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Sunday, Jul 18, 1999

  

Heavy Gear II Interview

The techies over at Tech Radio have posted an audio transcript of their interview with Jens Anderson, one of the designers of Heavy Gear II, Activision's newly released game of giant piloted robot (gear) combat in their show archive. The show is in RealPlayer format, but an MP3 format version could be made available if demand is high enough. Speaking of MP3s, while any of you who are audiophiles are checking out their audio files, you may dig on their Q&A with the Director of Advanced Research for Lydstrom about the Songbank MZ3-5000, their just-announced home stereo component that plays digital music (up to 5000 songs on the main device) using compression technology from Lucent with audio quality said to be better than MP3 (and the device is also MP3 compatible, to boot).

Starsiege Sensors

There's a Starsiege Sensors comparison on Datumplane::Starsiege offering a complete rundown on the sensors in Dynamix' own game of giant piloted robot combat. They promise more such articles in the future (you have been warned).

TFC Dedicated Server Launcher

The Los Angeles TFC Half-Life Game Server File Downloads page has a new program to easily launch a dedicated server to run the TeamFortress Classic Half-Life mod. Thanks Voodoo Extreme.

On Q3Test SOCKS Support

id's Graeme Devine updated his .plan with details on Q3Test's new SOCKS support. Here are the details:

SOCKS Proxy Support

There are five cvars that control it. They are only settable from the at init time (from the OS command line).

+set net_socksEnabled 1
+set net_socksServer
+set net_socksPort
+set net_socksUsername
+set net_socksPassword

Please note that you use the address (name or IP number) of the SOCKS server (firewall machine), NOT a Q3ATEST server. The port number defaults to 1080, you should not need to change this.

It supports no authentication and username/password authentication method (RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication.

Q3ATest Fly Fun

L810C and Chris Kane both send similar news of a fun bug to play with in the new Q3ATest using the cheats mentioned earlier (story), and the lightning gun. Here's L810C's explanation:

I was trying the Devmap and the Give All mentioned in an earlier post when I found this wierd bug. Use Grapple and grapple to something and hang there by pressing another weapon. Then use Lightning Gun and you will be propelled anywhere you aim it, you will be tethered to your original grapple spot, but can go anywhere. You can fly to the upper limits of Q3Test2 and you can fly into other rooms in the other levels. You can fly through tele's, but bounce pads will break it.

Q3ATest and Linux

A tip for Linux server operators interested in running the latest version of Q3ATest that is currently only available as a Win32 binary comes from moonbeam, who says, "Try the wine!" BTW, I believe the proper address for the WINE emulator (or, more correctly, the Wine non-emulator) is the Wine Development HQ (www.winehq.com/), rather than the address listed in the quote (thanks Dave Slusky). Here goes:

Haven't seen this mentioned anywhere. The win32 binary will run under WINE (www.linuxhq.com) as a dedicated server. Works surprising well actually. Just have to do the most basic of installations - it doesn't need access to any windows dlls etc.

Thief 2 Interview

There's a Thief 2: The Metal Age interview on GA-Source talking with Project Director Steve Pearsall from Looking Glass Studios about the upcoming sequel to their stealthy stealing game. The interview discusses new features, new weapons, and multi-player support, and offers two new screenshots as well.

GameSpy Q3A 1.06 Tab

There's a new tab on The Shugashack for use with the GameSpy 3D server-browser to help filter through servers to find the ones running the latest version.

Werewolf Screenshot

A new Werewolf: The Apocalypse Screenshot on GA-Source giving a look at the third-person perspective in this first and third-person action/RPG hybrid. Werewolf is based on White Wolf's pen and paper role-playing game, and is being created with the Unreal engine by Dreamforge Productions.

More Q3A SMP

Thresh's FiringSquad has posted their own article on the new Win32 Q3ATest release talking about what's changed from the previous release, like the smaller smoke trails from rockets, and the 100 FPS cap on framerate. They top things off by using the newly-fixed timedemo command (story) to offer benchmarks on an AMD Athlon 600 MHz system, as well as more SMP (Symmetrical Multiprocessor) results on both a dual Intel Celeron 366 MHz setup, and a dual Intel Pentium III 500 MHz (on the heels of Anand's, mentioned earlier (story)).

Demise Patch

The DEMISE site has a new Patch4TEST2 Pre-release for their OpenGL accelerated RPG. Thanks Voodoo Extreme. Word is "there could be many problems" with this pre-release patch, but the patch also "fixes many issues -- problems with drivers, Multiplayer, and more." One or two more tests before the full Patch4 release are expected.

Hook & Weapons in Q3ATest

Mikel Blanchard writes in to point out that you can check out the current effects and sounds (all mostly placeholders) of the Q3ATest grappling hook and the weapons not included in the current maps, simply by enabling the cheats. Start a map from the console using the "devmap" command (e.g., "devmap q3test1") and then grabbing the items using the command "give all," (or "give hook" for just the grapple) to check them out. Again, most of this stuff is clearly just placeholders for the real deal, with temporary and missing graphics, effects, and sounds, but some of the stuff works, and you can grapple around the levels like Spider-Man if you so desire.

Kingpin Skinning

I.Am-KingPin has posted a new Skins department with new player skins available for download. There is also info there on how to create and edit skins for Xatrix' newly-released gangsta shooter, Kingpin: Life of Crime, including info on how to add your likeness to one of the player models (especially useful if you've got the Kingpin/John Goodman physique to begin with).

Q3ATest SMP Results

AnandTech has posted a bunch of benchmarks and commentary about Symmetrical Multiprocessor support in the new release of Q3ATest. Thanks Daniel. The numbers demonstrate that SMP indeed improves performance, though the difference between multiprocessor and single processor modes seems to narrow as the resolution gets higher.

Q3Tweak

Beta build 1043 of Q3Tweak, the Q3ATest front-end, is now available, offering a way to "access Q3A console commands not found in the in-game menus. The program allows you to tune Q3A for best performance, best visual quality or a cross between the two."

AM Tech Bits

GLHexen

Kokak's Hexen Page has version 0.5 of Kokak's OpenGL port of the source code to Raven's Doom-engine shooter, Hexen. Thanks Voodoo Extreme.

Reviews

etc.

  • Hero's Journey Vault has posted three AVI movies featuring gameplay from Hero's Journey from E3 giving a low (320x240) resolution of this upcoming 3D RPG...
  • 3DFiles has posted a local copy of a new Dungeon Keeper 2 Olympia Level just released by Bullfrog as a freebie add-on for for DK2. Thanks Robert M Lowrey...
  • A new version of the 3D Exploration OpenGL 3D viewer is now available...

Out of the Blue

To follow-up on the beans loony spilled the other day, he did indeed witness my purchase of a PlayStation: It is nice to be able to check out some of the games that have pushed the envelope of console systems lately, like Metal Gear Solid, it's been something I've been meaning to do for a long time now. However, if loony thinks I am doing anything with those pokemon's other than creating a big smelly acrylic bonfire out of the cute little beasties, he's kidding himself.

Link of the Day: Squad Nuclear Slug: How to Start Your Own Squad, a loving look at how to start your own totally 'l33t clan. Thanks Densun.
Bonus Link: Game Development Truisms, or, "You know your game is in trouble when..." Thanks Ben.



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