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Tuesday, Jul 27, 1999

  

Mark Frohnmayer Interview

PlanetStarsiege has posted part one of their two part, "mondo interview" with Mark Frohnmayer, code monkey behind Starsiege: TRIBES, and currently TRIBES 2. In this part of the interview, Mark talks about TRIBES' beginnings, game ratings, and that warm, fuzzy feeling he gets deep down inside (hey, I just report this stuff, don't look at me).

Absolute Terror Test Release

The Symbiosys Software has the release of Absolute Terror Test Release 1, described as a new 3D accelerated shoot-em-up title. The test release is so they can tweak the game engine and gameplay before releasing the finished game, and to test compatibility on different systems. While meant to be fun to play, this is a test and not a feature complete demo, which they say will be released "in due course." Absolute Terror uses a proprietary OpenGL engine, and has been in development for 18 months. Symbiosys' next product, a LithTech-engine military-themed team-play action game, is already in the planning and initial coding stages.

On SoF Linux & More

Raven's John Scott updated his .plan with some common questions and answers about Soldier of Fortune development:

The IRC chat the other night was a lot of fun, thanks for so many people turning up! There were a few common questions that I'll give the official line here - please bear in mind that this is the official line and not necessarily my opinion.

1. Will there be a Linux port ?
There are no plans at the moment, however, we realise that this will increase the number of servers out there and will be a big support for the Win32 users. It all really depends on how many units are sold, we are not in the fortunate
position of being able to support an OS because it would be cool to do so.

2. Will the tools be on the CD?
No. They will be available for download soon after we go gold. It is just one thing we don't need to deal with during the stress of getting a game finished. There isn't enough space on the CD either :) This also gives us chance to write help files and make demo maps and sample models.

3. Will it be as violent as people say it is ?
Yes. There will be a strong parental lock option, however, so there is an option to turn off the gore and sanitise the violence. We have made the game for adults and there will be a warning on the box.

Q3TStats

The Q3TStats Home has beta 2 of version 1.0 of Q3TStats, a program to output stat from a Q3Test server. The new release offers various fixes in stat parsing, adds frags per hour, and adds the ability to limit player list size. The website has sample output so you can see what the program does.

Wheel of Time Update

Glen Dhalgren has updated the official Wheel of Time site with this week's development update. In this installment are a couple of new screenshots (thumbnails only, I'm afraid), the revelation that they're, "really focusing on getting this bad boy done" and a whole slew of other stuff.

Contest

Well, it's a day late, but here's the answers to last week's Test Your Game Knowledge Contest. Swing by and see how you did. And once you're through with that, we've got a whole new contest to keep you up at night. Evil, aren't we?

FAKK2 Artists Needed

Ritual's Robert Atkins updated his .plan with word that they're looking to hire two new artists to work on their Quake III: Arena engine title Heavy Metal: FAKK2. Interested? Here are the details:

We are looking for a "professional' 2d artist with game development experience to work on Heavy Metal: F.A.K.K.2. If you want to work with some of the coolest and most talented guys in the industry on one of the wildest games ever, then get over to http://www.ritual.com/inside_ritual/help_wanted_2d_artist.html for the details.

It would be ideal to get someone here no later than the first of September. So, if you are in a contract or obligation that you are unwilling to break free of, I understand, we can't wait.

With the changes of sounding like a real dick - if you are straight out of school and without professional game development experience, chances are you are not going to have the skills we are looking for, so please don't send me your work unless you meet the criteria.

Thanks for understanding.

New Kingpin Beta

A new beta patch for Kingpin (version 1.14) has been released in both Win32 and Linux flavors (thanks Billy "b*** a***" Wilson). Like always, download at your own risk. Most people are advised to wait for the next official patch release. This version has the following changes:

  • + (server) unlimited ammo in single player (DF_INFINITE_AMMO)
  • + (server) last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable)
  • ? LINUX: crashes during fighting with sewer guy with guns
  • + skin: "male thug/sku sup sup" causes Sewer skin in teamplay
  • + Player ID always RED
  • + old chat style option
  • + (server) shotgun doesn't always change when out of ammo
  • + (server) real-mode option in start server menu

BeQuake II Interview

BeGamer has posted an interview with Andrew Kimpton, the engineer at Be responsible for the BeOS port of Quake II, talking about gaming on the OS, as well as the revelation that he (like American McGee) suffers from Quake-induced nausea.

Tachyon Preview

GameSpot UK has posted a preview of Tachyon, NovaLogic's space shooter, complete with 11 images (some of which are concept art, others actual screenshots).

New Aqua Screenshots

GA-Source has posted three new screenshots from Massive Development's upcoming aquatic adventure, appropriately titled Aqua. Where's Kevin Costner when you need him?

PM Tech Bits

  • Part two of Extreme Hardware's Voodoo 2 experiment is up, showing the results of getting mismatched V2 cards to work in SLI with a variety of different drivers.
  • Matrox has opened up their online store to European users, now allowing them to purchase other products including the Marvel G200-TV, Millennium G200, Rainbow Runner-G series, and others, in addition to those already available.
  • Joystick maker Thrustmaster has been sold to Guillemot, makers of the popular Xentor line of video cards for a whopping 15 million dollars, as detailed in this press release. In addition, Thrustmaster will no longer be manufacturing joysticks at all, as they plan to focus on "the significant opportunities in Internet community and communications." Thanks Well-Rounded Games for the tip.
  • AGN Hardware is reporting that IBM has announced a new high-volume storage system code-named "Shark" which can hold from 420 gigabytes of data, all the way up to 11 terabytes. Yowza.

Titanium Angels Shots

3drage.com has posted a spiffy-looking screenshot and a piece of concept art from Titanium Angels, a 3D action/adventure where you play Carmen Blake, "a tough futuristic bounty hunter"

Lord British Interview

Voodoo Extreme's interview with Richard Garriott (a.k.a. Lord British) is the first VE interview I can ever recall not to mention a chimp or Vaseline. The tasty, saucy, spicy Q&A does discuss gaming though, obviously focusing on the present and future of the Ultima series.

Game Name Builder

The Game Name Builder Official Homepage has the first release of this program that can add fun names (names using colored, and/or special characters) to Quake & QuakeWorld, Q3Test, and "other games that support namefun," which got me curious enough to check to see what other games that could be, but the remaining choice in the program turns out to be support for "generic games."

Q3Test 1.05 versus 1.07

Thresh's FiringSquad's Q3Test 1.07 Overview offers Thresh's observations about what has changed between the Q3Test version 1.05 and 1.07 releases, as well as some analysis of the brand-new one-on-one tourney map. The piece discusses footstep sounds, strafe-jump protection, and other gameplay factors.

New Bleem

The bleem! site has a new version 1.4 of the bleem! PC PlayStation emulator. The new release offers significant Direct3D speed optimizations, significant Direct3D texture improvements, improved Direct3D support for background graphics, improved Direct3D clipping, and more. Thanks Wario64.

Sin Bug Fix

Ritual's Mark "Markgyver" Dochtermann updated his .plan with word that he's fixed the invisibility bug in Sin, which will lead to a version 1.06 soon. Here's the poop:

I fixed the invisibility bug (I think) in Sin. The new version is running at sinctf and debugctf. If anyone can still cheat, please let me know directly.

Version 1.06 should be ready to roll, as long as this bug has been squashed.

Screenshot Mania

MDK2, Gothic, Blade, SoF, Vampire, and Star Trek: Armada on tap this morning:

Italian Messiah Interview

Games on Line's Il ritorno del Messiah gives a look ahead at Shiny's upcoming third-person (third-cherub?) action title en Italiano with a conversation with Shiny's Scott Herrington. There is also an English version of the Messiah Interview to help out if your Italian is rusty. The piece includes 33 screenshots (the first 10 are brand-new exclusives), and discusses plans to include nude codes, in case you want to see the little cherub with his diadie off.

Shadows of Reality Interview

GA-RPG's Shadows of Reality Interview talks with Steve Adkins and David Gallay, Lead Programmer/Producer and Lead Designer respectively for Nevolution, talking about their upcoming Unreal-engine cyberpunk RPG, Shadows of Reality.

PingTool Fix

A new version 2.5a of the PingTool server-browser is now available, fixing a big bug that slipped through in the just released version 2.5 that locked up the installer, as well as a pair of other bugs. Thanks Umberto. Details can be found in the new release notes.

AM Tech Bits

Mod Developers' Chat

Here's news on a mod developers' chat slated for tomorrow that's open to the general public, focusing mainly on Half-Life mods, though some Q2 mods will be represented:

The Mod Developers chat is here!
It will take place on Wednesday, July 28th. At 9:00 PM Eastern Time on 3dnet.
[telefragged.3dnet.net port 6667]
in rooms #mod-bash and #mod-questions

Many mod development groups will be there, but the chat will rotate focusing on different mods every half-hour. Many mods will be represented including, Opera, Squadron: Ghost, Swarm, Aftershock, and more!

The mod is not solely focused on these four mods, and all mod developers are encouraged to attend, and will get a chance to answer any questions about their respective mods.

Other Previews

Reviews

etc.

Out of the Blue

The aftermath of the full disk here has left BlueTracker completely on the fritz, I'll get out a monkey wrench later and bang on it and see if that helps (sorry). Yesterday was the first anniversary of Sinday, Bloody Sinday, the debut of the Sin demo, which coincided with last year's QuakeCon, so this is the anniversary of that too. Today also marks the third consecutive business day that loony has been assured his ISDN will be turned on, which I believe officially marks the half-way point in what for me was an over three month process. Poor loony actually believed 'em the first couple of times, but the phone company can pound cynicism into the most wide-eyed optimist.

Link of the Day: Starcraft Online Lessons With Kain-The-Feared (yup, another eBay item). These are at US $78.00 at the moment, but apparently got as high as $350! Thanks John.

Monday, Jul 26, 1999

Team Fortress 2 Shots

Sierra's Team Fortress 2 site has posted two all-new screenshots in their Media section to "start your week out right by checking out the latest in Team Fortress 2 splendor." Thanks Tymetodie.

Giants Interview & Shots

Future Games Network's Giants preview is up (we were sent word of this earlier today, but had trouble accessing the site before now) looking ahead at this upcoming game of living large talking with Bob Stevenson, "Co-Art/Design Director, Vice President, and Wine Taster at Planet Moon Studios." The preview offers several exclusive new screenshots.

Misc Downloads: Falcon Patch & Force 21 Demo

I see on Voodoo Extreme that The Adrenaline Vault Downloads Demo has a playable demo of Force 21, a turn-based strategy dealie from Red Storm Entertainment. Also, FalconŽ 4.0 update page has a Version 1.07 US and UK update for Falcon 4.0. Thanks VeeSPIKE.

MacWorld Wrap Up

Inside Mac Games has posted their MacWorld Expo wrapup, featuring the author's opinions of the various games and game hardware shown on the show floor, including the iBook, Halo, and some new Mac-only games.

Slave Zero Shots

Just because we care so much about you, we've gone and posted two new shots from Accolade's big angry robots game Slave Zero. Cool, huh?

woo!     woo!

Halo Interview

Bungie.org has posted a 10 minute interview with Bungie co-founder Jason Jones, in what they describe as "20MB of NOT high quality video." Halo is the topic of the hour, as the interview was conducted at last week's MacWorld Expo, and amongst the questions are, "will Halo have body count?" and the ever important, "how cool is Steve Jobs?"

FreeSpace 2 Interview & Screenshots

PC Gamer Online's FreeSpace 2 preview is up looking ahead at the sequel to Descent FreeSpace: The Great War in a preview that features exclusive screenshots and an interview with Jim Boone, the game's producer.

Deus Ex Interview

U-Games interviews Chris Norden talking with the lead programmer on ION Storm's upcoming action/RPG, Deus Ex talking about the enhancements they've made to the Unreal engine that cause him to say "you won't even recognize it as the Unreal engine when you play the game."

Yappin' With Yahn

Halflife.org has posted a new edition of Yappin' With Yahn, their regular column by Yahn Bernier, the author of BSP and the networking geek over at Valve Software. Contained in this edition are Yahn's favorite games, how to reproduce that Daikatana rain effect in Half-Life, and porting HL mods to Team Fortress 2.

Community Interviews

PM Tech Bits

Unreal Tournament Screenshots & Hands-on

GameSpot UK has updated their Unreal Tournament Screenshot Gallery, but there's definitely something freaky-deeky with that first image, now isn't there? I'm thinking that's concept art (actually, I'm thinking it's Alicia Silverstone). They've also delivered the Unreal Tournament Hands On they promised last week, giving their impressions of the game after some time with the latest build in their grubby little hands.

Developer Strategies

Also up on GameSpot UK is an article titled Developers At Play asks the top names in game design their winning game strategies, tapping the minds of Levelord, Firaxis' Brian Reynolds, Brad Wardell, Gabe Newell, LucasArts' Tim Schafer, PopTop's Phil Steinmeyer, Blizzard's Bill Roper, and SimCity designer Will Wright.

MDK2 Preview

MDK 2 Preview on GameLinks.Net declares "wackiness ahead" as the look forward to the upcoming sequel to MDK, which of course, stands for Mom Doesn't Know.

Venom Shots & Demo News

A New Venom Screenshots and Demo Update on GA-Source has word on the planned release later this week of the Venom: hardware test, the first demo of GSC Game World's Vital Engine ZL. The update clarifies that as the hardware test name suggests, this release is not actually a game demo, but is intended for testing compatibility with your hardware. The update goes on to say: "The next demo will include two levels and a full set of special effects. It will be released in late August." The update also includes four new screenshots of Venom. Thanks Matthew Rorie for pointing out a couple of areas in this story that needed clarification after it was first posted.

Son of AM Tech Bits

3dfx Targets Business

3dfx Interactive Targets Business Users with New Velocity Brand is a 3dfx press release announcing a new business brand called the Velocity, which I think it's safe to say should be avoided by hardcore gamers. Thanks kabloie. The release describes the debut of the Velocity 100 and Velocity 200, 2X AGP cards with 8 MB and 16 MB of RAM respectively. The Velocity 100's MSRP is US$69.

US Hidden & Dangerous Ships

TalonSoft to Ship Hidden & Dangerous is a company press release that has word of the completion of the US version of the game that the release calls the "No. 2 on UK PC Sales Charts According to ChartTrack." Thanks GA-Source. Here's the lowdown:

Take-Two Interactive Software, Inc. (NASDAQ: TTWO - news), and its subsidiary, TalonSoft Inc., announced today that "Hidden & Dangerous" will be shipping to stores nationwide beginning today, Monday, July 26. The game was developed by up and coming international game developer, Illusion Softworks.

Hidden & Dangerous was released to the UK market in early July, where it was met with immediate success. The game is currently at number 2 on the PC sales charts according to ChartTrack. A resurgence of interest in World War II and strong word-of-mouth is expected to help fuel strong sales in the US.

Hidden & Dangerous sets a new level of excellence for the squad-based combat genre. Players will find the game to be an extraordinary combination of tactical combat, strategic planning, and exciting action. Gamers will be responsible for leading a four-man squad of elite paratroopers on daring commando raids behind enemy lines.

Using a revolutionary new graphics engine called the Insanity engine, players will experience World War II combat action like never before. Hidden & Dangerous is set in a truly 3D universe that incorporates beautifully rendered backgrounds, objects, and vehicles, as well as realistic terrain. Players can easily toggle between 1st and 3rd person views during gameplay, including combat sequences. The game offers support for a wide variety of 3D accelerator cards, such as the VooDoo product line from 3Dfx.

Players will have 23 unique, immersive campaigns to choose from in Hidden & Dangerous. The game includes a roster of 40 international commandos, from which players must build their squad of soldiers to complete a series of missions. The advanced overhead mapping system allows for precision planning of squad movement and attacks. The game's powerful AI will put players' skills to the test as enemy soldiers can see, hear, and react to player's movements and sounds. In addition, sophisticated environmental effects like rain, snow, fog, and sleet will affect mission difficulty.

Half-Life Mod & Front-end

The Rocket Crowbar Home has a new version 11 of this Half-Life modification. The new release fixes a single bug and also adds "old school style" CTF play. Also, Prax Entertainment's Immediate Half-Life version 2.0 is now available, a tool that allows you to launch Half-Life maps with individualized custom configurations.

BC3020/3030 Update

An HTML version of the BattleCruiser 3020 Development Update that I attempted to summarize earlier (story) is now available online with more detail about planned BC3020, BC Online, and even BC 3030 news, which is the new name for the planned BC Strike Pack.

Kingpin 1.13c Beta

The Kingpin Beta Testing page mentioned earlier (story) already has a newer beta patch for Kingpin that brings Xatrix' Quake II-engine game where you live a life of crime, up to version 1.13c. It looks likely that this binary will be updated fairly frequently. Thanks Cliff Yaun.

International QW Match Results

Results are rolling in from Rapture '99. There are several sites with extensive coverage of this international tourney, I'm cleverly excerpting (and heavily editing) some stuff from Challenge.AU because it gives links to so many other site's coverage along with an idea of some results. Thanks Aardappel. Checking out some of the fine coverage in the links is recommended for the full story:

It's all over and the big news is not so much the EU win over North America (US team) - although that is certainly huge news, it's the Irish team beating England to take out the 4 Nations finals. In the third game (out of the best-of-three) they came back from 30-down to win by a single frag...In other results, Kane beat his SK teammate Timber in the "Elite 1-on-1 Tourney" to cement his rep as the best Quake player still playing the game today. The other two contenders would be LakermaN and Thresh. LakermaN has "retired" and may be back for Q3, and Thresh, well, he seems to have other things to do these days (does he spend hours practicing Q3A? We'll have to wait and see). Is this the last we'll see of serious 1-on-1 in Quake? I hope not, considering that the 1-on-1 Q3A demos I've watched so far are very slow and tedious by comparison.

The "US vs EU Clash of the Continents" was a victory for Europe by five games to four, after a grueling nine games of DM3. All the games EU won were close, in the case of the third game only 7 frags separated the two teams. NA (North America) apparently got a 40 frag lead in the 9th game, but the EU guys came back to win another very narrow victory...There's some good coverage on FPSGamers, some match-by-match commentary on Methos Quake, and there is lots of useful stuff on Quake Nation. Over on Spores Den, Bert (who watched the games by proxy) offers his thoughts on the match, suggesting that one of the problems the NA guys had was "poor pent control"...I'm still waiting to d/l and check out more demos (watched Cable's POV in EU-vs-US game 2 last night). Some of them (including Kane in the EU vs US games) are up at Quake Nation and some more (including duel demos) are at FPSGamers. All in all Rapture'99 appears to have been a huge amount of fun, and it certainly produced some of the biggest and best games of Quake ever. Now if only we can all do it again with Q3A, and actually have the US and EU teams both playing "current" games with the same level of excitement. I guess that's all up to JC and his sixth sense for what makes good gameplay.

New WinGlide

Chris sends word that he's posted a new version 1.02 of WinGlide on Chris' WinGlide Page. WinGlide allows 3D accelerated output in a window using Voodoo-based accelerators, and the new version fixes a thread synchronization bug that could cause problems when multiprocessor optimizations are enabled (this problem only occurs in version 1.01's SMP support).

Half-Life Mod News

News from a couple of noted Half-Life mods under construction. The Sherman Project site has been updated with 30 new screenshots of this "realistic military mod that focuses on teamplay multiplayer aspects." Meanwhile, word over on the Action Half-Life site is that they probably won't post any more screenshots, but that's because they give word (as of last week) that they plan on releasing the first Half-Life version of their popular Quake II mod on Thursday of this week to coincide with an on-location event in San Francisco's Club-i (thanks Mang).

Kingpin 1.12 Beta Patch

There is a new version 1.12b beta patch for Kingpin on the Kingpin Beta Testing page. Xatrix Programmer Ryan "Ridah" Feltrin updated his .plan mentioning the Kingpin Linux forum mentioned below (story), as well as word on a problems (story) with the just-released version 1.1 patch (story), that have caused him to open up Kingpin Beta Testing to the public (thanks Planet Kingpin). Here's the scoop on that:

It appears there was a major crash in the Kingpin patch client, which only seems to occur with the particular binaries that were released. I believe this may be the unfortunate occurance of a MSVC 6.0 bug, which causes some builds to screw up. At any rate, the onus falls on me, for not having that particular build tested before release.

As a result of this, I have decided to open up the Kingpin beta testing to the public. With most of us on holidays (yes, that includes me) at the moment, I'm thinking the best thing to do, is to make what would usually be internal builds, available to anyone willing to help the testing process. Then, once these builds reach a state where things are running smoothly, I'll release that build as the official patch.

This way those that are experiencing major problems with the commercial release, can get access to builds that may fix their problems, or at least they can help me get their problem fixed sooner, rather than later.

The beta page can be found here

SoF Interview

Before It's Done interviews Kenn Hoekstra in another Q&A with Raven's project administrator about Soldier of Fortune, currently under construction over at Raven.

Screenshots & Movie

No bullets, but you can take it: GA-Source's Exclusive Slave Zero Screenshots are up with two more looks at Accolade's upcoming rock-em sock-em robots game. There's also a GA-Source TreadMarks Screenshots and Development Update with five shots and a blurb from Seumas McNally. Also, GA-Source's BlockWar screenshots showing off this 3D Real-Time Urban Warfare game in-progress at KaosKontrol Productions. There are a bunch of new Star Trek New Worlds screenshots on Interplay's site. These new Homeworld shots add some action shots from the latest build. Also 3DFiles.Com's Ultima IX Ascension Movie is a mirror of this walkthrough of Ultima IX: Ascension "by Lord British Himself." Thanks Ian Kell.

Linux Kingpin Forum

LinuxGames Forums offers help for those trying to run the Kingpin Linux ports.

AM Tech Bits

BattleCruiser Update

BattleCruiser Online's Galcom News Network has word of some new BC3020AD Shots (the six at the bottom) as well as shots of new units and some in-ship shots with some prelim place-holders (the game will feature the entire four deck interior of a ship). Word from BC high command is that plans are on the boards for BC3K Online, an online version of the game, which will feature a free beta test period, as well as BC 3030, the planned sequel.

NPR on LAN Parties

NPR Online's Weekend Edition Sunday has a RealPlayer format version of a show on LAN Parties, something they call a new trend in Southern California (it's hard not to believe that voice-over guy isn't goofing, a la Brian Unger, the ex-Daily Show correspondent). The show hypes the Beat Down (you never new how desperately you wanted to be invited to that, did you?), and offers commentary from Bastard about violence in gaming. Thanks Camp Trexler.

Quake 1 RailGun & LightSaber

Goldbug's code-mods page has a Railgun for Quake 1 mod. While you're cool-ifying your classic Quake weapons, you might want to check out The NecroHunter's Lair which has a new mod that replaces the oh-so-suckful axe with a much cooler (but likely equally suckful) lightsaber.

Linux SL DM

The GSLogMod site has the the latest version of the standard logging DM mod (sl-dm) for Linux (other platforms will be supported soon). This Quake II mod logs games using the Logging Standard. Logs can be sent to a file and/or remote machine (using UDP and/or TCP), and game statistics can be generated and displayed on the remote in real time.

Contests

AMD's Know the Code! Contest offers a trip to ECTS as grand prize, and a loaded Athlon system as first prize in a competition looking for the best piece of 3DNow! optimized code. Thanks AMD Zone. Also up for grabs are copies of CodeWarriorŽ Pro 5, and TNT2-Ultra cards, and each complete entry will net the entrant a free AMD Athlon t-shirt.

More Previews

Reviews

Software:

Hardware:

etc.

  • The Wanted page has word that this Quake II conversion devoted to the old west is being ported to Half-Life, with the ultimate goal of a commercial release...
  • The ILL Clan (makers of Apartment Huntin') together with StarFury (of the Devil's Covenant movie) will present a QMovie workshop on Friday Aug, 6 from 7:30-9:00 PM at QuakeCon99. The workshop will discuss production techniques for creating movies with the Quake or Quake II engine...
  • Tzar Heaven's Beta signup offers a chance to test this game, described as "fantasy-medieval realtime strategy game with a touch of RPG"...
  • The Quake Sanitation Authority has info of a new private beta of LFire CTF 2.0 B125 with enhanced bot protection...

Out of the Blue

Wow, sometimes things just refuse to go smoothly. While loony was tending the fort, the database ran out of space in spite of a week-old 10 GB drive that was just added (it apparently is currently serving some sort of decorative capacity). Things are under control now, but I find that a stretch of the thousands of emails (a down server generates a lot of mail) that arrived over the weekend are munged together (perhaps due to the same disk space problem), making catching up all that much more difficult. Oh yeah, and the airline lost our luggage (no kidding). Like I said...sometimes things just refuse to go smoothly.

Neat thing of the weekend was definitely seeing American Pie with my in-laws, just to see how impossible to embarrass they truly are...we all laughed until our ribs hurt.

Link of the Day: TV's Springer Says He Will Weigh U.S. Senate Bid. Thanks Apache. Why do I fear the voters will cry Jer-ry! Jer-ry! Jer-ry! Jer-ry!



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