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Archived News:
Next-Generation
Online has posted a Q&A with Wes Eckhart, Nova Logic's producer on Delta
Force 2. The questions are of a general nature, but Wes does talk about the
competition a little, and there's some interesting talk about the gameplay as
well. Here's an excerpt I got a kick out of, since it was something I certainly
wanted in the first game:
Black &
White Wire has posted the log from their chat with Lionhead's Jamie Durrant,
talking about their really strange but still totally cool game Black & White.
The chat touches on a number of B&W related topics, including a number of
details about the multiplayer component of the game, which looks to be massive,
to say the least.
Unrealism has posted a brief,
hands-on preview of Hasbro Interactive's oddball Unreal engine title, Nerf Arena
Blast, complete with three screenshots.
The Rogue Spear Retreat has
posted an interview with Red Storm Entertainment's Greg Stelmack, talking about
the measures being taken to prevent cheating in Rogue Spear, the sequel to Rainbow
Six. Here's an excerpt:
In their continuing coverage of games that aren't Quake, Quake2000.net
has posted an interview with Jarrod Showers, animator on Raven Software's Soldier
of Fortune. The interview covers Jarrod's background in the industry, GHOUL
(Raven's animation system for SoF), and the status of the game, which he says
is in an alpha state, and will ship in late fall (of course, these things are
always subject to change).
GA-RPG has posted an
interview with Christopher White of Big Rock Entertainment, the developers of
N'Evaria: Keligem's Legacy, a role-playing game in development that utilizes
Monolith's LithTech 2 engine.
Today is the day for completing strategy game production, on the heels of the
announcements earlier today that C&C Tiberian Sun and StarFleet Command are gold,
comes word on Gone Gold (where they live for this
sort of news) that the US version of Braveheart, the turn-based strategy game where you
fight for FREEDOM(!) has gone gold as well.
AVault
is reporting (by way of a telephone interview) that John Romero has returned
to designing single player maps. Up until now, Romero's role was simply as the
game's designer, overseeing the production of the game, but not making any levels
himself. Here's what John had to say:
GA-Source's Spec Ops 2 Green
Berets interview is online talking with Zombie Designer John E. Williamson about gameplay in this upcoming
game of squad-based tactical operations. The piece includes a new shot of the Green Berets
in their desert camouflage.
The Wheel of Time page has been updated
with the weekly Tuesday (formerly Monday) update about from Legend's upcoming
Unreal-engine action title. The update talks of progress on the game, describes some
recent web-based coverage of the game, and offers up no less than 20 new screenshots.
Thanks Infiniti.
RSONE.COM has been updated with 15 new screenshots
from Rogue Spear, Red Storm Entertainment's upcoming sequel to the Tom
Clancy-inspired action & tactics title, Rainbow Six.
PC Arena's Messiah
preview is up looking ahead at Shiny's upcoming third-person 3D action title, offering
a bunch of screenshots.
PC Gamer Online's Prince of Persia 3D
preview is up looking ahead at the third installment in the formerly side-scrolling
adventures of the baggy-pantsed prince, now fleshed out into three dimensions.
You know 'em you love 'em you can't live without 'em, it's time for the the Diablo II
screenshot of the week, this week intriguingly titled Act One - No. 126.
On the heels of the C&C news comes word on another RTS game (for those that like that
sort of thing) going gold, as the Star Trek
Starfleet Command page has word of the game going gold, saying: "Make sure to get
your pre-order
in so you can play the full version next week!!" Thanks Warren Schultz. While I'm
here I'll mention a StarFleet
Command update on PC Arena with three new shots of ships from the game.
The fine folks at Pair believe we had a hardware problem that caused the outages on the
server earlier today, so the most recent interruption was for the installation of a new
motherboard, so we'll see if this settles things down. Our apologies for the
interruptions.
PlanetShogo has posted a fix for a server-side
cheat in Monolith's Shogo: Mobile Armor Division. Rather than kick cheaters, the mod
detects them and instantly kills them.
SpecForce has posted a few new screenshots from
the upcoming Green Beret action and tactics game, Spec Ops II. A couple of the shots show
of a little recon look at an enemy base.
Sorry, server has bounced up and down a few time this afternoon, there are currently folks
busily throwing rocks at it to settle it down in the time-honored manner.
The Adrenaline
Vault interviews Surreal Software's Alan Patmore talking about Surreal's upcoming
dragon-riding third-person epic, Drakan: Order of the Flame, discussing the rapidly-approaching
completion of work on the game.
PC
Zone's Ultima Ascension Preview is up with their usual complete treatment of analysis,
screenshots, and conversation, this time around offering a look back at the Ultima series,
as well as some pearls straight from the bearded lips of Richard "Lord British"
Garriott.
The Adrenaline
Vault News has posted four new screenshots from Verant Interactive's upcoming persistent
real-time strategy title Sovereign.
Dynamix' own Oz resident, Tinman, updated his .plan with more details on his new TRIBES mission type, the
HeadHunters-inspired Flag Hunters. The update describes programming changes and a
key-binding that can feed players more game-state information, as well as a couple of
gameplay balancing tweaks he's added, including a change that makes it harder to hoard
flags.
ZorWolf sends along a set of GameSpy3D
Q3Test 1.08 Filter Tabs for users of the new Q3Test release and GameSpy3D, offering a separate tab for the new version,
one to find free-for-all games, one for teamplay, and one to find servers running tourney
mode. Also, George sends along a a PingTool
Q3Test 1.08 Filter Tab for PingTool users to
help zero in on servers running the latest version. As in the past, these already
miniscule files are zipped to avoid upsetting your browser's delicate digestive tract,
rather than for size considerations.
Saw on Doomworld that the wHeretic homepage has a new
version 0.4a build 2 of this Win32 port of Raven's Doom-engine game, Heretic. The update
fixes a problem with 3D sound that causes sounds to fade when using hardware sound
acceleration.
A Venom Demo
Update on GA-Source gives a response from the developers of the just-released playable
compatibility test demo of Venom (story), an upcoming first-person shooter that uses the Vital Engine LZ.
Word from the update is to set "always run" to on in the demo, to toggle the
CAPS lock. They also offer commands to make the player four times stronger, and another
that makes all the monsters speak Russian.
Voodoo Extreme has posted a
Q&A with Irrational Games' Ken Levine, talking about System Shock 2,
which recently went gold and should be showing up in stores Real Soon Now.
With my own copy of the new Q3Test 1.08 releases (story) in hand, I can pass along the notes from the what's new file.
First, the file stresses "You MUST delete all previous versions of Q3TEST for the
game to run properly" (with no less than six exclamation points). Here's the full scoop:
id Software Designer Graeme Devine updated his
.plan with a mention of the new Q3Test releases (below), and word on the included
consolation prize: a Sarge model you can access through the console (a console-ation
prize, perhaps?):
As promised below, here are local copies of the new Q3Test 1.08 release. Here's the Win32
version, along with a list of mirrors, and the Mac
version, again, with additional mirrors as they come in. Each file is a bit over 33
MB.
Win32 & Mac Q3Test version 1.08 are out on ftp.idsoftware.com.
I'll get local copies, a list of mirrors, as well as what's new posted ASAP.
IPlayGames Interviews Greg Zeschuk
talking with the president and joint CEO of BioWare in another Q&A about progress on
MDK2, their upcoming sequel to the third-person game of the same name, minus the
"2." MDK, of course, stands for Mildly Distinguished Kellogg.
Apache sends word of a couple of messageboard posts he's summarized on Unreal Universe that have Epic's Jack
"Mek" Porter and Pancho Eekels talking about Unreal Tournament network
performance.
After some recent false alarms in a couple of places, the Westwood
Studios page has been updated with word that Command
& Conquer Tiberian Sun is gold, and the latest edition of their RTS franchise
should be in stores soon. Thanks Tom Evans.
You thought that said screenshots for a second, didn't you? ActionXtreme.com
interview Matt Powers, the guy with the perfect Astronaut's name (and also the
producer on Slave Zero), about Accolade's upcoming giant robot combat game.
The sixth installment in RadPipe's The Road To
QuakeCon '99 is up on the QuakeCon '99 Site
talks with id Software's Anna Kang (that is in the parts RadPipe didn't just make up)
about QuakeCon, giving away here Doom chess set, and stuff like that.
AGN3D has posted a slimmed-down G2 RealPlayer version of the Prince of Persia 3D movie
released yesterday (story) that now weighs in at a mere 2.4 MB.
Fahrenheit not so hot anymore, and new Wicked3D drivers among this morning's offerings:
Amid all the optimistic reports out of the recent MacWorld Expo comes a naysayer report
from GameSpot's Macworld
Exposé which declares: "Problems with engineering, retail distribution and
divisiveness within Apple continue to keep the company at the back of the pack for gaming.
And despite words to the contrary, it seems to be getting worse."
The results of Playground 99
have been posted along with photos of the event, which attracted more than 4000 attendees (word is that Tyler, the winner of the Descent 3 competition, is heading to Vegas for the $50,000 Descent 3 Championships). The folks at Teamplay.Net point out that they hosted the
entire final round of the Playground '99 TRIBES tournament, making use of their
"Tournament Management Engine" (TME) to generate the tournament bracket for the
9 teams participating in the final event, and that the entire Playground '99 final TRIBES
final event, all the way down to the championship match, was broadcast live with full
statistics tracking.
The results of last
week's boffo Test Your Game Knowledge are online, and we've reloaded the chambers in
our three-round trivia revolver with three id Software inspired questions in the special QuakeCon edition
of the Test Your Game Knowledge game. The new schedule for the trivia and the answers
is Tuesday morning, but next week's results will go up on Wednesday in the aftermath of
QuakeCon.
As I mentioned when loony's trouble getting properly connected to the Internet, when his
connection was straightened out (as it is now), I would try to get to updating the site
for the first time of each day closer to midnight, to allow for more continual posting of
news through the night. Now that loony's ISDN is in, I'm trying to keep to the new
schedule, we'll see how well I keep it (my apologies if out of the Blue seems more (or
less even!) coherent, now that it's not being written in the middle of the night).
To follow-up on something previously reported in this space: movies.IGN.com reports the Matrix to be sold on VHS after all, starting November 26 (thanks Ant). Woah! Link of the Day: Furniture Porn!! Thanks rufees. Nice legs on that chair, huh? Don't forget to wear your slip-cover for
protection! |
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