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Archived News:
I received an e-mail from Red Storm's
webmistress, Mur Lafferty, that despite earlier reports of a Rogue Spear demo
being released sometime in the next three weeks (story)
they're working on finishing the game, and therefore haven't set a date for
the demo as of yet. There will definitely be a demo released, just not quite
as soon as many of us had hoped.
A new version of the Tread level editor
(1.11) has been released (thanks Redwood).
This version adds support for Kingpin, as well as some other new features. A downloadable,
10 day trial version of the editor is available, but at the end of the trial you
are required to pay for it. An earlier version (1.02) is available for free, however you won't get any of the new features.
Leinen Software
(the people who brought you the Unreal Launcher and the Battlezone Configuration
Utility) have produced an Aliens vs. Predator Launcher, which allows you to
easily turn on a whole slew of options. Here's a quick list:
Canopus has posted step
by step directions for getting Pure3D cards (those being the Pure3D, Pure3D
II and II LX cards) working with Q3Test (thanks Vornskr). It contains both directions
for installing, as well as uninstalling the new drivers.
Bot Epidemic has posted a Q&A
with Ryan "Ridah" Feltrin, talking about the AI and bots (or lack
thereof) in Kingpin. There's also this bit that's of note for would-be Kingpin
mod authors: BE has also posted a new version of Ridah's Eraser Bot (version 1.10). This is the version that appeared in the Quake II add-on Extremities, and features "heavily re-worked CTF and combat AI," as well as a new route-file for Q2CTF2. This is a patch for the Win32 version of the Eraser bot only.
Federation
HQ, a Star Trek gaming site has posted an interview with three members of
Raven's Star Trek: Voyager - Elite Force team: Chris Foster (the lead designer),
James Monroe (the lead programmer), and Michael Gummelt (the AI and scripting
programmer). It's a nice sized interview, containing lots of little bits of
information about Raven's Quake III: Arena engine title. In an oddly related
story, The Boomstick Joint
has posted a review of the USS Enterprise NCC 1701-D, a really cool map that
recreates the USS Enterprise from Star Trek: The Next Generation.
Version 1.11 of the ReDeMpTiOn
bot for Sin has been released. This version tweaks the bot's combat abilities,
making him utilize the Rocket Launcher and Quantum Destabilizer more effectively,
as well as making them generally tougher opponents.
A non-beta release of Ping Tool 2.5
is out, now adding Q3Test "fun name" support, as well as fixing the
game launching errors NT and Roger Wilco users were reporting.
eXplosive
3D has posted a tutorial for all of you would-be programmers, appropriately
titled the 3D Programming Guide (A-Z). The topics covered include finding the
right compiler, writing your own Keyboard manager, and even drawing polygons
on the screen.
PCParadox
has posted nine new screenshots from Volition's space sequel, Freespace 2, showing
off a variety of different models and ships.
The angelic Billy Wilson spotted this
post on the Requiem message boards from 3DO's webmaster, confirming that
the Requiem: Avenging Angel editor will not be publicly released. It's short
and sweet:
UGN3D
has posted some screenshots from the Homeworld intro movie, taken from a beta
version of the game that actually contains a single player game (as opposed
to most of the betas that are multiplayer only).
GA-RPG has updated their RPG Mythology
column, with this week's installment featuring Bio Ware's Greg Zeschuk talking
about more of his favorite RPGs, including some forgotten classics: Sierra's
The Shadow of Yserbius (part of the failed Sierra Network), and of course, Wasteland
(the game Fallout was a pseudo sequel to).
Well, I had quite a day yesterday, that's for sure. First things first: I woke
up, and discovered, much to my horror, that I was in excruciating pain (I have
a lousy back, and yesterday was just one of those days). Then I find out that
my ISDN line hadn't been turned on yet, and wouldn't be until Monday morning
(aargh). I can live with that, I suppose. Yesterday was a freaky-hot day here
in Brooklyn, and my air conditioning just didn't seem to cut it, which wasn't
exactly helping. But the topper of course, was when around 8:00 PM the server
started going wonky on me, and as I write this (the next morning), it still
hasn't been fixed. Aaargh. Sorry for the downtime folks, but if you can read
this, I'll assume it's been fixed. :)
Link of the Day: Storytime - Curious George and the High-Tension Power Line. Because on some days, this is the funniest thing in the world. |
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