this game, licensed, as you can
imagine from the three Bruce Willis as John McClane movies. According to the article,
"Die Hard Trilogy 2 represents a monumental leap of faith by providing a new
and original story
that is split into a third-person action/adventure, a
first-person rail shooter, and a driving game. All right, perhaps the game represents more
of a stumble of faith than a leap, but at least they are trying." Apparently the game
will support every form of digital and analog game controller, light gun, and steering
wheel made. Yipeekaya, motherf...
The grabby gamers over at Gamecenter have snagged
some Game Grabs of
Interstate '82 (also known as screenshots). The shots show off action from
Activision's formerly-funky game of driving and shooting.
While they were grabbing, GC also got a hold of some Game Grabs of Dark Reign 2,
the upcoming prequel to Activision's futuristic real-time strategy game. Also, Thresh's FiringSquad Weekly
Metal Fatigue Screenshots is underway with 17 shots to kick off this weekly deal (the
game better come out soon or this could be some flood).
NGNetwork interviews
Michael Raymond-Judy getting nostalgic with the Raven Software designer over the
Heretic and Hexen series, looking at what went into those games. Along the way, Michael
doesn't rule out the possibility of a Heretic III, or even a Hexen III.
A post on TacticalPlanet inspired by a
conversation with Red Storm Entertainment's Jeff "MadSamoan" Wand indicates that
RSE's Rogue Spear is probably within days of going gold, and it will not be long after
that that a demo will be available.
The Stratos Group's System Shock 2 guide
is online, now over 100 pages long. The guide contains character info, statistics,
skill/upgrade/psi power info, items, weapons, bestiary, a complete walkthrough, cheats,
easter eggs, hints, "and even a spiffy little comic." Available in a
printer-friendly PDF version and an online HTML version. Hey, did they say bestiality?
The GlobalSCAPE page has the
full version 3.0 release of CuteFTP, formerly my favorite FTP client (until they went with
those clunky banners...I know ironic for a webmaster to complain about them: now I use
LeapFTP from LeapWare, which is fast like a little
sports car). Also, AOL
sends a new message with AIM 3.0 announces the latest release of AOL's other
messaging program (besides ICQ). Thanks Eric Rose.
First: The server seemed to suddenly start generating a lot of SQL errors late yesterday,
I'm not sure what's up with that (being a monkey, and all), but am hopeful someone less
simian than me can shed some light on this later today. Sorry for problems this may be
causing in the meantime with messageboards, .plan files, etc. (I feel your pain, it makes
it hard to update the site as well, it took me well over an hour of trying on this first
update of the day today).
Second, as Charlie Wiederhold's .plan says: "I encourage and look forward to articles that discuss the violence issue with solid information and a good understanding of both sides of the issue. However..." So anyway, Book Reviews - On Killing, looks at a previous work by Lt. Col. David Grossman (thanks GameTraveler), who was quoted in the Ottawa Sun article yesterday (story). While Lt. Col. Grossman currently seems to be laying ground for his upcoming book, Teaching Kids to Kill : A Call to Action Against TV, Movie and Video Game Violence, this is not new territory for him. Here's an excerpt from the review of On Killing: "Sure, soldiers are trained and ordered to shoot and kill, but only on orders, and punishments for firing without orders are harsh and immediate. Which brings us to Grossman's punch line: When kids play video games like Doom or Mortal Kombat, they are learning the same hair-trigger behaviors and us/them attitudes with none of the context of obedience to command and none of the special circumstances that war creates." I think I'll have to side with the reviewer Caitlin Burke, who says in her conclusion: "But while Grossman has made a fascinating contribution to military psychology and an interesting suggestion about society in general, his comments about America's children are not nearly as pointed or careful as his theses about soldiers..." But of course that's just my (and her) opinion... I could be wrong. Link of the Day: Crime Awareness Activist Gets Mugged. Thanks DNapalm. It's okay, it's not like a man bit a dog, no one was hurt... |
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