Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Thursday, Jul 29, 1999

  

Action Half-Life Released

As promised earlier (story), this WON.net FTP directory has the debut of Action Half-Life, the Half-Life version of Action Quake2. Here is the link to the file (direct link -- ~24.5 MB), but there are no mirrors to list, as WON has a 24 hour exclusive. Word on the Won site is that it "includes all the fixes needed to get the bots working and adds .zip file format for the Mod browser."

Soldier of Fortune Movie

The fine folks over at AGN 3D have posted a three second AVI showing off Raven's Soldier of Fortune. This movie's definitely violent, as it shows a man getting an arm and a leg blown off, so viewer discretion is advised. If that's not enough for you, they've also posted three new screenshots (the rest on that page are old) showing off some more from the game.

New id Employee

We've gotten a couple of requests asking about the strange guy who's been responding to tech support e-mails to id Software, so I went out of my way to figure out who the heck this guy is. His name's Eric Webb, and he's the latest guy to work insane hours over at id. Here's the short, but sweet story of his rise to fame:

I was originally contracted by Brian [Hook] to help out with some benchmarking and, by the luck of the gods, Graeme [Devine] decided to keep me on for a while to help out with tech support. I have tech support experience, but this is my first gig in the game industry.

So there you have it folks...so don't be too surprised if he answers your tech support mail.

Action Half-Life Tonight

Word from the winners at WON is that tonight will be the highly-anticipated debut release of Action Half-Life, the Half-Life version of the famed Action Quake2 mod. Word from Duane at WON is that the files wile be available on the WON.net site beginning at about 5:30 PM Pacific Time (8:30 PM EDT).

Delta Force 2 Shots

NovaLogic's official Delta Force 2 site has undergone a major overhaul, complete with a bunch of new screenshots from this voxel powered tactical game (thanks SpecForce.net).

New Mortyr Engine Game

Mortyr.net is reporting that an improved version of the Mortyr engine will be used to make a new FPS based on the Warhammer 40,000 universe (thanks Frans). Their source appears to be this interview on DamageGaming with Mirage's Andrzej Wilewski, where he (almost accidentally) confirms the rumors about this game's development.

Venom Shots Now, Demo Soon

GASource has posted eight new Venom screenshots they received from GSC Game World, as well as the news that the demo will be released this week.

Soldier of Fortune Interview

This evening at 6:00 EDT, GameTime (one of those shows over at AGN) will be featuring a live interview with Rick Johnson, programmer on Raven's violent Quake II engine game Soldier of Fortune. As they're apt to do with this sort of thing, questions can be submitted live via their IRC channel, so start thinking up insults to throw their way.

Shadow Man Demo Released

AVault has posted a 70 MB demo of Acclaim's "most certainly not for kids" (quote mine) third person action title Shadow Man. The game features some pretty far out concepts, including my personal favorite, a teddy bear that doubles as a dimensional portal (I can't make this stuff up, folks).

Omikron Update

An Omikron Development Update on GA-Source gives a blurb about Quantic Dream's upcoming 3D action title, Omikron courtesy of Tom Marx, the games producer. The update makes the game's development sound like it's nearing the home-stretch, talking of the InstallShield installer and the efforts of the beta testers.

Action Quake2 Server Launcher

The AQ2SEaL page has a new version of the Action Quake2 Server Launcher, the purpose of which should be fairly self-explanatory. The new release sports a self-described "Spiffy new user interface," adds support for new features in AQ2 server v1.5.2, and offers other minor bug fixes and enhancements.

New Wheel of Time Images

Over on that Shack of his, sCary has posted eight new screenshots from Legend's Wheel of Time. While these shots are said to have been given out for use in UK magazines, they are not scans of printed material, but rather the original image files.

Crystal Space

The "Official Prerelease" version 0.14r000 of the Crystal Space free 3D engine is now available. Thanks Beta Bites. From the website: "Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha transparency, reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit display support, Direct3D hardware acceleration on Windows, Glide and OpenGL hardware acceleration on Windows, Linux, OS/2, Macintosh, BeOS, ... See the extensive list of features for more details."

Web Model Viewers

Logical Progression Software has posted version 1.02 of their Quake2 Web Viewer and also version 1.02 of their Half-Life Web Viewer, each allowing you to view models from their respective supported games using a web interface and OpenGL. Thanks GameDev.net. Word is that they're hard at work on a similar program for Quake III Arena.

Private Wars Day & Night Movie

Meant to mention this earlier, Private Wars News has posted a new movie showing off a "real-time day/night effect" (saw that on Voodoo Extreme). The AVI-format movie, as you can imagine from the name, shows a change from night to daylight and back again on some terrain. There's no gameplay, but it does have that cool sped-up camera effect used in some commercials and music videos.

See Soldier of Fortune

Raven's Rick Johnson updated his .plan last night with word that Raven plans on showing off Soldier of Fortune at both GenCon and QuakeCon:

SoF will be showing at both QuakeCon and GenCon (which are about 2 weeks ago). Jake Simpson and John Tam will be showing SoF down at QuakeCon, while myself, Kenn Hoekstra, and several other Ravenites will be showing it at GenCon. So, here's a trivia question for ya: In QuakeCon, the "Quake" refers to, ummm, Quake! In GenCon, the "Gen" refers to ??? I'll post an answer in tomorrow's .plan file.

SEED & More Demo Release Plans

Word on Voodoo Extreme is that they will be the exclusive hosts of the playable demo of Humansoft's SEED, to be released sometime tomorrow. Word is it will be less than a 20 MB download. On the subject of demo plans, PC.IGN.com is reporting they will post a playable demo of Jane's Fleet Command sometime tomorrow.

Giants Update

There's an update from PlanetMoon's Tim Williams on Kabuto.net talking about multiplayer play in P.M.'s upcoming action title, as well as a new model. Thanks AGN3D. Here's the poop:

Hi, Tim Williams here (Creative Director on Giants). While C.S. is away I thought I'd write in every now and again to let you know how some of the things in Giants are coming along.
Well, where to start? Lately we've been really concentrating on the multiplayer game because there are certain essential bits in multiplayer which will transfer back nicely into what we already have for single player. Right now our present multiplayer game is a testing ground for balancing issues. This can range from types of spells and guns, to the punching power of Kabuto. Basically, we find out what works best, then take these elements and slot them into the already growing single player game. So far we're just at the point of getting the Meccaryn base properly up and running. This means actually having the Smarties doing things like building for you, tiring themselves out, getting depressed, giving out presents, and heading off to the pub! When you play the base-building multiplayer game your team will be in a mad dash to build a base, then upgrade it, and all the while trying to keep it well defended. As your base gets better (upgraded), the Smarties get happier, and their presents get more powerful! If you're out in the field with some major fire power it'll probably mean your Smarties are drinking cocktails, swimming in their newly created pool, and enjoying life!

On top of this, Bob has just finished a new model: Kabuto's Offspring! This fearsome creature is presently being animated by Shawn, who just finished animating a scene where the Meccs first meet Borjoyzee.
Next time I'll tell you about Kabuto's Offspring, the bizarre way it's created, and exactly what it does.

PS If you want, write to the messageboard about your favorite features in multiplayer games: particular games, teamplay, spells, weapons, etc., or even what you'd like to see in multiplayer Giants? As you know with us, we always love hearing suggestions from the players out there.

Newer MacEraser

Hot on the heels of yesterday's release (story), as promised, The Railgun Project has posted a new version 1.1.01b of the Macintosh port of the Eraser bot, bringing the Mac version of this Quake II AI opponent up to date with the most recent release of the PC version.

On Q3A Bots

The news on GameStar Online gives word (in German) about a recent showing of the Q3A bots in Edinburgh Scotland. Here is a translation sent along by Fabian Huester that he made with the help of BabelFish (AltaVista Translations), that's been tweaked a bit for better English:

During a presentation in Edinburg id software, for the first time, presented the bots against which you fight in the solo mode. There are to be approximately 20 different computer fighters in the finished game, among them a futuristic inline skater that hops over other players. When desired, beginners are guided by a tutor and make a sightseeing tour of the arena: Where are the best weapons, how do you come to the Quad Damage, where are secrets hidden?

Warren Spector Interview

GameSpot's Ten Questions with Warren Spector talks with ION Storm's lead game designer on Deus Ex, ION's upcoming action/RPG about his history in the industry, and what's up with Deus ex development (ten questions...ten pages). Thanks Omnigon.

On Kingpin Betas

We followed the first couple of Kingpin beta releases here, but a huge red banner has since been added to the page with a request from Ridah not to, so if you want to stay current with the doings over there between official releases, feel free, but the updates will no longer be posted here. Here is what Ridah's note says:

"Please do not link, mirror or post new release announcements for the files on this page.
Updates are likely to occur on a regular (daily) basis, announcing new releases will no doubt prove to be overkill.
Thank you for your co-operation."

AM Tech Bit

Put away your bullet, Barney, just a solitary bit this morning: News.com reports Key testing results for AMD's Athlon due soon announcing that the AMD NDAs expire on August 9. Thanks AMD Zone where they point out that their ability to report that tidbit seems to indicate News.com didn't sign one of those NDAs.

The Shadow Knows

Planet Daikatana interviews Noel Stephens, talking with the man called "Shadow" about his return to ION Storm as their "AI Ninja."

New Bleem Demo

The bleem! website has a new version 1.4 demo of the Bleem (bleem!) PlayStation emulator for the PC. Said to be based off the brand new 1.4 (full) release, "this new demo is full of speed/compatibility upgrades." Related laugh of the day is in the link of the day.

Screenshots

The Specular Layer's in DroneZ on GA-Source "to better illustrate the Specular Layer effects in this upcoming Tron-inspired shooter." There are some TNT2 Need for Speed shots and Voodoo3 NFS shots on Computer Technology News comparing the game on the two cards. There are some Star Wars Quake 2 Total Conversion Screenshots on RIVA 3D showing off progress on Star Wars Quake.

Q3A Joystick Support

id's John Carmack updated his .plan with a Quake III Arena worklog, detailing some changes to joystick support, as well as mention of really fixing the timescale cheat:

* log all client transitions, item pickups, and kills
* changed joystick axis to act just like arrow keys so they can be bound in the controls menu for strafing. Yes, this does remove slow walking from joystick movement, but it makes everything a lot cleaner.
* fix up PantherXL trackball support
* removed bad clear command from dedicated console clear button
* tournement queuing of spectators to enter the game
* track wins and losses as long as you stay on a tourney server
* spectators are now in fly mode instead of noclip, and use teleporters
* pass serverTime instead of msec for command timing, prevents timescale cheating
* track dual eventParms on player state
* draw crosshair and name in spectator mode
* fixed rcon
* r_colorMipLevels texture visualization tool
* don't allow weapon select and cycle when in follow mode
* archive cl_yawspeed and cl_pitchspeed
* don't draw place line on scoreboard when spectating
* fixed console chatting during intermission
* better recursive error handling
* fixed curve surface flags (no impact when landing on a curve bug)

Vampire Preview

3drage.com previews Vampire - The Masquerade: Redemption giving a good overview of what to expect from Nihilistic's upcoming RPG based on the White Wolf Publishing pen-and-paper game of the same name (which, according to the preview, is the second most popular to Dungeon and Dragons).

Quake II RiP II

RiP II Quake2 patch Homepage has a new version 3.4 of this popular Quake II class-based teamplay modification. the new release adds a new Ghost class, adds some tweaks and bug-fixes, and adds Quake II 3.20 spectator support. There's also a brand-new RIP II MessageBoard to discuss such matters if you're feeling communicative.

Competition

The Invite Yourself Capture Ring gets underway at 9:00 PM PST tonight, where players will be randomly placed in teams to kick off the first action in this Quake (1) CTF tourney at about 10:00 PM PST. This quote sums up the deal: "This is a for fun tourny while we all await the official q3ctf mod. No clan attitudes, no bitching about pings, and since Q1ctf servers are scarce, everyone will have to deal with cruddy pings. Again - stressing fun."

More Previews

Reviews

etc.

Out of the Blue

All of the proper incantations recited and virgins sacrificed, loony's ISDN is in (and there was much rejoicing). I'm a bit off schedule this morning because I was MovieBlue last night, with my cinematic pal MrCoffee scoring tix for a premiere of Mystery Men (if you were wondering, MrsBlue rally doesn't like to go to the movies). I liked it, Coffee loved it, so one thumb up, and one thumb half-way up (hmmm, that sounds wrong). When I got home the lure of deathmatch was too much for me, and I finally got to check out the Q3Tourney map (which I totally dig) until I wore myself out.

The advertising on this page is handled through outside folks, and I almost never find the need or occasion to directly comment on the ads here, but a thread in the new MailBag comments on the scratch-n-win ads that seem to be appearing in the middle of the page almost every time. While they are creative and amusing, I'm concerned they are causing what seem to be the inevitable problems that arise when you start messing around with Java, so if they are messing you up, please drop a line to let me know and we may have to put the kibosh on the little buggers. That having been said, if you don't have these problems, and are a fellow scratching addict, you'll want to check out the image of the day:

Image of the Day: The Blue's News Quake III Arena scratch off game. Thanks Jeff!
Link of the Day: Sony to unveil "bleem! emulator" emulator. Thanks Ant (and loony). You can't make this stuff up.
eBay Sale of the Day: TYRRELL'S ANTICEPTIC INHALENT--QUAKE MEDICINE. Thanks Yoda.

Wednesday, Jul 28, 1999

TRIBES 1.7 Update

Dynamix' Tim Gift updated his .plan with an update on the status of the Starsiege: TRIBES 1.7 patch, which he says is off to QA for testing. Here's the scoop:

Put a few fixes into the current patch (should end up version 1.7); the elevator bugs (displacing deployables through floors, and player warping). No more flying through ceilings with vehicles, a few other misc. things. JohnA fixed a number of bug's in the scripts, and the palette problem should addressed (DaveM). The release notes will have the full list.

We'll hand a version to QA this afternoon so they can start testing. I hope this wraps up my TRIBES 1 work for a while. With the vacation, catching up on all the emails and the patch fixes, I haven't been doing much on TRIBES 2 work for over a month.

K7 Q3Test Benchmarks

James Monroe, lead programmer for Raven's Quake III: Arena engine title Star Trek: Voyager - Elite Force updated his .plan with some Q3Test benchmarks he's taken using a pre-release AMD K7 running at 600 mhz:

I am testing it out on a wonderful new K7-600 AMD was kind enough to send us. Man this thing rocks! I'll get some meaningful timings if anyone cares. But i assure you it flies!

q3test 1.07, on the k7-600, voodoo3 3K agp
graphics mode normal: (640 x 480)
q3testdemo1
1653 frames, 33.5 seconds: 49.3 fps

q3testdemo2
1528 frames, 23.9 seconds: 63.9 fps

graphics mode fast:
q3testdemo1
1653 frames, 26.8 seconds: 61.8 fps

q3testdemo2
1528 frames, 21.0 seconds: 72.7 fps

TRIBES Interview - Part 2

PlanetStarsiege has posted the second part of their two-part interview with Mark Frohnmayer. This part focuses almost entirely on TRIBES 2, with a slew of questions about the upcoming sequel's new features. I found this quote to be especially interesting, given that Starsiege: TRIBES already handles 32 player servers with remarkable grace:

PlanetStarsiege: Scott Youngblood said the Dev Team was shooting for more players per server, how do you think you can accomplish that?

Mark Frohnmayer: I've optimized the network code in several ways to get rid of unnecessary searches. I've also designed out a new object collision database with Tim and Dave that should speed up the server considerably. Also, it's possible that we could see some serious speedup on multiprocessor machines.

The Moon is Full

As promised earlier (story), ASC Games has updated their official Werewolf: The Apocalypse - The Heart of Gaia site with this month's slew of content. In addition to all the stuff mentioned earlier, there's five new screenshots from the game as well for your viewing enjoyment.

Mail Bag

This week's edition of the Mail Bag is a suck fest, with topics such as sucking in Vampire: The Masquerade, Romero's Suck-ful battle against Chris Taylor, and of course, why we suck. There's some other stuff in here, but let's face it, it doesn't get more entertaining than that. Swing over and check it out.

Mortyr & N64 Quake II FAQs

An updated version 0.7 of Mortyr.Net's Mortyr FAQ is online with more new info added about the demo. Also, there is a brand new N64 Quake II FAQ on GameFAQs, with the initial version number 0.25. Thanks Frans at 3D Action Gamers.

New Kali Beta

Though not noted on the Kali Homepage, there is a new version 1.99a, described as a version 2.0 beta of the Kali server browser. You can get a full version here (direct link - 2721471 bytes), or a patch for 1.99 to 1.99a here (direct link - 532795 bytes). The new version adds new layout options, a stand-alone Game Lobby window, and more.

Howl at the Moon

Though they didn't plan anything special for today's partial lunar eclipse, the lupine-loving folks over at ASC Games are having another Werewolf The Apocalypse - Heart of Gaia extravaganza tonight as they do on each full moon. What this means is tonight they will post Part nine of their ten-part Prequel Series, their 9th installment of "Rants"where guest ranter Rich Rosado rants about "GIFTS," which is how they handle magic in the Werewolf universe. Finally, they give word of a chat with the developers of this RPG next week:

Next Wednesday, August 4th, from 8-9 PM EST we'll be hosting a chat in the ASC Games Chat Room. Guests will include members of the Dreamforge development team and our very own Travis Williams!

Mac Eraser Beta

The Railgun Project (a MacQuake site) has the release of a new beta 1.01b1 of the Eraser bot for Quake II, adjusted to work properly under the Mac port of Quake II. The new version fixes various file i/o problems so that even Mac-only files should work now, along with a few other adjustments. The next step in this project will be to port the source of the Eraser version 1.1.0 to the Mac.

Halo Preview

Sharky Extreme's First Glimpse at Halo is a hands-off look at Bungie's upcoming action title, along with some video capture screenshots.

Evolva Interview

GASource has posted an interview with Paul Whipp, producer on Virgin Interactive's Evolva. The game is being developed by UK based Computer Artworks, and is an oddball 3D shooter of sorts, with a plot that centers around the after effects of the Human Genome Project's completion. Quirky though it may be, they've posted some new screenshots so you can see what we have to look forward to (hey, at least it's not a resonance cascade, right?).

Opposing Force Interview

The Ministry of Development (clever name, guys) has posted an interview with Gearbox software's Landon Montgomery, talking about their upcoming Half-Life add-on pack Opposing Force. OpFor, you may recall, is the official add-on pack that puts you back in the Black Mesa facility, only this time as a soldier.

Spec Ops II Shot

There's a new Spec Ops II screenshot on Before It's Done showing off a soldier from Zombie's upcoming sequel to their game of realistic tactical combat.

SoF Q&As

Soldier-of-Fortune.com has been updated with a few questions gleaned from the SoF forums and corresponding answers supplied by Raven's Rick Johnson and Keith Fuller in an attempt to satisfy some common sources of curiosity about their upcoming Quake II-engine game.

Carmack on Dreamcast

John Carmack Talks Q3A Dreamcast on SegaNet has some excerpts from a recent Gamer's Republic interview with John Carmack where the id programmer discusses the Sega Dreamcast. Thanks Matthew Rorie. Among other things, the Q&A discusses the odd history of plans for a Q3A port for the Dreamcast, which is not on the boards, in spite of Carmack's enthusiasm:

So then more months pass and then they're all hot again to get Q3A as a modem pack-in on the DC, which I would love to do. A console game with a fixed function network interface moving Q3A with really good modem level networking and everything would be great. You'd get better performance modem-wise on the DC, mainly because you wouldn't have a bunch of other operating systems fighting for space and interfering with the network capabilities of the system. I still think it's a good idea, and they basically had a deal on the table which we were ready to sign and they mysteriously pulled out at the last minute, perhaps because they lost a quarter of a billion dollars last quarter and they just didn't have any money. I don't really know.

Witchboy Interview

ActionXtreme.com's Harvey Smith Interview talks turkey with the man from ION Storm more commonly known as Witchboy about his work on ION's upcoming Unreal-engine role-playing game, Deus Ex. The interview is a nice in-depth conversation, refreshingly presented in a single sitting.

Thief II Interview

The Adrenaline Vault's Thief 2 Developer Interview is up talking about Thief 2: The Metal Age, the upcoming sequel to Thief: The Dark Project, talking with one-time AVault Editor-in-Chief Emil Pagliarulo now that he's crossed to the developer's side of the fence.

BattleZone II Interview

Saw on VE that GamesMania's Quick Q&A With Matt Candler talks with the former Associate Producer of Mechwarrior Mercenaries, who is currently manager for many different Activision games, including Dark Reign II and Vampire: The Masquerade, though the Q&A mainly discusses Battlezone II, the upcoming action.RTS sequel.

AM Tech Bits

On Star Trek Voyager

UGN3D interviews Raven's Brian Pelletier about their upcoming Star Trek Voyager game. Also, Raven's Jeremy Statz updated his .plan talking about progress on the curved surfaces in Star Trek Voyager (which uses that oh-so-curvy Quake III engine):

Work continues on Voyager... we're trying to see how far we can push the curves at this point, and it's resulting in some really unique architecture. The fact that they're scalable is a nice bonus for these levels, too.

Now that SoF has deathmatch going, I'll have to actually finish those levels I started. heh

You have become better at Updating! (23)

Screenshots

SystemLogic's Age Of Empires 2 Screenshots show off the sequel to MS' RTS. Also, Act One - No. 125 - Large is the new Diablo II screenshot of the week, regular as clockwork. Also, word is Blizzard has released the official gameplay AVI of the Barbarian in action (direct link -- about 25 MB).

New Crush Depth

The 4th Dimension Interactive page has version 1.1i of the Crush Depth mod for Quake II, putting you behind the scope of your own submarine. If you are installing the update over a previous version of C.D., you should delete the old files first.

Competition

Datumplane::Starsiege's one-on-one Starsiege ladder is underway looking for the top gun in Dynamix' giant robot game (I thought this was a one-on-one TRIBES ladder at first, which got me to scratching my head in puzzlement).

Contests

The Gameart competitions winners have been posted. Congrats to winner Rowan "Sumaleth"Crawford. also, this week's Blue's News game knowledge quiz is up and running, so fire up that brain and head on over.

More Previews

Reviews

etc.

Out of the Blue

A couple of glitches to keep tabs on this morning: The index1.html that carries the headlines seems to have been nuked recently, probably in aftermath of the full drive incident, so if you are a headline user, you should be back in business now... sorry about that (thanks ImageOmega for the heads-up). Also, the BlueTracker is still messed up, it seems to be detecting updates, but the tracker is perpetually one update behind. I may need a bigger monkey wrench.

Link of the Day: Japan in lather over human washing machine reports CNN Thanks devilbunny.
Image of the Day: Jack- by dhabih eng. Not really gaming-related, but damn cool.
eBay Sale of the Day: Young Man's Virginity, minimum bid is $10,000,000 (I'm assuming he'll pay you in installments--wait--you mean he thinks he's collecting the 10 mil??). Thanks file_id.diz.



Blue's News logo