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Thursday, Jul 15, 1999

  

Deus Ex Interview

Computer Gaming Review has posted an interview with Harvey Smith, lead level designer on ION Storm's upcoming first person RPG, Deus Ex. The interview covers his background in the industry (there's that daily theme again), and even a good bunch of questions related to the game itself.

Mechwarrior 3 Patch

The Mechwarior 3 version 1.1 patch is now available over at the official Mechwarrior page, complete with a slew of mirror sites (thanks Jeff McClain). According to the Mechwarrior 3 forums, this 2.6 MB patch addresses multiplayer problems, "legging", weapon balance issues, and more.

SpecOps 2 Shots

SpecForce.net has posted two new screenshots from Zombie's upcoming SpecOps 2 (thanks Billy "extra special" Wilson). It's worth pointing out that one shows off the new footprints in the snow, while the other shows off bullet holes in vehicles as well as the new night vision view mode.

Cliffy B on CTF

Captured.com has posted an interview with Epic Games' Cliff Beszinski, talking about the version of CTF that will be prominently featured in Unreal Tournament.

AvP G400 Patch

Andrea from Matrox sends along a patch to fix Aliens versus Predator 1.03 on Matrox G400 series cards. To work, the 1.03 patch must first be installed (local copy). Here's the poop:

Attached is a new g400 patch for the Fox Interactive Game Alien Versus Predator. To use this patch, you must download the Game Patch 1 that has been released by Fox Interactive (http://www.matrox.com/mga/drivers/patch_demos/patches.htm). The attached file (g400_avp_fix.zip) is a Millennium G400 Series game patch.

The install process for these two files is as follows:

Q3ATest Shots

These two screenshots have been added to the Q3Test Status Update2 @ Shugashack.com posted earlier showing off Disruptor's one-on-one map.

MDK 2 Interview

3DActionPlanet has posted an interview with BioWare's Greg Zeschuk, talking about his background in the industry (what is this, a daily theme?), as well as his current project, MDK 2. MDK, as everyone knows, stands for Men Don't Knit.

Hall Interview

UGN3D has posted an interview with Monolith's Jason Hall, talking about his history, the industry in general, and a whole bunch of other topics.

D3Edit Released

Hal9000 ("daisy, daisy, give me your answer do") sends word that the official Descent 3 level editor has been released, and is available for download over at Outrage's site. This version is beta 0.9, and there's a disclaimer that says that, "additional features and bugs fixes will be implemented with future releases."

Romero vs. Petersen

John Romero's going to be doing a deathmatch of a different kind this Friday: He's participating in an Age of Empires II battle against AoE creator Bruce Shelley and fellow former id Software employee Sandy Petersen on Microsoft's Gaming Zone. A chat with Shelley will precede the event, and digital photographs and screenshots will be available on The Zone during the match. No word as to whether or not the loser will have to consume months-old milk, but I wouldn't rule it out.

Rogue Interview

3D-Unlimited has posted an interview with Rogue Entertainment's Robert Selitto, talking about his background in the industry, level design, and dodging questions about their current project (with the required "it’s a Rogue product so you know it’s going to be awesome" quote being all he can say).

Mortyr Gold this Week?

According to AVault, Mortyr is set to go gold within the "next several days" and that a demo will be released around the same time. As for a publisher, they are reporting that "Ubi Soft completed all the paper shuffling with Interactive Magic in early July," and that everything will be settled by the end of the month.

Gore Demo News

The 4D Rulers Gore Page has news of a playable demo of Gore that they plan on releasing this summer to show off gameplay from their upcoming 3D gory shooter. Thanks Frans at 3D Action Gamers.

Rainbow Six: Rogue Spear Designer Diaries

An update to Core Engineer Greg Stelmack's developer diary on the Rogue Spear site gives a big old update on the new weapons that will be available in Rogue Spear and their characteristics, offering statistics and descriptions that should help decide what loadout to take on your missions. Thanks again Frans at 3D Action Gamers.

Drakan Developer Update

Another developer update is a Drakan Development Update & Shot on Voodoo Extreme giving progress on Surreal Studios' upcoming third-person dragon riding game from Surreal's Stuart Denman including a screenshot showing off how you select your player's (and dragon's) skins in deathmatch.

Q3Test Report

There's a Q3Test Status Update2 @ Shugashack giving some of sCary's hands-on impressions of the next version of the Q3ATest, which he points out is planned for release sometime this week. There is a description of the new one-on-one map, and also a mention of plans by ATI to announce a new Rage 128 Pro during QuakeCon.

Gabe Newell Interview

MGON Interviews Gabe Newell talking to the Valve Software Managing Director catching up on the latest doings over at Valve, discussing the influences behind Half-Life.

New Outcast Demo in English

The Adrenaline Vault Downloads has an English-language version of the new "Shamazaar" Outcast demo that was recently released as a German version (story, and follow-up). Thanks Omnigon. Now English-speaking gamers can play this demo level from Appeal & Infogrames' action game that puts you in the role of Cutter Slade, US Navy SEAL Commander, without using a phrasebook.

Kingpin DM Guide

I.Am-KingPin has posted a new Kingpin deathmatch guide (or in there parlance of the game, a gang-bang guide) giving hints on how to come out on top in a gang-bang (I'm just going to leave that be). Also for your banging pleasure, they've posted a new DM map for Kingpin, called Sick City by Cole Porter (and you thought he only composed musicals).

AM Tech Bits

  • AMD Posts Big Loss, President Resigns gives word of the announcement of some earning losses reported by AMD, which was expected, along with the surprise announcement that company President S. Atiq Raza is resigning. Thanks Whoopass and Tahldain.
  • Speaking of AMD, Raven's Kenn Hoekstra's .plan has word that they've received an AMD Athlon system, and that SoF and Voyager will be optimized for the K7.
  • Sharky Extreme examines the NVIDIA TNT-TNT2 in Depth "provides an architectural overview of NVIDIA's TNT/TNT2 graphics processors, followed by a performance evaluation of TNT. Lastly, some shortcomings of TNT are addressed."
  • 3Dimensional 128's 3D Sound Primer gives an introduction to 3D sound terminology and technology.
  • While discussing sound, Wired News reports SDMI Spec Restricts CD Copying describes the Secure Digital Music Initiative (SDMI), a new standard that aims to wipe out digital music piracy, saying it "amounts to a list of choke holds that electronics manufacturers must build into portable stereo systems." Thanks Grifter1.

Wheel of Time Update

The Wheel of Time has posted their formerly weekly update (referred to now as "a randomly timed, out-of-the-blue update," but I won't bust out my team of trademark lawyers). Thanks Infiniti. The post gives a status report on the game (as well as Glenn's impending marriage--congrats!!) and posts a whole bunch of new screenshots.

Screenshots

Sharky Extreme has posted their pair of Slave Zero Shots from this week. There are a million (okay, 23) new high resolution screenshots from Submarine Titans up on Before It's Done. Also, there are a bunch of new screenshots on gamers.de (a German site) including 17 new screenshots of Septerra Core and nine new screenshots of Odium, as well as three new screenshots of Submarine Titans.

TRIBES Model & Extreme Interview

The Xtreme Tribes page has a new player model for TRIBES they've concocted as a test of the TRIBES tools. Also, Planet Tribes has posted a Q&A with Optimizer of the Xtreme Tribes team discussing the reasons behind their split from Dynamix' TRIBES Extreme project.

Q3ATest Tweaks & DM Guides

This guide to Quake 3 Optimization offers tips on improving your ping and framerate in Q3ATest. The author claims his ping went from 280 to 190 ms as a result of these tips. Also on tap are all sorts of guides looking to provide tips for all manner of shooters, as Gamecenter's Ten Deathmatch Commandments offer ten rules they feel everyone should follow, plus specific advice for: Aliens vs. Predator, Descent 3, Half-Life, Quake II/Quake III, Sin, and Unreal. Quake 3 Source's Guide offers tips specific to Q3ATest, and this Death Matching Strategy guide is a general guide for all FPS game, though not terribly complete (or polished).

QBind

The QWare Software Homepage has a new beta 8 of QBind, an advanced binding/script/config editor (they describe their goals to be "the Visual Studio of Quake config editors") that supports all Quake versions known to man. The new release offers full drag 'n' drop support for bind creation, bug fixes and enhancements, and more.

Quake II RPS

The Rock, Paper, Scissors Homepage has another one of those modifications for those who think they've heard it all: A Quake II modification based on the classic children's boredom-invoking boredom preventer, Rock, Scissors, Paper. Version 1.0 of the mod is now available, offering three teams competition, with "cubes" that bring what's described as a "CTF flavor to the game."

New GLHeretic

As noted in Phoebus' plan, there is a new version 0.7 of GLHeretic up on Kokak's Heretic Page with the latest release of Kokak's OpenGL port of the source code of Heretic.

Competitions

Previews

Looks at stuff in production:

Reviews

Looks at the stuff that is out already:

etc.

Out of the Blue

When the database conversion project took place here, one of the goals was to allow readers to customize their news preferences, though we've kept that part of the project on the back burner for the most part. I've been playing around with how that stuff works for the past couple of days, and I'm shocked to see it really doesn't look like that feature is going to require much tweaking before it's ready to go live (Furn is the man), so don't be surprised when we roll that out pretty soon (at least it seems imminent enough that I'm finally willing to mention it). At this point the big hold-up is making sure the server won't blow a tire when customizations cause CGI script usage to soar. More on this soon.

There comes a time when the baby birds must leave the nest, but in this case, rather than being an analogy for human behavior, it means just what it says: yesterday morning MrsBlue and I discovered that the fledgling Mourning Doves nesting outside our window that I mentioned recently have flown the coop (so to speak). Still no Prozac, but I'm keeping Dr. Melfi's number handy just in case. From my small newfound understanding of this breed's behavior, the same couple may be back again raising another small brood this summer.

Link of the Day: ChildCare Action Project Media Analysis Report on Tarzan. Thanks Eric. They don't find it as evil as South Park, but considering it's Disney...



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