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Saturday, Aug 14, 1999

  

Delta Force 2 Shots

Saw on Voodoo Extreme that Tactical Planet has posted five new screenshots from NovaLogic's upcoming voxel-powered sequel, Delta Force 2 at the bottom of their Delta Force 2 Overview.

Experience Shot

There's an Exclusive Experience Screenshot on GA-RPG showing off Experience, WXP's upcoming shooter (they refer to it as an FPS/RPG, a distinction I wasn't aware of). It's a neat shot featuring a fearsome monster, and a cool tree (seriously -- 3D rendered trees rarely look so... tree-like).

Mechwarrior 3 Guide

GameSpot's GameGuides has posted their complete guide to Mechwarrior 3, which is available in an online version, or as a downloadable PDF file (thanks AGN3D).

Alice Art

The Adrenaline Vault News has posted a few pieces of concept art from Rogue & EA's upcoming Quake III-engine game, Alice (at least one of which is new), revealing at least a bit about the game (as EA promised to do in launching the Alice website yesterday, but that was a bit of an anticlimax).

Rogue Spear Interviews

Saw on RainbowSix.Net that there's an interview with Carl Schnurr on SimHQ.com talking with this producer for Red Storm Entertainment about progress on Rogue Spear, RSE's upcoming sequel to their Tom Clancy game, Rainbow Six. There's also a team two-part interview with RSE's Greg Stelmack talking about Rogue Spear, you can find half here at Rainbow Recon, and the other half here at the KillingHouse.

New OpenGL Doom Legacy

The OpenGL DooM Legacy page has an updated version of the recent beta 3 release that has a fixed version of the r_glide.dll file which was corrupted in the original. If you had problems with the recent beta 3 release, you probably want to grab the updated version. Saw that on Doom Nation.

Slave Zero Preview

3D Action Planet Previews Slave Zero in a look ahead at this giant robot game with a preview that includes comments from Accolade's Matt Powers, the game's producer, as well as some brand-new screenshots.

SWAT 3 Shots

Whoops, meant to post this yesterday: There are four new screenshots on TacticalPlanet showing off gameplay from SWAT 3 Close Quarters Battle (forgot until I saw it on AGN3D).

Assimilation Quake II Mod

The Assimilation Page has a new version 2.6 of the Assimilation mod for Quake II. Major changes in the new release include new rocket modes, a new structured elimination mode, and a new map pack that offers 13 new assimilation maps. For more info on what the mod is all about, check out their info section.

MF Interview

Thresh's FiringSquad has posted an interview with Zono's designer Jason Hough, talking about their battlin' robots RTS Metal Fatigue. The piece is illustrated with a number of screenshots, so if this is your first exposure to MF, you'll have no problem understanding what he's talking about.

Midday Tech Bits

High Tech at High Noon:

Mixing Unreal & UT Maps

The planned inter-operability of future versions of Unreal with Epic's upcoming sequel, Unreal Tournament, has been mentioned often, since the two programs will share a similar code-base. PlanetUnreal has reproduced a Mark Rein newsgroup post that clarifies how interchangeable maps from the two games will be:

UT will run most Unreal DM maps but probably not run single player maps.

For multiplayer UT can serve most Unreal DM maps (provided you have the texture sets etc.) with any problems but only UT users can play on a UT server even if it's playing an Unreal map. I.e. you can't connect to a UT server with Unreal or an Unreal server with UT.

Spectra 2500 Drivers

Canopus' Japanese website has new new drivers for Canopus' TNT-based Spectra 2500 graphics cards based on the v2.25 reference drivers from NVIDIA. Thanks BetaNews.

For TFC Speed Freaks

An update to the Speed Run Training Demos on I.Am-Half-Life offers new routes and flag-running techniques from a first-person viewpoint (or, the third-person perspective if you enter chase_active 1 at the console before playing the demo). These demos can help you understand how some TFC players seem to be able capture the flag twice in 45 seconds or less, showing off the blast-jumps, clever routes, and excellent timing the best flag-runners use to turn captures faster than many think is possible.

UT Level of the Week

This week's Unreal Tournament Level of the Week is up on GT's official UT site (thanks Billy "weakly" Wilson). This week's level is the oddly named DM Stalwart, described as an 'old mechanic's garage that's been converted into a battle arena'. The usual batch of dramatic screenshots help explain what that means.

B&W Screenshots

The Black & White Stronghold has posted two new screenshots from Peter Molyneux' latest creation, Black & White. The images depict, "a tortoise with a funny look on his face and the other of a fight between a tiger and ape" so you just know you're in for something odd.

SoF Q&A

3D Unlimited has posted a Q&A with Bobby Duncanson, 3D artist on Raven Software's Soldier of Fortune, talking about his background, and the animation system in the game.

Quake II Escape

Loki's Missions has released Escape, a new mod for Quake II. It's described as a "mini mission pack" and contains new monsters, weapons, levels, sounds, textures and cinematics.

IWar Deluxe Shipping

GASource is reporting that Infogrames is shipping Independence War Deluxe, a "special edition" of their shooter, that contains 18 new missions (in addition to the ones already in the game), in-mission save points, new weapons, ships, and more.

Runner's Delight

Runner's Delight is the name of a new six level map pack for Classic Quake designed by Jesse van Dijk of Quake Done Quick fame. While the maps will work in single player, co-op and deathmatch, they are optimized for speed-running, meaning you can attempt astounding feats of speed the likes of which haven't been seen since the Flash TV show was cancelled.

AM Tech Bits

Reviews

etc.

  • The stats from the "push the AMD" server at QuakeCon are online, showing the full stats from this 100+ player server (take a look at those pings!).
  • According to BetaNews, there's an AOL bot that's kicking MSN Messenger users off of its service (thanks ewid).
  • IGN Sci-Fi is reporting that the much talked about Doom movie is finally dead (thanks neko, and everyone else who sent that in).
  • Bungie is considering porting their titles Halo and Oni to both the Dreamcast and Playstation 2 consoles, but not the current crop of systems, according to Next-Generation Online.
  • Impressions Games is looking for beta testers for their strategy game Pharoah. They'll be accepting applications next week, with winners to be notified on the 23rd.

Fruit of the loon

In my continuing quest to play every game that's not EverQuest, I've been playing quite a bit of System Shock 2, and as Blue accurately predicted, I'm hooked. Boy am I ever hooked. I haven't enjoyed a single player game this much since Half-Life, and I can't recommend the game any more highly. Of course, it should be pointed out that the game is certainly not for everyone. It's definitely more RPG than action...there's quite a bit of action in it, but if you aren't willing to put up with the skills and inventory system you ain't going to get far. If you can make it past that, you'll find yourself totally addicted, much like I am right now. Oh, and one other thing - make sure you've got a great sound setup for this one. The positional audio is some of the best I've ever heard. Really creepy stuff.

Link of the Day: iPic: The Match Head Sized Web Server (thanks to whoever sent that in first...I think it was Brian Grivna).

Friday, Aug 13, 1999

Q3Test Server Browser Tip

id's Graeme Devine made a brief .plan update with a quick tip to help find specific game types in Q3Test using the internal server browser:

BTW. You can search for Q3A Internet Servers using the keywords "ffa", "tourney", "deathmatch", "team" and "tournament" in the Internet game browser screen to only show specific types of maps.

Wheel of Time Preview

GameCenter has posted a new preview of Wheel of Time, complete with quotes from Legend's Glen Dhalgren. There are also some new screenshots, which show off more than just the gorgeous architecture (let's face it, it's great, but there's only so many times you can see the same cathedral). There's even an introduction to the world of Robert Jordan, for those of you who haven't read the novels.

Xtreme Release

PlanetStarsiege has released the Xtreme map pack for Starsiege: TRIBES, a collection of maps originally planned for the Starsiege: TRIBES Extreme version that will be in stores this fall. These were not, however, made internally by Dynamix: they were created by an independent group. There are also a few screenshots available that show off the impressive architechture in the maps. Likewise, those can be found at PS.

New CounterStrike Beta

A new version (beta 2) of the anti-terrorist mod CounterStrike for Half-Life has been released. This version contains the following changes:

- Three new guns added : (Sig SG-552 Commando , AK-47 , Desert Eagle)
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu (courtesy of cannelbrae of Gunman project)

More on Quake III Bus Tour

The Quake 3 Arena Bus Tour page has been updated with a schedule for the Texas leg of the bus tour, which will bring a giant LAN on wheels to various stores, campuses, and more across the southwest USA. Also, The Quake 3 Arena Bus Tour is Coming to CompUSA! announces the CompUSA site, with a schedule of stops at their stores (thanks theta).

Unreal 226 Status

PlanetUnreal has posted a quote they received from Epic's Tim Sweeney regarding the status of the next Unreal patch. Here are the details:

Yes, there will be another Unreal 1 patch, with the latest Direct3D code (big improvements), network code and server performance improvements. I don't have a date though...we're going through a lot of testing/tweaking on UT now. The Unreal 1 patch might be synch'ed up with the UT demo.

More Alice

The Burpfish Network (the Burpfish lives?) has posted two new concept art pieces from American McGee's Alice, one of which features the title character (which bears little resemblance to the John Tenniel image so many of us are familiar with) and the other depicts some demented scenery.

Linux Q3Test 1.08

TRIBES Freeze Update

Dynamix' Mitch Shaw updated his .plan with a massive update on the status of his "Freeze" mission type for Starsiege: TRIBES that he's been working on. Here's an excerpt, as the list of changes is far to large to fit on this here news page:

Wow, I think the Freeze mission type is almost ready to be released! It looks like my server didn't crash at all last night.... I'm getting all teary, it's like the first time your baby sleeps the night through. *sniff* Thanks for the comments and suggestions people have given me on how to improve the game.

There are a few more minor points I want to fix as well as some gameplay issues I'm still undecided on....I'm a little torn whether or not to implement a change that a few people have suggested: when a team is all frozen, both teams respawn instead of just the frozen one. This would prevent people from camping out at respawn spots and freezing people as soon as they appear, which can obviously get pretty boring for the frozen people. Thoughts?

Work on Alice

Rogue's Won Choi updated his .plan (well, actually just about everyone at Rogue updated their .plans) with word that they're looking to hire a new 3D artist/animator to work on their new project, American McGee's Alice. Full details are available on their new website in the "employment" section.

New Rogue Site

Rogue's Patrick Magruder updated his .plan with word that the official Rogue Entertainment website has undergone a spiffy redesign. The site now features tutorials such as "Designing Textures the N64 Way" by Rich Fleider, and also this official press release for American McGee's Alice that I couldn't help but notice:

It's Friday the 13th, Welcome to Wonderland

Electronic Arts Announces American McGee's Alice

Following weeks of rumors spawned by an Electronic Arts-hosted Web site, http://american.ea.com, EA today officially announced American McGee's Alice, a dark and twisted 3D-action adaptation of Lewis Caroll's Alice in Wonderland. In conjunction with the announcement, EA launched the first phase of the official Alice Web Experience site at http://alice.ea.com. The site features a sinister Cheshire Cat who will reveal information on the upcoming game through weekly riddles over the next several months.

Being produced and directed by EA's American McGee, one of the top level designers at id Software for years, the game will put the player in the role of a tough and cunning Alice, reborn to handle the challenges of a hostile Wonderland. Alice will feature both a single-player action/adventure story line, developed by Dallas-based Rogue Entertainment, and innovative multiplayer functionality which will be lead by McGee's Redwood City development team. Cutting-edge 3D technology, strange and familiar characters and intricately crafted environments will bring the creepy, twisted and organic world of American McGee's Alice to PCs in late 2000.

Linux Unreal Interview

LinuxGames has conducted an interview with Brandon "GreenMarine" Reinhart of Epic, talking about his experiences porting Unreal to Linux (thanks PlanetUnreal).

New Kingpin Beta

A new beta patch for Kingpin (version 1.19b) is available for download at the Kingpin beta site (thanks Thomas Guggisberg). This version fixes an "undisclosed exploit" and is considered a 1.20 release candidate.

Alice News

As promised yesterday, the official site for American McGee's Alice has gone live, complete with oddball riddles, one creepy chesire cat, and flash galore. Also of note is AVault's Alice story, which has posted the first concept art available from the game. Alice is a third person action game being developed by Rogue Entertainment and Electronic Arts, utilizing the Quake III: Arena engine, and based on Lewis Carroll's Alice books.

All the Dragons That are Fit to Print

Game Theory The Feel of Cinema, but a Game at Heart is a NY Times article (free subscription required) that discusses the cinematic feel of Psygnosis and Surreal's upcoming third-person action game. Saw that on Drakan.Net.

No QCon Demo Fix-Q3Demo Soon?

id's Graeme Devine sent along an email to follow-up on the recent report that it was possible that some fix would be released that would allow the viewing of the demos of the matches recorded at QuakeCon '99. Here's the mail saying that unfortunately, this is not meant to be, though the good news is, it sounds like this is partially because such progress is being made towards completing the project:

No there will not be a special update for playing back the QuakeCon levels. We're in pretty much the final push now to get this thing out the door and we've started to make CD images etc. to test out the game, so another test is looking doubtful. I expect the next update will be the full demo, followed in very short order by the game itself.

Well Knock Us Over With a Feather!

Ritual's Levelord updated his .plan with the joyous announcement that he's upgrading himself from a humble "I" to a humble "we," offering news his engagement. No one in this business holds a warmer place in our hearts than the humble 'lord, and we want to be among the first to wish him all the best. I just hope this doesn't mean the end of the Dick stories...

SoF Interview

Raven's Kenn Hoekstra sends word that Unpaid Gamers Online has posted a new interview with him, as well as three new exclusive screenshots from Soldier of Fortune.

Polish Mortyr Gold

Several places (including GASource and Gone Gold, where I spotted it first) are reporting that the Polish version of Mortyr has gone gold and will be in stores on August 25th. As there still is no US or European distributor, there is no release date set for those territories as of yet.

Voodoo Drivers

3dfx has released new beta drivers for Voodoo2 and Voodoo3 cards to run under the Mac OS (thanks 3DFiles). Remember that these are beta drivers, so read their stern warning before downloading. Quantum3D has also released new drivers for their Obsidian X -24 SLI Voodoo 2 card. Thanks Sting, who also says, " it's about freakin' time, too!"

Nocturne Characters

Saw on Voodoo Extreme that Terminal Reality has updated their Nocturne site with new character animations showing off the good, the bad, and the ugly from the upcoming oogie horror game, Nocturne.

Gearbox Interview

GameLinks interviews Landon Montgomery talking to one of the cogs at Gearbox software about Gearbox' upcoming Half-Life add-on, Opposing Force.

Drakan Gore Feature & Contest

A post on the The Adrenaline Vault News describes a feature in Psygnosis' imminent dragon-riding action game, Drakan: Order of the Flame, that will enable parents to restrict the level of graphic violence with a lockout that's protected by password. The Adrenaline Vault also has word on a search for the dragon on the web Drakan contest dealie (snappy summary, eh?).

AM Tech Bits

  • This WickedGL dealie on Wicked3D's site is described by 3DFiles, who sent the link along, as an "enhanced mini client driver for Quake3 Test and Quake2 engine-based games for Voodoo Banshee, Voodoo2, and Voodoo3 cards. WickedGL will provide you with significant performance and quality improvements over standard mini-gl drivers, especially in Quake3 Test."
  • ASUS has posted a new AGP-V3400/V3800 Win9x driver v2.09 beta 1 updating their TNT/TNT2 release of the other day. Thanks AGN3D.
  • WinFast 3D S320II Ultra Windows 2000 Driver (direct link) Thanks BetaNews.
  • There are supposedly new Voodoo3 drivers on the 3dfx site, but it's been down steadily since we received the report.
  • Corrinne Yu's .plan update make Hulk's brain hurt! Hulk smash!

Kevin Cloud on Q3A Custom Textures

Quake III Nation has a reply from id Software's Kevin Cloud to their query about how custom textures will be handled in Quake III Arena, which is basically the same as in Quake II, in a separate .pak file (*though he points out the textures are in the standard .tga format rather than Q2's proprietary .wal format). The post also mentions "shaders files," which are "short scripts that define the properties of a surface or brush content as it appears and functions in the game."

Mark Rein Interview

There's a Mark Rein Interview on the Beauty of Madness with the ever extra-vigilant Andrew Smith posing some questions to Epic's PR guy, asking about illegal beta reviews, patches, and what's new in Unreal Tournament.

Quake II Neuralbot

The Neuralbot page has the first release of what's described as "an automated Quake2 deathmatch opponent(bot) that uses an artificial neural network to control its actions and a genetic algorithm to train its neural network." Thanks Ozh. According to the site, "The bot is basically totally autonomous; that is no pre-programmed behaviours are included in its AI code." The first version of the code allows anyone who wants to train a bot to do so. The caveat is: "it learns, but not particularly well. I'm talking about hours of training for a simple 'turn and shoot at opponent' behaviour - if you're lucky." Exciting stuff nonetheless.

On Bungie & Take 2

A "Q & A by Bungie Software Regarding its Distribution and Investment Agreements with Take 2 Interactive" showed up in the mailbox here at the BlueTower as a follow-up to yesterday's big Bungie/Take 2 announcement (story), and the following answer seemed worth passing along in case there were any Bungie fans concerned about what this all means:

Q: How will the responsibilities for development, publishing and distribution be divided between the companies?

A: In North America, Bungie will remain developer and publisher for all PC and Macintosh-based product, and handle all publishing responsibilities, such as sales, marketing, packaging, and public relations. Bungie will distribute its products through Take 2's distribution network and Take 2 will handle all logistics related to distribution. Bungie and Take 2 will together handle all publishing functions in Europe and Australia, using Take 2's very experienced staff.

Be a Nihilist

Nihilistic's Rob "Innerloop" Huebner updated his .plan with word on how you can join the Nihilists at Nihilistic* as a "Gameplay Technician" (admitting they just made the term up). Here's the deal on the gig:

Gameplay Technician (yes, we just made that up..)

Nihilistic is looking for a driven and creative individual to join the Vampire team as a Gameplay Technician. The role involves working with the game's scripting language and data resources to create the coolest gameplay possible. This is where the "rubber meets the road" in terms of gameplay sequencing, scripting, combat and Discipline effects, etc.Also involves some level design, object placement, and AI tuning work.

We're looking for someone that will go nuts with the dark toy-box of capabilities the Nod Engine offers and help to bring Vampire to a never-before-seen level of interactivity and fun. If you are located in the Bay Area, have some basic experience in programming C or Java, love games, and are enthusiastic about having a key role on a major entertainment title, then we'd like to talk to you!

Please, Bay Area residents (that can commute to Novato) only should apply. A history of work experience in the gaming industry is a plus, but not required.

This is currently a full-time, temporary position, but could lead to continued employment if your work rocks and you don't piss us off too much. :)

Email resumes to jobs@nihilistic.com with subject line 'Gameplay Tech'.

Or you can snail-mail them to:

Nihilistic Software, Inc.
1 Commercial Blvd. Suite 101
Novato, CA 94949
www.nihilistic.com

TRIBEStat

Version 1.1 of TRIBEStat is out, updating this tool for TRIBES server administrators. This release adds some new bug fixes, plus a few improvements "such as better admin to admin talking." Thanks Datumplane::Starsiege.

OpenGL Doom & Heretic

Kokak's Heretic Page has version 0.9 of Kokak's frequently updated beta OpenGL port of Heretic. Also, OpenGL DooM Legacy page has OpenGL DooM Legacy v1.29 beta 3. Both programs are OpenGL Win32 ports of the publicly available source code for each game. Thanks Voodoo Extreme.

etc.

Out of the Blue

Today I spent the afternoon with my mom, the beloved MommaBlue, who made the a new breakthrough in my family's occasional participation in this here website, as she handed me the NY Times, asking if I'd seen the article on QuakeCon. I hadn't, and so I called loony, who looked it up on the website and posted it (story), definitely the first specific news story ever posted on this site where the credit could have been thanks mom.

Link of the Day: Thieves Steal 26,417 Gallons Of Brandy. Thanks DNapalm. Round up the usual suspects (they can't have gotten far!).
* Pop Culture Game (experimental new format) "...his girlfriend gave up her toe!"



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