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Archived News:
Graeme Devine updated his .plan again with word that there won't be a Q3Test
release tonight, as well as the revelation that a more compact patch will be
available for people who already downloaded the 1.06 version of the test:
id's Graeme Devine updated his .plan with word that they're working on another build of Q3Test to be released soon (possibly tonight!). Here's the scoop:
It's time to see how you did in last
week's contest! And hey, even if you didn't enter, check out some of those
goofy answers. Yowza. Once you're through with that, swing over and enter this
week's contest. Good luck!
At long last, the BeOS
port of Quake II is available (thanks Sean Graham). In order to play this,
you must have the most recent version of Be (4.5), as well as a purchased copy
of the game - the 1.2 meg download is only the executable file.
There's a new Wheel
of Time Shot on Unreal Universe,
apparently the first of five they've gotten their virtual hands on. The others will be
posted either as part of a preview of this upcoming Unreal-engine action/strategy game
from Legend Entertainment, or one of those shot a day dealies.
3dfx Interactive's Voodoo2 Macintosh MacOS
8.x Reference Drivers are now available for Mac owners to get their first chance at V2
action. Word is that no support is available for these drivers. MacOS 8.x and a Voodoo2
Accelerator required. Thanks Torsten.
The Gathering of Developers and Delphine Software's Diablo-style game Darkstone,
has gone gold, and will be available in stores next week. Since the press release isn't available on wire news sites as
of yet, here's
the full release, complete with details on this 3D adventure title.
Stormtroopers
has posted an interview with Chris Norden, lead programmer on ION Austin's first
person RPG Deus Ex. There's also this bit about the game's current status:
Not to say the ones in the screenshot article (story) aren't, but there are definitely new real Tomb
Raider 4 shots in GameSpot's Tomb
Raider: The Last Revelation Revealed, a brief preview that features info straight from
EIDOS about the upcoming installment in their third-person adventure franchise, expected
to be available in November for both the PC and the PSX.
Computer Games Online has posted the first
two parts of their Aliens vs. Predator game tips, providing gameplay hints for
completing the Marine
and Alien
missions of the game (with the Predator missions to be posted soon).
The French site InfosGames
has some new (badly JPEGed) shots they say are from EIDOS' upcoming Tomb Raider 4, and
this interview Jon Ellison,
Borderline Studios on GA-Source is likewise en Français, but also offers new
screenshots (the universal language, or is that math...or is it art?) of their upcoming
World War II mod for Half Life, Russian Front. If you want to read either, but your French
is rusty, as always, AltaVista Translations
can help you out. And don't put away that translator just yet, since MagixX (in German) has a
bunch of Earth 2150 shots up showing off this 3D RTS game. And while we wander
off-topic, while I'm here I may as well point out Computer
Games Online's NFL Fever 2000 preview since it is chock
full of screenies, as well.
Dynamix' Rick Overman updated his .plan with an update on the status of the OpenGL fixes for
TRIBES and Starsiege, which is good news for TNT users. He also adds a note on the
Starsiege installer's incompatibility with the Win2000 beta, which will be addressed in an
installer patch, with other fixes on the way in an upcoming version 1.004 patch:
To follow up on Mike Wilson's recent .plan update saying TRI's Fly! was on the verge of going gold (story), comes word that this upcoming flight sim dealie is now officially gold, is off to manufacture, and will be shipping on July 26.
There are six new
SEED Screenshots on GA-Source showing off more action from Human Soft's upcoming
action game which uses the proprietary SEED engine. There are also the more new shots on Screenshots Extreme, and if you missed 'em, we posted a half-dozen SEED shots of our own here the other day (I think the new GA-Source ones are the best of these bunches, however).
Part two of
Speedy 3D's interview with Seumas McNally, lead programmer on Longbow digital Arts'
upcoming tank racing game, Tread Marks. The Q&A continues the discussion about the
game, as well as a bit on the future, Seumas describes a desire to use the "Tread
Marks terrain engine in future projects, perhaps having to do with hovering attack
vehicles or anime-style mecha."
There's an interview with Darren Pattenden on 3D Palette talking to the Bullfrog artist about the work he did on DungeonKeeper2 where he built and textured all the characters for the game, and created some of their animations.
There's an article on Salon called "One
Step Ahead of the Law" that focuses on Kingpin and the whole "carding"
issue that's popping up here in the United States, and its implications for
the industry. It's an interesting article, and has this notable quote from Doug
Lowenstein, front man for the ISDA (and staple for articles like this):
The always entertaining sCary has posted more
GameSpy tabs for Q3Test, including ones for 1.06 servers, teamplay, FFA,
and my personal favorite, 1 on 1 servers.
Pels
Interactive has posted a "Complete the Sentence" interview with
id's PR woman, the fabulous Katherine Anna Kang. Amongst the entertaining responses
is this oddly Zen-like answer: "PR is like between O and S with Q in between."
Think about it.
The Adrenaline Vault previews Spec Ops 2: Green Berets giving a look ahead at the sequel to Zombie's Spec Ops: Rangers Lead the Way (thanks VE). Here's a
quote from the preview that talks about the effort being put into creating a true-to-life simulation:
A follow-up on the story that follows (wow, was that quick!): I.Am-KingPin
sends word that the post about the 1000 skin limit is in error, (meaning the Kingpin Skin Registry is obsolete in
a few short hours). It turns out there is a workaround that they've posted involving the
"skin" console command which allows for long skin filenames in Kingpin and
eliminates the 1000 skin limit.
The I.am-KingPin Skin Registry is
now up and running. The way Kingpin handles custom multiplayer skins is to use a unique
3-digit number for each one of each model's three body parts (head, body, and legs), so
there can only be 1000 skins. "The registry will ensure that everyone who makes a new
skin and submits it to I.am/Kingpin for download uses a different number."
Onicore.Com interviews Doug Zartman talking with the "PR Guru" from Bungie about their upcoming third-person fighting game, Oni. This is part one of a two-parter, with the second part to be posted following MacWorld (this week here in the Big Apple).
Hardware reviews are up here again this morning (like our own version of Where's Waldo,
or something).
Apparently WinNT users do not hear footsteps in the new version 1.06 Q3ATest. Team Abuse sends along a solution for this that
they've doped out, saying that if you set s_mixprestep to 0.1, you will once again hear
the pitter-patter of little feet.
Savage galleries has posted a couple of configs
to help get better visual quality and improve performance on video cards based on Savage's
S4 chipset.
Word from the InterPlay fans over at IPlayGames
send word that Kingpin will be available in Australia (where they are restrictive about
violent games) with an MA 15+ certification on July 22.
A little pop culture yesterday: "Try the wine," is from A Clockwork Orange, used a second time because it fit so well, and because I messed up the quote in a previous attempt to use it (if at first you don't succeed...). I know I've threatened this before, but today may just be the day I go for a WinNT install to get rid of this system resource problem that keeps screwing up my email. If you hear the loud sound of someone banging
their head against a wall, you'll know I decided to do just that.
Link of the Day: Big
Bang machine could destroy Earth reports the London Sunday Times. Science marches on!
Thanks PT and DiabolicalGenius. |
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