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Archived News:
That's right, version 1.06 of the Win32 Q3Test has been released. The Mac and
Linux versions are still to come. The 31 meg download has a slew of new fixes,
and adds a new 1 on 1 DM map, as well as the Tournament and Spectator modes.
I'm in the process of getting a local copy up for download, but until then here's
a mirrors list (updated throughout the night). For more details, mirrors, and some servers, visit the official Q3Test site. Enough talk. Let's frag.
It's official, or at least close to official, anyway. Christian Ankow updated
his .plan with the latest on tonight's Win32 only Q3Test release:
id's Graeme Devine updated his
.plan with word that the next Win32 version of Q3Test is on its way Real
Soon Now:
As promised earlier, GameSpot
has released the patch to open up the Naboo Fighter in Rogue Squadron. This
patch also fixes issues with Voodoo 3 and Banshee based cards.
Monolith sends along these
high resolution versions of the No One Lives Forever screenshots currently
appearing in PC Gamer's Top 10 Games of
2000 piece. They also point out that NOLF is now officially just a working title,
and that they will be changing the name in the near future.
The Road to QuakeCon section
of the official QuakeCon '99 site has
been updated, with this installment throwing RadPipe into a room with the always
entertaining Levelord. Previous installments have featured Raven's Jake
Simpson, id Software's Paul
Steed, and good lord...even me.
Scott Hackett sends word of a new ActiveX control he's written for model authors,
a web viewer. Essentially what it allows you to do, is embed a MD2 file into
your web page for all to see. Pretty cool stuff, and it's available for download
now. It currently supports both Quake II and Half-Life, with MD3 support promised
once Quake III: Arena is released as well. Swing
over to his page and check it out.
I've posted six
new screenshots from HumanSoft's upcoming title SEED for your viewing enjoyment.
Look for a demo later this month, but until then take
a look at these shots to give you an idea of what to expect.
GT's official Unreal Tournament
Site has undergone its weekly update with this week's level
of the week. This week's level is DM-liandri, and is illustrated with several
screenshots.
The official Nihilistic website has
been updated with a new Online
Introduction to their game Vampire: The Masquerade - Redemption (thanks
GASource). It's essentially a FAQ, containing
a list of previews of the game (both on and offline), engine information, as
well as a full introduction to the Vampire license that the game is based on,
in addition to a slew of other info.
PCParadox
has posted an interview with Volition's Jim Boone, producer on Freespace 2,
talking about their upcoming space sim sequel.
TacticalPlanet has posted some new prerendered images of the vehicles in Zombie's
SpecOps 2 on their SO2 page.
Both are of high quality, and show off well the attention being paid to detail
in the game.
Xatrix' Ryan "Ridah" Feltrin updated his
.plan with this bit of news for Linux Kingpin server admins, as well as
word that the Kingpin patch has entered final testing: The binaries in question are the Linux Kingpin clients released earlier today.
An update to the official Quake 3
Arena site gives voice to a hot rumor that's been floating about: It sounds like a new version of the Win32 Q3ATest is on the way, though it really just says "in anticipation of a new release" and nothing about how soon it will be (thanks Daniel).
Here's the update Christian posted:
UGN3D interviews Kenn Hoekstra talking in a Q&A with Raven Softwares project administrator about the progress on Raven's upcoming Soldier of Fortune, Raven's Q2-engine game where you live the peaceful reflective life of a mercenary.
The
Adrenaline Vault previews Omikron The Nomad Soul looking at this upcoming action title
from Quantic Dream in a detailed two-page
preview along with a bunch of
screenshots (I'm not sure if any of them are new, but at least none of them have that
creepy green David Bowie head--which is cool enough, I just couldn't handle that at this
hour).
A new modification for Half-Life has been added to the Valve modification server. OZ deathmatch is about a 7 MB install, and you can access it within Half-Life by selecting the "Custom Game" menu choice, refreshing the list, selecting the OZ DM mod, and choosing the install option. Thanks Max.
Ryan "Ridah" Feltrin updated his .plan with the announcement of the release of a full Linux
client for Kingpin: Life of Crime. Here's the word on the release, which requires a 3D accelerator:
Rewriting the sixth commandment, GameCenter has posted their Ten
Deathmatch Commandments, and oddly enough not one of which happens to be
"thou shalt not kill" or even "thou shalt not covet thy neighbor's
TNT card". For those who are slightly beyond the stage of simple rules,
they've also posted some Advanced Deathmatch Tips to keep you occupied.
GameSages has posted
details on how to use Quake 2 maps in Kingpin (thanks Billy "Not
in the face! Not in the face!" Wilson). Here's the scoop:
Descent3D has
posted a full list of cheat codes for Descent 3, so check 'em out if you're stuck and tired of flying in circles until you pass out.
The latest installment of the always insane Daily
Dementia features the honorary loon TC chattin' it up with Joe Siegler of
3D Realms. Amongst the topics covered are Duke Forever, Balls of Steel, and
the scary fact that Duke 3D has been downloaded over 17,864,000 times (scary
because who the heck is keeping count of these things?).
UGN3D has posted
an interview with Mark Jamieson of Creative Labs, talking about a whole slew
of hardware issues.
At around 7:00 PM Eastern, GameSpot will
have the patch for Rogue Squadron that will enable the Naboo Fighter to be played.
The PC patch (the console version simply has a code that can be entered) will
also fix issues with 3dfx Voodoo 3 and Banshee cards. They've already posted
some
screenshots of the ship, so you can satisfy your curiosity without downloading
the patch.
You know, I think my influence here is starting to show...the other day, as Blue and I were leaving Manhattan, we took a sidestep into a store, and the Smurf bought himself a Playstation. Woo hoo! Being the avid console fan that I am (I'm a collector, I'm afraid...I practically have a console museum in my apartment) this would be good news. Now if I could only get him to give Pokemon a chance...
Other good news on the console front: I've been playing quite a bit of the Nintendo 64 port of Quake 2, and while it's certainly not as visually stunning as the PC version (especially on a TNT2 or Voodoo 3 equipped PC) it's pretty dang cool. The level design's good, the weapons feel right, and although the controller's a bit funky, any fan of Turok or Goldeneye knows it can work just fine in a FPS if you give it some time. It's also the first N64 game that has prompted me to invest in the N64 expansion pack, which adds 4 meg of ram to the system. While it doesn't increase the game's resolution like it does in some other titles, it does significantly improve the framerate and overall polish of the experience. I strongly recommend picking one up if you're going to give Quake 2 - 64 a whirl (along with a couple of extra controllers for that true deathmatch experience). On a completely different note, today is the 30th anniversary of the Apollo 11 launch that would prompt the moon landing by Neil Armstrong and Buzz Aldrin. Those of us that are too young to have experienced it first hand tend to forget, but this is indeed one of, if not the most important moments of the century. Link of the Day: NASA's Apollo 11 30th Anniversary Site |
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