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Archived News:
id's Graeme Devine made a brief .plan
update with a quick tip to help find specific game types in Q3Test using the internal server browser:
GameCenter
has posted a new preview of Wheel of Time, complete with quotes from Legend's
Glen Dhalgren. There are also some new screenshots, which show off more than
just the gorgeous architecture (let's face it, it's great, but there's only
so many times you can see the same cathedral). There's even an introduction
to the world of Robert Jordan, for those of you who haven't read the novels.
PlanetStarsiege has released
the Xtreme map pack for Starsiege: TRIBES, a collection of maps originally planned
for the Starsiege: TRIBES Extreme version that will be in stores this fall.
These were not, however, made internally by Dynamix: they were created by an
independent group. There are also a few screenshots available that show off
the impressive architechture in the maps. Likewise, those can be found at PS.
A new version (beta 2) of the anti-terrorist mod CounterStrike
for Half-Life has been released. This version contains the following changes:
The Quake 3 Arena Bus Tour page
has been updated with a schedule for the Texas leg of the bus tour, which will bring a
giant LAN on wheels to various stores, campuses, and more across the southwest USA. Also, The Quake 3 Arena
Bus Tour is Coming to CompUSA! announces the CompUSA site, with a schedule of stops at
their stores (thanks theta).
PlanetUnreal has posted a quote
they received from Epic's Tim Sweeney regarding the status of the next Unreal patch.
Here are the details:
The Burpfish Network (the Burpfish
lives?) has posted two new concept art pieces from American McGee's Alice, one
of which features the title character (which bears little resemblance to the
John Tenniel image so many of us are familiar with) and the other depicts some
demented scenery.
I have no idea how we missed this one, but a big thanks goes out to Redwood, who sends word that id (very!) quietly released
the Linux port of Q3Test version 1.08 (it's not yet up on the official site, however). Here is a local copy of
the tar.gz version, and a local copy
of the RPM installer. Here are some more download links:
Dynamix' Mitch Shaw updated his .plan with
a massive update on the status of his "Freeze" mission type for Starsiege:
TRIBES that he's been working on. Here's an excerpt, as the list of changes
is far to large to fit on this here news page:
Rogue's Won Choi updated his
.plan (well, actually just about everyone at Rogue updated their .plans)
with word that they're looking to hire a new 3D artist/animator to work on their
new project, American McGee's Alice. Full details are available on
their new website in the "employment" section.
Rogue's Patrick Magruder updated his
.plan with word that the official Rogue
Entertainment website has undergone a spiffy redesign. The site now features tutorials such as "Designing Textures the N64 Way" by Rich Fleider, and also this official press release for American McGee's Alice that I couldn't help but notice:
LinuxGames has conducted
an interview with Brandon "GreenMarine" Reinhart of Epic, talking
about his experiences porting Unreal to Linux (thanks PlanetUnreal).
A new beta patch for Kingpin (version 1.19b) is available for download at the
Kingpin beta site (thanks Thomas Guggisberg). This version fixes an "undisclosed
exploit" and is considered a 1.20 release candidate.
As promised yesterday, the official site for
American McGee's Alice has gone live, complete with oddball riddles, one creepy chesire cat, and
flash galore. Also of note is AVault's
Alice story, which has posted the first concept art available from the game.
Alice is a third person action game being developed by Rogue Entertainment and Electronic Arts, utilizing the Quake III: Arena engine, and
based on Lewis Carroll's Alice books.
Game
Theory The Feel of Cinema, but a Game at Heart is a NY Times article (free
subscription required) that discusses the cinematic feel of Psygnosis and Surreal's
upcoming third-person action game. Saw that on Drakan.Net.
id's Graeme Devine sent along an email to follow-up on the recent report that
it was possible that some fix would be released that would allow the viewing
of the demos of the matches recorded at QuakeCon '99. Here's the mail saying
that unfortunately, this is not meant to be, though the good news is, it sounds
like this is partially because such progress is being made towards completing
the project:
Ritual's Levelord updated his .plan with the
joyous announcement that he's upgrading himself from a humble "I" to a humble
"we," offering news his engagement. No one in this business
holds a warmer place in our hearts than the humble 'lord, and we want to be among the
first to wish him all the best. I just hope this doesn't mean the end of the Dick
stories...
Raven's Kenn Hoekstra sends word that Unpaid
Gamers Online has posted a new interview with him, as well as three new
exclusive screenshots from Soldier of Fortune.
Several places (including GASource
and Gone Gold, where I spotted
it first) are reporting that the Polish version of Mortyr has gone gold and
will be in stores on August 25th. As there still is no US or European distributor,
there is no release date set for those territories as of yet.
3dfx has released new beta drivers for Voodoo2 and Voodoo3 cards
to run under the Mac OS (thanks 3DFiles). Remember that these are beta drivers,
so read their stern warning before downloading. Quantum3D has also released
new drivers for their
Obsidian X -24 SLI Voodoo 2 card. Thanks Sting, who also says, " it's
about freakin' time, too!"
Saw on Voodoo Extreme that Terminal Reality has updated their Nocturne site
with new character animations
showing off the good, the bad, and the ugly from the upcoming oogie horror game, Nocturne.
GameLinks interviews Landon
Montgomery talking to one of the cogs at Gearbox software about Gearbox' upcoming
Half-Life add-on, Opposing Force.
A post on the The
Adrenaline Vault News describes a feature in Psygnosis' imminent dragon-riding action
game, Drakan: Order of the Flame, that will enable parents to restrict the level of
graphic violence with a lockout that's protected by password. The Adrenaline Vault
also has word on a search for the dragon on the web Drakan contest dealie (snappy summary,
eh?).
Quake III Nation has a reply from id Software's
Kevin Cloud to their query about how custom textures will be handled in Quake III Arena,
which is basically the same as in Quake II, in a separate .pak file (*though he points out
the textures are in the standard .tga format rather than Q2's proprietary .wal format).
The post also mentions "shaders files," which are "short scripts that
define the properties of a surface or brush content as it appears and functions in the
game."
There's a Mark
Rein Interview on the Beauty of Madness with the ever extra-vigilant Andrew Smith
posing some questions to Epic's PR guy, asking about illegal beta reviews, patches, and
what's new in Unreal Tournament.
The Neuralbot page has the first
release of what's described as "an automated Quake2 deathmatch opponent(bot) that
uses an artificial neural network to control its actions and a genetic algorithm to train
its neural network." Thanks Ozh. According to the site, "The bot is basically
totally autonomous; that is no pre-programmed behaviours are included in its AI
code." The first version of the code allows anyone who wants to train a bot to do so.
The caveat is: "it learns, but not particularly well. I'm talking about hours of
training for a simple 'turn and shoot at opponent' behaviour - if you're lucky."
Exciting stuff nonetheless.
A "Q & A by Bungie Software Regarding its Distribution and Investment Agreements
with Take 2 Interactive" showed up in the mailbox here at the BlueTower as a
follow-up to yesterday's big Bungie/Take 2 announcement (story), and the following answer seemed worth passing along in case
there were any Bungie fans concerned about what this all means:
Nihilistic's Rob "Innerloop" Huebner updated his .plan with word on how you can join the Nihilists at
Nihilistic* as a "Gameplay Technician" (admitting they just made the term up).
Here's the deal on the gig:
Version 1.1 of TRIBEStat
is out, updating this tool for TRIBES server administrators. This release adds some new
bug fixes, plus a few improvements "such as better admin to admin talking."
Thanks Datumplane::Starsiege.
Kokak's Heretic Page has
version 0.9 of Kokak's frequently updated beta OpenGL port of Heretic. Also, OpenGL DooM Legacy page
has OpenGL DooM Legacy v1.29 beta 3. Both programs are OpenGL Win32 ports of the publicly
available source code for each game. Thanks Voodoo
Extreme.
Today I spent the afternoon with my mom, the beloved MommaBlue, who made the a new
breakthrough in my family's occasional participation in this here website, as she handed
me the NY Times, asking if I'd seen the article on QuakeCon. I hadn't, and so I called
loony, who looked it up on the website and posted it (story), definitely the first specific news story ever posted on this
site where the credit could have been thanks mom.
Link of the Day: Thieves Steal
26,417 Gallons Of Brandy. Thanks DNapalm. Round up the usual suspects (they can't have
gotten far!). |
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