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Wednesday, Aug 25, 1999

  

Classic Gaming Expo

Next-Generation Online Classic Gaming Expo 1999 Report looks back at the show that looked back at all those games of yore from the early days of computer gaming. If reading reports that use phrases like "the newest Atari 2600 cartridges," and "complete Intellivision I and II systems on display," and wax nostalgic when hearing of games like Tron, Space Invaders, BattleZone, and Missile Command, then this article is for you (as was the show).

Semi-New Q3Tweak

Q3Center's Q3Tweak has what's described as a "newish" version of this Q3Test front-end tweaking program. This release is made with an updated installer so it won't expire, and will now properly add Start Menu items. A version with actual new features is promised "soon."

3D Realms Chat

KodiaK was nice enough to send along an edited log from the chat session earlier with Scott Miller of 3D Realms (our second of these in two nights!). Subjects discussed include Max Payne, DNF, and Prey.

Todd H on Article

Todd Hollenshead updated his .plan with his reaction to the Ottawa Sun article mentioned earlier (story) that's the subject of much hot conversation on sCary's messageboard, as well as our own (ours a little tamer of course, not allowing anonymous posts). Here's the scoop, which includes an email address for more feedback:

Well we've all seen the brilliant journalism of the Ottowa Sun (or whatever it is). If you'd like to email them your thoughts on fairness and accuracy in reporting, the address (from their page) is oped@sunpub.com. After taking a look at the pounding they were getting from many of you over on sCary's messageboard, I sent the editor the following:

Mr. Oliver:

I'm sure you're getting a mountain of email from people angry about the number of factual inaccuracies in the story, so I'll just trust that you'll fix that tomorrow. I wanted to let you know that you can email me directly if you would like to fact check articles that discuss our games in the future.

And if this hasn't been made painfully clear to you already, Grossman's contention that Quake III Arena has been pulled from the market is no more accurate than any of his other assertions about id Software or our games. We're looking forward to an enormously successful launch of Quake III Arena later this year. You can see what we're working on for yourself at http://www.quake3arena.com.

Regards,

Todd Hollenshead
CEO
id Software, Inc.

Now if only someone could get Grossman's email address!

New Ęstats

The Ęstats Page has a new version 4.13 of the Ęstats log parser that offers statistical output for a variety of shooters. The new release is a quick bug fix for version 4.12. Thanks Jacek Fedoryński. Binaries are available for Win32 & Linux x86 (glibc5 & glibc6).

Atkins Q&A Out, Eastman In

FAKK YOU!'s Interview with Kevin Eastman has been posted to compensate for the news that the interview they had posted earlier with Ritual's Robert Atkins (story) had been pulled due to some FAKK up or another. Kevin is co-creator the Teenage Mutant Ninja Turtles, publisher of and editor-in-chief of Heavy Metal magazine, and co-creator of Heavy Metal F.A.K.K.2, upon which Ritual's upcoming game is based.

Deep Space 9 Shots

Continuing the space show theme, GameSpot's First Look at Deep Space 9 shows off 10 shots from Deep Space 9: The Fallen, an upcoming game from The Collective which will use the Unreal engine to recreate the Star Trek universe of Worf, Kira, and Sisko. The game is planned for a simultaneous PC and Mac release in spring, 2000.

Babylon 5 Shots

The Docking Bay of the official Babylon 5 site has a pair of new gunships from Sierra's upcoming Babylon 5 space sim dealie. Thanks A Talent For War. On the subject, that Talkspot Game Dive on Babylon 5 (story) starts in about an hour.

PM Reviews: System Shock 2 & Shadow Man

Tinman Interview

Datumplane::Starsiege has posted a short interview with Dynamix programmer Zed Tinman (you mean his name really is Tinman?), learning a bit about his job as a programmer on Tribes: Extreme developing AI code (among other things), as well as TribesCon, and progress on his Tribes Hunters mission type (based on the classic HeadHunters Quake).

New Jumbot

Busily updating his pet monster since the release of the new bot-friendly version of Half-Life, TheFatal sends word he has now updated The Jumbot to version 0.4. This is described as "a fairly major release," which adds a waypoint option for bots to jump at certain locations, fixes a delay which made execbots.cfg not work properly, adds "item-getting troubleshooting methods," fixes a waypoint bug, bots now try to strategically place tripmines, bots no longer shoot their own tripmines or tripmines that belong to teammates in teamplay mode, bots will now gauss-jump to get to items they cannot normally reach(!), and more.

Speechless

There have been many articles lately about youth violence and possible connections to video games and other media, but this article, Kid killers linked to video games, sent along by our old pal ColdSun has had me scratching my head all day. I don't know what else to do but post it, and point out that I'm speechless that an article so filled with obvious inaccuracies could be published anywhere, irrespective of beliefs about the impact of media on violence.

MDK2 Preview

Saw on IPlayGames that videogames.com's MDK2 Preview is up, looking ahead at the sequel to MDK, which of course stands for Mulder Digs Kolchak.

BC3K 2.08 Again

The BattleCruiser Online site has the BattleCruiser3000AD v2.08 release candidate 2 rev. B patch that fixes some Voodoo1 problems with yesterday's rev. A patch (story).

FAKK2 Interview

There's a Robert Atkins Interview talking with the Ritual artist on the newly opened FAKK YOU! (same to you fella), dedicated, as you would hope, to Heavy Metal F.A.K.K.2, the upcoming Quake III-engine game from Ritual.

D3D TRIBES2?

Datumplane::Starsiege asked a couple of questions of TRIBES/TRIBES2 lead programmer Mark Frohnmayer and learned that TRIBES2 will make use of the GLSetup utility for OpenGL configuration. They also asked whether Dynamix is considering adding Direct3D support to TRIBES2 (the original TRIBES was Glide-only, and though OpenGL support has been added since, it has mixed results depending on what accelerator is used). Here was Mark's reply:

Only if we can't get the performance we need out of OpenGL. If we did support D3D it would be as an D3D->OpenGL wrapper.

System Shock 2 Guide

Gameguides' System Shock 2 guide is online for those stuck making their way through Looking Glass' new sci-fi RPG. Thanks Billy at Voodoo Extreme.

Return of the Half-Life OpFor Shots

After a glitch yesterday where they had exclusive shots from Half-Life: Opposing Force that turned out to have been printed already in a magazine, ValveWorld is ready to give it another go, having posted another shot from Gearbox' upcoming add-on that we are assured is really, really, new this time, with another shot in cold storage to post soon.

Sanity Interview

Since when does a game-industry interview have anything to do with Sanity? When it is about Sanity, Monolith's upcoming action/RPG, as is NGNetwork's interview with Monolith's Kevin Lambert.

Off Topic: New Winamp

Though it isn't yet noted on the Winamp home, the new version of 2.5 of Winamp is now available on their FTP site. Thanks Frans and BetaNews. Bagpuss points out that one big change with the new version is that Winamp is now once again freeware.

More on the Voodoo5 Rumor

Todd 'Tungsten' Northcutt from Captured.Com sent along a streaming link to the interview referenced earlier (story), and Greg Ballard was indeed talking about the product after the next (Voodoo4/Napalm) product, saying it is due in "first half of 2000."

Descent 3 Read Me & SDK

In addition to the Descent 3 version 1.1 patch (story) and the Linux patch (story), it turns out that Outrage also released the new version 1.1 of the the Descent 3 SDK on the Outrage Technology page, where word is: "Note: Mods compiled with the earlier release of the SDK will not work with Descent 3 1.1, and Mods compiled with the D3-SDK 1.0 will not work with Descent 3 1.0." For more on D3 editing, visit the D3sdk Support Site. Thanks The Descent Chronicles. Finally, Frans at 3D Action Gamers also points out the read me for the patch is now available (he's mirrored it if it's being slammed).

Son of PM Tech Bits

  • Rumor of the day is This article on The Shugashack, which takes some paraphrased comments on CNBC attributed to Greg Ballard, the CEO of 3dfx to speculate that a Voodoo5 product might be available first quarter 2000. At E3, someone from 3dfx specifically pointed out that the time spans demonstrated in the changes from Voodoo to Voodoo2 to Voodoo3 represented their roadmap of upgrades, so expecting the V5 generation product ("Rampage" or whatever it eventually becomes) within six months, when the V4 generation product ("Napalm" or whatever it eventually becomes), has not even been officially announced yet, seems unlikely (I wouldn't be surprised if the product Greg was talking about turns out to be the Napalm/Voodoo4). That's just my opinion... I could be wrong (see follow-up).
  • Richard Turnbull sends word that he's repackaged the source code for version 1.2 of his Blitz 3D engine, and posted it on ACID REIGN. Here's the poop on the re-release:

I have re-released the source code to an earlier version of the Blitz Engine (V1.2) due to demand for the entire project files and assembly object code. This release therefore contains the entire project and is ready to compile along with a sample scene to test. This source code distribution is not an example of my programming skills. In fact it contains some quite poor code and unoptimised routines. The aim of this release is to provide people with some help and a starting block to build their own kick-ass engines. It contains code on BSP Tree's, S-Buffering, Portal rendering, Z-Buffering, Translucency, Particles, Direct Draw programming, Direct Input Programming, Surface Cacheing, Collision Detection and most importantly, my completely hand crafted 32-bit MMX optimised realtime span level RGB interpolative rasterizer (Surface cacheing at run time) with span level mip-mapping.

TRIBES Extreme Screenshots

Wewp! Entertainment has posted a pair of new screenshots from TRIBES Extreme, Dynamix' upcoming follow-up to Starsiege TRIBES that will offer enhanced single-player play. They have a couple of other shots they plan on posting tomorrow.

RealPlayer TF2 Movies

The TeamFortress2 movies released yesterday (story) were not especially big by current standards, ranging between 3.7 and 6.7 MB each, but if bandwidth is a consideration, AGN3D has popped up a copy of each movie squeezed down into streaming RealPlayer format.

New Doom Legacy

OpenGL DooM Legacy News has the release of beta 7 of this OpenGL port of id software's Doom. The new beta is described as "probably the latest public release before the final version. All the necessary files to run Legacy are available." The new version fixes a lot of remaining bugs and improves the OpenGL renderer, and word is "Like the beta 6 version, it includes the new network code from boris (including "joiningame") and two mouse support" (referring to portions of the "original" Doom Legacy code, though the update from the 21st with beta 6 never actually appeared on the site before today--I'm not sure they are aware of that). Thanks again Frans at 3D Action Gamers.

Descent 3 Linux Server & Maps

Frans at 3D Action Gamers points out that in addition to the quiet release of the version 1.1 client patch for Descent 3 earlier (story), Outrage has also released the version 1.1 Descent 3 Linux servers and the patch on this page. In addition, there are also two new multiplayer map packs (each with three maps) there for download. The patch is now also available on 3DGamers. It is noted that: "This is only the patch for the US version. Patches for other versions will be out soon."

Dungeon Keeper 2 Editing

Mark Kinkead sent along the latest version of his Dungeon Keeper 2 editor, and since it's not posted elsewhere yet, I popped up a local copy on our rather busy FTP server in case you're interested. This is an ASCII based map editor that allows you to create dungeons, place creatures/doors/traps, and Hero Gates (the gates are the new feature). It is not supported by Bullfrog (but has their blessings), and is described as "not for the faint at heart, for it is a console program. It does work with at least the German and French versions as well." Several maps mad with earlier version of the program are available at DarkSword, along with some support for the editor.

Descent 3 Patch

Descent3.net News has word the "long-awaited" version 1.1 patch for Descent 3 is now available. They have posted a link to download it that is broken (the poster notes he was rushing for a plane), but I dug up the proper link, which is here (the link had a .zip extension instead of an .exe). Here's a local copy on Blue's News FTP (897 KB), and word is you can also use the in-game updater to install it over the Internet (according to the Outrage site, that's preferred, saying: "It's better to use the auto updater in the D3 launcher"). Thanks saiyajin.

New NOP

On the heels of yesterday's release, a new version 2.01 of NOP is now available. NOP is the Java-based Q3Test stats tool that can provide real-time webpage updates with info from a game server. The rapid patch is to address the missing help.html problem in version 2.0. Additionally, NOP will now overwrite any existing old version nop2.dat (v1.1 - v2.0 beta), which was obsolete anyway.

Cold Ice

A new version 1.75 of The Cold Ice Mod for Half-Life is now available. Fixes in the new release include the return of the Off-Hand Grapple, an optimized SmartHud system, the long jump pack will be replace with a jet pack, four new weapon models, nine new ammo models, more weapon slots (10), a new version of the iceman model, and word that the voice command no longer works since the 1.0.1.3 patch.

Codename Eagle Interview

The Codename Eagle interview on GA-Source talks with Amir Haleem, designer for Swedish-based Refraction Games about this upcoming military action extravaganza. The piece includes a half-dozen new screenshots showing off action from the game, which uses a proprietary 3D engine.

PM Tech Bits

X Patch Du Jour

The Adrenaline Vault Downloads Page offers the patch of the day for the German version of Egosoft's X - Beyond the Frontier. The note says simply that the "patch fixes a few bugs and also adds a few new features."

Heavy Gear II Bonus Maps

The Heavy Gear II Downloads page has been updated with the third bonus map for Activision's game of both on and off-planet giant gear combat. Thanks Frans at 3D Action Gamers, who points out that it looks like we failed to note the second bonus map upon its release. To make up for the oversight, here's a bonus, bonus map, as they have a map on their FTP site that Frans noticed that isn't listed on the page. Here's the direct link to the file, described in the read me like this: "Location: Veril Hills, AST, Terra Nova. Background: The Veril Hills are along the border of the Mekong Dominion and the Southern Republic. Conflict between these two political powers has arisen again and the Veril Hills have once again become a battle ground."

Bus Tour Day Three - More Q3A Shots

Having sobered up after the travel day, loonyboi has sent along his Day Three Diary from the Quake III Bus Tour, detailing all the events along the road to AMD where they ended up dressing in bunny suits outside the bus (no joke--we've got photos!), and encountered someone with the nickname "LOW AMMO WARNING" (I have to admit I thought of this one day a couple of months ago, and it cracked me up for a few minutes, but I got over it). loony also fired up the Gratuitously Expensive Blue's News Camera™ and took a load of photos of the proceedings, including a dizzyingly different look at that Orbb model, and the first shot of the Athena female model. And of course, there's the Quake III Bus Tour Messageboard, in case you want to read or write more about the subject.

AM Tech Bits

Kingpin Patch Status

Billy spotted a post on Planet Kingpin in turn taken from Kingpinpost, that sheds a little vague light on the status of the version 1.2 patch, said to be imminent in Ridah's last post to the Kingpin Beta Testing page on August 20 (story), Here's the update:

Just wanted to drop a quick note and give everyone an update on the current status of the patch. As reported on the beta page, the patch has gone final and is currently going through our QA department and official signoff. Assuming no problems turn up, and that we do not receive any additional updates from Ridah (Ryan Feltrin), the 1.2 final patch should hopefully be available for download from Interplay support sites within the next 1-2 days.
Thanks!
Matthew Byrne
Manager
Interplay Customer Service/Technical Support

Serious FreeSpace2 Beta Testing

Saw on The Descent Chronicles that a thread called Volition beta testers wanted on the Volition Bulletin Board gives word Volition is looking for serious beta testers for a test of the multiplayer FreeSpace 2 Demo to iron out modem and connectivity problems. I won't reproduce the post here to make to so easy to flood them with applicants (I hesitated before posting it at all), but suggest if you really are interested in helping them out, you head over and check it out. Serious beta testing is more of a pain in the neck than it is just the joy of getting early software, so if you are not into the work part of it, this probably isn't for you. The good news for the rest of us is that this makes an updated demo sound fairly close.

RTS Stuff

It actually seems safe to announce that Command & Conquer: Tiberian Sun is now available in some retail outlets, and may be in stores near you. In keeping with loony's sentiments, even after getting the official announcement that the game had shipped to stores, I held off until I had eyewitness accounts (I still know loony will not believe it until seeing it himself). Thanks to all the eyewitnesses who sent in word (we have your new identities for the Witness Protection Program all set). Also, The Adrenaline Vault News has seven new screenshots of Metal Fatigue, an upcoming real-time strategy game from Psygnosis. Finally, Beta Bites' Submarine Titans Preview looks ahead at this upcoming underwater RTS (where's Kevin Costner when you need him?), and likewise offers some screenshots.

Scott Miller Chat

The newly-opened Head Trauma (better bandage it then...), dedicated to 3D Realms/Remedy Entertainment's upcoming third-person action game Max Payne, is holding an IRC session with 3D Realms' Scott Miller. The session will be this evening (Wednesday, August 25) at 9:00 PM EDT in irc.inside3d.net (port 6667) in the channel #max-payne. Scott will be answering questions about Apogee, 3D Realms, game development and himself, and he may also take questions (limited because of the media blackout) on "Max Payne and other 3D Realms/Apogee games that Scott may have or had active participation in (Duke Nukem Forever, Prey, etc.)."

Babylon 5 GameDive

This evening's Talkspot Game Dive will play host to designers Dan Foy and Marc Hudgins, who are working on the soon-to-be-released BABYLON 5: Into The Fire, and they will be answering questions about this upcoming space combat simulator, based, of course, on the science fiction series. The show is today from 10:00 PM to Midnight EDT, RealPlayer, or equivalent, required.

Mac Unreal Tournament Shots & VR Movie

Inside Mac Games Magazine has posted some more Unreal Tournament Screenshots & VR Movies from the Mac version of Epic's upcoming shooter, the VR movies again those nifty QuickTime VR jobbies that can give you a 360 degree view of a level.

On Those TF2 Movies

There was no description with those TeamFortress2 movies released yesterday (story), so after checking them out, and seeing they were the movies shown at E3, I thought I'd share what little I know about each: Ammoload shows a soldier firing a mounted machine gun, and when he is joined by a teammate (a female medic) to feed the ammo belt, the rate of fire increases (showing off teamplay), Combo shows off a couple of classes, including the spy taking a life James Bond style, Voicecomm is an example of how a characters lips match their words when using the real-time voice stuff, and finally, my favorite, Tank shows off the super animation effects -- the soldier you see climbing up and jumping off the tank is another player (not an NPC or anything), and that's what the animation of him climbing and jumping look like... notice how the grenade goes off a little sooner than he expected, and the animation changes perfectly as he gets caught in the explosion.

Reviews

Follow-up

In the article about bleem! yesterday (story), I munged up the link to their page, inadvertently linking to some perfectly normal homepage, I hope we didn't run up the owner's webhosting bill or anything, thanks to all who wrote in with a heads-up on the error.

etc.

Out of the Blue

Yesterday saw another run of the new version of the pop culture game, which is now much easier to spot, hanging out there with an asterisk and all (I think the quotes used should be more obscure, as a result). Anyway, the quote offered was from Ghostbusters, and it's the only one I can recall that had an actual "correct" answer (the reply quote I was thinking of when writing the original, which is: "Ray, the next time someone asks you if you're a god, you say YES!" which was probably in fact, the most common response, and the quote offered by the first to offer a quote, CorD'un Xor.

Link of the Day: Old Man Murray's Asheron's Call Beta Log.



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