Archived News:

Monday, Jul 26, 1999 World Tofu Day

Team Fortress 2 Shots

Sierra's Team Fortress 2 site has posted two all-new screenshots in their Media section to "start your week out right by checking out the latest in Team Fortress 2 splendor." Thanks Tymetodie.

Giants Interview & Shots

Future Games Network's Giants preview is up (we were sent word of this earlier today, but had trouble accessing the site before now) looking ahead at this upcoming game of living large talking with Bob Stevenson, "Co-Art/Design Director, Vice President, and Wine Taster at Planet Moon Studios." The preview offers several exclusive new screenshots.

Misc Downloads: Falcon Patch & Force 21 Demo

I see on Voodoo Extreme that The Adrenaline Vault Downloads Demo has a playable demo of Force 21, a turn-based strategy dealie from Red Storm Entertainment. Also, Falcon® 4.0 update page has a Version 1.07 US and UK update for Falcon 4.0. Thanks VeeSPIKE.

MacWorld Wrap Up

Inside Mac Games has posted their MacWorld Expo wrapup, featuring the author's opinions of the various games and game hardware shown on the show floor, including the iBook, Halo, and some new Mac-only games.

Slave Zero Shots

Just because we care so much about you, we've gone and posted two new shots from Accolade's big angry robots game Slave Zero. Cool, huh?

woo!   woo!

Halo Interview

Bungie.org has posted a 10 minute interview with Bungie co-founder Jason Jones, in what they describe as "20MB of NOT high quality video." Halo is the topic of the hour, as the interview was conducted at last week's MacWorld Expo, and amongst the questions are, "will Halo have body count?" and the ever important, "how cool is Steve Jobs?"

FreeSpace 2 Interview & Screenshots

PC Gamer Online's FreeSpace 2 preview is up looking ahead at the sequel to Descent FreeSpace: The Great War in a preview that features exclusive screenshots and an interview with Jim Boone, the game's producer.

Deus Ex Interview

U-Games interviews Chris Norden talking with the lead programmer on ION Storm's upcoming action/RPG, Deus Ex talking about the enhancements they've made to the Unreal engine that cause him to say "you won't even recognize it as the Unreal engine when you play the game."

Yappin' With Yahn

Halflife.org has posted a new edition of Yappin' With Yahn, their regular column by Yahn Bernier, the author of BSP and the networking geek over at Valve Software. Contained in this edition are Yahn's favorite games, how to reproduce that Daikatana rain effect in Half-Life, and porting HL mods to Team Fortress 2.

Community Interviews

PM Tech Bits

Unreal Tournament Screenshots & Hands-on

GameSpot UK has updated their Unreal Tournament Screenshot Gallery, but there's definitely something freaky-deeky with that first image, now isn't there? I'm thinking that's concept art (actually, I'm thinking it's Alicia Silverstone). They've also delivered the Unreal Tournament Hands On they promised last week, giving their impressions of the game after some time with the latest build in their grubby little hands.

Developer Strategies

Also up on GameSpot UK is an article titled Developers At Play asks the top names in game design their winning game strategies, tapping the minds of Levelord, Firaxis' Brian Reynolds, Brad Wardell, Gabe Newell, LucasArts' Tim Schafer, PopTop's Phil Steinmeyer, Blizzard's Bill Roper, and SimCity designer Will Wright.

MDK2 Preview

MDK 2 Preview on GameLinks.Net declares "wackiness ahead" as the look forward to the upcoming sequel to MDK, which of course, stands for Mom Doesn't Know.

Venom Shots & Demo News

A New Venom Screenshots and Demo Update on GA-Source has word on the planned release later this week of the Venom: hardware test, the first demo of GSC Game World's Vital Engine ZL. The update clarifies that as the hardware test name suggests, this release is not actually a game demo, but is intended for testing compatibility with your hardware. The update goes on to say: "The next demo will include two levels and a full set of special effects. It will be released in late August." The update also includes four new screenshots of Venom. Thanks Matthew Rorie for pointing out a couple of areas in this story that needed clarification after it was first posted.

Son of AM Tech Bits

3dfx Targets Business

3dfx Interactive Targets Business Users with New Velocity Brand is a 3dfx press release announcing a new business brand called the Velocity, which I think it's safe to say should be avoided by hardcore gamers. Thanks kabloie. The release describes the debut of the Velocity 100 and Velocity 200, 2X AGP cards with 8 MB and 16 MB of RAM respectively. The Velocity 100's MSRP is US$69.

US Hidden & Dangerous Ships

TalonSoft to Ship Hidden & Dangerous is a company press release that has word of the completion of the US version of the game that the release calls the "No. 2 on UK PC Sales Charts According to ChartTrack." Thanks GA-Source. Here's the lowdown:

Take-Two Interactive Software, Inc. (NASDAQ: TTWO - news), and its subsidiary, TalonSoft Inc., announced today that "Hidden & Dangerous" will be shipping to stores nationwide beginning today, Monday, July 26. The game was developed by up and coming international game developer, Illusion Softworks.

Hidden & Dangerous was released to the UK market in early July, where it was met with immediate success. The game is currently at number 2 on the PC sales charts according to ChartTrack. A resurgence of interest in World War II and strong word-of-mouth is expected to help fuel strong sales in the US.

Hidden & Dangerous sets a new level of excellence for the squad-based combat genre. Players will find the game to be an extraordinary combination of tactical combat, strategic planning, and exciting action. Gamers will be responsible for leading a four-man squad of elite paratroopers on daring commando raids behind enemy lines.

Using a revolutionary new graphics engine called the Insanity engine, players will experience World War II combat action like never before. Hidden & Dangerous is set in a truly 3D universe that incorporates beautifully rendered backgrounds, objects, and vehicles, as well as realistic terrain. Players can easily toggle between 1st and 3rd person views during gameplay, including combat sequences. The game offers support for a wide variety of 3D accelerator cards, such as the VooDoo product line from 3Dfx.

Players will have 23 unique, immersive campaigns to choose from in Hidden & Dangerous. The game includes a roster of 40 international commandos, from which players must build their squad of soldiers to complete a series of missions. The advanced overhead mapping system allows for precision planning of squad movement and attacks. The game's powerful AI will put players' skills to the test as enemy soldiers can see, hear, and react to player's movements and sounds. In addition, sophisticated environmental effects like rain, snow, fog, and sleet will affect mission difficulty.

Half-Life Mod & Front-end

The Rocket Crowbar Home has a new version 11 of this Half-Life modification. The new release fixes a single bug and also adds "old school style" CTF play. Also, Prax Entertainment's Immediate Half-Life version 2.0 is now available, a tool that allows you to launch Half-Life maps with individualized custom configurations.

BC3020/3030 Update

An HTML version of the BattleCruiser 3020 Development Update that I attempted to summarize earlier (story) is now available online with more detail about planned BC3020, BC Online, and even BC 3030 news, which is the new name for the planned BC Strike Pack.

Kingpin 1.13c Beta

The Kingpin Beta Testing page mentioned earlier (story) already has a newer beta patch for Kingpin that brings Xatrix' Quake II-engine game where you live a life of crime, up to version 1.13c. It looks likely that this binary will be updated fairly frequently. Thanks Cliff Yaun.

International QW Match Results

Results are rolling in from Rapture '99. There are several sites with extensive coverage of this international tourney, I'm cleverly excerpting (and heavily editing) some stuff from Challenge.AU because it gives links to so many other site's coverage along with an idea of some results. Thanks Aardappel. Checking out some of the fine coverage in the links is recommended for the full story:

It's all over and the big news is not so much the EU win over North America (US team) - although that is certainly huge news, it's the Irish team beating England to take out the 4 Nations finals. In the third game (out of the best-of-three) they came back from 30-down to win by a single frag...In other results, Kane beat his SK teammate Timber in the "Elite 1-on-1 Tourney" to cement his rep as the best Quake player still playing the game today. The other two contenders would be LakermaN and Thresh. LakermaN has "retired" and may be back for Q3, and Thresh, well, he seems to have other things to do these days (does he spend hours practicing Q3A? We'll have to wait and see). Is this the last we'll see of serious 1-on-1 in Quake? I hope not, considering that the 1-on-1 Q3A demos I've watched so far are very slow and tedious by comparison.

The "US vs EU Clash of the Continents" was a victory for Europe by five games to four, after a grueling nine games of DM3. All the games EU won were close, in the case of the third game only 7 frags separated the two teams. NA (North America) apparently got a 40 frag lead in the 9th game, but the EU guys came back to win another very narrow victory...There's some good coverage on FPSGamers, some match-by-match commentary on Methos Quake, and there is lots of useful stuff on Quake Nation. Over on Spores Den, Bert (who watched the games by proxy) offers his thoughts on the match, suggesting that one of the problems the NA guys had was "poor pent control"...I'm still waiting to d/l and check out more demos (watched Cable's POV in EU-vs-US game 2 last night). Some of them (including Kane in the EU vs US games) are up at Quake Nation and some more (including duel demos) are at FPSGamers. All in all Rapture'99 appears to have been a huge amount of fun, and it certainly produced some of the biggest and best games of Quake ever. Now if only we can all do it again with Q3A, and actually have the US and EU teams both playing "current" games with the same level of excitement. I guess that's all up to JC and his sixth sense for what makes good gameplay.

New WinGlide

Chris sends word that he's posted a new version 1.02 of WinGlide on Chris' WinGlide Page. WinGlide allows 3D accelerated output in a window using Voodoo-based accelerators, and the new version fixes a thread synchronization bug that could cause problems when multiprocessor optimizations are enabled (this problem only occurs in version 1.01's SMP support).

Half-Life Mod News

News from a couple of noted Half-Life mods under construction. The Sherman Project site has been updated with 30 new screenshots of this "realistic military mod that focuses on teamplay multiplayer aspects." Meanwhile, word over on the Action Half-Life site is that they probably won't post any more screenshots, but that's because they give word (as of last week) that they plan on releasing the first Half-Life version of their popular Quake II mod on Thursday of this week to coincide with an on-location event in San Francisco's Club-i (thanks Mang).

Kingpin 1.12 Beta Patch

There is a new version 1.12b beta patch for Kingpin on the Kingpin Beta Testing page. Xatrix Programmer Ryan "Ridah" Feltrin updated his .plan mentioning the Kingpin Linux forum mentioned below (story), as well as word on a problems (story) with the just-released version 1.1 patch (story), that have caused him to open up Kingpin Beta Testing to the public (thanks Planet Kingpin). Here's the scoop on that:

It appears there was a major crash in the Kingpin patch client, which only seems to occur with the particular binaries that were released. I believe this may be the unfortunate occurance of a MSVC 6.0 bug, which causes some builds to screw up. At any rate, the onus falls on me, for not having that particular build tested before release.

As a result of this, I have decided to open up the Kingpin beta testing to the public. With most of us on holidays (yes, that includes me) at the moment, I'm thinking the best thing to do, is to make what would usually be internal builds, available to anyone willing to help the testing process. Then, once these builds reach a state where things are running smoothly, I'll release that build as the official patch.

This way those that are experiencing major problems with the commercial release, can get access to builds that may fix their problems, or at least they can help me get their problem fixed sooner, rather than later.

The beta page can be found here

SoF Interview

Before It's Done interviews Kenn Hoekstra in another Q&A with Raven's project administrator about Soldier of Fortune, currently under construction over at Raven.

Screenshots & Movie

No bullets, but you can take it: GA-Source's Exclusive Slave Zero Screenshots are up with two more looks at Accolade's upcoming rock-em sock-em robots game. There's also a GA-Source TreadMarks Screenshots and Development Update with five shots and a blurb from Seumas McNally. Also, GA-Source's BlockWar screenshots showing off this 3D Real-Time Urban Warfare game in-progress at KaosKontrol Productions. There are a bunch of new Star Trek New Worlds screenshots on Interplay's site. These new Homeworld shots add some action shots from the latest build. Also 3DFiles.Com's Ultima IX Ascension Movie is a mirror of this walkthrough of Ultima IX: Ascension "by Lord British Himself." Thanks Ian Kell.

Linux Kingpin Forum

LinuxGames Forums offers help for those trying to run the Kingpin Linux ports.

AM Tech Bits

BattleCruiser Update

BattleCruiser Online's Galcom News Network has word of some new BC3020AD Shots (the six at the bottom) as well as shots of new units and some in-ship shots with some prelim place-holders (the game will feature the entire four deck interior of a ship). Word from BC high command is that plans are on the boards for BC3K Online, an online version of the game, which will feature a free beta test period, as well as BC 3030, the planned sequel.

NPR on LAN Parties

NPR Online's Weekend Edition Sunday has a RealPlayer format version of a show on LAN Parties, something they call a new trend in Southern California (it's hard not to believe that voice-over guy isn't goofing, a la Brian Unger, the ex-Daily Show correspondent). The show hypes the Beat Down (you never knew how desperately you wanted to be invited to that, did you?), and offers commentary from Bastard about violence in gaming. Thanks Camp Trexler.

Quake 1 RailGun & LightSaber

Goldbug's code-mods page has a Railgun for Quake 1 mod. While you're cool-ifying your classic Quake weapons, you might want to check out The NecroHunter's Lair which has a new mod that replaces the oh-so-suckful axe with a much cooler (but likely equally suckful) lightsaber.

Linux SL DM

The GSLogMod site has the the latest version of the standard logging DM mod (sl-dm) for Linux (other platforms will be supported soon). This Quake II mod logs games using the Logging Standard. Logs can be sent to a file and/or remote machine (using UDP and/or TCP), and game statistics can be generated and displayed on the remote in real time.

Contests

AMD's Know the Code! Contest offers a trip to ECTS as grand prize, and a loaded Athlon system as first prize in a competition looking for the best piece of 3DNow! optimized code. Thanks AMD Zone. Also up for grabs are copies of CodeWarrior® Pro 5, and TNT2-Ultra cards, and each complete entry will net the entrant a free AMD Athlon t-shirt.

More Previews

Reviews

Software:

Hardware:

etc.

  • The Wanted page has word that this Quake II conversion devoted to the old west is being ported to Half-Life, with the ultimate goal of a commercial release...
  • The ILL Clan (makers of Apartment Huntin') together with StarFury (of the Devil's Covenant movie) will present a QMovie workshop on Friday Aug, 6 from 7:30-9:00 PM at QuakeCon99. The workshop will discuss production techniques for creating movies with the Quake or Quake II engine...
  • Tzar Heaven's Beta signup offers a chance to test this game, described as "fantasy-medieval realtime strategy game with a touch of RPG"...
  • The Quake Sanitation Authority has info of a new private beta of LFire CTF 2.0 B125 with enhanced bot protection...

Out of the Blue

Wow, sometimes things just refuse to go smoothly. While loony was tending the fort, the database ran out of space in spite of a week-old 10 GB drive that was just added (it apparently is currently serving some sort of decorative capacity). Things are under control now, but I find that a stretch of the thousands of emails (a down server generates a lot of mail) that arrived over the weekend are munged together (perhaps due to the same disk space problem), making catching up all that much more difficult. Oh yeah, and the airline lost our luggage (no kidding). Like I said...sometimes things just refuse to go smoothly.

Neat thing of the weekend was definitely seeing American Pie with my in-laws, just to see how impossible to embarrass they truly are...we all laughed until our ribs hurt.

Link of the Day: TV's Springer Says He Will Weigh U.S. Senate Bid. Thanks Apache. Why do I fear the voters will cry Jer-ry! Jer-ry! Jer-ry! Jer-ry!

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