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Sunday, Aug 22, 1999

  

New Ęstats

The Ęstats Page has a new version 4.12 of the Ęstats log file parser for 3D Shooters with Stats/Ranking output in HTML. The new release offers TeamFortress Quake support, Kingpin support, and updated Counter Strike for Half-Life 2.01 support. Other games supported by Ęstats are Q3Test 1.08, Quake II, Half-Life, the OZ Half-Life mod, TeamFortress Classic for Half-Life, Lithium II for Quake II, Rocket Arena II for Quake II, and Unreal. Future support for Action Quake2, TRIBES, Sin and Heretic II are still planned.

Skout Demo News

Soft Enterprises Skout demo page has been updated with word that the release of the real demo for this German first-person shooter will be on August 25, with the International release to follow a few weeks later. Thanks Frans at 3D Action Gamers. Yup that German demo version that just popped up a week or so ago wasn't a real demo release, just a beta leak.

Half-Life Jumbot

The version of the day of The Jumbot for Half-Life has been released, bringing this simulated deathmatch opponent up to version 0.35. The new version is mostly bug fixes, though it does also have some new features. Thanks DarkLord.

New WickedGL

3DFiles has word of a new release of that WickedGL hopped-up mini-OpenGL driver for 3dfx-based accelerators. Word is: "The fixes include lost railings" bug in Half-Life with WickedGL HiRes accelerated version fixed, flashing textures in Q3 with WickedGL HiRes accelerated version fixed, improved WickedGL HiRes accelerated version performance in low resolutions and more." Thanks VE where you can also find The Pulpit taking a hard look at some of this driver's shortcomings, insights from 3dfx' Gary Tarolli (Chief Technical Officer and co-founder).

SinEd Omega

The Sincest For SiN page has an updated version of SinEd omega, the Sin level editor. The new release offers a small change that will allow users to view the entire texture list at 800x600 resolution (if you don't require that, you don't require the new version).

XDoom

Doomworld Linux - Unix Source Ports page has a new (as of the 16th) release of XDoom along with source code. This is a Unix port with translucency, CD sound, lasers / forcefields and much more. Thanks Jacek Fedoryński.

Battlezone Gold

Activision has announced Battlezone Gold, an upcoming release (due next month) that will bundle their critically acclaimed action/RTS with other Battlezone goodies including the Red Odyssey mission pack, and a new mission pack, Battlegrounds. Here's what's included:

  • Battlezone with version 1.4 patch!
  • Two authorized add-on packs: The Red Odyssey (version 1.3) and Battlegrounds, adding a new side, 10 new vehicles, 23 new missions, 45 instant action missions, and over 50 multiplayer maps!
  • The BradyGames Official Strategy Guide!
  • A demo of Battlezone II!

New ReDeMpTiOn Sin Bot

The ReDeMpTiOn page has word of a new version 1.16 of the ReDeMpTiOn bot for Sin, currently available for download at Ritualistic (as RiEvEr is currently apparently having as much trouble with PQ's FTP as he does with his caps lock key). The new version of this simulated deathmatch opponent for Sin is based on the Sin version 1.06 game .dll source, which has not yet been publicly released.

FreeSpace2 Preview

GameSpot's Preview of FreeSpace 2 is online, offering another look ahead at the story and gameplay from the upcoming sequel to Descent: FreeSpace, providing some exclusive screenshots along the way. Thanks AGN3D.

Another Half-Life FAQ Update

HQH's Website has an updated version of their unofficial Half-Life FAQ, like the just-updated I.am-Half-Life's Half-Life-Team Fortress Classic FAQ (story), now current through the new Half-Life version 1.0.1.3. They have also posted an updated demo of their own to work with the altered demo playback in the new Half-Life version 1.0.1.3 to allow for comparative benchmarking (again, like the new one on the tweaks page at I.Am-Half-Life (story)). HQH's FAQ, as always, is a zip of a text file, but a new HTML version is promised soon.

TRIBES Rabbit

Word from PlanetStarSiege is that version 1.1 of the Rabbit mod for Starsiege TRIBES is now available. The file is available on this FilePlanet page. This is actually from yesterday -- I thought PlanetStarSiege was down because of a typo in the URL they sent along. Rabbit is a server-only mod that was described the first time it was sent along as "a classic game of smear the guy with the red triangle on his head."

Lambda Arena

The first public release of the Lambda Arena modification for Half-Life is out on their newly-relocated homepage. As the name might imply, this is a Half-Life variation on the now-classic Rocket Arena mod for Quake and Quake II that offers last-man-standing gameplay (where players start with all weapons and full ammo, plus extra health and armor) for both one-on-one competitions, as well as teamplay. Like Quake II Rocket Arena, Lambda Arena allows multiple arenas to be simultaneously active on a single map. The mod currently features "beefed-up" Half-Life weapons, but they've tried "to make them more balanced than in the normal game."

RailTrail Contest Update

We posted earlier about a fun contest on Q3Center (story) looking for the best screenshot showing off persistent RailGun trails using the variable "cg_railtrailtime 999999" (the winner earns a Voodoo3 3500). Cache wrote in to point out that there are obviously a lot of people using this variable on public servers on the internet, which is causing game lag, so the cooperative folks over at Q3Center have amended the rules of their contest to only reward screenshots of games with one player in them, so you can fire off your own server to make with the art, and the deathmatching can go on undisturbed. Further update: Avatar writes in to point out (probably quite correctly) that using this client-side variable will not actually effect the server, but on the other hand, people running around making rail art were probably not helping the quality of the deathmatch, either.

Gamelink

The Gamelink Homepage has the first release of Gamelink, a program which allows you to connect to a multiplayer game without the use of a server browser, provided you know the server address in advance or by clicking on an "Active Gamelink" from a webpage. While this sounds no more sophisticated than entering an IP address into the game to join a server, the program does offer some advantages, like remembering the last IP address you entered, allowing easy configuration to connect to passworded servers (provided you have the password, of course), it can connect to servers via web links ("Active Gamelink"), server administrators can set match times embedded in Active Gamelinks, and more. The program offers support for Quake, Quake II, Q3Test, Half-Life, TRIBES, and Unreal.

Q3Tour Day 0 Report

Having arrived safely in Houston, our man (or boi) on the scene, loonyboi, has filed a short initial report, basically introducing his upcoming four-day jaunt with the road tour on the Quake III Arena bus, starting in Houston, and leading up to their big arrival in Austin. Here's loonyboi's Day 0 Q3A Bus Tour Report, which mentions that his next installment may very well be providing some new screenshots of some of the stuff being shown on the tour that has not yet been shown off publicly anywhere else. Whee!

FreeSpace2 Interview

Speedy 3D interviews Lisa Bucek of Volition discussing FreeSpace 2, their upcoming sequel to Descent: FreeSpace, as well as the original FreeSpace, the inspiration Star Wars has on the space sim franchise, and more.

SWAT III Interview

As promised, Part two of Computer Games Online's Q&A With Sierra's Rod Fung is up, discussing Multiplayer and AI issues in Sierra's upcoming SWAT 3, which simulates tactical police operations.

Neil Manke Interview

Ten Four interviews Neil Manke talking to reputable level author Neil Manke, most recently praised for his fine work on the USS Darkstar for Half-Life. This second Q&A (the first one is here) mostly discusses the response to Darkstar.

Half-Life FAQ

I.am-Half-Life's Half-Life-Team Fortress Classic FAQ has been updated on the occasion of the release of Half-Life 1.0.1.3. Thanks Billy at Voodoo Extreme.

Mortyr Preview

Thresh's FiringSquad previews Mortyr, looking at what's up with the back-to-the-future game of World War II combat (still no word on who will be publishing this one in the US), examining gameplay based on playing the demo.

Descent 3 Fan Appreciation Chat

Saw on The Descent Chronicles that ZappaFan's Descent Hangout has worked up plans for a "Descent 3 Fan Appreciation Chat" AKA "The Descent 3 Love Fest" this Wednesday at 10:00 PM EDT in channel #300baud on any EFnet IRC server. They point out "this is NOT a bug report chat, this is a feedback only chat session, so there shouldn't be any kind of "why won't descent 3 run on my graphics card?" type of questions."

More Game Movie Rumors

A headline titled "Interplay Prod Slate" on Cinescape Online has word of a bunch of Interplay game-related movie projects apparently in the works according to a report they found on movie trade Variety (thanks Descent4.net):

Interplay Films, a division of Interplay Entertainment, is developing seven of the company’s most popular video game titles. Beyond that, they are working on a number of other non-game related productions for TV and and the big screen, according to Variety. Among the known video game oriented projects are:

Redneck Rampage
A violent video game with title Rednecks chasing after and taking on hideous aliens who have stolen their prize pig. Plans are for the film to emphasize those the game's comedic elements. At one time, Robert Rodriguez was set to direct the feature film for release by Dimension Films. When the option lapsed, Rodriguez moved on to another project. Sony is now said to be interested in taking it on.

Fallout
A Post-apocalyptic action game. Interplay is said to be partnering with Dark Horse Entertainment on the project on the project. The trade reports that Brent Freeman (Dark Skies, Mortal Kombat II) wrote the script.

Descent
Based on the combat flight simulator game. The film was originally developed as a two-hour TV movie for the NBC TV network. Now planned for a theatrical release, the film has a script by Steven DeSouza.

Other projects that were mentioned include feature film versions of Carmaggedon and Earthworm Jim.

Contest

Q3Center's Q3Test Rail Trails Contest offers a Voodoo3 3500 for the most compelling screenshot shooting rail trails after using the variable "cg_railtrailtime 999999"

etc.

Out of the Blue

It was a day of mixed joy and sorrow for our little family of Mourning Doves that's adopted our fire escape as their home this summer. We awoke to find that one of the fledglings did not survive the night. There's been rain, but it didn't seem wet enough for it to drown, so the cause is hard to pin down, but clearly it was a bit behind its surviving sibling in development. That sibling, on the other hand, is quite the intrepid youngster, and took off for the final time to live on its own before our eyes as we were first mourning (no pun intended) the loss, seemingly to underscore nature's balance. I wonder if it's possible the parents will still return for a third brood this summer?

Link of the Day: iBrator.com. Thanks Mars. Parental Discretion advised (in other words, be discreet with this around your parents). Sorry for the adult-oriented link on a Sunday and all, but the iBrator QuickTime Movie made me laugh out loud.
Bonus Link: iMaul. Not quite as good, but cleaner, and it follows the theme. Thanks Ant.

Saturday, Aug 21, 1999

Valve on the Patch

Missed this earlier, but I spotted on ValveNews that Jenni from Valve sent a response to I.Am-Half-Life about Randy's posts about problems with the patch (story):

  • The last time I checked we had 950 HL servers running, and expect that number to go up as the day progresses. (At our high point we had gone from 0 to 1000 servers in less than 24 hours, which makes us very happy. :-))
  • We're sorry that the update overwrites any existing TFC autoexec.cfg file. We didn't anticipate that this would be such a big problem for people, and next time we'll make sure the update creates a back-up.
  • The reason demos recorded under previous versions of HL don't work now is that we had to make a trade-off to address the fact that a lot of people using cable modems weren't able to play the game. (To fix their problem we had to make a change to the network protocol.)
  • All of the Half-Life mods are working with the update. (We posted 8 mods to our mod server yesterday.)

Newer Q3Stats

Right on the heels of our late report earlier of a new beta of Q3Stats (story) comes another version, this one actually brand new, and now available on their newly relocated homepage. New to beta 2 of version 2 is the program's new name (it was formerly Q3TStats), a native Linux version, more commandline options, more parser enhancements, the score formula has been adjusted, and a bug has been squashed.

Nocturne Shot

Billy has posted a new screenshot from Nocturne on Voodoo Extreme showing off gameplay from TRI's upcoming third person gothic thriller.

NVIDIA Interview

Power Gamerz interviews Viet-Tam Luu talking with this software engineer from NVIDIA talking about accelerator features, including some discussion of the t-buffer, as well as other stuff about the business, game playing, and more.

Kingpin Mapping Guide

Part 2 of the Kingpin Mapping Guide is up on IPlayGames covering "Expanding Your Map."

BZ Red Odyssey Patch

Though not on Team Evolve's Red Odyssey page there's a version 1.3 patch for the Red Odyssey add-on for BattleZone on the irrepressible Sgt. Hulka's Bootcamp. The new release is described as a "Major fix, no more BD invisible tanks!!!"

New Wingate

Version 3.04 of the WinGate Win32 proxy dealie is now available. Thanks BetaNews.

Planet of the Apes Interview

3D Accelerated Gaming interviews Laurant Weill of Visiware Studios about their upcoming Fox Interactive game, Planet of the Apes. The piece discusses gameplay for the game (expected second Quarter 2000), and offers some screenshots.

Planet Iridium Update

Speaking of planets, Billy at VE sends word that Planet Iridium build #99 is now available, updating this massive multiplayer Internet space simulation, currently undergoing free beta testing throughout the summer.

UT Level of the Week

Saw on PlanetUnreal (by way of Unreal Nation) that GT has posted a new UT level of the week called CTF November, along with some new screenshots.

Black & White Interview

BWwire Interviews Steve Jackson talking with the writer on Lionhead's upcoming god-game Black & White.

On Q3TourTest

I noticed an interesting post to the Quake Arena Road Tour messageboard by Savage Lucy titled road bus review that gives a neat rundown on what's up with the version of Quake III Arena being played on the bus. I'm guessing loonyboi will have more to say about this after he catches up with the tour (which will happen sometime this evening, though I'm not sure when we'll first hear from him), but the portion of the post about the game seemed well worth passing long here as it mentions new features that us users of the public test have not seen yet:

Just got back from stopping by the Quake III bus in Houston and I must say, what a trip! The new level that I played on is very cool, it is somewhat similar in style to Qtest 1. The grenade launcher is included in the level but I did not find it very useful, I mainly stuck with the plasma gun (it was very refreshing to have a ping less than 350!).

There was a quad-damage included, along with an invisibility rune which seemed alternate with the quad as far as which one would spawn. When invisible, nothing at all (not even eyes) can be seen. It was great to walk up to people and melt the crap out of them!

There are several new models included. There are of course the two that are included with the later test version but in addition to this, there is what appears to be a female version of the marine but without the visor, and the coolest model there was essentially a giant eye with legs. It was truly hilarious to see a whole bunch of eyes walking around holding rocket launchers and plasma guns!!

Q3Test Stats

A couple of updates from earlier in the week to Q3Test log parsing programs, both spotted on Beta Bites. First, Q3TStats 2.0 beta 1a, is a a fix to the beta 1 of Q3TStats, a Q3Test version 1.08-compatible log parser. Also, Q3dmstats version 0.45 has been released, offering bugfixes and improved output.

Descent 3 Skins FAQ

Saw on the Descent Chronicles has posted word on a Descent 3 FAQ on Jamie's Sweet Home Page has posted a Descent 3 Skinning FAQ (zipped--direct link--oddly there doesn't seem to be a link to this on it's own site) by Biggyshake intended on helping those interested in skinning in D3 get underway.

Tomb Raider 4 Shots

The Adrenaline Vault News has posted a bunch of screenshots from Tomb Raider IV, the upcoming next installment in the third-person adventure franchise. Also, for your Lara tracking pleasure, there are More Tomb Raider Movie Details on GA-Source which describe the plot of this upcoming Merchant-Ivory (just kidding) production, and mongers a few rumors over possible casting decisions.

Banshee Drivers

The Creative Labs' Downloads page has new 3DBlaster Banshee Windows 95/98 and 3DBlaster Banshee Windows NT drivers for their Voodoo Banshee-based boards (you may be amused to note that the page misspells the name of their card as "Basnhee"). Thanks BetaNews. The new Win95/98 drivers offer support for AMD's 3DNow!, improved control for memory clock setting, and allows proper installation with plug & play monitors. The WinNT drivers correct reported cases of Internet Explorer (Versions 4 & 5) freezing up on certain websites (if you do not have that problem, or if you are using another browser, you do not need these drivers).

Drakan Troubleshooting

Drakan.Net has a tip for SoundBlaster Live! owners that are having trouble with Psygnosis/Surreal's just-released Drakan: Order of the Flame to make sure that have the latest Creative's Live(!)Ware 2.1 update. They also have word of problems with that nasty DirectPlay API that are causing difficulties on multiplayer servers when too many players join that should be addressed by a future patch. Here's the word from Stu at Surreal on what's up with Drakan multiplayer (thanks again Drakan.Net):

  1. Until the Winsock patch is released, we recommend keeping the max number of players at 4. That seems to be the most players that DirectPlay can handle, no matter how much bandwidth Drakan is using.
  2. We recommend setting the server connection speed in the Drakan.cfg file to "Modem56" This is the default speed, and produces pretty good player movement at this rate.
  3. Server operators should create a file called "ServerRules.txt" and place it in their Drakan root directory. The file should contain e-mail contact information so Surreal can contact them with problems or solutions. Surreal is monitoring most of the current servers.
  4. DirectPlay only allows one server per machine to be run. This is a limitation of DirectPlay, not Drakan, and therefore this issue will be resolved by the Drakan Winsock patch.

TRIBES TriCon

Version 2.0 of TriCon the console administration utility for Starsiege TRIBES, is now available. New to this version are a bunch of features like the ability to minimize to system tray, a User List Function to automatically auto-admin, superadmin, ban/kick, nick reserving, and more.

TRIBES Extreme Screenshots

There are a pair of new TRIBES Extreme Screenshots on GA-Source showing off TRIBES Extreme, the upcoming sequel to Starsiege TRIBES that promises a single-player campaign, in addition to enhancements to the game's multiplayer capabilities.

Half-Life Benchmark Demo

Randy from I.Am-Half-Life sends word that he's updated his tweaks page with a new version of his benchmarking demo that works under Half-Life 1.0.1.3 (the new release does not work with demos recorded under older versions.

Video Drivers

  • Saw on BetaNews that they've dug up some new drivers for the Diamond Multimedia Stealth III S500.
  • NT Game Palace has posted some updated INF files from Anthony Toste to use 3dfx-based graphic cards under Windows 2000 (now with new readme and installation instructions).

SWAT 3 Interview

Computer Games Online's Q&A With Sierra's Rod Fung talks with the producer of SWAT 3 Close Quarters Battle about gameplay in this tactical shooter currently in the works. The next part (currently being slowly and lovingly HTML-ed as if by monks of yore), is promised soon, covering Multiplayer and AI issues.

Unreal SP in Unreal Tourney

Unreal Kingdom has a reply from Tim Sweeney to their question about running single player Unreal maps on Unreal Tournament (thanks PlanetUnreal).

UT will ship with all the Unreal 1 sounds, textures, and models, so the maps *might* work. We haven't been testing the Unreal 1 game code in the UT codebase for months now, so I can't promise that certain aspects of the gameplay haven't broken, but at least everything compiles and seems to work at a glance. So I expect a lot of the U1 single player user maps will work with UT right away, and if some break, they can probably be modified to work.

More on Hercules

Extreme Hardware has more information gleaned from various sources around the Internet about the swirling rumors of Hercules' demise (story). The report quotes Riva Extreme's coverage of the topic, an "unverified" USENET post, and an email confirmation from someone at Hercules. Also, The Adrenaline Vault News has a report up on the subject.

Intel to Cut Prices

Intel slashing chip prices Monday is a ZDNN article detailing deep slashes from the chip giant in wholesale quantities of Pentium II and Pentium III processors. Only the price of the top-of-the-line 600 MHz Pentium III will remain unaffected by the cuts, which drop the prices of some CPUs as much as 41%. Thanks emperor_jeremy.

Hercules Closed

Sean Segel sent along a report he wrote up from a foray to Hercules' corporate headquarters, with what would appear to be proof that they are out of business. Expect a formal announcement next week, but until then, here's what Sean had to say:

I Just got back from Hercules of Fremont California. I was just informed by the staff that Hercules is indeed "out of business". The anonymous employees told me that they site financial woes as the main reason why Hercules can no longer continue. The staff also informed me that the employees have not been paid for two weeks. The reason that they do not answer the phones is because they are working for free and are basically clearing their desk out. It will be clear very soon when Hercules issues their press release regarding their departure from the graphics business.

Hercules will also be calling the game sites with additional statements. The staff also said that its unlikely that they will be fulfilling any more video card orders, even the ones that have been ordered weeks ago. They did say that there was some employees(out of charity) still there packing up some cards for shipment. So if your credit card was not charged, then you should not be receiving a video card. I was able to get what is probably one of the last new Hercules TNT2 Ultras that will be seen again. They sold me the Hercules TNT2 Ultra /TV-out with dvd software for a discount price of $200. They said that if you are lucky enough to live in the Fremont area, able to arrive at Hercules Co. with the next days before they clear out, that you could also get the Hercules TNT2 Ultra/ TV-out with dvd software for the discount price of $200.

Just as I was about to print this, Maximum PC posted their report on the subject, with an "anonymous source" confirming that the company has indeed closed down, with all products no longer being shipped, and almost all employees having resigned.

Q3Test Article

Extreme3D has posted an article called "The History of Q3Test" which illustrates the evolution of Q3Test from version to version.

New Cold Ice Released

Version 1.7 of Cold Ice, a deathmatch mod for Half-Life has been released (thanks PlanetHalfLife). This version adds several new weapons (including a grappling hook), a Kamikaze Dynamite Vest, two new maps, and more.

New Wally

Version 1.41 beta of the texture editing program Wally has been released. This version boasts many new enhancements over its predecessor, including browsable image types and palette files, caching for faster directory browsing, and lots more.

X-Com Movie Soon

According to the fan page XCommand, when E-Mail X-Com is released in early October, it will contain a preview movie for X-Com: Alliance, the Unreal engine title in the series, on the CD. Thanks to UnrealEngine.com for pointing that out.

Block War Screenshots

GASource has posted four new screenshots they received from KaosKontrol, showing off their urban 3D strategy game Block War.

Reviews

etc.

  • Mike Wilson updated his .plan with great excitement over the fact that both FLY! and Darkstone are selling extremely well for the PC, with Railroad Tycoon II selling well on the Mac.
  • The Ministry of Development has posted an interview with with Damian Scott of Kanonball, a Half-Life mod.
  • IMG Magazine is offering a free subscription to anyone who donates $40 to the Red Cross' Turkey International Response Fund. Just donate (be sure to select "Turkey" as the country of choice) and copy/paste the confirmation mail (without the CC information) into a letter to tuncer@imgmagazine.com along with your mailing info.

AM Tech Bits

Fruit of the loon

Okay, it's time for a Moronic loonyboi Story™. Whee. Yeah, I did something very stupid. I have this habit of keeping things inside my Palm Pilot case. Stuff like checks, prescriptions, etc. So yesterday during my foray into the city, I was depositing a whole boatload of checks, and well...I left my Pilot at the bank. Since the bank closed before I made it home, and I had left it in the part that was open 24 hours, it doesn't take much imagination to figure out that it's gone forever. Doh. The only upside to this whole thing is that it's forced me to upgrade from a Palm Professional to the swanky IIIx (Blue has a Palm V, but I just couldn't justify spending the extra cash for less RAM) but I still feel like a complete twit. I also took the opportunity to pick up Tiger Woods' PGA Tour Golf for the Palm Pilot. Damn, that looks good. Someone want to explain why golf the sport bores the heck out of me, but I can't get enough of golf games? Strange, strange, strange.

Link of the Day: Dog Shoots Master. It's one of those news stories you sort of wish were made up (thanks James Boswell).



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