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Archived News:
I received an e-mail from Red Storm's
webmistress, Mur Lafferty, that despite earlier reports of a Rogue Spear demo
being released sometime in the next three weeks (story)
they're working on finishing the game, and therefore haven't set a date for
the demo as of yet. There will definitely be a demo released, just not quite
as soon as many of us had hoped.
A new version of the Tread level editor
(1.11) has been released (thanks Redwood).
This version adds support for Kingpin, as well as some other new features. A downloadable,
10 day trial version of the editor is available, but at the end of the trial you
are required to pay for it. An earlier version (1.02) is available for free, however you won't get any of the new features.
Leinen Software
(the people who brought you the Unreal Launcher and the Battlezone Configuration
Utility) have produced an Aliens vs. Predator Launcher, which allows you to
easily turn on a whole slew of options. Here's a quick list:
Canopus has posted step
by step directions for getting Pure3D cards (those being the Pure3D, Pure3D
II and II LX cards) working with Q3Test (thanks Vornskr). It contains both directions
for installing, as well as uninstalling the new drivers.
Bot Epidemic has posted a Q&A
with Ryan "Ridah" Feltrin, talking about the AI and bots (or lack
thereof) in Kingpin. There's also this bit that's of note for would-be Kingpin
mod authors: BE has also posted a new version of Ridah's Eraser Bot (version 1.10). This is the version that appeared in the Quake II add-on Extremities, and features "heavily re-worked CTF and combat AI," as well as a new route-file for Q2CTF2. This is a patch for the Win32 version of the Eraser bot only.
Federation
HQ, a Star Trek gaming site has posted an interview with three members of
Raven's Star Trek: Voyager - Elite Force team: Chris Foster (the lead designer),
James Monroe (the lead programmer), and Michael Gummelt (the AI and scripting
programmer). It's a nice sized interview, containing lots of little bits of
information about Raven's Quake III: Arena engine title. In an oddly related
story, The Boomstick Joint
has posted a review of the USS Enterprise NCC 1701-D, a really cool map that
recreates the USS Enterprise from Star Trek: The Next Generation.
Version 1.11 of the ReDeMpTiOn
bot for Sin has been released. This version tweaks the bot's combat abilities,
making him utilize the Rocket Launcher and Quantum Destabilizer more effectively,
as well as making them generally tougher opponents.
A non-beta release of Ping Tool 2.5
is out, now adding Q3Test "fun name" support, as well as fixing the
game launching errors NT and Roger Wilco users were reporting.
eXplosive
3D has posted a tutorial for all of you would-be programmers, appropriately
titled the 3D Programming Guide (A-Z). The topics covered include finding the
right compiler, writing your own Keyboard manager, and even drawing polygons
on the screen.
PCParadox
has posted nine new screenshots from Volition's space sequel, Freespace 2, showing
off a variety of different models and ships.
The angelic Billy Wilson spotted this
post on the Requiem message boards from 3DO's webmaster, confirming that
the Requiem: Avenging Angel editor will not be publicly released. It's short
and sweet:
UGN3D
has posted some screenshots from the Homeworld intro movie, taken from a beta
version of the game that actually contains a single player game (as opposed
to most of the betas that are multiplayer only).
GA-RPG has updated their RPG Mythology
column, with this week's installment featuring Bio Ware's Greg Zeschuk talking
about more of his favorite RPGs, including some forgotten classics: Sierra's
The Shadow of Yserbius (part of the failed Sierra Network), and of course, Wasteland
(the game Fallout was a pseudo sequel to).
Well, I had quite a day yesterday, that's for sure. First things first: I woke
up, and discovered, much to my horror, that I was in excruciating pain (I have
a lousy back, and yesterday was just one of those days). Then I find out that
my ISDN line hadn't been turned on yet, and wouldn't be until Monday morning
(aargh). I can live with that, I suppose. Yesterday was a freaky-hot day here
in Brooklyn, and my air conditioning just didn't seem to cut it, which wasn't
exactly helping. But the topper of course, was when around 8:00 PM the server
started going wonky on me, and as I write this (the next morning), it still
hasn't been fixed. Aaargh. Sorry for the downtime folks, but if you can read
this, I'll assume it's been fixed. :)
Link of the Day: Storytime - Curious George and the High-Tension Power Line. Because on some days, this is the funniest thing in the world.
Editing site Rust
has posted the transcript from their chat with Raven programmers John Scott
and Dan Kramer. This is a heavily edited log, so it's fairly easy to read (which
is something of a rarity with logs of this kind). The talk focuses on both of
Raven's games currently in production: Soldier of Fortune, which uses the Quake
II engine, and Star Trek: Voyager - Elite Force, which uses the Quake III: Arena
engine.
Several members from Legend's Wheel of Time team have been taking questions
from gamers over on GT's
Wheel of Time Forums (thanks Apache).
There's a lot of subjects tackled in here, including the WoT scoreboard, rocket
jumping, air control, and a whole gaggle of others for you to read up on.
Just a quick caveat to anyone planning on downloading the just released Kingpin
version 1.1 patch (story):
we've gotten several reports that you will not be able to use any previously
saved games, as well as many reports of people randomly being kicked from multiplayer
servers. Also, we received details on how to use the vehicles in Kingpin from
Daniel "Milamber" Woods of WA Gaming
Zone:
3D Action Planet
has posted an interview with Kenn Hoekstra, the Project Administrator on Raven's
Quake II engine extravaganza, Soldier of Fortune. The interview features a bunch
of new information about the game, including the available graphics resolutions,
and word that there are no plans for a Linux SoF client at this time.
Billy "screenshots" Wilson has
posted two new images from Shiny's diaper wearing Messiah, which is due
to be released in early November (if you trust release dates, that is).
The Kingpin 1.1 patch has been released, and is available for download over
at PlanetKingpin.
This patch has a ton of fixes and changes, including a fix for those long level loads,
the new "dm_realmode" which is sort of Action Quake-esque, and lots
of other stuff. Also available is the 1.1 Linux version of the Kingpin client/server,
which is available for download in both TAR and RPM format (download links are
available in Ryan
Feltrin's .plan file).
John Carmack updated his
.plan with details on the QVM, or Quake Virtual Machine, that he has implemented
into Quake III: Arena over this past week. It's a giant update, but here's an
excerpt:
Gamasutra
has posted a big article on level design, featuring tips from such industry
luminaries as Levelord, The Romero, Paul Jaquays, and Cliff Bleszinski (thanks
Billy "yoink" Wilson).
Mortyr.net has posted another fixed EXE for the Mortyr demo, this time fixing
the "nie monza otworzyc pliku avi" error message that some people
have been getting (thanks Frans). Also
of note is Damage
Gaming's extensive walkthrough of the demo, for those of you who are stuck.
Next-Generation
Online has posted a preview of Nihilistic's upcoming 3D RPG title, Vampire:
The Masquerade - Redemption, featuring the usual descriptive text, as well as
nine new screenshots from the game.
This week's Unreal
Tournament level of the week is up over at GT's
official UT site. This week's level is called DM-Tempest, and it's described
as having been, "created strictly for large scale arena combat, with multi
layered areas and dark hiding spots." Swing by for more details, as well
as three screenshots from the level.
GameSpot
has posted a news bit about NVIDIA's next-generation graphics chipset, currently
called the NV10. They're reporting that the chip will have, "more than
twice as many transistors as a Pentium III CPU" as well as, having a triangle
rate that's "three to five times that of a Pentium III CPU, which can put
out about 5 million triangles per second." Yowza.
PC.IGN has posted a new
preview of Nova Logic's Delta Force 2, featuring some new images, as well as
a handful of information about this Voxel powered tactical game.
Pandemic Studios has released their Battlezone II shot of the week, and it
can be found over at StrategyPlanet's Battlezone
II Center. More BZ2 info can be found in GameCenter's new preview of the game (thanks VE).
Unreal Nation has posted an e-mail
they received from Epic's Tim Sweeney, asking about their future plans in regards
to cross platform portability. Here's a quickie excerpt:
The official Freespace 2 website has
been given a complete overhaul, and to celebrate it, they've posted two new
ships in their ship gallery. They plan on adding two ships a week to the site
until well, the game ships.
A new version of Kali, the server browsing IRC program, has been released and
is available for download on their
FTP site (thanks Scott). This is a beta, as it warns you as you install
it, "everything is new!!! THIS IS A BETA! PLEASE REPORT
ANY BUGS IMMEDIATELY!" Oooookay then.
So okay, here's the latest on my ISDN situation - sadly, it's not up and running
yet (like nobody saw that one coming, right?). I'm not 100% positive that it's
been turned on yet (I was told it would be, but that doesn't mean anything)
but believe it or not, the showstopping problem at the moment is simply that I
don't have a cord long enough to reach my computer! Oh well. I've got one that
will be here sometime this morning, so once that arrives I'll be able to see if
the phone company has done their part in getting me online (I can only hope they
have). So check back tomorrow, and hopefully I'll be able to say that I'm a happy
ISDN user (if there is such a thing).
Link of the Day: As I'm gearing up for QuakeCon in a few weeks here, it's only appropriate that today's link be Virtual Cow Tipping. It's a source of endless amusement, I tell ya. |
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