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Saturday, Jul 24, 1999

  

Raven Chat Log

Editing site Rust has posted the transcript from their chat with Raven programmers John Scott and Dan Kramer. This is a heavily edited log, so it's fairly easy to read (which is something of a rarity with logs of this kind). The talk focuses on both of Raven's games currently in production: Soldier of Fortune, which uses the Quake II engine, and Star Trek: Voyager - Elite Force, which uses the Quake III: Arena engine.

Wheel of Time Q&A

Several members from Legend's Wheel of Time team have been taking questions from gamers over on GT's Wheel of Time Forums (thanks Apache). There's a lot of subjects tackled in here, including the WoT scoreboard, rocket jumping, air control, and a whole gaggle of others for you to read up on.

Kingpin Patch News

Just a quick caveat to anyone planning on downloading the just released Kingpin version 1.1 patch (story): we've gotten several reports that you will not be able to use any previously saved games, as well as many reports of people randomly being kicked from multiplayer servers. Also, we received details on how to use the vehicles in Kingpin from Daniel "Milamber" Woods of WA Gaming Zone:

I was just fiddling around with Kingpin and found out how you can test the very cool vehicle code that didn't quite make it into Kingpin. As you probably know, before being hired by Xatrix, Ryan "Ridah" Feltrin coded the immensely popular Q1 TC, Quake rally. So, the vehicle code is pretty damn special. Anyways, start the game using +set developer 1 and the bring down the console and type g_vehicle_test 1 and for a really authentic feel, turn on the rear-view mirror by typing cl_rearviewmirror 1. Now map one of the DM levels, kpdm1 works fine, and try being, from what I can gather, a motorbike, complete with fairly realistic physics and sounds.

Soldier of Fortune Interview

3D Action Planet has posted an interview with Kenn Hoekstra, the Project Administrator on Raven's Quake II engine extravaganza, Soldier of Fortune. The interview features a bunch of new information about the game, including the available graphics resolutions, and word that there are no plans for a Linux SoF client at this time.

Messiah Shots

Billy "screenshots" Wilson has posted two new images from Shiny's diaper wearing Messiah, which is due to be released in early November (if you trust release dates, that is).

Kingpin Patch Released

The Kingpin 1.1 patch has been released, and is available for download over at PlanetKingpin. This patch has a ton of fixes and changes, including a fix for those long level loads, the new "dm_realmode" which is sort of Action Quake-esque, and lots of other stuff. Also available is the 1.1 Linux version of the Kingpin client/server, which is available for download in both TAR and RPM format (download links are available in Ryan Feltrin's .plan file).

Carmack on QVM

John Carmack updated his .plan with details on the QVM, or Quake Virtual Machine, that he has implemented into Quake III: Arena over this past week. It's a giant update, but here's an excerpt:

The basic setup is that I have a modified version of the lcc compiler that generates assembly files that are processed by a new tool "q3asm" into a .qvm file that can be interpreted by q3. You can still use normal dll's for debugging, then release interpreted code. You can release a binary dll if you need some native system services (some networking stuff, for example) or are doing very compute intensive work, but I strongly encourage everyone to try to use the virtual machine.

The interpreted code has two prime benefits: portability and security.User mods done with qvms will automatically work on mac, linux, and any other oddball ports that get released.

A qvm program cannot modify anything outside its private address space, and the "system calls" to the game strictly limit what can be touched. I was scared about the binary dll's in Q2, but rationalized it to myself that people running public servers should be aware of the dangers. With Q3 allowing client side programming, it just needs to be safe for everyone.

Level Design Secrets

Gamasutra has posted a big article on level design, featuring tips from such industry luminaries as Levelord, The Romero, Paul Jaquays, and Cliff Bleszinski (thanks Billy "yoink" Wilson).

Mortyr Demo News

Mortyr.net has posted another fixed EXE for the Mortyr demo, this time fixing the "nie monza otworzyc pliku avi" error message that some people have been getting (thanks Frans). Also of note is Damage Gaming's extensive walkthrough of the demo, for those of you who are stuck.

Vampire Preview

Next-Generation Online has posted a preview of Nihilistic's upcoming 3D RPG title, Vampire: The Masquerade - Redemption, featuring the usual descriptive text, as well as nine new screenshots from the game.

UT Level of the Week

This week's Unreal Tournament level of the week is up over at GT's official UT site. This week's level is called DM-Tempest, and it's described as having been, "created strictly for large scale arena combat, with multi layered areas and dark hiding spots." Swing by for more details, as well as three screenshots from the level.

NV10 Details

GameSpot has posted a news bit about NVIDIA's next-generation graphics chipset, currently called the NV10. They're reporting that the chip will have, "more than twice as many transistors as a Pentium III CPU" as well as, having a triangle rate that's "three to five times that of a Pentium III CPU, which can put out about 5 million triangles per second." Yowza.

Delta Force 2 Preview

PC.IGN has posted a new preview of Nova Logic's Delta Force 2, featuring some new images, as well as a handful of information about this Voxel powered tactical game.

Battlezone II Shot

Pandemic Studios has released their Battlezone II shot of the week, and it can be found over at StrategyPlanet's Battlezone II Center. More BZ2 info can be found in GameCenter's new preview of the game (thanks VE).

Tim Sweeney on Platforms

Unreal Nation has posted an e-mail they received from Epic's Tim Sweeney, asking about their future plans in regards to cross platform portability. Here's a quickie excerpt:

We will develop the next engine on at least two platforms simultaneously. At least PC and Playstation2 (pending arrival of a development system). I can't promise Linux, but it would be pretty easy I think. The big complication we've faced porting Unreal Tournament is that our C++ code needed lots of modifications for Gnu C++, but since that's the Playstation's compiler too, our code should be Linux-friendly all along

Freespace 2 Update

The official Freespace 2 website has been given a complete overhaul, and to celebrate it, they've posted two new ships in their ship gallery. They plan on adding two ships a week to the site until well, the game ships.

New Kali Beta

A new version of Kali, the server browsing IRC program, has been released and is available for download on their FTP site (thanks Scott). This is a beta, as it warns you as you install it, "everything is new!!! THIS IS A BETA! PLEASE REPORT ANY BUGS IMMEDIATELY!" Oooookay then.

AM Tech Bits

Fruit of the loon

So okay, here's the latest on my ISDN situation - sadly, it's not up and running yet (like nobody saw that one coming, right?). I'm not 100% positive that it's been turned on yet (I was told it would be, but that doesn't mean anything) but believe it or not, the showstopping problem at the moment is simply that I don't have a cord long enough to reach my computer! Oh well. I've got one that will be here sometime this morning, so once that arrives I'll be able to see if the phone company has done their part in getting me online (I can only hope they have). So check back tomorrow, and hopefully I'll be able to say that I'm a happy ISDN user (if there is such a thing).

Link of the Day: As I'm gearing up for QuakeCon in a few weeks here, it's only appropriate that today's link be Virtual Cow Tipping. It's a source of endless amusement, I tell ya.

Friday, Jul 23, 1999

TRIBES Debugger

Dynamix' Mark Frohnmayer updated his .plan this evening with two interesting bits of TRIBES news. First is word that the patch to fix the bugs found in the recently released TRIBES version 1.6 is done, and in final testing. He also included in his plan the new TRIBES debugger protocol, which if you're a programmer type will make perfect sense to you (for everyone else, it'll basically be incomprehensible code).

European Aliens vs. Predator Patch

AVault has posted the European version of the Aliens vs. Predator version 1.1 patch. This is the patch that adds in-game save functionality, along with several other fixes and enhancements.

New GL Ports

Kokak has released a new version of GLHexen, his OpenGL accelerated version of Hexen, as well as a new version of DoomGL. Version 0.71 of DoomGL now features compatibility with the Quake III OpenGL drivers for 3dfx cards.

Odium Preview

Gamer's Central has posted a preview of Odium, the Metropolis developed/Monolith published RPG currently in production. The preview features eight new screenshots showing off the title, which apparently used to be called Gorky 17 (good call on the name change, guys).

Anachronox Team Update

ION Storm's Daily Informant has posted an Anachronox team update, with several members of the team (including wacky Big Cheese Guy Tom Hall, producer Jake Hughes, and several artists) talking about what they're working on at the moment.

Designers Needed

2015's president, Tom Kudirka updated his .plan with word that they're in need of a producer and a level designer for their soon-to-be-announced game:

To bring everyone up to date:
Currently we are working on a new game that will be announced to the public very soon. Right now we have two job openings. One position is for a Producer and the other is for a Level Designer. Interested parties should check out our website for how to submit applications.

New NT Voodoo 3 Drivers

3dfx has released new NT drivers for Voodoo 3 based cards (thanks Sean Jensen-Grey). These are the same as the just-released Windows 9x drivers (story) but well...work on Windows NT.

TRIBES 1.6 Bug Explained

Nels Bruckner, TRIBES Project Manager for Dynamix, sent in this explanation of the bug in the recently released Starsiege: TRIBES 1.6 patch that's plaguing 3dfx card owners (story):

Arg! We let an obvious one slip through in the 1.6 patch of Tribes. The specific problem is with user created art (reticles, skins, etc.) and Voodoo configurations with more than one TMU. User created art will show up as either all black or black and white or as other funky looking combos... basically totally wrong. We have the problem fixed, we will get the patch up ASAP. My apologies for this obvious error.

People seem to be liking the OpenGL support though! :)

PM Tech Bits

  • ABIT has posted a new version of their BIOS for the BX6-2.0. It's available for download on their FTP site.
  • RivaExtreme has posted stats from the latest Computer Gaming World magazine that claims the upcoming NVidia NV10 chipset will feature 15-25 million triangles per second and a 350 MHz RAMDAC amnongst other things.
  • SharkyExtreme reviews the Hercules Dynamite TNT2.
  • The NT Game Palace has posted new INF files to get Voodoo 3 cards to run correctly under Windows 2000, for those of you participating in the beta test.

Gore Q&A

GASource has posted a Q&A with Joel Huenink, the lead developer of Gore, a somewhat bloody first person shooter in development by 4DRulers.

Mortyr Demo Fix

Mortyr.net sends word that they've posted a fixed .EXE file for the "Nie powiodlo sie" error that some people are getting with the recently released Mortyr demo. You can download it from their FTP site now.

Slave Zero Diary

AVault has posted the third installment in their Slave Zero Development Diary by Matt Powers. This installment focuses largely on the behind the scenes organizing of the project.

Exist Shots

GASource has posted two screenshots from Exist, that cool multiplayer only FPS that's being developed entirely by a single person.

Shadow Man Shots

Acclaim has posted nine new screenshots from Shadow Man, their adult action game that recently went gold (story) and will be in stores soon.

Oni News

Gaming Entertainment Monthly has posted 21 new screenshots from Bungie's Oni, their third person action title due this fall. In other Oni news, I spotted this hands on report from MacWorld over in OniCore's forums. Lastly, MacGamer's Ledge has posted an interview with Peter Tamte, Bungie's executive vice president of publishing.

Septerra Core Interview

GameLinks.net has posted a Septerra Core interview, with an unidentified Monolith employee answering various questions about their upcoming Japanese-style RPG (although since the game is being developed by Valkyrie, I can only assume that the questions were answered by someone there).

Messiah Interview

UGN3D has conducted a brief Q&A with Shiny Entertainment's Scott Harrington, with the questions focusing on his background in the industry as well as Shiny's history.

SEED Shots, Movie

Billy "p1mp" Wilson has posted four new screenshots, as well as a new in-game movie from SEED, HumanSoft's upcoming first person shooter, over on that page of his. There's also a note up that says that they'll have an exclusive demo available for download between July 26 and July 31.

Battlezone II Diary

Computer Games Online has posted the first part in Battlezone II development diary by George Collins, the director of the game. As this is the first installment, it pretty much consists of basic information about the game and its genesis. Look for another installment in two weeks or two months, depending on whether you trust CGO's introduction (which says, "check back in a couple of weeks") or the author, who says that it's bimonthly.

Voodoo 3 and TRIBES 1.6 Problems?

PlanetStarsiege is reporting that Voodoo 3 owners might want to hold off on upgrading to the recently released Starsiege: TRIBES version 1.6 (story). Apparently V3 cards have been having some palette "glitching" errors, which according to an undisclosed Dynamix contact is due to "custom reticles."

MDK 2 Diary

MDK2.com has posted another installment of their development diary by Greg Z, the executive producer on MDK 2. This installment is a brief one, with a general update on the in-game cut scenes, player dialogue, and other features. MDK, as everyone knows, stands for Matt Damon's Kidney.

New King of the Server

A new version of the King of the Server mod for Quake II has been released. This version (2.8) adds a number of gameplay tweaks, including modifications to the ammo packs, number of rockets, and armor bonuses.

3D RPG News

3DRage.com has conducted an interview with Jane Jensen, the author and designer of Gabriel Knight III: Blood of the Sacred, Blood of the Damned. This installment in the Gabriel Knight series marks the first time they've ventured into the world of 3D acceleration - the previous two games were 2D.

In other RPG news, the official Ultima: Ascension site has undergone a complete rebirth, and now sports new screenshots, information and movies from the game (which like Gabriel Knight is the first 3D installment in the series).

Run Your Own Server

This week's edition of the PlanetQuake Tech Tips column focuses on setting up a Quake II server, with step by step instructions for getting it up and running. In a similar vein, last week's edition is also worth a mention, as it outlines the hardware necessary to successfully run a game server.

LithTech 2 Info

The latest edition of Sharky Extreme's Private Eye column has some new info on the in-progress LithTech 2 engine, including some new dirt on the editor. There are also some screenshots showing off the night and day effects that Monolith has been showing off lately. Also of note is Sharky's 3D Card Shootout using an AMD K6 III running at 450 MHZ, which can likewise be found in the very same column.

Frogbot Arena

A new version of Frogbot Clan Arena, a Classic Quake mod that combines the Frogbot with Clan Arena has been released and is available for download on Frogbot's Modifications. In this version the bots can rocket jump...so be warned.

Competitions

  • There's a big ol' TRIBESCon update on the official site, with details on this two day TRIBES fest in Seattle.
  • Mynx is holding a big id products giveaway, with the entry fee being a $10 donation to sponsoring her in the World Walk for Breastfeeding.

AM Tech Bits

Reviews

etc.

Fruit of the loon

Well, it finally happened: I got an ISDN line installed yesterday. Whee! Of course, as I write this, it hasn't been turned on just yet, but the jack's in place, and it'll be turned on at some point tomorrow. Once I invest in a really freaking long RJ45 cable (the jack's on one side of my apartment, the computer's on the other) I'll finally say good-bye to the world of regular modems. Although truth be told, I had gotten pretty used to it...both TRIBES and Q3Test work remarkably well over standard modem connections...but after four years of free T1 access 24/7, it was a bit slow to me. So, assuming nothing goes too wrong, tomorrow night's update will say that I'm a happy ISDN user. Of course, something always goes wrong with these things, so you'll just have to wait and see.

Link of the Day: Too many prepositions, conjunctions may crash Word 97. Is it just me, or does it feel like Microsoft is trying to find new and humorous ways to sneak bugs into their software?



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