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Thursday, Aug 19, 1999

  

On UT Demo Recording

Epic's Jack "Mek" Porter has posted to GT's Unreal Tournament message board with some details on Unreal's new demo recording feature (thanks Dan 'Neurobasher' Gomes). Here's what he had to say:

I've been working on client-side demo recording today. I hope to have it ready by the time we ship UT. At the moment client-side demo recording is working but the first person view isn't very smooth, and I've got a few sound and message issues to sort out.

Interstate '82 Preview

GameSpot has posted a brief preview of Interstate '82 based on a hands on test they were given. It's illustrated with eight screenshots, so put on some Men Without Hats and safety dance your way on over there.

Outcast in Stores

During my foray into the isle of Manhattan earlier today, I spotted the recently shipped (story) Outcast on the shelves at two different locations. It would appear that they've wasted no time in getting this out to retailers. I also looked around for Drakan: Order of the Flame, which also has begun popping up in stores, but was unable to locate it. The game's official street date is tomorrow, so most places will be putting it out then. Just for kicks I looked for Command & Conquer: Tiberian Sun, but of course it's not there yet (personally I refuse to believe the game has gone gold at all until I see it with my own eyes). Look for that to arrive in stores soon - but not now.

Steed on Q3A Image

To clarify the Quake III Arena Image he sent along yesterday (story), Paul Steed sent along some dialog that could serve as the image's caption:

Been getting a lot of kudos for the background pic. Glad people like it. Since I've had a couple questions along the lines of 'why', etc, I wanted to explain the picture by some simple dialog:

Visor: "Baby, why do we fight so?
Slash: "Oh shut up and kiss me you fool."

Heh. Now it should make perfect sense.

One More Board

Hope you aren't too bored with my board stories, but since we're feeling this out as we go along, it may continue for a while longer. Anyway, there's now a General/Miscellaneous Gaming board, for posts that don't fall into the categories covered by the other messageboards.

Win98 SE Shutdown Fix

Saw on Billy's House o' Spice that Windows98 SE Patch to fix the problems some users have shutting down after updating their OS. The page recommends you try the How to Troubleshoot Windows 98 Second Edition Shutdown Problems before applying the patch, which I can attest to, since I had the shutdown problem and following the page's tip to change the fast reboot setting in my registry fixed it without the use of the patch.

Help Wanted Board

I guess these boards are going to create themselves as we go along. I found a help wanted ad from Electronic Arts in the News messageboard, so I created a Help Wanted board and moved it there. Until the want ads section returns, this can serve in its place (perhaps this will be a permanent change). Anyway, if you need help with your game project or website for fun or profit, head on over and make with the posting already.

TRIBES Hunters 1.1

Dynamix' Tinman has updated his .plan with word that version 1.1 of his TRIBES mod Hunters has been released, and is available from the new Hunters page on Datumplane (as well as a TRIBESCon report). Here's the scoop on the new version:

Whew! Another busy week. Where to start... well first off, Hunters v1.1 is now available - from the Official Hunters Website! Check it out: http://hunters.datumplane.com. Much thanks to James and Schnoz over at datumplane, they've been working hard, and the site looks great!!!

Version 1.1 has a few bug fixes (what?!! bugs in *my* code?), and few new features:

- The funk that happened when switching from Hunters to another mission type (like CTF) has been cleaned up. This includes restoring the team names, restoring the team damage voting, that weird message in red that shows up when you switch teams, and the banned inventory items have been reset.

- Ever notice that once in awhile, your firing is off in "UndergroundTesting"? Well, it's fixed. Don't ask, just be happy :)

- Record flag returns are now persisted out to a file, and a new kind of record, the "Honorary Greed Award" is given to whoever *dropped* the most flags during that mission.

- A few other odds and ends - capture messages of 5 or more appear in red now, inv stations are named...

New Messageboards

As I mentioned we might, I've gone ahead and set up two more messageboards to expand our stress test of the CGI, while providing a forum for some of the off-topic posts that have been spilling over into the Quake Arena Road Tour board. Here is a Hardware board for questions and comments about gaming machinery, and a News of the Day board, which, in light of some opinions being expressed about the opinions expressed in the editorials linked earlier, seems to be quite timely, and should serve to as a forum for such dialog until we get messages in reply to specific stories working. Enjoy!

Anachronox Update

Chess King Tom Hall updated his crezzy .plan with the latest on his mastery of the original turn-based strategy game (Chess), as well as word on the state of Anachronox, which I am going to trim down in the time-honored tradition of movie reviews (I hope Tom doesn't mind):

"Anachronox is looking spiffy...dang if it don't look pretty....And the stuff you get to do is pretty neat. Everyone's psyched...crezzy stuff...spiffy!"

Unreal Tournament Shots

The French ProMac Webzine has posted an Unreal Tournament preview that offers a look ahead at the game en Français (here's the customary BableFish link for your translation needs), along with eight new screenshots (worth the proverbial 8,000 words in any language).

Quake III Editorials

Strong feelings expressed in the following pieces do not necessarily reflect the opinions of Blue's News. Here are some articles voicing discontent with some of what is going on with the direction of Quake III Arena:
  • What looks to be the final update to Mad Dog's CFG page takes issue with the removal of the Alias command, unhappy that John Carmack is now sympathetic to the opinion that aliases are a form of cheating. Thanks Doug Chopin.
  • Can id Software Make a Real Game is a DarkNews editorial calling id's gamemaking skill into question. The article's history is not 100% accurate, though that doesn't mean the author isn't entitled to hold that opinion.
  • Who Watches the Watchmen is an editorial by ace skinner Rorshach (looks like the title of his article covers the pop culture game on this one) complaining about the Q3Test EULA's restrictions on modifications. Again, his history is not truly accurate -- id has always permitted heavy modification of their retail games, but has always restricted modification of their demos and shareware in order to preserve the reasons for buying the full releases.
  • While posting what may be controversial opinion pieces, I'll pass along The Smoking Gun, written a while back by Andrew Smith delving further into what he believes to be the inner workings of GameSpy Industries with an almost inexplicable scrutiny.

Bot Updates

Some bot updates, all gleaned from the pages of the Bot Epidemic. First, Adion Coolman's Quake Homepage has the second release of the AdionBot for Quake II (version 0.15). This is a test release, and the author says it may not provide a great challenge, but the new version supports teamplay "and can already roam through the level and use most of the items. Only things not working are walking up stairs and other slopes." Also, a small update to the The Jumbot for Half-Life should clear up the problems some were having running it. Finally, there's word there of a small update to the CronosBots for Quake, but I can't seem to get though to that page.

MacUnreal Troubleshooting

Westlake Interactive has posted a follow-up to the newly released beta 6 of MacUnreal version 224. The update reiterates that they are unable to provide technical support, so they've posted a troubleshooting page for MacUnreal. The page is an effort to cut down on the flood of emails asking for help, which they say is the only way they will be able to settle down and finish their work. Here's their report on why this is so necessary:

We still have tentative plans to try to do a final update of Unreal, rolling in changes from Unreal Tournament that may help stability. Whether or not we are able to do this will depend a lot on how much time we have to spend answering email from people asking for help. After providing free updates for a year on Unreal, while the PC version continues to change and force us to re-write our code, we can say the frustration level with Unreal is pretty high (probably close to that of people who have trouble getting it to run). When the frustration becomes too much, we may have to cut our losses (literally) and end work on Unreal Mac.

On TRIBES2 and TLAs

Datumplane::Starsiege has posted a response to a question the sent off to Dynamix programmer Mark Frohnmayer inquiring about TRIBES2 support for 3DNow!, and "all the other alphabet soup processors ... (SMP, MMX)," receiving the following amusing reply:

Mark: Yes, tribes 2 will be fully acronym compliant.

Tips from the Developers

GameSpot's The Inside Dope offers gameplay tips from several prominent game developers, focusing on strategy-oriented games. The piece offers tips on Age of Empires, Imperialism II, Total Annihilation, Heroes of Might and Magic II, Railroad Tycoon II, Grand Prix Legends, StarCraft: Brood War, and more, from figures in the industry such as Ritual's Richard "Levelord" Gray, Valve's Gabe Newell, Firaxis' Brian Reynolds, and Blizzard's Bill Roper.

PM Tech Bits

AMD and Intel both making news today:
  • Athlon Test Results Called Into Question is a TechWeb story saying that AMD may be fudging their benchmarks: "According to FutureMark, AMD modified the 3DMark 99 MAX test by optimizing the DLL test code for its recently released Athlon. AMD's own test results demonstrated that in one of the two 3DMark tests, the 600-MHz Athlon outperformed the 600-MHz Pentium III by over 30 percent. Of the 13 test results accompanying AMD's Athlon press release, the 3DMark figures were among the highest in favor of the chip." Thank Steve.
  • Intel retreats from graphics chips reports CNET News.com that says: "Intel is getting out of the business of making discrete graphics chips for personal computers, according to a company spokesman, a market it entered less than 18 months ago to fanfare and dismal sales." Thanks Larry Huffman and Jacek Fedoryñski.

More SS2 Cheats

There are some newly posted System Shock 2 cheats on Computer Games Online. I don't know if there are any new cheats listed here that weren't in the GameWinners.com list we posted the other day, but there it is if you're too stuck to continue (as always, trying to muddle through without the codes is recommended, but obviously it's your call).

Voyager Screenshots

Make it so! Okay, wrong Trek series. Anyway, there are ten Star Trek Voyager Screenshots on Computers R Us showing off action from Raven & Activision's upcoming Quake III-engine Star Trek game.

Codename: Eagle Shots

On the heels of their preview, there are a bunch of New Codename Eagle Screenshots on GA-Source showing off gameplay from Codename: Eagle, an upcoming 3D-action adventure game from Take 2. They describe the game as looking to "blend the adventuring of the Tomb Raider series with action/strategy of N64's GoldenEye."

More Screenshots

Rounding out our batch of screenshot stories comes word from Beyond 3D that they've posted a bunch of shots showing off the capabilities of the PVRSG-based Neon 250 from VideoLogic. The shots show action from System Shock 2, Castrol Honda Superbike 2000, Drakan: Order of the Flame, and X - Beyond The Frontier. Finally, Bigkid.com.au has posted some GP 500 screenshots and a gameplay movie. This a racing game (I just thought I'd mention it while talking screenshots).

NovaLogic Interview

SimHQ.com interviews David Seeholzer, producer of the upcoming tank-sim dealie, Armored Fist 3, about progress on the game, as well as stuff about NovaLogic in general.

Darkstone Patch Details

The Adrenaline Vault News has word on what's expected in the first patch for the new Diablo-like action/RPG. Darkstone. No date is set for the patch release, but they give a rundown on planned features and fixes and describe the end effect like this: "Overall, there will be improved object management, with none of the lost or duplication of objects some users have reported. And characters will no longer be able to shoot through doors, also an isolated occurrence."

Half-Life Variables

Planet Half-Life has word on updates to the Command Center's unabridged list of commands and variables over on the Commands Page to reflect the additions and changes in the yesterday's new Half-Life patch. The cmds and cvars list now has info on how to kick and ban players (there's a detailed explanation on the new ways to kick and ban people on the How to page). They have also extracted some info on how to set an LPB or HPW-only server. Also, word from I (Randy, actually) at I.Am-Half-Life is that he's busily updating his own Half-Life Console Help page to reflect the new version, as well.

Disfigured Update

GASource has posted a development update from Bryn Bennett of The Xyla Development Team, with the latest update on their action title Disfigured. The game uses a third person perspective, but also contains a first person view, as well as a "fighting game" mode for hand to hand combat. There are two new screenshots up as well to help illustrate the different modes.

Looking Glass Interview

GameDaily has posted an interview with Looking Glass' managing director Paul Neurath (thanks Through the Looking Glass). The interview focuses largely on his background, as well as some of their upcoming and current titles, including System Shock 2, Flight Unlimited III, and Thief 2.

UT Chat Delayed

AVault has posponed this evening's planned Unreal Tournament chat (story) until Thursday, August 26th. They're also saying that new details regarding the chat will be released on Monday, August 23rd.

New Heretic II CTF

Version 1.6 (which may be the final version) of Heretic II CTF has been released, and is available for download over at HereticII.com (thanks Frans). This version has a ton of changes, including new free for all and team DM gameplay modes.

Gabe Newell Interview

There's a Gabe Newell Interview on Silent News talking to Valve's co-founder and Managing Director about life at Valve, games in general, and Half-Life in particular.

Kingpin Mapping Guide

The first installment in IPlayGames' Kingpin Mapping Guide is up giving a rundown on "the basics" of creating levels for Xatrix' Quake II-engine life-of-crime game.

Half-Life Linux Server Fix

SingNet Games News sends word of a problem some Linux server operators may be having because of an early build of the Half-Life dedicated server they downloaded through the primary server program. Here's a description of the problem, and a solution they offer as an alternative to going through the whole download again:

Just though I needed to share some important info on the new halflife server patches. This concerns only the LINUX primary server programs. Apparently, the earlier ones by fileplanet and WON (ver 3013) are of (Aug 9 build 1019) as compared to the ones on the WON website (ver 3014) (Aug 17 build 1027).

The latest build of the server program is more stable and does a decent proper shutdown. I have checked the 2 server builds and the only difference lies in the 2 binaries.

So, for server ops who have downloaded the earlier version, I have extracted the 2 binaries from the file hlds_l30133014.tar.gz found on WON website. Server ops need just to copy and overwrite the existing 2 server binaries. The file can be found on our gamesadmin website. Alternately, FileLink: http://web.singnet.com.sg/~quake/hlds3014.zip

Mek & UT Servers

PlanetUnreal has posted a five question Q&A with Epic's Jack "Mek" Porter talking about the way the HTTP administrative interface for Unreal Tournament servers will work, showing the interface off with a few screenshots.

WoS ReDeMpTiOn Bot

A new version of the ReDeMpTiOn bot for Sin is out, ported to the Wages of Sin add-on for Sin. Version 1.00 of the port is said to be about three months behind the regular Sin version, and does not yet offer support for the WoS hoverbikes. Thanks Bot Epidemic.

Demo Updates

Uwe Girlich's Demo Specs page has an updated version 1.1.2 of the recording FAQ and a new version of the MUlti-Level DEmo Repair kit (MULDER), which can now remove download sections in DM2 demo files and strips commands that disturb demo playback. There's also a new version 3.2.9 of The Little Movie Processing Centre, the uber-demo utility. Finally, Uwe mentioned how he plans on handling his passion for delving into demos when Quake III Arena is released:

Some comments on the DM3 support in LMPC: I'm working on it (Who really didn't expected it?) but the source code and the resulting binaries are not included into the distributed packages (legal reasons).

Half-Life Patch Warnings

I.Am-Half-Life has a few warnings up for folks updating their half-Life to version 1.0.1.3, these two seem worth passing along:

  • The update will overwrite your TFC autoexec.cfg file, so be sure to keep a backup of Half-Life/tfc/autoexec.cfg to avoid having to re-create all of your binds, aliases, and scripts. Your Half-Life/valve/autoexec.cfg and any TFC map- and class-specific configs (spy.cfg, 2fort.cfg, etc.) should be safe, but I'd back them up too just to be sure.
  • Demos recorded under previous versions cannot be played back by the Half-Life v1.0.1.3. Attempts to play old demos will give an error message similar to: ERROR: demo protocol outdated, Demo file protocols 38N:4D, Server protocol is at 39N:D. I hope whatever "Demo playback fixed" means is worth the hassle :)

3D Shooters Roundup

Computer Games Online's Blast Radius asks the musical question: 3D shooters—what next? The column examines the crop of upcoming first and third-person shooters, and discusses whether such games can offer an exceptional experience for both solo and multiplayer play.

More Interstate '82

PC.IGN.COM previews Interstate '82 with today's second look ahead at the sequel to I'76, where you again drive and shoot your way through your adventures in the finest Starsky and Hutch tradition. The piece offers their extensive impressions from playing the most recent build, talking of how impressed they are with its progress in the year since they posted their first preview of the game.

G400Tweak & Powertweak

If you're feeling *flinch* tweaky. There's a bit in the G400 Tweak story for registered Matrox developers:
  • G400 Tweak & Driver Development
    The Matrox User's Resource Centre has an updated version of the G400 Tweak utility that gives G400 owners access to some of the PD 5x registry settings. New in this release is the ability to install it has a Display Properties panel as well as a control panel as in the previous version. On a more techie note, the Developer Relations section of the Matrox website has the WARP driver development kit for registered developers. "The DDK will allow third party developers to write drivers that take full advantage of the hardware acceleration of the G200 and G400."
  • Powertweak 2.0
    A beta version of Powertweak 2.0 is available, supporting optimizations for AMD K6, K6-2, K6-3, Pentium Pro, II, III, and Celeron CPUs. Thanks Tweak3D by way of Beta Bites.

Interstate '82 Preview

Next-Generation Online previews Interstate '82 offering a few short paragraphs about Activision's upcoming game of road rage that picks up six years down the road from Interstate '76, along with eight new screenshots. I'82 is currently expected to ship sometime this Fall.

UT Chat Reminder

A reminder that The Adrenaline Vault is hosting an online chat session with some of the gang at Epic Games to discuss progress on Unreal Tournament. The chat is slated for tonight at 7:30 EDT, and presumably details on where to go to check this out will be posted sometime today.

Drakan Sound Interview

3DsoundSurge interviews Stuart Denman and Tim Ebling of Surreal talking about the use of sound and music in their just-released Drakan: Order of the Flame.

NVIDIA Interview

Power Gamerz Interviewz Nick Triantos talking to this developer from NVIDIA about the current state-of-the-art in video accelerators.

Half-Life Jumbot

A new version 0.2 of The Jumbot for Half-Life is now available. Apparently one of the new features in the new version 1.0.1.3 of Half-Life is enhanced bot support, and the Jumbo takes advantage of this. The new release also fixes all known stability problems, a Windows NT incompatibility, and a weapon selection bug, the bots now use secondary fire much more intelligently, and there are many other new features and enhancements. There are also tips there to try to help if you are having problems running the bot.

Codename Eagle Preview

GA-Source's First Look at Codename Eagle looks ahead at this upcoming first-person shooter from Take 2 offering eight screenshots giving a feel for what the game looks like.

Contest

3D Wars Voodoo3 3500 TV giveaway offers a shot at one of 3dfx latest boards. Thanks GBFan.

Competitions

Four of the six finalist in the Female Frag Fest 1999 have been determined, the finalist have won the right to compete in the finals at the upcoming Ground ZERO LAN event in NYC. The site has commentary from the participant about the competition. While on the subject, Norwell9 sends along a big Midwest LAN party update pointing out that there is a LAN party scheduled in the Midwest USA during each weekend in September: First week: Stompfest 3, Second week: SOGA Campus Mayhem, Third week: Lan-O-Trauma, and Fourth Week: LanWar.

etc.

  • Gamecenter's Separated at Birth II offers more comparisons between computer game characters and some real-life counterparts...
  • GA-Source's First Look at AIWars examines AIWars- The Awakening, an upcoming first-person 3D action/strategy cyberpunk game using Eclipse Entertainment's Genesis 3D engine. the piece includes eight screenshots...
  • PC Zone's Bill Roper interview talks about what's going on in Blizzard's upcoming Diablo II. Also, meant to post this earlier, Act One - No. 130 is the most recent Diablo II screenshot of the week...
  • Pentagon Looks for High-Tech Help from Film is a NY Times article describing plans to recruit film and video game makers to help create military simulators. Thanks Kevin McGuire...
  • Search engines can be tricked into serving up porn sites is an MSNBC article that quotes the AVault/CPL's Angel Munoz describing how he searched for his site and got pr0n instead...
  • "Two of the Team Fortress Community's oldest and most obnoxious radio personalities" are preparing to do a marathon ShoutCast show: you can find servers and locations for Radio Free Tampa (Formerly Radio Free Falconeer), a four hour shoutcast broadcast with Falconeer and The Sentinel, by visiting #tfbarandgrill on west.gamesnet.net or east.gamesnet.net tonight at 8:00 PM EDT...

Out of the Blue

Just gonna blather about the new messageboard again for a bit... it looks like the CPU is holding steady, and since folks are using the Q3Tour board for off-topic posts, we'll probably launch a couple of other more general boards today (suggestions on this are welcome) to cover the overflow and expand the stress testing. Furn tells me the only evidence of any problems anyone may be having is a glitch for MSIE 3.0 users (it whacks ampersands into HTML), and it sounds like the solution for this seems to be to upgrade your browser.

Happy Birthday to sCary.

Link of the Day: Technology News from Wired News reports on a "Plasma-Powered Trip to the Stars" (thanks DNapalm). More real science meets Star Trek: "the Mini-Magnetospheric Plasma Propulsion system, or M2P2, has a maximum speed of 180,000 miles per hour, or 4.3 million miles a day...Although it cannot be used within earth's atmosphere, the system could theoretically shoot a spacecraft across the continental United States in just 10 seconds." Okay, it's not quite warp speed, but it beats walking.



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