|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
Saw on Voodoo Extreme that Tactical Planet has posted five new screenshots from NovaLogic's upcoming voxel-powered sequel, Delta Force 2 at the bottom of their Delta Force 2 Overview.
There's an Exclusive Experience Screenshot on GA-RPG showing off Experience, WXP's upcoming shooter (they refer to it as an FPS/RPG, a distinction I wasn't aware of). It's a neat shot featuring a fearsome monster, and a cool tree (seriously -- 3D rendered trees rarely look so... tree-like).
GameSpot's GameGuides has posted their complete guide to Mechwarrior 3, which is available in an online version, or as a downloadable PDF file (thanks AGN3D).
The Adrenaline Vault News has posted a few pieces of concept art from Rogue & EA's upcoming Quake III-engine game, Alice (at least one of which is new), revealing at least a bit about the game (as EA promised to do in launching the Alice website yesterday, but that was a bit of an anticlimax).
Saw on RainbowSix.Net that there's an interview with Carl Schnurr on SimHQ.com talking with this producer for Red Storm Entertainment about progress on Rogue Spear, RSE's upcoming sequel to their Tom Clancy game, Rainbow Six. There's also a team two-part interview with RSE's Greg Stelmack talking about Rogue Spear, you can find half here at Rainbow Recon, and the other half here at the KillingHouse.
The OpenGL DooM Legacy page has an updated version of the recent beta 3 release that has a fixed version of the r_glide.dll file which was corrupted in the original. If you had problems with the recent beta 3 release, you probably want to grab the updated version. Saw that on Doom Nation.
3D Action Planet Previews Slave Zero in a look ahead at this giant robot game with a preview that includes comments from Accolade's Matt Powers, the game's producer, as well as some brand-new screenshots.
Whoops, meant to post this yesterday: There are four new screenshots on TacticalPlanet showing off gameplay from SWAT 3 Close Quarters Battle (forgot until I saw it on AGN3D).
The Assimilation Page has a new version 2.6 of the Assimilation mod for Quake II. Major changes in the new release include new rocket modes, a new structured elimination mode, and a new map pack that offers 13 new assimilation maps. For more info on what the mod is all about, check out their info section.
Thresh's FiringSquad has posted an interview with Zono's designer Jason Hough, talking about their battlin' robots RTS Metal Fatigue. The piece is illustrated with a number of screenshots, so if this is your first exposure to MF, you'll have no problem understanding what he's talking about.
High Tech at High Noon:
The planned inter-operability of future versions of Unreal with Epic's upcoming sequel, Unreal Tournament, has been mentioned often, since the two programs will share a similar code-base. PlanetUnreal has reproduced a Mark Rein newsgroup post that clarifies how interchangeable maps from the two games will be:
Canopus' Japanese website has new new drivers for Canopus' TNT-based Spectra 2500 graphics cards based on the v2.25 reference drivers from NVIDIA. Thanks BetaNews.
An update to the Speed Run Training Demos on I.Am-Half-Life offers new routes and flag-running techniques from a first-person viewpoint (or, the third-person perspective if you enter chase_active 1 at the console before playing the demo). These demos can help you understand how some TFC players seem to be able capture the flag twice in 45 seconds or less, showing off the blast-jumps, clever routes, and excellent timing the best flag-runners use to turn captures faster than many think is possible.
This week's Unreal Tournament Level of the Week is up on GT's official UT site (thanks Billy "weakly" Wilson). This week's level is the oddly named DM Stalwart, described as an 'old mechanic's garage that's been converted into a battle arena'. The usual batch of dramatic screenshots help explain what that means.
The Black & White Stronghold has posted two new screenshots from Peter Molyneux' latest creation, Black & White. The images depict, "a tortoise with a funny look on his face and the other of a fight between a tiger and ape" so you just know you're in for something odd.
3D Unlimited has posted a Q&A with Bobby Duncanson, 3D artist on Raven Software's Soldier of Fortune, talking about his background, and the animation system in the game.
Loki's Missions has released Escape, a new mod for Quake II. It's described as a "mini mission pack" and contains new monsters, weapons, levels, sounds, textures and cinematics.
GASource is reporting that Infogrames is shipping Independence War Deluxe, a "special edition" of their shooter, that contains 18 new missions (in addition to the ones already in the game), in-mission save points, new weapons, ships, and more.
Runner's Delight is the name of a new six level map pack for Classic Quake designed by Jesse van Dijk of Quake Done Quick fame. While the maps will work in single player, co-op and deathmatch, they are optimized for speed-running, meaning you can attempt astounding feats of speed the likes of which haven't been seen since the Flash TV show was cancelled.
In my continuing quest to play every game that's not EverQuest, I've been playing quite a bit of System Shock 2, and as Blue accurately predicted, I'm hooked. Boy am I ever hooked. I haven't enjoyed a single player game this much since Half-Life, and I can't recommend the game any more highly. Of course, it should be pointed out that the game is certainly not for everyone. It's definitely more RPG than action...there's quite a bit of action in it, but if you aren't willing to put up with the skills and inventory system you ain't going to get far. If you can make it past that, you'll find yourself totally addicted, much like I am right now. Oh, and one other thing - make sure you've got a great sound setup for this one. The positional audio is some of the best I've ever heard. Really creepy stuff.
Link of the Day: iPic: The Match Head Sized Web Server (thanks to whoever sent that in first...I think it was Brian Grivna).
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.