Archived News:
CombatSim.com
has posted an in-depth preview of Tom Clancy's Rogue Spear (the sequel to Tom
Clancy's Rainbow Six) based on the author's experience playing the current RS
Beta (thanks Steve Fukuda).
The Starsiege: TRIBES version 1.6 patch has been released, and is available
for download over at TRIBESPlayers.com. Amongst the changes in this version are
a slew of OpenGL fixes, including disabling OpenGL on 3dfx based cards.
BW Wire has conducted
an interview with Mark Healey, the artist behind "the hand" your interface
in Black & White, which serves as your sole method for world interaction,
including spell casting (you sort of "wave" your hand in different
ways...it's wacky to watch).
Glen Dahlgren has made an update, or lack thereof, to the
official Wheel of Time page. Instead of an actual game update this week,
he's posted pictures from his wedding this past week. Congrats, Glen!
PCGamer Online has posted
a preview of Legend Entertainment's Wheel of Time, an Unreal engine adventure
based on the Robert Jordan books of the same name. The preview contains some
new images, as well as an interview with the game's producer Glen Dahlgren.
Raven's William "Phoebus" Mull updated his
.plan with word that they've released the Linux server port of Heretic II.
A list of mirrors is available at HereticII.com,
along with the full readme
file.
FGN has posted
a 2.2 MB Mp3 file of the music from Soldier of Fortune's swanky Train level,
showing off their particularly cinematic soundtrack.
Raven's John Scott (not to be confused with Scott Rice, Rice Chex, or checked pants)
updated his .plan with a reminder of tonight's IRC session with him and Nathan
Albury talking about Soldier of Fortune. Here's the skinny:
A bit of self pimpage....
Nathan and I will be doing an IRC interview this evening at 7pm CST (thats 1am GMT) on
irc.3dnet.net
in #gamedesign. Any questions you have about Raven or SoF, bring them along......
The 3dfx Interactive Voodoo3 Windows 9x Retail Drivers page has the official release of the version: 1.02.11 drivers for Voodoo3 accelerators (not to be confused with the Euro drivers that were posted for a minute and immediately pulled last night that have appeared in some places). Thanks Chad Derrenbacker. Word is these drivers for AGP/PCI boards running under Windows 9x include the 2D Display driver, Glide 2.6, Glide 3.1, and DirectX (Direct3D and DirectDraw), and support Intel, Cyrix and AMD 3DNow! based CPUs. These are the hotsy-totsy
(technical term) drivers that are referred to in Hot Hardware's New Voodoo3
Drivers article and Voodoo
Extreme's V3 driver article ( story).
ION Storm's Daily Informant
has conducted a Q&A with Daikatana designer John Romero, with some information
as to the status of his long-in-production game. Here's a quote from John regarding
the latest changes: Since E3, Daikatana has made impressive progress.
We have some new graphics features, better sound fidelity, fixed lots of low-level
bugs in the game and are almost final on our major map pass.
Eclipse Software has released the source
code to their GDemo 1 program, their technical demonstration for their Genesis
3D engine for would-be developers to download and tinker with (thanks George
Wagner).
Hot on the heels of yesterday's announcement that the N64 version was complete ( story)
comes word from Acclaim that their "not for kids" third person title
Shadow Man has gone gold for the PC. Here's the
full press release for your reading enjoyment.
GASource
has posted two new screenshots from Zombie's SpecOps 2: Green Berets, complete
with detailed descriptions from designer John E. Williamson.
The Battlezone 2 Center has
posted two concept art pics from Pandemic Studios' upcoming title, Battlezone
2 (thanks croatboy), with one showing off the ISDF teleport and the other a
Scion turret. In other screenshot news, Billy
"click click" Wilson has posted a bunch of screenshots from Volition's
upcoming RPG Summoner.
DXNation interviews Harvey Smith
talking to ION Storm's Witchboy about Deus Ex, ION's upcoming RPG that uses the Unreal
Engine, also talking about the game's biz, and life at ION Austin.
Lorien at GA-Source sends along the press release from
Electronic Arts and Looking Glass Studios announcing the news reported earlier ( story) that System Shock 2 is gold. Here's the deal:
Electronic Arts and Looking Glass Studios today announced that the highly
anticipated sci-fi/horror RPG System Shock 2 has gone "gold". In addition, the
companies have relaunched the System Shock 2 Web site (www.shock2.com),
featuring all new screen shots and game info. EA and Looking Glass plan to distribute new
screen shots and game info in the coming weeks in anticipation of the August 12 street
date of System Shock 2. System Shock 2 is being co-developed by Looking Glass Studios and
Irrational Games, and will be co-published by Electronic Arts and Looking Glass Studios.
The initial shipping version of System Shock 2 will feature a Limited Edition package with
chromium embossing.
The evil artificial intelligence SHODAN returns in this sequel to the award-winning System
Shock, one of the most critically acclaimed computer games of all time. The game features
a rich science fiction action/role-playing game system, with detailed character generation
and growth, inventory and equipping, and several groups of special traits unique to each
character. System Shock 2 is based on a next-generation version of Looking Glass'
proprietary 3D technology, the Dark Engine, which offers 16-bit graphics, colored
lighting, and variable translucency objects. The game's incredible role-playing game depth
is enhanced by a huge assortment of enemies, modifiable weapons, and unique psionic
powers.
Part two of GameSpot UK's
Unreal Tournament First Impressions are online, today talking about Domination, one of
the gameplay types to be included in Epic's upcoming sequel to Unreal that emphasizes
head-to-head combat. Domination mode is where teams vie for control of three Icons, earn
points for the amount of time they control each (by being the last team to touch the
icon). They've also added a load of images to their gallery, including intro
screens, weapons,
capture
the flag, and shots of
some of the locations. Don't think they're through yet either, they promise a full
play-test report sometime next week.
SShock2.com is reporting that System Shock 2 has gone gold. The in store date they mention is still the one posted yesterday ( story), August 12. Thanks jd. SS2 is the sequel to the highly regarded
original System Shock, a sci-fi RPG played from the first person where your brains mattered
at least as much as your brawn.
A couple of places that have managed to post local copies of the Mortyr demo (I think I
only ended up with a couple of MB of it, myself). Here are sites with mirrors of the demo of
the first-person shooter where you travel back in time to duke it out in WWII (the big
one):
Thresh's FiringSquad interviews
Greg Zeschuk talking to BioWare about MDK2, the sequel to some game whose name escapes
me at the moment (oh yeah, MDK). The interview discusses progress on the game, BioWare as
an action developer, gameplay, the differences between the PC and the console versions,
and the proverbial more. MDK, btw, of course, stands for margarine, donuts, and kerosene
(the three-legged stool of any balanced diet).
- The Leinen System Tools
page has a new version 1.0 of their Voodoo2 Tweaker.
- Likewise Voodoo.Net has a new version 1.6 of
their Voodoo3 Tweaker. Thanks Voodoo Extreme
for both of those tweak utils.
- The Abuse site has more on their
experiments with Q3Test and Symmetrical Multiprocessing, showing some results using NT
performance monitor.
- The BigKid's Q3A G400 page
has instructions they say can help give Matrox G400 users the best experience in Q3Test
both visually, and performance-wise.
Core News has a report up quoting an unnamed "reader at Bungie" saying the mention we made here yesterday that Halo will be D3D-only in Windows ( story) is incorrect. loony says he was specifically told this was the
case by Bungie (though I admit it is illogical, since AFAIK the game runs in OpenGL on the
Mac). Thanks Jago. Certainly this will be
cleared up in time, and we'll doubtless post further follow-ups on this.
I gave a going over to the Quake
III Test page to make sure the resources there are up-to-date after the new release,
hopefully you can find what you need there. I'm going to hit it once more before I leave
for the weekend because I have some more goodies to add.
PC.IGN.com's Soldier of Fortune preview
is up, giving the full treatment to raven's upcoming Quake II-engine game of mercenary
madness. The article gives a look ahead at the game, and adds a bunch of screenshots,
proverbially the equivalent of thousands of words.
As I mentioned yesterday, this weekend MrsBlue and I travel to visit her lovely folks (one Twin-Cities resident points out I'm travelling to a place that's currently hotter than the sun). Thanks for the tourism hints folks have written in with, but I'm sure I'll just be tagging
along wherever I'm lead ;)
There is historically something perverse about the way my travel plans often work out, it seems like I'm usually hitting the road right when there is a new release or two that I'm eager to get some play-time with, in this case, the new version of Q3Test. No matter, either way I know that my most common point of view during any games I play at QuakeCon will be that cool sideways view from the floor. Anyway, I'll be around through this evening, and then will hit the
BlueJet, leaving you in loony's gentle care.
Link of the Day: BSOD Properties. that's right -- customize the Blue Screen of Death so that it no longer adds a negative connotation everyone's favorite color . Thanks Ant.
A report on RainbowSix.Net quotes Wendy from the Red Storm Entertainment PR department as saying that a
playable demo of Rainbow Six: Rogue Spear should be available in "roughly three
weeks" (about when my Mortyr demo download will end).
id's Graeme Devine updated his
.plan with a reassurance for Mac users that the missing version 1.07 of Mac Q3Test is
not forgotten:
Mac Users! We're not ignoring you, we're just having a slight technical problem
with the Macintosh build right now. BTW, I'm in love with that new iBook! When they ship
that's going to be /the/ portable.
The online version of Earth
Quake from August 99 Texas Monthly is now available, offering a web-based read of the
article about id Software in the print Texas Monthly mentioned yesterday ( story). Thanks Redwood. The
article asks: "Who cares about a violent computer game created
in Mesquite?" following with their own answer: "The whole wired world." The
article discusses id, progress on Quake III Arena, and the controversy over violent games.
There's an interview with
Andrzej Wilewski on Damage Gaming
talking with the project director from Mirage Media about Mortyr, the time-travelling
World War II shooter with the just released demo. Some time facts: the short Q&A
should take less than two minutes to read, in it we learn that Mortyr took three years to
make, and according to my browser, the just-released Mortyr demo ( story), will take me another 45 hours to download.
The Unreal Universe Wheel
of Time Lore page has gone live, with a preview of Legend's upcoming Unreal-engine
action/strategy game, with five new screenshots for visual flavor.
As promised earlier ( story) the playable demo of Mortyr is now available on the Mortyr Website and Mirage.com.pl (looks like my time zone
conversion was right after all). Thanks Ryan. It may be a tough download, but we'll get a
copy up as soon as we can.
A new version 118test8 of ZDoom is out, offering
the latest build of this version of Doom ported to Win32.
The beGamer - Quake2 for BeOS FAQ is online with help for those having problems with the BeOS Q2 port. The FAQ is quite short, but covers supported video cards, and does offer a couple of helpful tips. Thanks Christopher Heschong.
Raven's William "Phoebus" Mull updated his .plan with mention of some print props for upcoming Raven games, an
online chat with Soldier of Fortune programmers John Scott and Nathan Albury, and
an upcoming version of ArghRad that supports Heretic II. Here's the whole deal (in Phoeb's
trademark font, no less):
Be sure to pick up this month's
(September 1999) issue of Computer Gaming World (hardcopy gaming mag) - Soldier of
Fortune and Star Trek: Voyager - Elite Force have been named 'Hot 100' upcoming
games!
John Scott and Nathan Albury, Programmers on Soldier of
Fortune, will be doing the IRC chat thing, answering some of your questions, this
Thursday at 7pm cst/8pm est in #gamedesign on irc.3dnet.net. Head to Rust for more info!
Speaking of Rust, they mentioned (by way of PlanetKingPin), that a future release of ArghRad
is planned to support Heretic II! ArghRad (by Tim Wright) is a modified version of id's lighting utility for Quake II, giving maps much
more of a curve-y appearance. If you want to know more about it, check out Radiosityland!
A couple more filters have shown up in the BlueTower mail bin to help find servers that have upgraded to the new Q3Test 1.07. This set of GameSpy tabs sent along by DeathIncarnate
includes separate files to filter servers playing both TeamPlay and Tournament mode when using GameSpy 3D, and this PingTool filter
from George will return any server running the new
version when using PingTool. As noted on the pages,
the tabs are zipped in spite of their infinitesimal size (which actually is bloated by the
zipping process), because the zip format files are less likely to adversely impact your
browsers delicate digestive tract than those nasty raw filters ( i.e., they're
easier to download this way).
There is a new development update online for WXP's upcoming first-person shooter
Experience, the Experience
Development Update on GA-Source and Experience
Development Update #2 on Voodoo Extreme are each the same update, in which WXP's
Patrick Moynihan talks about the game's DirectX 7.0 enhancements, physics tweaks,
character animations, and more, though the VE update has an extra plug for the Sci Fi
channel's special about loony's favorite current release, The Blair Witch Project.
GameSpot's Bungie
Unveils Halo has ten new
screenshots from Halo Bungie's just-announced ( story) action game, and, in spite of what loony said about the gameplay
movie from today's keynote speech not being released, a 12.8 MB movie of gameplay in
QuickTime format. None of this stuff is directly off a computer, Micheal from GameSpot tells me the screenshots and movie were all taken from the video feed during the keynote.
IGN64 has had a chance to
test out an early build of Acclaim's Turok: Dinosaur Hunter - Rage Wars, the
Quake III: Arena and Unreal Tournament-style Turok game for the N64. While this
is exclusively a console game, it does have a pretty extensive list of features.
Here's a list of most of them (for a full list, check out the preview):
- Four multiplayer modes: Bloodlust, team Bloodlust, Frag Tag and Capture
the Flag.
- Play and unlock 14 different characters and mission trees.
- Frag Fest Mode -- players are given specific requirements to meet in order
to proceed (you are the Fireborn, achieve five frags -- and you only have
a shotgun).
- 19 Ranks to achieve.
- 25 player skins to unlock.
- 50 medals to attain.
- 17 Playable characters: choose from Turok, Adon, Raptor, Mites, etc.
- Computer Bot AI allows for up to six-on-one action.
- Bot customization (choose character, skill level and team).
- Innovative weapon selection screen allows players to customize their arsenal
and play with weapons they like.
- Save and load up to four players per Rage Wars game save.Your friends don't
need to own a Nintendo 64 to play and save their stats.
- Four brand new "Bot-boss" characters.
- 16 weapons including the scorpion launcher, shotgun, crossbow, inflator
and one secret cerebral bore killer.
- Universal power-up pick-up gives players one of 13 different abilities including
invisibility, stone skin and force empathy.
- 36 unique multiplayer maps.
In other Acclaim console news, the N64 version of Shadowman has gone
gold and will be shipping soon, with the PC version expected to go gold in the
near future.
ZDNet has posted Steve
Jobs' keynote address from the MacWorld Expo in both Real Video and Microsoft
Media Player formats (although oddly enough, not Streaming Quicktime). Skip
forward to about 41 minutes to check out the introduction by Jason Jones, co-founder
of Bungie, followed by the first ever public showing of Halo, the game that
has floored me twice now. Regarding a higher quality version: when I asked a
Bungie representative, I was told that because this particular movie doesn't
feature any shooting (at Apple's request), they're going to make a separate
trailer that is more accurate of the game's action. Look for that sometime within the next two weeks or so. Also
worth seeing on the stream by the way, is Noah Wylie's appearance on stage
playing Steve Jobs at the opening, as well as the introduction of the iBook,
Apple's consumer laptop with wireless LAN capabilities.
As one last Halo note, the astute boys at the Myth Townhall have noticed that if you look carefully in the background of the Halo logo, you'll see a very faint version of the Marathon logo. Hmmm...
Dreamcast.ign.com
has posted a hands on preview of BioWare's MDK 2 (thanks Frederik). The preview
is reasonably in depth, and illustrated with new screenshots, as well as new
video footage from the game. As everyone knows, MDK stands for "meek dumb kittens".
As he heads back from MacWorld, loonyboi sends word that he's learned a small previously-unrevealed tidbit about Bungie's just-announced Halo ( story). The Windows version will not support OpenGL, but will be
D3D-only. Nothing to stop the presses about, but it's not mentioned in the release, so I
thought I'd pass it along, since it also gives a chance to provide a description of the
game, which is a third-person squad-based action game, Jason says to "think TRIBES meets
Tomb Raider."
Today's required Unreal Tourney preview (just joking -- see this week's MailBag)
is a Hands
On UT Preview on GameSpot UK that says "on this initial showing, Tournament may
well be capable of giving ID's behemoth Quake III: Arena, a run for its money."
A new version 1.10 of the ReDeMpTiOn bot for
Sin is now available. The sole change is that this AI playmate for Sin is now up-to-date with the latest changes to SiNMod
so it can use the r_arena.cfg information to turn weapons on and off in Rocket Arena
games.
There are new Tomb
Raider Last Revelation Screen Shots on GamePen. There are some Independence War Deluxe
Edition Screenshots on PC Paradox showing off the new version of this space strategy
game that will offer a new mission. Also, GA-Source has some
new FvFRedemption Screenshots and Q&A about this upcoming Genesis3D engine sequel
to the classic Quake RPG mod, and ole Potty Mouth has posted another new LithTech2
screenshot on Voodoo Extreme.
Mortyr.Net sends word that I messed up my GMT to EDT
time conversion by failing to account for daylight time in the blurb about the Mortyr demo
( story). To sum up, the Mortyr demo slated for release tonight at 0.00
GMT should be available at around 8:00 EDT if the release goes off as planned (I've
changed the time listed in the earlier story to minimize further confusion).
loonyboi just called in from MacWorld (where he's "on assignment"), with word that
Bungie has finally announced their super-secret upcoming project, Halo at Steve Jobs' keynote address. The official Halo website has the first tidbits on the
game, which is being developed for simultaneous release for both Windows and the Mac.
loony got to see Halo earlier this year, and has been bursting at the seems to
talk about it since then (but was under threat of death), because the demonstration (on a
Mac) blew him away. The Press Release
describes the game in detail, and I'll clip a piece below, as well as snagging the
screenshot from the site, because it indeed, looks that cool. Here goes:
With no levels or breaks in gameplay, Halo gives players complete freedom of
movement over open terrain. Vast outdoor vistas, complete with flora, fauna, weather and
celestial events, are complemented with indoor environments of comparable detail and
complexity. A universal physics model and persistent objects make events in this world
utterly convincing. In this open environment, gameplay is not linear but unfolds in
response to the player's actions.

Here's more from the release:
The player is a military recon unit of the human race's fledgling planetary
empire. Pursued by alien warships to a massive and ancient ring construct deep in the
void, the player must single-handedly improvise a guerilla war over land, sea and air,
using the arsenals and vehicles of three distinct cultures. Using everything from
composite swords to orbital bombardment, driving everything from giant tanks to agile
combat aircraft, players wage intense warfare over and under the surface of this world.
The epic single-player game is complemented by a role-based, cooperative multiplayer team
game. Playing the humans or the aliens, players will use entirely different skills,
strategies, vehicles and weapons to compete in a variety of game types. Three players
might take the roles of driver, shotgun and rear gunner of a light, fast all-terrain
vehicle, roaring and bouncing over uneven ground toward the enemy fortress, ducking under
a hail of fire from alien aircraft screaming overhead. Halo's multiplayer game will be an
experience that is as much lived as played.
Mirage Media sends word that a demo of
Mortyr, the embattled World War II shooter whose publishing status is still up in the air,
will be released at 0.00 GMT (8:00 PM EDT) this evening. Here's word from Mirage PR
Manager Radoslaw Walczyk on the planned demo release, as well as what's currently known of
the status of the game's international distribution:
I'm sure everyone knows Mortyr and all the rumors about the publisher, content
of the game (symbols, violence). After few weeks of silence, when we were waiting the
future publisher of the game, we decided to publish Internet demo. During this time we
have changed many things (you can check the list at www.mortyr.com.pl/press/)like new levels, new
graphic features, increased speed etc. You can see new look of Mortyr in our demo which
will be available at 0.00 GMT on following sites:
www.mortyr.net
www.mirage.com.pl
www.mortyr.com.pl
This demo can be found only on Internet. No magazine will have permission to covermount
it. Later in couple days we will publish another demo, bigger and containing more
features, with permission to put it on cover CDs.
In about 2 weeks Polish version of Mortyr will be ready to sell. We still don't know the
release date for Europe and US.
If you have some questions or comments about the demo or the game itself, mail us: mortyr@mirage.com.pl or radek@mirage.com.pl
Voodoo Extreme has posted a report from
Shiny's Scott Herrington with planned release dates for Shiny's upcoming Messiah, as well
as a demo. Here's the poop:
We've been working hard trying to figure out the schedules for Messiah and we
finally came up with one that everyone is happy with:
Late August: Preview tour
Mid October: Demo released
November 15: Full game released
So, that's why you haven't heard anything from us for a while. Whoo Hooo! Messiah has a
firm release date!!!! Sound the bells, alert the media, strike up the band!!!
Looking Glass Technologies official System Shock 2 site
has been updated with a bunch of new screenshots from the upcoming sequel to the classic
sci-fi RPG. Thanks again VE and SShock2.com, where they have the new shots mirrored. The
top of the page now also proclaims:
Shodan returns in 21 days X hours and X minutes -
Prepare to be shocked on August 12, 1999.
Dr. Chmod of the 5 Assed Monkey server (where
often I've played myself -- that's a tough name to resist) sends along an easier solution
to the problem reported earlier with running a Q3Test dedicated server after upgrading to version 1.07 from 1.06. Rather than a full reinstall as suggested earlier ( story), the good doctor says that deleting the server's
"q3config.cfg" file will cause the program to build a new one when you start the
dedicated server, obviously a much easier fix than the 33 MB download.
Cached News has posted a short Q&A with Epic programmer Tim Sweeney based on some email exchanges about the Unreal and UT server console and making demos. Also on the demo subject, they've posted instructions on how to
record demos while playing Unreal both when you are playing over the Internet, and when
you aren't.
Update: This story offers a better workaround for this problem than
the reinstallation described below.
Original Story: Daniel Kinney sends word that after updating Q3Test 1.06 to 1.07,
he could no longer launch a dedicated server. I don't know if this is a universal problem
but if it's one you share, he offers a solution that worked for him: Download the full 33
MB 1.07 installer, completely delete version 1.06, and install 1.07 from scratch.
As promised yesterday, here are local copies of the Linux binaries for Q3Test. Here's the
tar.gz version, and the RPM installer
version, each about 33 MB.
The Stromlo Entertainment site is just now live
with the first information about Splinter, a new 3D flying shooter from Electronic Arts
that looks to be sort of in the mold of Descent. The site has the first press release
about the game, as well as some images and trailers.
3drage.com interviews Joel Huenink,
lead developer on 4DRulers' upcoming shooter, Gore in which you play Lt. Jack Fielding,
"a combat experienced marine sent to the past to stop the aliens from extracting the
earth's ore." In the Q&A we learn that, while the game will indeed be gory, the
name "Gore" refers to the battle with the Gorothians over the ore.
Before It's Done interviews
Juan Diaz-Bustamante discussing the progress on Blade, an upcoming game described as
an action title with strong touches of RPG and adventure with the CEO of Rebel Act
Studios. According to the Q&A, the game will be in beta in September/October, and a
demo should be available before the game is in stores.
There are some new Mortyr
screenshots on MagixX from the third release candidate of this upcoming WWII shooter
(hopefully upcoming, the game's publishing status has yet to be publicly finalized).
PC.IGN.com's preview of SWAT 3: Close-Quarters Battle has been updated with over 25 new screenshots, as well as a new 8 MB movie showing off gameplay in QuickTime format.
New ASUS 3800 drivers among other things:
Q3Test Deluxe Taser Edition Tweak Guide has been updated with screenshots to show the visual differences between video cards, though (as they warn) be sure not to get too caught up comparing the TNT/V2 benchmarks, since they were run on different systems. The Abuse site has been updated
with a discussion of the Q3 SMP results they posted yesterday. Finally, not to be outdone,
Oxygen Tank's Q3Tourney guide has
been updated as well.
The QuakeCon 99 site has word up that the stat-happy folks at NetGamesUSA will be
participating in QuakeCon (now less than three weeks away) to help automate the first official tournament for Quake III Arena (Q3Test). This press release describes the plan, which will include a complete post-event archive of scores, statistics, and demos from
every tournament game played to be made available on NetGames USA's web site.
Thresh's FiringSquad's Vampire:
The Masquerade Preview is up, looking at Nihilistic's upcoming third-person
action/adventure game where the more you suck, the better you are.
Beta Bites' Darkstone
Preview takes a look ahead at this upcoming Diablo-style action/RPG offering hands-on
evaluation of the game, as well as a dozen new screenshots.
The Digital Paint site has version
1.51 of Digital Paint Paintball II for Quake II. The full download is 20 MB, and offers
all the maps models, etc., for the mod. Also available is a 4 MB patch to update any
version from beta 5.5 up. Thanks jitspoe.
loonyboi is currently writing Sandy Petersen's name 100 times on the blackboard, Bart
Simpson style, to ensure he doesn't misspell it, as he did again yesterday (sorry Sandy --
thanks Jacek Fedoryński for the heads-up). I can't be too mean to him, however, since I
will be relying on him to keep the ship on course here over the coming weekend as we gear
up to visit the Blue-in-Laws in the land of 10,000 lakes. I also can't be too mean to him
because I have the habit of making errors repeatedly myself, it was only during the day
yesterday that I realized that it's Q3Test, and not Q3ATest. Duh.
Link of the Day: More on the moon "hoax," as Culture News from Wired
News asks "Man on Moon or Pie in Sky?" talking to some who claim the
moonshots were faked, including the theory that the flights were impossible since
radiation from the sun is so high that the astronauts would have burned up in space (also
known as the Fantastic Four Theory). Thanks .andall.
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