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Archived News:
The Ęstats Page has a new version 4.12 of
the Ęstats log file parser for 3D Shooters with Stats/Ranking output in HTML. The new
release offers TeamFortress Quake support, Kingpin support, and updated Counter Strike for
Half-Life 2.01 support. Other games supported by Ęstats are Q3Test 1.08, Quake II,
Half-Life, the OZ Half-Life mod, TeamFortress Classic for Half-Life, Lithium II
for Quake II, Rocket Arena II for Quake II, and Unreal. Future support for Action Quake2,
TRIBES, Sin and Heretic II are still planned.
Soft Enterprises Skout
demo page has been updated with word that the release of the real demo for this German
first-person shooter will be on August 25, with the International release to follow a few
weeks later. Thanks Frans at 3D Action Gamers.
Yup that German demo version that just popped up a week or so ago wasn't a real demo
release, just a beta leak.
The version of the day of The
Jumbot for Half-Life has been released, bringing this simulated deathmatch opponent up
to version 0.35. The new version is mostly bug fixes, though it does also have some new
features. Thanks DarkLord.
3DFiles has word of a new release of that WickedGL hopped-up
mini-OpenGL driver for 3dfx-based accelerators. Word is: "The fixes include lost
railings" bug in Half-Life with WickedGL HiRes accelerated version fixed, flashing
textures in Q3 with WickedGL HiRes accelerated version fixed, improved WickedGL HiRes
accelerated version performance in low resolutions and more." Thanks VE where you can
also find The
Pulpit taking a hard look at some of this driver's shortcomings, insights from 3dfx'
Gary Tarolli (Chief Technical Officer and co-founder).
The Sincest For SiN page has an updated
version of SinEd omega, the Sin level editor. The new release offers a small change that
will allow users to view the entire texture list at 800x600 resolution (if you don't
require that, you don't require the new version).
Doomworld Linux - Unix Source
Ports page has a new (as of the 16th) release of XDoom along with source code. This is
a Unix port with translucency, CD sound, lasers / forcefields and much more. Thanks Jacek
Fedoryński.
Activision has announced Battlezone
Gold, an upcoming release (due next month) that will bundle their critically acclaimed
action/RTS with other Battlezone goodies including the Red Odyssey mission pack, and a new
mission pack, Battlegrounds. Here's what's included:
The ReDeMpTiOn page has word of a new
version 1.16 of the ReDeMpTiOn bot for Sin, currently available for download at Ritualistic (as RiEvEr is currently apparently
having as much trouble with PQ's FTP as he does with his caps lock key). The new version
of this simulated deathmatch opponent for Sin is based on the Sin version 1.06 game .dll
source, which has not yet been publicly released.
GameSpot's Preview of FreeSpace
2 is online, offering another look ahead at the story and gameplay from the upcoming sequel to
Descent: FreeSpace, providing some exclusive screenshots along the way. Thanks AGN3D.
HQH's Website has an updated version
of their unofficial Half-Life FAQ, like the just-updated I.am-Half-Life's Half-Life-Team Fortress Classic
FAQ (story),
now current through the new Half-Life version 1.0.1.3. They have also posted an updated demo
of their own to work with the altered demo playback in the new Half-Life version 1.0.1.3 to allow
for comparative benchmarking (again, like the new one on the tweaks page at I.Am-Half-Life (story)). HQH's FAQ, as always, is a zip of a text file, but a new HTML version is promised soon.
Word from PlanetStarSiege is that version
1.1 of the Rabbit mod for Starsiege TRIBES is now available. The file is available on this
FilePlanet
page. This is actually from yesterday -- I thought PlanetStarSiege was down because of a typo in
the URL they sent along. Rabbit is a server-only mod that was described the first time it
was sent along as "a classic game of smear the guy with the red triangle on his
head."
The first public release of the Lambda Arena
modification for Half-Life is out on their
newly-relocated homepage. As the name might imply, this is a Half-Life variation on
the now-classic Rocket Arena mod for Quake and Quake II that offers last-man-standing
gameplay (where players start with all weapons and full ammo, plus extra health and armor)
for both one-on-one competitions, as well as teamplay. Like Quake II Rocket Arena,
Lambda Arena allows multiple arenas to be simultaneously active on a single map. The mod
currently features "beefed-up" Half-Life weapons, but they've tried "to
make them more balanced than in the normal game."
We posted earlier about a fun contest
on Q3Center (story) looking for the best screenshot showing off persistent RailGun
trails using the variable "cg_railtrailtime 999999" (the winner earns a Voodoo3
3500). Cache wrote in to point out that there are obviously a lot of people using this
variable on public servers on the internet, which is causing game lag, so the cooperative
folks over at Q3Center have amended the rules of their contest
to only reward screenshots of games with one player in them, so you can fire off your own
server to make with the art, and the deathmatching can go on undisturbed. Further
update: Avatar writes in to point out (probably quite correctly) that using this
client-side variable will not actually effect the server, but on the other hand, people
running around making rail art were probably not helping the quality of the deathmatch,
either.
The Gamelink Homepage has the first
release of Gamelink, a program which allows you to connect to a multiplayer game without
the use of a server browser, provided you know the server address in advance or by
clicking on an "Active Gamelink" from a webpage. While this sounds no more
sophisticated than entering an IP address into the game to join a server, the program does
offer some advantages, like remembering the last IP address you entered, allowing easy
configuration to connect to passworded servers (provided you have the password, of
course), it can connect to servers via web links ("Active Gamelink"), server
administrators can set match times embedded in Active Gamelinks, and more. The program
offers support for Quake, Quake II, Q3Test, Half-Life, TRIBES, and Unreal.
Having arrived safely in Houston, our man (or boi) on the scene, loonyboi, has filed a
short initial report, basically introducing his upcoming four-day jaunt with the road tour
on the Quake III Arena bus, starting in Houston, and leading up to their big arrival in
Austin. Here's loonyboi's
Day 0 Q3A Bus Tour Report, which mentions that his next installment may very well be
providing some new screenshots of some of the stuff being shown on the tour that has not
yet been shown off publicly anywhere else. Whee!
Speedy 3D
interviews Lisa Bucek of Volition discussing FreeSpace 2, their upcoming sequel to
Descent: FreeSpace, as well as the original FreeSpace, the inspiration Star Wars has on
the space sim franchise, and more.
As promised, Part
two of Computer Games Online's Q&A With Sierra's Rod Fung is up, discussing
Multiplayer and AI issues in Sierra's upcoming SWAT 3, which simulates tactical police
operations.
Ten Four interviews
Neil Manke talking to reputable level author Neil Manke, most recently praised for his
fine work on the USS Darkstar for Half-Life. This second Q&A (the first one is here) mostly discusses
the response to Darkstar.
I.am-Half-Life's Half-Life-Team Fortress
Classic FAQ has been updated on the occasion of the release of Half-Life 1.0.1.3.
Thanks Billy at Voodoo Extreme.
Thresh's FiringSquad previews
Mortyr, looking at what's up with the back-to-the-future game of World War II combat
(still no word on who will be publishing this one in the US), examining gameplay based on
playing the demo.
Saw on The Descent Chronicles that ZappaFan's Descent Hangout has worked up
plans for a "Descent 3 Fan Appreciation Chat" AKA "The Descent 3 Love
Fest" this Wednesday at 10:00 PM EDT in channel #300baud on any EFnet IRC server.
They point out "this is NOT a bug report chat, this is a feedback only chat session,
so there shouldn't be any kind of "why won't descent 3 run on my graphics card?"
type of questions."
A headline titled "Interplay Prod Slate" on Cinescape
Online has word of a bunch of Interplay game-related movie projects apparently in the
works according to a report they
found on movie trade Variety (thanks Descent4.net):
Q3Center's Q3Test Rail Trails Contest offers a Voodoo3 3500 for the most compelling screenshot shooting rail trails after using the variable "cg_railtrailtime 999999"
It was a day of mixed joy and sorrow for our little family of Mourning Doves that's
adopted our fire escape as their home this summer. We awoke to find that one of the
fledglings did not survive the night. There's been rain, but it didn't seem wet enough for
it to drown, so the cause is hard to pin down, but clearly it was a bit behind its surviving sibling in development. That sibling, on the other hand, is quite the intrepid youngster, and took
off for the final time to live on its own before our eyes as we were first mourning (no
pun intended) the loss, seemingly to underscore nature's balance. I wonder if it's
possible the parents will still return for a third brood this summer?
Link of the Day: iBrator.com.
Thanks Mars. Parental Discretion advised (in other words, be discreet with this around
your parents). Sorry for the adult-oriented link on a Sunday and all, but the iBrator QuickTime Movie made me laugh
out loud. |
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