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Archived News:
A report on RainbowSix.Net quotes Wendy from the Red Storm Entertainment PR department as saying that a
playable demo of Rainbow Six: Rogue Spear should be available in "roughly three
weeks" (about when my Mortyr demo download will end).
id's Graeme Devine updated his
.plan with a reassurance for Mac users that the missing version 1.07 of Mac Q3Test is
not forgotten:
The online version of Earth
Quake from August 99 Texas Monthly is now available, offering a web-based read of the
article about id Software in the print Texas Monthly mentioned yesterday (story). Thanks Redwood. The
article asks: "Who cares about a violent computer game created
in Mesquite?" following with their own answer: "The whole wired world." The
article discusses id, progress on Quake III Arena, and the controversy over violent games.
There's an interview with
Andrzej Wilewski on Damage Gaming
talking with the project director from Mirage Media about Mortyr, the time-travelling
World War II shooter with the just released demo. Some time facts: the short Q&A
should take less than two minutes to read, in it we learn that Mortyr took three years to
make, and according to my browser, the just-released Mortyr demo (story), will take me another 45 hours to download.
The Unreal Universe Wheel
of Time Lore page has gone live, with a preview of Legend's upcoming Unreal-engine
action/strategy game, with five new screenshots for visual flavor.
As promised earlier (story) the playable demo of Mortyr is now available on the Mortyr Website and Mirage.com.pl (looks like my time zone
conversion was right after all). Thanks Ryan. It may be a tough download, but we'll get a
copy up as soon as we can.
A new version 118test8 of ZDoom is out, offering
the latest build of this version of Doom ported to Win32.
The beGamer - Quake2 for BeOS FAQ is online with help for those having problems with the BeOS Q2 port. The FAQ is quite short, but covers supported video cards, and does offer a couple of helpful tips. Thanks Christopher Heschong.
Raven's William "Phoebus" Mull updated his .plan with mention of some print props for upcoming Raven games, an
online chat with Soldier of Fortune programmers John Scott and Nathan Albury, and
an upcoming version of ArghRad that supports Heretic II. Here's the whole deal (in Phoeb's
trademark font, no less):
A couple more filters have shown up in the BlueTower mail bin to help find servers that have upgraded to the new Q3Test 1.07. This set of GameSpy tabs sent along by DeathIncarnate
includes separate files to filter servers playing both TeamPlay and Tournament mode when using GameSpy 3D, and this PingTool filter
from George will return any server running the new
version when using PingTool. As noted on the pages,
the tabs are zipped in spite of their infinitesimal size (which actually is bloated by the
zipping process), because the zip format files are less likely to adversely impact your
browsers delicate digestive tract than those nasty raw filters (i.e., they're
easier to download this way).
There is a new development update online for WXP's upcoming first-person shooter
Experience, the Experience
Development Update on GA-Source and Experience
Development Update #2 on Voodoo Extreme are each the same update, in which WXP's
Patrick Moynihan talks about the game's DirectX 7.0 enhancements, physics tweaks,
character animations, and more, though the VE update has an extra plug for the Sci Fi
channel's special about loony's favorite current release, The Blair Witch Project.
GameSpot's Bungie
Unveils Halo has ten new
screenshots from Halo Bungie's just-announced (story) action game, and, in spite of what loony said about the gameplay
movie from today's keynote speech not being released, a 12.8 MB movie of gameplay in
QuickTime format. None of this stuff is directly off a computer, Micheal from GameSpot tells me the screenshots and movie were all taken from the video feed during the keynote.
IGN64 has had a chance to
test out an early build of Acclaim's Turok: Dinosaur Hunter - Rage Wars, the
Quake III: Arena and Unreal Tournament-style Turok game for the N64. While this
is exclusively a console game, it does have a pretty extensive list of features.
Here's a list of most of them (for a full list, check out the preview): In other Acclaim console news, the N64 version of Shadowman has gone gold and will be shipping soon, with the PC version expected to go gold in the near future.
ZDNet has posted Steve
Jobs' keynote address from the MacWorld Expo in both Real Video and Microsoft
Media Player formats (although oddly enough, not Streaming Quicktime). Skip
forward to about 41 minutes to check out the introduction by Jason Jones, co-founder
of Bungie, followed by the first ever public showing of Halo, the game that
has floored me twice now. Regarding a higher quality version: when I asked a
Bungie representative, I was told that because this particular movie doesn't
feature any shooting (at Apple's request), they're going to make a separate
trailer that is more accurate of the game's action. Look for that sometime within the next two weeks or so. Also
worth seeing on the stream by the way, is Noah Wylie's appearance on stage
playing Steve Jobs at the opening, as well as the introduction of the iBook,
Apple's consumer laptop with wireless LAN capabilities. As one last Halo note, the astute boys at the Myth Townhall have noticed that if you look carefully in the background of the Halo logo, you'll see a very faint version of the Marathon logo. Hmmm...
Dreamcast.ign.com
has posted a hands on preview of BioWare's MDK 2 (thanks Frederik). The preview
is reasonably in depth, and illustrated with new screenshots, as well as new
video footage from the game. As everyone knows, MDK stands for "meek dumb kittens".
As he heads back from MacWorld, loonyboi sends word that he's learned a small previously-unrevealed tidbit about Bungie's just-announced Halo (story). The Windows version will not support OpenGL, but will be
D3D-only. Nothing to stop the presses about, but it's not mentioned in the release, so I
thought I'd pass it along, since it also gives a chance to provide a description of the
game, which is a third-person squad-based action game, Jason says to "think TRIBES meets
Tomb Raider."
Today's required Unreal Tourney preview (just joking -- see this week's MailBag)
is a Hands
On UT Preview on GameSpot UK that says "on this initial showing, Tournament may
well be capable of giving ID's behemoth Quake III: Arena, a run for its money."
A new version 1.10 of the ReDeMpTiOn bot for
Sin is now available. The sole change is that this AI playmate for Sin is now up-to-date with the latest changes to SiNMod
so it can use the r_arena.cfg information to turn weapons on and off in Rocket Arena
games.
There are new Tomb
Raider Last Revelation Screen Shots on GamePen. There are some Independence War Deluxe
Edition Screenshots on PC Paradox showing off the new version of this space strategy
game that will offer a new mission. Also, GA-Source has some
new FvFRedemption Screenshots and Q&A about this upcoming Genesis3D engine sequel
to the classic Quake RPG mod, and ole Potty Mouth has posted another new LithTech2
screenshot on Voodoo Extreme.
Mortyr.Net sends word that I messed up my GMT to EDT
time conversion by failing to account for daylight time in the blurb about the Mortyr demo
(story). To sum up, the Mortyr demo slated for release tonight at 0.00
GMT should be available at around 8:00 EDT if the release goes off as planned (I've
changed the time listed in the earlier story to minimize further confusion).
loonyboi just called in from MacWorld (where he's "on assignment"), with word that
Bungie has finally announced their super-secret upcoming project, Halo at Steve Jobs' keynote address. The official Halo website has the first tidbits on the
game, which is being developed for simultaneous release for both Windows and the Mac.
loony got to see Halo earlier this year, and has been bursting at the seems to
talk about it since then (but was under threat of death), because the demonstration (on a
Mac) blew him away. The Press Release
describes the game in detail, and I'll clip a piece below, as well as snagging the
screenshot from the site, because it indeed, looks that cool. Here goes:
Here's more from the release:
Mirage Media sends word that a demo of
Mortyr, the embattled World War II shooter whose publishing status is still up in the air,
will be released at 0.00 GMT (8:00 PM EDT) this evening. Here's word from Mirage PR
Manager Radoslaw Walczyk on the planned demo release, as well as what's currently known of
the status of the game's international distribution:
Voodoo Extreme has posted a report from
Shiny's Scott Herrington with planned release dates for Shiny's upcoming Messiah, as well
as a demo. Here's the poop:
Looking Glass Technologies official System Shock 2 site
has been updated with a bunch of new screenshots from the upcoming sequel to the classic
sci-fi RPG. Thanks again VE and SShock2.com, where they have the new shots mirrored. The
top of the page now also proclaims:
Shodan returns in 21 days X hours and X minutes -
Dr. Chmod of the 5 Assed Monkey server (where
often I've played myself -- that's a tough name to resist) sends along an easier solution
to the problem reported earlier with running a Q3Test dedicated server after upgrading to version 1.07 from 1.06. Rather than a full reinstall as suggested earlier (story), the good doctor says that deleting the server's
"q3config.cfg" file will cause the program to build a new one when you start the
dedicated server, obviously a much easier fix than the 33 MB download.
Cached News has posted a short Q&A with Epic programmer Tim Sweeney based on some email exchanges about the Unreal and UT server console and making demos. Also on the demo subject, they've posted instructions on how to
record demos while playing Unreal both when you are playing over the Internet, and when
you aren't.
Update: This story offers a better workaround for this problem than
the reinstallation described below. Original Story: Daniel Kinney sends word that after updating Q3Test 1.06 to 1.07, he could no longer launch a dedicated server. I don't know if this is a universal problem but if it's one you share, he offers a solution that worked for him: Download the full 33 MB 1.07 installer, completely delete version 1.06, and install 1.07 from scratch.
As promised yesterday, here are local copies of the Linux binaries for Q3Test. Here's the
tar.gz version, and the RPM installer
version, each about 33 MB.
The Stromlo Entertainment site is just now live
with the first information about Splinter, a new 3D flying shooter from Electronic Arts
that looks to be sort of in the mold of Descent. The site has the first press release
about the game, as well as some images and trailers.
3drage.com interviews Joel Huenink,
lead developer on 4DRulers' upcoming shooter, Gore in which you play Lt. Jack Fielding,
"a combat experienced marine sent to the past to stop the aliens from extracting the
earth's ore." In the Q&A we learn that, while the game will indeed be gory, the
name "Gore" refers to the battle with the Gorothians over the ore.
Before It's Done interviews
Juan Diaz-Bustamante discussing the progress on Blade, an upcoming game described as
an action title with strong touches of RPG and adventure with the CEO of Rebel Act
Studios. According to the Q&A, the game will be in beta in September/October, and a
demo should be available before the game is in stores.
There are some new Mortyr
screenshots on MagixX from the third release candidate of this upcoming WWII shooter
(hopefully upcoming, the game's publishing status has yet to be publicly finalized).
PC.IGN.com's preview of SWAT 3: Close-Quarters Battle has been updated with over 25 new screenshots, as well as a new 8 MB movie showing off gameplay in QuickTime format.
New ASUS 3800 drivers among other things:
Q3Test Deluxe Taser Edition Tweak Guide has been updated with screenshots to show the visual differences between video cards, though (as they warn) be sure not to get too caught up comparing the TNT/V2 benchmarks, since they were run on different systems. The Abuse site has been updated
with a discussion of the Q3 SMP results they posted yesterday. Finally, not to be outdone,
Oxygen Tank's Q3Tourney guide has
been updated as well.
The QuakeCon 99 site has word up that the stat-happy folks at NetGamesUSA will be
participating in QuakeCon (now less than three weeks away) to help automate the first official tournament for Quake III Arena (Q3Test). This press release describes the plan, which will include a complete post-event archive of scores, statistics, and demos from
every tournament game played to be made available on NetGames USA's web site.
Thresh's FiringSquad's Vampire:
The Masquerade Preview is up, looking at Nihilistic's upcoming third-person
action/adventure game where the more you suck, the better you are.
Beta Bites' Darkstone
Preview takes a look ahead at this upcoming Diablo-style action/RPG offering hands-on
evaluation of the game, as well as a dozen new screenshots.
The Digital Paint site has version
1.51 of Digital Paint Paintball II for Quake II. The full download is 20 MB, and offers
all the maps models, etc., for the mod. Also available is a 4 MB patch to update any
version from beta 5.5 up. Thanks jitspoe.
loonyboi is currently writing Sandy Petersen's name 100 times on the blackboard, Bart
Simpson style, to ensure he doesn't misspell it, as he did again yesterday (sorry Sandy --
thanks Jacek Fedoryński for the heads-up). I can't be too mean to him, however, since I
will be relying on him to keep the ship on course here over the coming weekend as we gear
up to visit the Blue-in-Laws in the land of 10,000 lakes. I also can't be too mean to him
because I have the habit of making errors repeatedly myself, it was only during the day
yesterday that I realized that it's Q3Test, and not Q3ATest. Duh.
Link of the Day: More on the moon "hoax," as Culture News from Wired News asks "Man on Moon or Pie in Sky?" talking to some who claim the moonshots were faked, including the theory that the flights were impossible since radiation from the sun is so high that the astronauts would have burned up in space (also known as the Fantastic Four Theory). Thanks .andall.
The official Quake 3
Arena site has released the Linux Q3Test version 1.07 client in both RPM
and GZIP formats. We're working on getting a local copy up, so we'll have that
for you soon.
As promised earlier, here's a
local copy of the full installer for version 1.07 of the Win32 Q3Test, about a 30 MB
download. The Quake 3 Arena news
page has been updated with just this small bit:
Mr "Tabs are my life," AKA sCary has posted another GameSpy tab on The Shugashack to isolate those spiffy new Q3Test 1.07 servers.
The Action Quake2 site (which upped and moved somewhere along the way) has a new version of the server .dll for this action-packed Quake II mod. There's also word there that they are looking for a Mac programmer to fine-tune
the Mac version of AQ2 since MacQuake II is now available. Finally, there are details there about their modeling contest, offering over US$400 in prizes.
Kabuto.net interviews Andy Astor in a short
Q&A from an appearance in IRC talking about Giants: Citizen Kabuto in which the
possibility of GameSpy support is discussed, as is the game's CD music, possible mature
audience ratings, and more.
id Software's Graeme "Zaphod" Devine updated his .plan on the occasion of the version 1.07 release of the Win32 Q3Test, talking of expectations for Quake III Arena, and going so far as to drop a hint about id's next project, saying "Look to the next id product to give you
the 'brand new' gameplay and world." Here's the update:
The new release of the Win32 Q3Test is now available. Here's a
local copy of the patch to update version 1.06, the 30-some MB full installer will be
up shortly. In the meantime, there's a list of mirrors on the Quake 3 Arena site.
Xian made an update to the Quake 3
Arena page with word he's pulled the Win32 Q3Test 1.06 binaries from id's FTP server
in anticipation of the fairly imminent release of version 1.07, expected at 8:00 PM
Eastern time (7:00 Central), barring unforeseen problems. Thanks Cobalt_60. Here's the
deal:
Continuing what seems like quite a run of stories involving non-English language websites,
Gamers.de
(Spielenews für Deutschland) sends word that they've posted a pair of new
screenshots from Piranha-Bytes' upcoming RPG Gothic, along with some commentary in
German (here's that handy BabelFish link
again, if your curiosity kicks in).
GamePower has
posted a preview of Pandemic Studios' Battlezone 2 (thanks Nigel). While almost
all of the screenshots are old, the preview does feature a Q&A with Pandemic
president Josh Resnick towards the end.
The results are in from Romero's Age of Empires II challenge against Sandy
Petersen (and Chris Taylor, creator of Total Annihilation, apparently), and
The Romero has lost. Screenshots from the event, as well as a transcript of
the chat that preceded it are available on Microsoft's
Gaming Zone.
Entered in QuakeCon and worried you're gonna get whooped? Think a good strategy guide can
help you get to the top of the rankings? Want to buy a bridge? Nevermind...anyway, Oxygen Tank's Q3Tourney guide is here
to help you master the new map in Q3ATest giving what they feel are the key combat
hot-spots and routes with tips to help you frag like a champion.
Exxtreme3D.Com interviews Nels
Bruckner talking with the project manager on Dynamix' upcoming TRIBES Extreme (and
TRIBES2) getting the lowdown on this upcoming version of Starsiege TRIBES that will
feature enhanced single-player capabilities.
The ION Storm Daily Informant has posted a
post-E3 wrap-up talking to Deus Ex team leader Warren Spector about progress on the
Unreal-engine action/RPG since its showing at the show, which consists mostly of analyzing
what worked (describing that as "lots of stuff") and what didn't from the alpha
playable missions from the show before continuing with further development. The update
caps off by quoting Warren as saying, "Needless to say...the changes we've made are
going to result in an even stronger game."
Joy! It's time for this
week's Mail Bag. In this week's, er...loony installment: the Kool Mouse,
more Linux, more lame endings, damn those Mac users, Outcast, Sea Monkeys, and
the required reference to John Romero's hair. We can't make this stuff up. Well,
we probably could, but it wouldn't be as entertaining. Swing
by and check it out.
Gamers.de interviews Martin
Sommerhoffer and Adrian Maleska the lead programmer and the PR person (respectively)
for Soft Enterprises, who are working on the upcoming shooter Skout. Skout is being
developed in Germany, and the interview was originally in German (as is the site), but the
link above leads to the (non Alta Vista) English translation (the original German is at
the top of the same page). The interview discusses progress on the game, as well as the
particular focus on violence in games in Germany.
SGI and NVIDIA Form
Strategic Alliance, Settle Patent Litigation is a press release from SGI announcing an
agreement whereby they've dismissed their patent infringement suit against NVIDIA and
NVIDIA has licensed SGI's enabling 3D graphics patent portfolio, and SGI has licensed
NVIDIA's patent portfolio. Here's the meat of the release:
The Adrenaline Vault Downloads page has a version 1.1 patch for the European version of Hidden and Dangerous. Thanks Andre Dreves. The patch addresses the following problems:
GA-Source
has posted new screenshots from the Virtual Reality Notre Dame project, that
cool attempt to make an accurate 3D representation of the Notre Dame cathedral
using the Unreal engine.
The currently-on-hiatus GamesPlayer has
posted a ZIP file with drivers as well as step by step directions for getting
Q3Test to run under Windows 2000. There's word that "Q3 does work, but
it seems to have a habit of completely killing itself a lot of the time. Just
ends and goes back to the desktop with no warning. Other times it works perfectly."
So try at your own risk.
Ars Technica has posted their First
Look at BeQuake 2, with benchmarks on a dual Celeron 480 setup, as well
as a single 300 processor.
The NT Game Palace has a post up with their conclusions about problems folks are reporting with Q3ATest Symmetrical Multiprocessor (SMP) support under beta versions of Windows 2000. They say the problem with Voodoo cards
is with the 3dfx OpenGL ICD, while going on to describe another problem that seems to affect TNT/TNT2 users, though they don't speculate on the cause at this time. Either way, until a solution comes down the pike, it seems apparent that if you are having problems
with Q3ATest SMP support under Win2K, at least you know it's not just you.
Xatrix Programmer Ryan "Ridah" Feltrin updated his .plan with word on what will be included in the Kingpin version 1.1 patch. The update is quite lengthy, going on to discuss the "dm_realmode" that makes Kingpin behave more like Action
Quake2, and Kung Fu's plans for a bagman map pak. Here's the part about the patch:
Voodoo Extreme's interview
with Stuart Denman is a spicy Q&A with Surreal's meat popsicle talking about their
totally dialed looking cash-cow Drakan: Order of the Flame.
GameSpot's Blood Feud
describes itself as "a no-holds-barred deathmatch with three bloodthirsty contenders
trapped in the ring. We played the hottest upcoming multiplayer shooters to see who's got
the will to survive the carnage." The piece looks ahead at Quake III Arena, Team
Fortress 2, and Unreal Tournament. Thanks Frans at 3D Action Gamers.
GEM's Earth 2150 Preview has 29
new screenshots from this upcoming 3D RTS. Before It's Done has
posted 30 new DarkStone screenshots showing off this 3D RPG, and there's also a 20 MB DarkStone AVI on Voodoo
Extreme.
ZDTV Interviews Chris Metzen talking with Blizzard Entertainment's senior designer about progress on Diablo II in a text interview, and an accompanying video
interview in RealPlayer format. Thanks VE.
FPSGamers interviews
Garth Chouteau talking with the PGL press secretary & director of corporate
communications for the Total Entertainment Network (TEN) in a Q&A that discusses the
state of the Pro Gamer's League, the outlook for its future, and PGL's rivalry with the
CPL.
A new version of the Q3Tweak front-end
for Q3ATest is now available (thanks Voodoo
Extreme), promising to improve visual quality, as well as performance. Also, the
Q3ATest tweak guide posted at both Reverend's site and Mad Dog's site has likewise been
updated, and similarly, Q3Test Deluxe
Taser Edition Tweak Guide on 3DGaming.Net has got performance tips and benchmarks.
Computer
Games Online's Aliens Versus Predator walkthrough has been updated again, this time
adding the third walkthrough, for the Predator missions, calling it "In the halls of
the monster kings."
GameSpot UK's Adrian
Smith Interview talks with the operations director at Core Design, for "the
inside story" on Tomb Raider: The Last Revelation "and what it's like Living
With Lara." Along the way Adrian mentions that: "For the first time we are
producing a dedicated PC version which is not constrained by what can or can't be done on
the PSX."
Version 0.96 of the Gladiator Bot is
now available, described as what may indeed be the final release of this AI playmate for Quake II. Thanks [utF] Stakker. Interestingly, The Shugashack points out that there's an "elusive.cfg" in the Q3ATest .pak file, leading to speculation that the author of the Gladiator (and Quake 1's Omicron bot), Mr Elusive, may be involved in the Q3A process in some way.
A new format?
Software Reviews:
Hardware Reviews:
Teamplay.Net
is offering complete coverage all week long of Playground '99 being conducted across nine
PC entertainment centers located across North America offering a showcase for daily
tournament news, analysis, scores, match photography, and other match footage in addition
to providing live Internet coverage and web-based tournament management services for the
Tribes component of the tourney.
I think I'm going to separate the contests from the gameplay competitions, leaving this
space to provide news of other types of contests, which leads to this week's game
trivia contest. Test your game knowledge with our questions, your patience with our
logic, and of course, your eyesight with our TinyText.
Today is the 30th anniversary of the landing of Apollo XI on the moon. It was today in 1969 that over a half-billion people watched live as Neil Armstrong said "This is one small step for man, one giant leap for mankind." Though Mr. Armstrong claimed he said
it the way it was obviously intended ("one small step for a man") and it was radio dropout that lost the key word that gives the sentence real meaning. An email from opiate says he saw word that yesterday's planned Space Shuttle would be aborted at
almost the exact same time as word came from id that the new Q3ATest release would not go down last night (if this were a movie, that would be pretty clumsy symbolism).
I didn't take the NT plunge yet because I didn't get out to the software store, and was shocked to see I couldn't find the NT client on Outpost after I decided to get it using their nifty overnight delivery. D'oh! Happy birthday to my good buddy and sidekick MrCoffee, who is celebrating in true W.C. Fields fashion by spending today and this evening in Philadelphia. Link of the Day: Procedure to Follow in the Event That Building 245 is Attacked by Vikings. This is an actual page on the NASA website. Thanks Chad Armstrong. HERE MEN FROM THE PLANET EARTH |
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