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Archived News:
Epic's Jack "Mek" Porter has posted to GT's
Unreal Tournament message board with some details on Unreal's new demo recording feature
(thanks Dan 'Neurobasher' Gomes). Here's what he had to say:
GameSpot
has posted a brief preview of Interstate '82 based on a hands on test they were
given. It's illustrated with eight screenshots, so put on some Men Without Hats
and safety
dance your way on over there.
During my foray into the isle of Manhattan earlier today, I spotted the recently
shipped (story)
Outcast on the shelves at two different locations. It would appear that they've
wasted no time in getting this out to retailers. I also looked around for Drakan:
Order of the Flame, which also has begun popping up in stores, but was unable
to locate it. The game's official street date is tomorrow, so most places will
be putting it out then. Just for kicks I looked for Command & Conquer: Tiberian
Sun, but of course it's not there yet (personally I refuse to believe the game
has gone gold at all until I see it with my own eyes). Look for that to arrive
in stores soon - but not now.
To clarify the
Quake III Arena Image he sent along yesterday (story), Paul Steed sent along some dialog that could serve as the
image's caption:
Hope you aren't too bored with my board stories, but since we're feeling this out as we go
along, it may continue for a while longer. Anyway, there's now a General/Miscellaneous
Gaming board, for posts that don't fall into the categories covered by the other messageboards.
Saw on Billy's House o' Spice that Windows98
SE Patch to fix the problems some users have shutting down after updating their OS.
The page recommends you try the How to Troubleshoot
Windows 98 Second Edition Shutdown Problems before applying the patch, which I can
attest to, since I had the shutdown problem and following the page's tip to change the
fast reboot setting in my registry fixed it without the use of the patch.
I guess these boards are going to create themselves as we go along. I found a help wanted
ad from Electronic Arts in the News
messageboard, so I created a
Help Wanted board and moved it there. Until the want ads section returns, this can
serve in its place (perhaps this will be a permanent change). Anyway, if you need help
with your game project or website for fun or profit, head
on over and make with the posting already.
Dynamix' Tinman has updated his
.plan with word that version 1.1 of his TRIBES mod Hunters has been released,
and is available from the new Hunters
page on Datumplane (as well as a TRIBESCon report). Here's the scoop on
the new version:
As I mentioned we might, I've gone ahead and set up two more messageboards to expand our
stress test of the CGI, while providing a forum for some of the off-topic posts that have
been spilling over into the Quake Arena Road Tour
board. Here is a Hardware
board for questions and comments about gaming machinery, and a News
of the Day board, which, in light of some opinions being expressed about the opinions
expressed in the editorials linked earlier, seems to be quite timely, and should serve to
as a forum for such dialog until we get messages in reply to specific stories working.
Enjoy!
Chess King Tom Hall updated his crezzy .plan with the latest on his mastery of the original
turn-based strategy game (Chess), as well as word on the state of Anachronox, which I am
going to trim down in the time-honored tradition of movie reviews (I hope Tom doesn't
mind):
The French ProMac Webzine has posted
an Unreal Tournament preview that offers a look ahead at the game en Français (here's the
customary BableFish link for your
translation needs), along with eight new screenshots (worth the proverbial 8,000 words in
any language).
Strong feelings expressed in the following pieces do not necessarily reflect the opinions
of Blue's News. Here are some articles voicing discontent with some of what is going on
with the direction of Quake III Arena:
Some bot updates, all gleaned from the pages of the Bot
Epidemic. First, Adion
Coolman's Quake Homepage has the second release of the AdionBot for Quake II (version
0.15). This is a test release, and the author says it may not provide a great challenge,
but the new version supports teamplay "and can already roam through the level and use
most of the items. Only things not working are walking up stairs and other slopes."
Also, a small update to the The
Jumbot for Half-Life should clear up the problems some were having running it.
Finally, there's word there of a small update to the CronosBots for Quake, but I can't seem
to get though to that page.
Westlake Interactive has
posted a follow-up to the newly released beta 6 of MacUnreal version 224. The update
reiterates that they are unable to provide technical support, so they've
posted a troubleshooting
page for MacUnreal. The page is an effort to cut down on the flood of emails asking
for help, which they say is the only way they will be able to settle down and finish their
work. Here's their report on why this is so necessary:
Datumplane::Starsiege has posted a response to a
question the sent off to Dynamix programmer Mark Frohnmayer inquiring about TRIBES2
support for 3DNow!, and "all the other alphabet soup processors ... (SMP, MMX),"
receiving the following amusing reply:
GameSpot's The Inside
Dope offers gameplay tips from several prominent game developers, focusing on
strategy-oriented games. The piece offers tips on Age of Empires, Imperialism II, Total
Annihilation, Heroes of Might and Magic II, Railroad Tycoon II, Grand Prix Legends,
StarCraft: Brood War, and more, from figures in the industry such as Ritual's Richard
"Levelord" Gray, Valve's Gabe Newell, Firaxis' Brian Reynolds, and Blizzard's
Bill Roper.
AMD and Intel both making news today:
There are some newly posted System
Shock 2 cheats on Computer Games Online. I don't know if there are any new cheats
listed here that weren't in the GameWinners.com list we
posted the other day, but there it is if you're too stuck to continue (as always, trying
to muddle through without the codes is recommended, but obviously it's your call).
Make it so! Okay, wrong Trek series. Anyway, there are ten Star Trek Voyager
Screenshots on Computers R Us showing off action from Raven & Activision's
upcoming Quake III-engine Star Trek game.
On the heels of their preview,
there are a bunch of New Codename Eagle
Screenshots on GA-Source showing off gameplay from Codename: Eagle, an upcoming
3D-action adventure game from Take 2. They describe the game as looking to "blend the
adventuring of the Tomb Raider series with action/strategy of N64's GoldenEye."
Rounding out our batch of screenshot stories comes word from Beyond 3D that they've posted a
bunch of shots showing off the capabilities of the PVRSG-based Neon 250 from VideoLogic.
The shots show action from System Shock 2, Castrol Honda Superbike 2000, Drakan:
Order of the Flame, and X - Beyond The Frontier. Finally, Bigkid.com.au has posted some
GP 500 screenshots and a gameplay movie. This a racing game (I just thought I'd
mention it while talking screenshots).
SimHQ.com
interviews David Seeholzer, producer of the upcoming tank-sim dealie, Armored Fist 3,
about progress on the game, as well as stuff about NovaLogic in general.
The Adrenaline
Vault News has word on what's expected in the first patch for the new Diablo-like
action/RPG. Darkstone. No date is set for the patch release, but they give a rundown on
planned features and fixes and describe the end effect like this: "Overall, there
will be improved object management, with none of the lost or duplication of objects some
users have reported. And characters will no longer be able to shoot through doors, also an
isolated occurrence."
Planet Half-Life has word on
updates to the Command Center's unabridged list of commands and variables over on the Commands Page
to reflect the additions and changes in the yesterday's new Half-Life patch. The cmds and cvars
list now has info on how to kick and ban players (there's a detailed explanation on the
new ways to kick and ban people on the How to page).
They have also extracted some info on how to set an
LPB or HPW-only server. Also, word from I (Randy, actually) at I.Am-Half-Life is that he's busily updating his
own Half-Life Console Help page to
reflect the new version, as well.
GASource
has posted a development update from Bryn Bennett of The Xyla Development Team,
with the latest update on their action title Disfigured. The game uses a third
person perspective, but also contains a first person view, as well as a "fighting
game" mode for hand to hand combat. There are two new screenshots up as
well to help illustrate the different modes.
GameDaily
has posted an interview with Looking Glass' managing director Paul Neurath (thanks
Through the Looking Glass). The interview
focuses largely on his background, as well as some of their upcoming and current
titles, including System Shock 2, Flight Unlimited III, and Thief 2.
AVault
has posponed this evening's planned Unreal Tournament chat (story)
until Thursday, August 26th. They're also saying that new details regarding
the chat will be released on Monday, August 23rd.
Version 1.6 (which may be the final version) of Heretic II CTF has been released,
and is available for download over at HereticII.com
(thanks Frans). This version has a ton
of changes, including new free for all and team DM gameplay modes.
There's a Gabe
Newell Interview on Silent News talking to Valve's co-founder and Managing
Director about life at Valve, games in general, and Half-Life in particular.
The first installment in IPlayGames'
Kingpin Mapping Guide is up giving a rundown on "the basics" of creating
levels for Xatrix' Quake II-engine life-of-crime game.
SingNet Games News sends word of a problem
some Linux server operators may be having because of an early build of the Half-Life
dedicated server they downloaded through the primary server program. Here's a description
of the problem, and a solution they offer as an alternative to going through the whole
download again:
PlanetUnreal
has posted a five question Q&A with Epic's Jack "Mek" Porter talking about
the way the HTTP administrative interface for Unreal Tournament servers will work, showing
the interface off with a few screenshots.
A new version of the ReDeMpTiOn bot for
Sin is out, ported to the Wages of Sin add-on for Sin. Version 1.00 of the port is
said to be about three months behind the regular Sin version, and does not yet offer
support for the WoS hoverbikes. Thanks Bot Epidemic.
Uwe Girlich's Demo Specs page has an
updated version 1.1.2 of the recording
FAQ and a new version of the MUlti-Level DEmo Repair kit
(MULDER), which can now remove download sections in DM2 demo files and strips commands
that disturb demo playback. There's also a new version 3.2.9 of The Little Movie Processing
Centre, the uber-demo utility. Finally, Uwe mentioned how he plans on handling his
passion for delving into demos when Quake III Arena is released:
I.Am-Half-Life has a few warnings up for folks
updating their half-Life to version 1.0.1.3, these two seem worth passing along:
Computer
Games Online's Blast Radius asks the musical question: 3D shooterswhat next? The
column examines the crop of upcoming first and third-person shooters, and discusses
whether such games can offer an exceptional experience for both solo and multiplayer play.
PC.IGN.COM previews Interstate '82 with
today's second look ahead at the sequel to I'76, where you again drive and shoot your way
through your adventures in the finest Starsky and Hutch tradition. The piece offers their
extensive impressions from playing the most recent build, talking of how impressed they
are with its progress in the year since they posted their first preview of the game.
If you're feeling *flinch* tweaky. There's a bit in the G400 Tweak story for registered
Matrox developers:
Next-Generation Online
previews Interstate '82 offering a few short paragraphs about Activision's upcoming
game of road rage that picks up six years down the road from Interstate '76, along with
eight new screenshots. I'82 is currently expected to ship sometime this Fall.
A reminder that The
Adrenaline Vault is hosting an online chat session with some of the gang at Epic Games
to discuss progress on Unreal Tournament. The chat is slated for tonight at 7:30 EDT, and
presumably details on where to go to check this out will be posted sometime today.
3DsoundSurge interviews
Stuart Denman and Tim Ebling of Surreal talking about the use of sound and music in
their just-released Drakan: Order of the Flame.
Power Gamerz Interviewz
Nick Triantos talking to this developer from NVIDIA about the current state-of-the-art
in video accelerators.
A new version 0.2 of The
Jumbot for Half-Life is now available. Apparently one of the new features in the new
version 1.0.1.3 of Half-Life is enhanced bot support, and the Jumbo takes advantage of
this. The new release also fixes all known stability problems, a Windows NT
incompatibility, and a weapon selection bug, the bots now use secondary fire much more
intelligently, and there are many other new features and enhancements. There are also tips
there to try to help if you are having problems running the bot.
GA-Source's First Look at
Codename Eagle looks ahead at this upcoming first-person shooter from Take 2 offering
eight screenshots giving a feel for what the game looks like.
3D Wars Voodoo3 3500 TV giveaway offers a
shot at one of 3dfx latest boards. Thanks GBFan.
Four of the six finalist in the Female Frag Fest
1999 have been determined, the finalist have won the right to compete in the
finals at the upcoming Ground ZERO LAN event in
NYC. The site has commentary from the participant about the competition. While on the
subject, Norwell9 sends along a big Midwest LAN party update pointing out that there is a
LAN party scheduled in the Midwest USA during each weekend in September: First week: Stompfest 3, Second week: SOGA Campus Mayhem, Third week: Lan-O-Trauma, and Fourth Week: LanWar.
Just gonna blather about the new messageboard again for a bit... it looks like the CPU is
holding steady, and since folks are using the Q3Tour board for off-topic posts, we'll
probably launch a couple of other more general boards today (suggestions on this are
welcome) to cover the overflow and expand the stress testing. Furn tells me the only
evidence of any problems anyone may be having is a glitch for MSIE 3.0 users (it whacks
ampersands into HTML), and it sounds like the solution for this seems to be to upgrade
your browser.
Happy Birthday to sCary. Link of the Day: Technology News from Wired News reports on a "Plasma-Powered Trip to the Stars" (thanks DNapalm). More real science meets Star Trek: "the Mini-Magnetospheric Plasma Propulsion system, or M2P2, has a maximum speed of 180,000 miles per hour, or 4.3 million miles a day...Although it cannot be used within earth's atmosphere, the system could theoretically shoot a spacecraft across the continental United States in just 10 seconds." Okay, it's not quite warp speed, but it beats walking. |
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