Archived News:
GameWinners.com
has posted the cheat codes for System Shock 2, for those of you who want them.
It should be pointed out, however, that using these will take a great deal away
from the overall experience...use them only if you must (and even then, I urge you to reconsider).
Crushbug sends word of BioWare's plans to show off a demo of their upcoming games MDK2 and
Neverwinter Nights on August 21 at Fragapalooza 99.
FP99 is described as Canada's largest and longest running LAN party, and is scheduled from
Thursday, August 19 through Sunday, August 22 in Edmonton, Alberta, Canada.
The Matrox User's Resource Centre has
posted a small Windows utility called G400tweak for owners of G400-based accelerators that
offers access to several registry settings to tweak the G400's performance. They also have
word of benchmarks posted on MGA Optimisation
Tools from beta testers of MGATweak which they say "should be out in open beta
soon."
Both of these courtesy of Desktop Watch as
well, where they've posted word of ICQ version 99b 3.17
(I can't find it, but I never can, it probably is out there), as well as word of the final
version 6.4 of the Windows Media Player out of beta on the Media Player Home.
A new version 1.4a of the Bleem (bleem!) PlayStation
emulator for the PC is now available (thanks Desktop
Watch). The new version is called a "Maintenance update," and includes a
workaround for CD-ROM/DVDROM Access (if your drive has problems reading your CD-KEY, try
this version), adds a few enhancements and fixes a few bugs, and updates the Internal
Compatibility Listings database, so fewer games will show up as "untested."
The Q3TStats Home has a
new version 2.0 beta 1 for download offering Q3Test 1.08 support. Word is: "This
version concentrates mainly on the parser and leaves much to be desired with the
output." They expect Beta 2 within a week with "MUCH improved output."
The Ęstats Page has a new version 4.08 of
this log file analyzer for most first-person shooters, including the Quake series, Unreal,
most Quake/Quake II-engine games, and many mods. The program offers stats and ranking
output in HTML. The new version adds a new ranking method, and paves the way for
TeamFortress Quake support.
Saw Doomworld that the source code for version
1.18 of ZDoom has been released, offering a look at
the code behind this enhanced Win32 version of Doom, based on the also-publicly available
source for id Software's classic shooter.
Gaming Age interviews Rod Fung,
talking with the producer of Sierra's upcoming SWAT 3: Close Quarters Battle. Also, part
two of Computer
Games Online's SWAT 3 preview is online.
I saw on the Bot Epidemic that version 1.03 of
the CronosBots are now available.
This mod adds AI bots to Quake, and the new release adds Rocket Arena rules to the
bots, and the movement and AI routines have been almost entirely rewritten as well. Also, word on the AI-lovers' homepage is that RiEvEr is seeking beta testers for a new release
of the ReDeMpTiOn Bot for Sin. The
ReDeMpTiOn is currently being ported to the Sin 1.06 CTF code for the Sin Arcade Machine
and word is "it has to be perfect or the machine will crash."
Tribes Universe has a couple of photos up,
along with a brief description of the activities at TRIBESCon, currently underway. Also, Planet Tribes has a new TRIBES mod that makes the
sniper rifle behave more like the TFC version (firing upon release of the trigger, rather
than the pull). Finally, on a semi-related note, Datumplane::Starsiege
has word on a forum
posting detailing a Starsiege Jailbreak server now online.
The DooM Legacy page
has a new version v1.29 beta 4 of this OpenGL port of the Doom source code. Thanks Voodoo Extreme. The new version enhances the FOV
command, and fixes a few bugs (like hidden feet of monsters).
Tim Sweeney made an update to the Unreal Technology
page outlining Epic's plans to implement DirectX 7 support in Unreal Tournament.
Here's the lowdown:
Some people have been asking about our plans for supporting the upcoming
DirectX7. Unreal Tournament will ship with DirectX6 support, and will be compatible
with (but not optimized for) DirectX7. As soon as Microsoft has released DirectX7
and we've had a chance to optimize the code for DX7 and test it across a wide range of
cards, we'll release an Unreal Tournament patch with complete DirectX7 optimizations.
This has been the plan all along.
DirectX7 has lots of cool new features. The ones which Unreal Tournament will
exploit are:
- Improved texture management.
- Hooks to enable 3D card drivers to perform their own texture management to improve
performance.
- Optimized polygon path for significantly faster polygon rates.
- Windows 2000 support.
Exxtreme3D's Fragging While Lagging
is an article that tries to give modem players tips on how to try to overcome their
disadvantage on Internet Q3Test servers against players with lower pings. Thanks Ant.
The first release of the Weapons of
Fury mod for Sin is now available with an update to a mod I recall for Quake, where
you start with a single weapon, and get new a weapon for each frag you get without dying.
The winner is the first player to get a frag with the final weapon (the Quantum
Destabilizer).
The Datumplaners (huh?) over at Datumplane::Starsiege
send word that their Tips section
is up and running, collecting reader-submitted tips on the games they cover: TRIBES,
Starsiege, Cyberstorm2 and Starsiege:Rebellion.
Remember to have your morning coffee before trying to wrap your mind around your morning
technology:
loony's weekly stint at the morning update interrupted the flow of the edition of the pop
culture game I posted Friday. For fans of the quote game, the asterisk and footnote format
will probably be the new way this will go (the quotes won't be labeled like the one on
Friday, but obviously they will stand out more nonetheless). Anyway, Friday's quote was
from The Big Lebowski (thanks LURKER for the correction on the original quote), and the
favorite quote from the film supplied in return was Sean McCann's offering (which I've
corrected myself for accuracy) "You want a toe? I can get you a toe, believe me.
There are ways, Dude. You don't wanna know about it, believe me." Honorable mention
is Stephen Toulouse's and Eric Calkins: "That rug really tied the room together, did
it not?" And I leave you with a thought from Sam Elliot that Moogle (who has to be
one of the very first to send news into this site way back when) sent along: "The
dude abides."
Link of the Day: Business News from Wired
News reports on DUI. Yup, Driving Using Internet. Thanks Ant.
Saw on Voodoo Extreme that Tactical Planet has posted five new
screenshots from NovaLogic's upcoming voxel-powered sequel, Delta Force 2 at the bottom of
their Delta Force 2 Overview.
There's an Exclusive Experience
Screenshot on GA-RPG showing off Experience, WXP's upcoming shooter (they refer to it
as an FPS/RPG, a distinction I wasn't aware of). It's a neat shot featuring a fearsome
monster, and a cool tree (seriously -- 3D rendered trees rarely look so... tree-like).
GameSpot's GameGuides has posted their
complete guide to Mechwarrior 3, which is available in an
online version, or as
a downloadable PDF file (thanks AGN3D).
The Adrenaline Vault News has posted a few pieces of concept art from Rogue & EA's upcoming Quake
III-engine game, Alice (at least one of which is new), revealing at least a bit about the
game (as EA promised to do in launching the Alice website
yesterday, but that was a bit of an anticlimax).
Saw on RainbowSix.Net that there's an interview with
Carl Schnurr on SimHQ.com talking with this producer for Red Storm Entertainment about
progress on Rogue Spear, RSE's upcoming sequel to their Tom Clancy game, Rainbow Six.
There's also a team two-part interview with RSE's Greg Stelmack talking about Rogue Spear,
you can find half here
at Rainbow Recon, and the other half here at the KillingHouse.
The OpenGL DooM Legacy page
has an updated version of the recent beta 3 release that has a fixed version of the
r_glide.dll file which was corrupted in the original. If you had problems with the recent
beta 3 release, you probably want to grab the updated version. Saw that on Doom Nation.
3D Action Planet
Previews Slave Zero in a look ahead at this giant robot game with a preview that
includes comments from Accolade's Matt Powers, the game's producer, as well as some
brand-new screenshots.
Whoops, meant to post this yesterday: There are four new screenshots on TacticalPlanet showing off gameplay from SWAT 3
Close Quarters Battle (forgot until I saw it on AGN3D).
The Assimilation Page has a new
version 2.6 of the Assimilation mod for Quake II. Major changes in the new release include
new rocket modes, a new structured elimination mode, and a new map pack that offers 13 new
assimilation maps. For more info on what the mod is all about, check out their info section.
Thresh's
FiringSquad has posted an interview with Zono's designer Jason Hough, talking
about their battlin' robots RTS Metal Fatigue. The piece is illustrated with
a number of screenshots, so if this is your first exposure to MF, you'll have
no problem understanding what he's talking about.
The planned inter-operability of future versions of Unreal with Epic's upcoming sequel,
Unreal Tournament, has been mentioned often, since the two programs will share a similar
code-base. PlanetUnreal has reproduced a Mark
Rein newsgroup post that clarifies how interchangeable maps from the two games will be:
UT will run most Unreal DM maps but probably not run single player maps.
For multiplayer UT can serve most Unreal DM maps (provided you have the texture sets etc.)
with any problems but only UT users can play on a UT server even if it's playing an Unreal
map. I.e. you can't connect to a UT server with Unreal or an Unreal server with
UT.
Canopus' Japanese website
has new new drivers for Canopus' TNT-based Spectra 2500 graphics cards based on the v2.25
reference drivers from NVIDIA. Thanks BetaNews.
An update to the Speed Run Training Demos
on I.Am-Half-Life offers new routes and flag-running
techniques from a first-person viewpoint (or, the third-person perspective if you enter
chase_active 1 at the console before playing the demo). These demos can help you understand
how some TFC players seem to be able capture the flag twice in 45 seconds or less, showing
off the blast-jumps, clever routes, and excellent timing the best flag-runners use to turn
captures faster than many think is possible.
This week's Unreal Tournament Level of the Week is up on GT's
official UT site (thanks Billy " weakly" Wilson). This week's level
is the oddly named DM Stalwart, described as an 'old mechanic's garage that's been converted into a battle arena'. The usual batch of dramatic
screenshots help explain what that means.
The Black & White Stronghold
has posted two new screenshots from Peter Molyneux' latest creation, Black &
White. The images depict, "a tortoise with a funny look on his face and
the other of a fight between a tiger and ape" so you just know you're in
for something odd.
3D Unlimited has
posted a Q&A with Bobby Duncanson, 3D artist on Raven Software's Soldier
of Fortune, talking about his background, and the animation system in the game.
Loki's Missions has released Escape,
a new mod for Quake II. It's described as a "mini mission pack" and
contains new monsters, weapons, levels, sounds, textures and cinematics.
GASource
is reporting that Infogrames is shipping Independence War Deluxe, a "special
edition" of their shooter, that contains 18 new missions (in addition to
the ones already in the game), in-mission save points, new weapons, ships, and
more.
Runner's Delight is the name of a
new six level map pack for Classic Quake designed by Jesse van Dijk of Quake
Done Quick fame. While the maps will work in single player, co-op and deathmatch,
they are optimized for speed-running, meaning you can attempt astounding feats
of speed the likes of which haven't been seen since the Flash TV show was cancelled.
- The
stats from the "push the AMD" server at QuakeCon are online,
showing the full stats from this 100+ player server (take a look at those
pings!).
- According to BetaNews,
there's an AOL bot that's kicking MSN Messenger users off of its service (thanks
ewid).
- IGN Sci-Fi is reporting
that the much talked about Doom movie is finally dead (thanks neko, and everyone
else who sent that in).
- Bungie is considering porting their titles Halo and Oni to both the Dreamcast
and Playstation 2 consoles, but not the current crop of systems, according
to Next-Generation
Online.
- Impressions Games is looking for
beta testers for their strategy game Pharoah. They'll be accepting applications
next week, with winners to be notified on the 23rd.
In my continuing quest to play every game that's not EverQuest, I've
been playing quite a bit of System Shock 2, and as
Blue accurately predicted, I'm hooked. Boy am I ever hooked. I haven't enjoyed
a single player game this much since Half-Life, and I can't recommend the game
any more highly. Of course, it should be pointed out that the game is certainly
not for everyone. It's definitely more RPG than action...there's quite a bit
of action in it, but if you aren't willing to put up with the skills and inventory
system you ain't going to get far. If you can make it past that, you'll find
yourself totally addicted, much like I am right now. Oh, and one other thing
- make sure you've got a great sound setup for this one. The positional audio
is some of the best I've ever heard. Really creepy stuff.
Link of the Day: iPic:
The Match Head Sized Web Server (thanks to whoever sent that in first...I
think it was Brian Grivna).
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