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Archived News:
3DFiles has posted a
new patch for the American version of Hidden & Dangerous. This patch
brings it up to version 1.1, and has a whole bunch of changes, including fixes
to the sniper mode, improved latency issues, and more.
Power Gamerz
has posted a Q&A with Unreal designer, Jazz Jackrabbit trainer, and guidance
counselor Cliff Bleszinski, talking about the future of 3D engines, upcoming
games, and of course, Britney Spears.
Arena Universe has posted
a Q&A session with everyone's favorite Quake III: Arena poster boy and 3D
modeller Paul Steed, talking about those things Paul loves to talk about: women,
making models, and women.
Dynamix' Tinman updated his
.plan with word that he's released his mod for Starsiege: TRIBES, called
Hunters. It's available for download now over at TRIBESPlayers.com,
and includes eight new maps to go along with it. Also released is Eric Lanz' new mod Rabbit, a server side only mod that's described as "a classic game of smear the guy with the red triangle on his head".
The Stratos Group has posted
a comprehensive guide to System Shock 2 (which is on store shelves now, according
to numerous reports we've received). The guide covers almost all of the weapons
(still a work in progress), all of the psi powers, and a whole lot more. It's
available in flat HTML format, or in Adobe Acrobat PDF format for offline reading.
SpecForce.net has posted two new screenshots
from Zombie's upcoming tactical shooter Spec Ops II: Green Berets.
3DRealms' George Broussard updated his
.plan this evening with word that they're looking to hire a new programmer
to work on Duke Nukem Forever (that's the game, not the length of time expected for the position). Here's just a teeny bit of this massive
.plan update:
Stomped's official Aliens
vs. Predator site has gone live, and features (in addition to one genuinely
stylin' interface) all kinds of information about the game, message boards,
and even a game server listing (although as of this writing there were none
listed). Thanks Redwood for the tip.
NGNetwork
has posted an interview with Raven's Kenn Hoekstra, talking about their Quake
II engine title Soldier of Fortune (which was demonstrated at last weekend's QuakeCon). Amongst the topics covered are GHOUL (SoF's
special modelling system), and the multiplayer options they're working on, including
the revelation that they're going to try to ship with Capture the Flag support.
The Unreal Technology Page has undergone
an update, by way of a True-Type
Font Importing Tutorial by Epic's Jack Porter (thanks PlanetUnreal). Apparently
Unreal mod makers can use any True Type font in their mods (although it should
be pointed out that many popular fonts are not public domain, and therfore cannot
be freely distributed). Here are the details:
With TRIBESCon only three days
away, Datumplane::Starsiege has posted
seventeen things those planning on attending should make sure they take care
of before showing up. Amongst them are such notables as "back up your registry"
and "bring headphones". The list is good for any LAN party,
so I recommend checking it out whether you're planning on attending TRIBESCon
or not.
Kingpin guide on Captured.com
that tries to teach you how to make crime pay when playing Xatrix' Quake II-engine game of
gangsta-living.
AGN's
QuakeCon '99 Coverage is up with AGN's Josh Krane's overview, heavily illustrated with
photos (including a shot of the winner (loony) and loser (Bobbi) of loony and his sister's
deathmatch. Also, QuakeCon
99 Tidbits on BetaBites giving Lockup's personal impressions of the event along with
several photographs. Also, The Flagship
Engineering Room's QuakeCon wrap-up is online as well, with their own recap of the
event scatted across the front page of their site. Finally, Team Abuse's QuakeCon impressions and photos are up as well.
Chess king Tom Hall has posted a new installment to his developer's diary over
at Anachronox.com (thanks, as usual,
to ION's Daily Informant). To
find it, hit "Game Information" followed by "Design Diary"
on the funky interface. This installment has Tom ranting about how cool the
interface, cinematics, music, and well, everything about Anachronox is.
Version Mk.Ia of Roger Wilco, the
real-time voice communication shareware program that works with Starsiege: TRIBES
and Quake amongst other games, has been released. This version has a slew of
fixes and enhancements - for specific features, check out the
official Roger Wilco site.
According to FGN Online, "a member
of the staff at Surreal Software" has confirmed that the level editor for
Drakan will be available for download soon after it hits store shelves. The
game has already gone gold, and should be popping up near you Real Soon Now.
The
Pulpit has posted an interview with Ryan "Ridah" Feltrin of Xatrix,
talking about the K7, various 3D chipsets and other hardware issues, and how
they relate to Kingpin (thanks Billy).
Following up on their Q3Test
2 strategy guide, Quake 3 Source
has posted their
guide to Q3Test 1, with a slew of strategies for the first map in Q3Test.
System Shock 2 has shipped to stores, as reflected in this
press release that EA has been sending out. Look for it on shelves near
you within the next couple of days.
Xatrix' Ryan "Ridah" Feltrin updated his
.plan with details on how the new download code that was implemented into
Kingpin works. Here's what he had to say:
There are some new TRIBES Extreme
screenshots on the Tribes
Players site. Thanks Datumplane::Starsiege.
TRIBES Extreme is an upcoming version of Starsiege TRIBES that will offer enhanced
single-player capabilities.
Gamecenter's: QuakeCon 99
a Hit is a recounting by our old pal crash, now a high-falooting game journalist,
and all
There are six new exclusive Gothic
screenshots on Glide Underground showing off gameplay from this upcoming action/RPG
from Piranha-Bytes.
Here's a reminder of the two chat sessions later today: Inside Mac Games Chat is planning a
live online chat session with Bungie's Brent Pease to talk about progress on Bungie's
upcoming third-person fighting game, Oni. The session is tonight at 10:00 PM Eastern (7:00
Pacific). To join visit the page
using a Java-capable browser. Also, with tomorrow the release date of the first-person
RPG sequel, System Shock 2, Irrational Games' Ken Levine is hosting a live chat at 9:00 PM
EDT on the IRC server polaris.starchat.net in #system`shock`2.
The King of the Server page has a new
version 3.0 of the King of the Server mod for Quake II. KOTS is the deathmatch mod that
saves your stats, inventory, ammo, armor, weapons, and health across games, maps, and
servers. The point-release is anticipation of their upcoming Armory dealie, which will let
you stock up on ammo, armor, weapons, heal yourself, and "buy" items from a
website to be used in your next KOTS game. Stay tuned for more on that (including its
debut) next week.
The CIDE page has a new version 1.4 of this
teamplay mod for Unreal. New to this release is the ability to pick up corpses and use
them as shields (woah!), a fire extinguisher, signal distortion device, grenades for the
Marine's rifle, binoculars, AntiTank Cannon, Arm Mounted Machine Gun, Dragon Deflector
Device and combination ammo boxes.
PlanetStarSiege has posted an uber-set of GameSpy tabs for Starsiege TRIBES that can now search
out no less than 23 mods and mission types.
Club-i - Half Life TFC Festival '99 has
word on a LAN Party across North America on August 21, 1999 that will accommodate 300
People in locations in five different cities.
I was tooling through the archives and found that a year ago marks the appearance of an
article called Return to Low Res
that offered the theory that games might start incorporating lower-resolution textures to
create a better overall effect. That article sparked no small debate at the time, and
thought it would be interesting for those interested in the discussion at the time to be
reminded of it, since the answer to which way this trend has gone since then is pretty
clear (perhaps due to the high-resolution textures). Also certainly worthy of note, it was
right around now in 1996 that a bunch of shakeups in the gaming industry occurred,
including the departure of several 3D Realms employees, and the storied parting of the
ways for The Romero and id Software that resulted in the formation of Ritual and ION Storm
(at the time Hipnotic and Dream Design). This ends the history lesson for the day.
Link of the Day: NASA - Eclipse 99 for today's Total Solar Eclipse (just don't look directly at your monitor). Thanks Ryan. |
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