Archived News:
Saw on Voodoo Extreme that Tactical Planet has posted five new
screenshots from NovaLogic's upcoming voxel-powered sequel, Delta Force 2 at the bottom of
their Delta Force 2 Overview.
There's an Exclusive Experience
Screenshot on GA-RPG showing off Experience, WXP's upcoming shooter (they refer to it
as an FPS/RPG, a distinction I wasn't aware of). It's a neat shot featuring a fearsome
monster, and a cool tree (seriously -- 3D rendered trees rarely look so... tree-like).
GameSpot's GameGuides has posted their
complete guide to Mechwarrior 3, which is available in an
online version, or as
a downloadable PDF file (thanks AGN3D).
The Adrenaline Vault News has posted a few pieces of concept art from Rogue & EA's upcoming Quake
III-engine game, Alice (at least one of which is new), revealing at least a bit about the
game (as EA promised to do in launching the Alice website
yesterday, but that was a bit of an anticlimax).
Saw on RainbowSix.Net that there's an interview with
Carl Schnurr on SimHQ.com talking with this producer for Red Storm Entertainment about
progress on Rogue Spear, RSE's upcoming sequel to their Tom Clancy game, Rainbow Six.
There's also a team two-part interview with RSE's Greg Stelmack talking about Rogue Spear,
you can find half here
at Rainbow Recon, and the other half here at the KillingHouse.
The OpenGL DooM Legacy page
has an updated version of the recent beta 3 release that has a fixed version of the
r_glide.dll file which was corrupted in the original. If you had problems with the recent
beta 3 release, you probably want to grab the updated version. Saw that on Doom Nation.
3D Action Planet
Previews Slave Zero in a look ahead at this giant robot game with a preview that
includes comments from Accolade's Matt Powers, the game's producer, as well as some
brand-new screenshots.
Whoops, meant to post this yesterday: There are four new screenshots on TacticalPlanet showing off gameplay from SWAT 3
Close Quarters Battle (forgot until I saw it on AGN3D).
The Assimilation Page has a new
version 2.6 of the Assimilation mod for Quake II. Major changes in the new release include
new rocket modes, a new structured elimination mode, and a new map pack that offers 13 new
assimilation maps. For more info on what the mod is all about, check out their info section.
Thresh's
FiringSquad has posted an interview with Zono's designer Jason Hough, talking
about their battlin' robots RTS Metal Fatigue. The piece is illustrated with
a number of screenshots, so if this is your first exposure to MF, you'll have
no problem understanding what he's talking about.
The planned inter-operability of future versions of Unreal with Epic's upcoming sequel,
Unreal Tournament, has been mentioned often, since the two programs will share a similar
code-base. PlanetUnreal has reproduced a Mark
Rein newsgroup post that clarifies how interchangeable maps from the two games will be:
UT will run most Unreal DM maps but probably not run single player maps.
For multiplayer UT can serve most Unreal DM maps (provided you have the texture sets etc.)
with any problems but only UT users can play on a UT server even if it's playing an Unreal
map. I.e. you can't connect to a UT server with Unreal or an Unreal server with
UT.
Canopus' Japanese website
has new new drivers for Canopus' TNT-based Spectra 2500 graphics cards based on the v2.25
reference drivers from NVIDIA. Thanks BetaNews.
An update to the Speed Run Training Demos
on I.Am-Half-Life offers new routes and flag-running
techniques from a first-person viewpoint (or, the third-person perspective if you enter
chase_active 1 at the console before playing the demo). These demos can help you understand
how some TFC players seem to be able capture the flag twice in 45 seconds or less, showing
off the blast-jumps, clever routes, and excellent timing the best flag-runners use to turn
captures faster than many think is possible.
This week's Unreal Tournament Level of the Week is up on GT's
official UT site (thanks Billy " weakly" Wilson). This week's level
is the oddly named DM Stalwart, described as an 'old mechanic's garage that's been converted into a battle arena'. The usual batch of dramatic
screenshots help explain what that means.
The Black & White Stronghold
has posted two new screenshots from Peter Molyneux' latest creation, Black &
White. The images depict, "a tortoise with a funny look on his face and
the other of a fight between a tiger and ape" so you just know you're in
for something odd.
3D Unlimited has
posted a Q&A with Bobby Duncanson, 3D artist on Raven Software's Soldier
of Fortune, talking about his background, and the animation system in the game.
Loki's Missions has released Escape,
a new mod for Quake II. It's described as a "mini mission pack" and
contains new monsters, weapons, levels, sounds, textures and cinematics.
GASource
is reporting that Infogrames is shipping Independence War Deluxe, a "special
edition" of their shooter, that contains 18 new missions (in addition to
the ones already in the game), in-mission save points, new weapons, ships, and
more.
Runner's Delight is the name of a
new six level map pack for Classic Quake designed by Jesse van Dijk of Quake
Done Quick fame. While the maps will work in single player, co-op and deathmatch,
they are optimized for speed-running, meaning you can attempt astounding feats
of speed the likes of which haven't been seen since the Flash TV show was cancelled.
- The
stats from the "push the AMD" server at QuakeCon are online,
showing the full stats from this 100+ player server (take a look at those
pings!).
- According to BetaNews,
there's an AOL bot that's kicking MSN Messenger users off of its service (thanks
ewid).
- IGN Sci-Fi is reporting
that the much talked about Doom movie is finally dead (thanks neko, and everyone
else who sent that in).
- Bungie is considering porting their titles Halo and Oni to both the Dreamcast
and Playstation 2 consoles, but not the current crop of systems, according
to Next-Generation
Online.
- Impressions Games is looking for
beta testers for their strategy game Pharoah. They'll be accepting applications
next week, with winners to be notified on the 23rd.
In my continuing quest to play every game that's not EverQuest, I've
been playing quite a bit of System Shock 2, and as
Blue accurately predicted, I'm hooked. Boy am I ever hooked. I haven't enjoyed
a single player game this much since Half-Life, and I can't recommend the game
any more highly. Of course, it should be pointed out that the game is certainly
not for everyone. It's definitely more RPG than action...there's quite a bit
of action in it, but if you aren't willing to put up with the skills and inventory
system you ain't going to get far. If you can make it past that, you'll find
yourself totally addicted, much like I am right now. Oh, and one other thing
- make sure you've got a great sound setup for this one. The positional audio
is some of the best I've ever heard. Really creepy stuff.
Link of the Day: iPic:
The Match Head Sized Web Server (thanks to whoever sent that in first...I
think it was Brian Grivna).
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