Archived News:
Missed this earlier, but I spotted on ValveNews
that Jenni from Valve sent a response to I.Am-Half-Life
about Randy's posts about problems with the patch ( story):
- The last time I checked we had 950 HL servers running, and expect that number to go up
as the day progresses. (At our high point we had gone from 0 to 1000 servers in less than
24 hours, which makes us very happy. :-))
- We're sorry that the update overwrites any existing TFC autoexec.cfg file. We didn't
anticipate that this would be such a big problem for people, and next time we'll make sure
the update creates a back-up.
- The reason demos recorded under previous versions of HL don't work now is that we had to
make a trade-off to address the fact that a lot of people using cable modems weren't able
to play the game. (To fix their problem we had to make a change to the network protocol.)
- All of the Half-Life mods are working with the update. (We posted 8 mods to our mod
server yesterday.)
Right on the heels of our late report earlier of a new beta of Q3Stats ( story) comes another version, this one actually brand new, and now
available on their newly relocated
homepage. New to beta 2 of version 2 is the program's new name (it was formerly
Q3TStats), a native Linux version, more commandline options, more parser enhancements, the
score formula has been adjusted, and a bug has been squashed.
Billy has posted a new screenshot from
Nocturne on Voodoo Extreme showing off gameplay from TRI's upcoming third person
gothic thriller.
Power Gamerz interviews
Viet-Tam Luu talking with this software engineer from NVIDIA talking about accelerator
features, including some discussion of the t-buffer, as well as other stuff about the
business, game playing, and more.
Though not on Team Evolve's Red Odyssey
page there's a version 1.3 patch for the Red Odyssey add-on for BattleZone on the
irrepressible Sgt. Hulka's Bootcamp. The new release
is described as a "Major fix, no more BD invisible tanks!!!"
Version 3.04 of the WinGate Win32 proxy dealie is
now available. Thanks BetaNews.
3D Accelerated Gaming interviews
Laurant Weill of Visiware Studios about their upcoming Fox Interactive game, Planet of
the Apes. The piece discusses gameplay for the game (expected second Quarter 2000), and
offers some screenshots.
Speaking of planets, Billy at VE sends word
that Planet Iridium build #99 is now
available, updating this massive multiplayer Internet space simulation, currently
undergoing free beta testing throughout the summer.
Saw on PlanetUnreal (by way of Unreal Nation) that GT has posted a new UT
level of the week called CTF November, along with some new screenshots.
BWwire Interviews Steve Jackson
talking with the writer on Lionhead's upcoming god-game Black & White.
I noticed an interesting post to the Quake
Arena Road Tour messageboard by Savage Lucy titled road bus review
that gives a neat rundown on what's up with the version of Quake III Arena being played on
the bus. I'm guessing loonyboi will have more to say about this after he catches up with
the tour (which will happen sometime this evening, though I'm not sure when we'll first
hear from him), but the portion of the post about the game seemed well worth passing long
here as it mentions new features that us users of the public test have not seen yet:
Just got back from stopping by the Quake III bus in Houston and I must say, what
a trip! The new level that I played on is very cool, it is somewhat similar in style to
Qtest 1. The grenade launcher is included in the level but I did not find it very useful,
I mainly stuck with the plasma gun (it was very refreshing to have a ping less than 350!).
There was a quad-damage included, along with an invisibility rune which seemed alternate
with the quad as far as which one would spawn. When invisible, nothing at all (not even
eyes) can be seen. It was great to walk up to people and melt the crap out of them!
There are several new models included. There are of course the two that are included with
the later test version but in addition to this, there is what appears to be a female
version of the marine but without the visor, and the coolest model there was essentially a
giant eye with legs. It was truly hilarious to see a whole bunch of eyes walking around
holding rocket launchers and plasma guns!!
A couple of updates from earlier in the week to Q3Test log parsing programs, both spotted
on Beta Bites. First, Q3TStats 2.0 beta 1a, is a
a fix to the beta 1 of Q3TStats, a Q3Test version 1.08-compatible log parser. Also, Q3dmstats version 0.45 has been released,
offering bugfixes and improved output.
Saw on the Descent
Chronicles has posted word on a Descent 3 FAQ on Jamie's Sweet Home Page has
posted a Descent
3 Skinning FAQ (zipped--direct link--oddly there doesn't seem to be a link to this on
it's own site) by Biggyshake intended on helping those interested in skinning in D3 get
underway.
The Adrenaline
Vault News has posted a bunch of screenshots from Tomb Raider IV, the upcoming next
installment in the third-person adventure franchise. Also, for your Lara tracking
pleasure, there are More Tomb Raider
Movie Details on GA-Source which describe the plot of this upcoming Merchant-Ivory
(just kidding) production, and mongers a few rumors over possible casting decisions.
The Creative
Labs' Downloads page has new 3DBlaster Banshee Windows 95/98 and 3DBlaster Banshee
Windows NT drivers for their Voodoo Banshee-based boards (you may be amused to note that
the page misspells the name of their card as "Basnhee"). Thanks BetaNews. The new Win95/98 drivers offer support for
AMD's 3DNow!, improved control for memory clock setting, and allows proper installation
with plug & play monitors. The WinNT drivers correct reported cases of Internet
Explorer (Versions 4 & 5) freezing up on certain websites (if you do not have that
problem, or if you are using another browser, you do not need these drivers).
Drakan.Net has a tip for SoundBlaster Live! owners
that are having trouble with Psygnosis/Surreal's just-released Drakan: Order of the Flame
to make sure that have the latest Creative's
Live(!)Ware 2.1 update. They also have word of problems with that nasty DirectPlay API
that are causing difficulties on multiplayer servers when too many players join that
should be addressed by a future patch. Here's the word from Stu at Surreal on what's up
with Drakan multiplayer (thanks again Drakan.Net):
- Until the Winsock patch is released, we recommend keeping the max number of players at
4. That seems to be the most players that DirectPlay can handle, no matter how much
bandwidth Drakan is using.
- We recommend setting the server connection speed in the Drakan.cfg file to
"Modem56" This is the default speed, and produces pretty good player movement at
this rate.
- Server operators should create a file called "ServerRules.txt" and place it in
their Drakan root directory. The file should contain e-mail contact information so Surreal
can contact them with problems or solutions. Surreal is monitoring most of the current
servers.
- DirectPlay only allows one server per machine to be run. This is a limitation of
DirectPlay, not Drakan, and therefore this issue will be resolved by the Drakan Winsock
patch.
Version 2.0 of TriCon the console
administration utility for Starsiege TRIBES, is now available. New to this version are a
bunch of features like the ability to minimize to system tray, a User List Function to
automatically auto-admin, superadmin, ban/kick, nick reserving, and more.
There are a pair of new TRIBES Extreme
Screenshots on GA-Source showing off TRIBES Extreme, the upcoming sequel to Starsiege
TRIBES that promises a single-player campaign, in addition to enhancements to the game's
multiplayer capabilities.
Randy from I.Am-Half-Life sends word that he's
updated his tweaks page with
a new version of his benchmarking demo that works under Half-Life 1.0.1.3 (the new release
does not work with demos recorded under older versions.
- Saw on BetaNews that they've dug up some new
drivers for the Diamond Multimedia Stealth III S500.
- NT Game Palace has posted some updated
INF files from Anthony Toste to use 3dfx-based graphic cards under Windows 2000 (now with
new readme and installation instructions).
Computer
Games Online's Q&A With Sierra's Rod Fung talks with the producer of SWAT 3 Close
Quarters Battle about gameplay in this tactical shooter currently in the works. The next
part (currently being slowly and lovingly HTML-ed as if by monks of yore), is promised
soon, covering Multiplayer and AI issues.
Unreal Kingdom has a reply from Tim Sweeney to
their question about running single player Unreal maps on Unreal Tournament (thanks PlanetUnreal).
UT will ship with all the Unreal 1 sounds, textures, and models, so the maps
*might* work. We haven't been testing the Unreal 1 game code in the UT codebase for months
now, so I can't promise that certain aspects of the gameplay haven't broken, but at least
everything compiles and seems to work at a glance. So I expect a lot of the U1 single
player user maps will work with UT right away, and if some break, they can probably be
modified to work.
Extreme Hardware has more
information gleaned from various sources around the Internet about the swirling rumors of
Hercules' demise ( story). The report quotes Riva
Extreme's coverage of the topic, an "unverified" USENET post, and an email
confirmation from someone at Hercules. Also, The Adrenaline Vault
News has a report up on the subject.
Intel
slashing chip prices Monday is a ZDNN article
detailing deep slashes from the chip giant in wholesale quantities of Pentium II and
Pentium III processors. Only the price of the top-of-the-line 600 MHz Pentium III will
remain unaffected by the cuts, which drop the prices of some CPUs as much as 41%. Thanks
emperor_jeremy.
Sean Segel sent along a report he wrote up from a foray to Hercules' corporate
headquarters, with what would appear to be proof that they are out of business.
Expect a formal announcement next week, but until then, here's what Sean had
to say: I Just got back from Hercules of Fremont California. I was just
informed by the staff that Hercules is indeed "out of business". The
anonymous employees told me that they site financial woes as the main reason
why Hercules can no longer continue. The staff also informed me that the employees
have not been paid for two weeks. The reason that they do not answer the phones
is because they are working for free and are basically clearing their desk out.
It will be clear very soon when Hercules issues their press release regarding
their departure from the graphics business.
Hercules will also be calling the game sites with additional statements. The
staff also said that its unlikely that they will be fulfilling any more video
card orders, even the ones that have been ordered weeks ago. They did say that
there was some employees(out of charity) still there packing up some cards for
shipment. So if your credit card was not charged, then you should not be receiving
a video card. I was able to get what is probably one of the last new Hercules
TNT2 Ultras that will be seen again. They sold me the Hercules TNT2 Ultra /TV-out
with dvd software for a discount price of $200. They said that if you are lucky
enough to live in the Fremont area, able to arrive at Hercules Co. with the
next days before they clear out, that you could also get the Hercules TNT2 Ultra/
TV-out with dvd software for the discount price of $200.
Just as I was
about to print this, Maximum
PC posted their report on the subject, with an "anonymous source"
confirming that the company has indeed closed down, with all products no longer
being shipped, and almost all employees having resigned.
Extreme3D has posted
an article called "The History of Q3Test" which illustrates the evolution
of Q3Test from version to version.
Version 1.7 of Cold Ice,
a deathmatch mod for Half-Life has been released (thanks PlanetHalfLife).
This version adds several new weapons (including a grappling hook), a Kamikaze
Dynamite Vest, two new maps, and more.
Version 1.41 beta of the texture editing program Wally
has been released. This version boasts many new enhancements over its predecessor,
including browsable image types and palette files, caching for faster directory
browsing, and lots more.
According to the fan page XCommand,
when E-Mail X-Com is released in early October, it will contain a preview movie
for X-Com: Alliance, the Unreal engine title in the series, on the CD. Thanks to UnrealEngine.com
for pointing that out.
GASource
has posted four new screenshots they received from KaosKontrol, showing off
their urban 3D strategy game Block War.
- Mike Wilson updated his
.plan with great excitement over the fact that both FLY! and Darkstone
are selling extremely well for the PC, with Railroad Tycoon II selling well
on the Mac.
- The Ministry of
Development has posted an interview with with Damian Scott of Kanonball,
a Half-Life mod.
- IMG Magazine is offering a free
subscription to anyone who donates $40 to the Red Cross' Turkey International
Response Fund. Just donate (be sure to select "Turkey" as the country
of choice) and copy/paste the confirmation mail (without the CC information)
into a letter to tuncer@imgmagazine.com along with your mailing info.
Okay, it's time for a Moronic loonyboi Story. Whee. Yeah, I did something
very stupid. I have this habit of keeping things inside my Palm Pilot case.
Stuff like checks, prescriptions, etc. So yesterday during my foray into the
city, I was depositing a whole boatload of checks, and well...I left my Pilot
at the bank. Since the bank closed before I made it home, and I had left it
in the part that was open 24 hours, it doesn't take much imagination to figure
out that it's gone forever. Doh. The only upside to this whole thing is that
it's forced me to upgrade from a Palm Professional to the swanky IIIx (Blue
has a Palm V, but I just couldn't justify spending the extra cash for less RAM)
but I still feel like a complete twit. I also took the opportunity to pick up Tiger Woods' PGA Tour Golf for the Palm Pilot. Damn, that looks good. Someone want to explain why golf the sport bores the heck out of me, but I can't get enough of golf games? Strange, strange, strange.
Link of the Day: Dog
Shoots Master. It's one of those news stories you sort of wish were made
up (thanks James Boswell).
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