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Archived News:

Friday, Aug 06, 1999

  

TRIBES 1.8 Released

Starsiege: TRIBES version 1.8 has been released, and is available for download over at TRIBESPlayers.com (thanks Syncope). This version fixes problems with single TMU 3dfx cards (such as the Rush and Banshee boards).

QuakeCon Live

The Cowboy Carnage Radio site is up, allowing you to tune into their streaming audio show from the QuakeCon '99 floor. They're broadcasting both music and live content, so check the site's playlist to see what's coming up. They also say that "we have our big shows on Saturday nights at 9:00PM EST. But since it's outlaw radio sometimes we miss shows running from the thought police!" So take that as you will.

Tim Sweeney Q&A

GameFan.com has posted a Q&A session with Epic's Tim Sweeney, talking about the Unreal engine. Here's a quote with an update on several Unreal-related issues:

All features for the gold master are finalized. We're just tweaking and bug-fixing phase now.

There is some stuff in the works that we were planning on releasing after UT ships, that are already in progress. Brandon's Linux client port is up and running and should be ready by release time; and some very very much improved server admin tools are in the works. If they are wrapped up sooner than planned, we might include them on the CD. Otherwise they'll be available after release as originally planned.

New Kingpin Beta

A new beta version of Kingpin has been released and is available for download over at the Kingpin Beta Testing page. We haven't been posting these since Ridah had requested that news sites not mention the beta releases (due to the frequency with which he was releasing them) but since the message to webmasters appears to have changed, and the version number has gone up a notch (from 1.15x to 1.16) I'm assuming this is kosher to mention. Here's a list of the changes since the last version:

  • = NOT TESTED: BAN voting system to boot trouble makers (use "vote ban <nick>" to start a BAN vote, requires 45% of players to "agree" to take effect)
  • + Fixed 100% CPU usage occuring on some NT servers
  • + Fixed voice in Deathmatch sometime speaking in a male voice when using female character
  • + More "SV_GetSpace: Overflow" fixes (please report the full message if you get this on a server)
  • + Add debug info to "FS_Read: 0 bytes read" error
  • + Fix scoreboard for realmode (show kills and net score)
  • + In Gangbang teamplay, frags go to the wrong team
  • = Dead bodies of client's that haven't respawned yet block doorways
  • + Skins not found, try and keep model, change skins back to 001 001 001 (since this is a safe set for all models)
  • + Subtract a frag for dying in "real mode". Subtract 2 for suiciding.
  • + Weapons reload after firing, if reload is pressed when clip is full

ATI Chat Log

The ATI chat log has been posted on 3D Rage giving an account of this afternoon's chat session discussing the newly-announced Rage Fury Pro, in addition to talking about other ATI-type stuff.

Neverwinter Nights Announced

Direct from the GenCon floor, BioWare has announced their next title, called Neverwinter Nights. Here are the details, fresh from BioWare's homepage:

BioWare, the developer of the hit roleplaying game, Baldur's Gate, recently unveiled their next big project at the annual GenCon conference in Milwaukee. Neverwinter Nights, their new title, will be a multiplayer roleplaying game based on TSR's new 3rd Edition Advanced Dungeons & DragonsŪ ruleset. Set in and around the cities of Neverwinter and Luskan, in the far northern reaches of the Forgotten RealmsŪ gameworld, the game will ship with a strong story, a powerful editor suite dubbed the Solstice Toolset, and the ability to enter the gameworld and modify it in real-time as an omniscient Dungeon Master. Neverwinter Nights will be powered by a variation of Omen, BioWare's own 3D engine developed for their visually stunning action game, MDK2, and will be published by Black Isle Studios, a division of Interplay.

Unreal Tournament Interview

3D Unlimited has posted an interview with Pancho Eekels, a level designer and 3D artist for Epic Games. Pancho discusses UT's gameplay, level design, and a whole bunch more.

Revenant Demo Released

AVault has posted a playable demo of Revanant, a 3D isometric-style RPG (with elements of strategy, action, and adventure games rolled into one). It's 40 some-odd MB, so start the download and go grab some lunch.

QuakeCon '99 Coverage

Well, QuakeCon '99 has officially begun, as the opening ceremony (if you can call it that) has just concluded. The network here is really, nothing short of astounding. The whole thing is running on an enormous Lucent Technologies backbone, and is 100% 100BaseT. Pretty impressive for a LAN party this size (and lest there be doubt, this thing is huge).

Just a reminder: you can catch updates from the show here at Blue's News, but also at PlanetQuake, and GamePost, and be sure to check out NetGames USA for live tournament stats. The tournament is scheduled to begin around 1:00 central time, so look for stuff to start appearing real soon now.

Homeworld Shots

PCArena has posted the second part of their look at the ships in Homeworld, this time focusing on the Kushan ships from the game. There are 24 images up, with some showing over 100 ships onscreen simultaneously.

PowerVR Interview

3DSpotlight has posted an interview with David Harold, PR jockey for Videologic, talking about their upcoming Neon250 card, which among other things, will be supporting scene anti-aliasing, light and shadow volumes, and bump mapping.

OpFor Preview

There's a new Half-Life Opposing Force preview on GameSpot UK with a short look ahead at Gearbox' upcoming Half-Life add-on, along with some brand-new screenshots. I'm off to Dallas. See you all later.

BattleZone II Shot

BZ2.COM has posted a new BattleZone II screenshot showing off action from Pandemic studios' upcoming action/strategy hybrid.

Starsiege Map Pack

StarsiegePlayers.com has a new map pack for Starsiege. Thanks Voodoo Extreme. "There are two versions, one for the casual gamer and one for the server admin types."

Chat Reminders

A reminder about today's chat sessions (I'll just duplicate yesterday's post on these): First is a Rage3D Chat (details on joining are on that page) with ATI talking about their newly-announced Rage Fury Pro accelerator at 2:00 PM EDT. Then later, at 9:00 PM EDT is August's AnachroChat, a live online IRC session with the developers of ION Storm's upcoming RPG, Anachronox. You can get to the chat via "the Chat Lobby" in the "Online" section of the ION Storm home page, or through the IRC server www.ionstorm.com in the channel #ion.

AM Tech Bits

This is probably part one this morning, since more usually roll in when I post them this early:

Reviews

etc.

Out of the Blue

QuakeCon '99 is upon us, loony flew out this afternoon, and I fly at dawn (whenever I say that I toss my dashing silk scarf over my dashing shoulder). Since we settled into a more normal work mode here upon the installation of loony's ISDN line I think we've been doing a great job of keeping up with a heavier than normal news flow, but I won't pretend that we'll be able to cover things quite as well from the road this weekend (though the weekends tend to be slow, and GenCon and QuakeCon may be the big stories anyway). We will do our darndest, however, and hope for your understanding (and hopefully we can pick up a nice tidbit or three from the show to make up for it). If you're down at QuakeCon, we hope to see you there... look for us waiting for our check at Denny's.

Zoooom!
Off to QuakeCon '99!

Link of the Day: Creating in DOS. Thanks $ikander
Bonus Link: CNN - Dutch postman suspended for working in mini-skirt. Thanks devilbunny. No word on whether he's going to use the famous "But I'm Scottish" defense.
Image of the Day: Tempest by Dhabih Eng. Thanks Kaserman. Dang that's good.



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